GT7 Daily Race Discussion

  • Thread starter Pigems
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This is a pretty easy fix, punish contact and quickly reset those with multiple transgressions, a few weeks ban if you keep it up often enough. YES it will annoy you if you hit someone by accident but it seems the lesser of two evils. We basically had this system in GT Sport at one point.

I don’t recall that system in GTS. I started racing in mid-2020. But I agree, it would be better than the status quo where you only get a penalty if you hit another driver off track.

Having said that, it does seem like the SR drop is greater for contact. I accidentally punted someone at RBR and my SR dropped from S to A! Pretty sure there was no other contact.
 
Slow lobbies for Race A tonight? I figured I'd wind down from a long day at work with a couple of races, not expecting to grab pole positions, FL, and the wins. What a pleasant Wednesday night. 🙂

Serious question: Are middle-of-the-week nights when it's "slow" for the Daily Races? I've only gotten back to doing them with regularity over a week ago after a very long hiatus since GT Sport.
 
Well, there goes my 1 and only race at Brand's Hatch this week! Never even met the others or had any interaction during the race untl that point. Cheers, donkeys.... ⚰️ 💩


These types of races are currently in the majority. I think only one in three races is clean. It's not about mistakes made because you're inexperienced (like me, for example), but rather deliberate sideways ramming and braking way too late. I also think I've noticed that the AI is more aggressive in offline races. Since I'm old enough to get worked up about things like that, I hardly race anymore. The QT comparison with my friends list is enough for me (which frustrates me enough because I'm too slow ;-) ).
SRY using translator
 
...

Serious question: Are middle-of-the-week nights when it's "slow" for the Daily Races? I've only gotten back to doing them with regularity over a week ago after a very long hiatus since GT Sport.
My experience has been:
  • Start through Mid - Quieter with most still figuring the place out. Less dirty, more inexperience driven crap, but still rough
  • Mid through Fri - Paces are up, racing is more accurate, incidents lean towards dirty moves -vs- accidents
  • Weekend - Fast, clean from those who want to be and truly exceptional 'drive dirty' skillz for those who don't
  • T.o.D. - Mornings typically better than evenings
:cheers:
 
I don’t recall that system in GTS. I started racing in mid-2020. But I agree, it would be better than the status quo where you only get a penalty if you hit another driver off track.
YEah we had it for a while, not sure when but we had it. Problem was it was SUPER easy to get reset to DR D, a few contacts and boom you lose everything and have to start again.
 
Well, there goes my 1 and only race at Brand's Hatch this week! Never even met the others or had any interaction during the race untl that point. Cheers, donkeys.... ⚰️ 💩



Lap 1 of Race B in a lobby where everyone is A+/S or A/S



Watching these videos it is so frustrating...

But, at this point, why the PD don't change all these races as "ghosts" races?
So feel free to brake where you want... at the end you will be in the wall or grass and who is trying to properly drive will reach the end in the proper position according to his/her capabilities...

Then all the drivers will be "forced" to drive the theoretical best line, breaking in the right points (or trying), doing a proper trail braking if capable, and so on...
 
But, at this point, why the PD don't change all these races as "ghosts" races?
So feel free to brake where you want... at the end you will be in the wall or grass and who is trying to properly drive will reach the end in the proper position according to his/her capabilities...

Then all the drivers will be "forced" to drive the theoretical best line, breaking in the right points (or trying), doing a proper trail braking if capable, and so on...
... and totally at odds with actual racing. Ghosting removes all possibility of defensive and tactical driving.
 
... and totally at odds with actual racing. Ghosting removes all possibility of defensive and tactical driving.
I agree... but you will have a proper race if the people would drive respecting the race rules.
Very often I have seen cars badly hinder the follower or as I was punched out by an overtaken driver because he was frustrated by my pass... so?

Then, or PD are capable to develop a software that can identify the voluntary bad behavior penalizing heavily (stop racing for 1 week), or we will always have these donkeys that like to race like that because they are slower and losers...
 
I agree... but you will have a proper race if the people would drive respecting the race rules.
Very often I have seen cars badly hinder the follower or as I was punched out by an overtaken driver because he was frustrated by my pass... so?

Then, or PD are capable to develop a software that can identify the voluntary bad behavior penalizing heavily (stop racing for 1 week), or we will always have these donkeys that like to race like that because they are slower and losers...
The way that PD's penalty system works (which is always being tweaked) is not entirely ideal, and it's certainly the case that a lot of people don't get penalised when they should and - less often - some people who shouldn't get penalised are.

The solution to that isn't to get rid of the entire concept of racing altogether, and I'm pretty certain PD wouldn't ever consider it because it is so obviously flawed an idea.

I'd say that from my experiences across GT Sport and GT7, about 75-80% of drivers are capable of driving without being a dick. Destroying all racing so that the 20-25% who are always dicks, or can be dicks when stuff isn't going their way, or are just inept and dense (which is about a 1:10:50 ratio, and that way round) don't cause any ill-effects from being dicks is mind-bogglingly dumb.

A racing game with no racing. Surefire winner.
 
My experience has been:
  • Start through Mid - Quieter with most still figuring the place out. Less dirty, more inexperience driven crap, but still rough
  • Mid through Fri - Paces are up, racing is more accurate, incidents lean towards dirty moves -vs- accidents
  • Weekend - Fast, clean from those who want to be and truly exceptional 'drive dirty' skillz for those who don't
  • T.o.D. - Mornings typically better than evenings
:cheers:
Got it. I was asking more about the driver rankings you get thrown in. The couple of so races I did last night were against sub-A ranked drivers, whereas the races I did on Monday were filled with similarly ranked drivers as me.
 
On the subject of non-racing featuring ghosting on Sport Mode...

Wouldn't it be funny if there was a 'surprise ghosting' mechanic, where at any given moment the car in front could experience an extreme level of ghost-enabling in order to combat opponent-assisted braking?

Would a dirty driver think twice about using the car in front as a brake if there was a random chance they would become non-corporeal when doing so?

I get the 'not realistic' element, but there are certain things which should be in games and some things that shouldn't, and conforming to reality isn't always the correct way of judging it.
 
In this week’s Race C, I am my usual ~3 seconds off the fastest time in the world. That usually puts me between 3-5,000th in the rankings, and mid-pack in B/S lobbies.

But this week, I’m only ~15,000th fastest and starting at the back of B/S lobbies!

Anyone else having the same experience? Did the game just get much more competitive?
 
The way that PD's penalty system works (which is always being tweaked) is not entirely ideal, and it's certainly the case that a lot of people don't get penalised when they should and - less often - some people who shouldn't get penalised are.

The solution to that isn't to get rid of the entire concept of racing altogether, and I'm pretty certain PD wouldn't ever consider it because it is so obviously flawed an idea.

I'd say that from my experiences across GT Sport and GT7, about 75-80% of drivers are capable of driving without being a dick. Destroying all racing so that the 20-25% who are always dicks, or can be dicks when stuff isn't going their way, or are just inept and dense (which is about a 1:10:50 ratio, and that way round) don't cause any ill-effects from being dicks is mind-bogglingly dumb.

A racing game with no racing. Surefire winner.
Agreed. And coming to think about it, creating a penalty system really is complex. The way I would imagine it being done right would be:
  • Scan all tracks,
  • Set markers for all braking points for every single turn for every car type, such as Gr 1, Gr2, Gr3, etc, etc,
  • Collect all data for average entry and exit speed per metre, going a bit back from the braking point before each turn, again for each type of car,
  • Set markers for optimum driving (racing line) and markers for every X in distance away from the optimum line,
  • Set markers for contact points for all cars - centre/ corners of rear and front bumpers, sides of a car, etc,
  • Track the impact based on the point of contact in terms of location going into/ throughout/ exiting the corner,
  • Track the distance from the braking marker (before/ after) at which the contact was made,
  • Track the speed at which the contact is made (for both cars) and the impact zones (on the cars) of the "offender" and "victim",
  • Create a chart which stores all of the above data and possible combinations,
  • Apply a UoM (unit of measure) for each scenario which grades the gravity of the impact, which most times is directly related to intent,
  • Create a database of player data for all instances of impact,
  • Create an algorithm which works out all of the above and applies the appropriate penalty for short-term (race itself) and long-term (history of causing accidents) in real-time.
  • Properly apply deductions to SR and DR after each race.
Trust me, coming from a product/ dev field, this is not easy, or cheap! We are talking millions in research, coding solutions, storage, application and QA. Then again, a AAA game such as the GT franchise and billions in revenues should merit such investment in ensuring consumer happiness...
 
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@Spec-ECU - I think that’s the 64k $ question, I race early early morning and come up against much higher level and don’t stand a chance, I get one in at lunch at that’s about the same level as me and I get the odd win here and there, Friday, Saturday nights are carnage, but I find not too early Saturday and Sunday mornings fine, I like being up before the kids to enjoy some of my time 🤣

Just had a race and surprised to start on pole and take the win, my lunch race today was fierce and 4 of us brits finished within a second of each other, I started 4th and finished 2nd

Also a nice surprise having @bone_tone in my race
 

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In this week’s Race C, I am my usual ~3 seconds off the fastest time in the world. That usually puts me between 3-5,000th in the rankings, and mid-pack in B/S lobbies.

But this week, I’m only ~15,000th fastest and starting at the back of B/S lobbies!

Anyone else having the same experience? Did the game just get much more competitive?
I’ve really noticed it as well.

I’m having to work a lot harder to stay where I was about 2 months ago QT and TT wise.

I also think there feels like a random up tick in new players and a lot more controller players as well.

Couple this with what we are all seeing is much more over sensitivity to contact or being passed, people thinking every overtake is “a dive bomb” and just the increase in petulance it’s feeling really un fun at the moment and for no real reason a lot bloody harder to keep up with peers in QT and TT


Edit: @TechnoIsLove or you could just the multi million dollar simulation model that powers Sophy. That training model has all the data after millions of simulated laps already for every braking point, line and angle and also the ability to know what is avoidable and what isn’t etc.

Occam’s Razor is your friend with these sort of problems I find.
 
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@Spec-ECU - I think that’s the 64k $ question, I race early early morning and come up against much higher level and don’t stand a chance, I get one in at lunch at that’s about the same level as me and I get the odd win here and there, Friday, Saturday nights are carnage, but I find not too early Saturday and Sunday mornings fine, I like being up before the kids to enjoy some of my time 🤣
(takes notes for spamming wins ✏️)
 
Just had a race and surprised to start on pole and take the win, my lunch race today was fierce and 4 of us brits finished within a second of each other, I started 4th and finished 2nd

Also a nice surprise having @bone_tone in my race
Good to see you - nice win from pole for you!

I was amazed to finish where I did, as I kept getting rammed by one guy - most times he helped me though, by pushing me forward. He kept dropping back, then making his way onto my tail again.

He had a final go at taking me out on the last bend of the last lap, missed me altogether, and ended up in the gravel (losing a good few places in the process) 😆
 
There is definitely something in the water at the moment. 4 wide in to druids yeah great idea peeps Jesus.

Then the issue push to pass run you wide.

“What is sportsmanship” “what is exit space”

Really really aggressive set of ranked races recently and the pace has massively closed.

it’s almost like there is some balancing going on.
 
There is definitely something in the water at the moment. 4 wide in to druids yeah great idea peeps Jesus.

Then the issue push to pass run you wide.

“What is sportsmanship” “what is exit space”

Really really aggressive set of ranked races recently and the pace has massively closed.

it’s almost like there is some balancing going on.
My illusion is that the recent launch of wreckfest 2 lure this savages out of GT7.
 
Got it. I was asking more about the driver rankings you get thrown in. The couple of so races I did last night were against sub-A ranked drivers, whereas the races I did on Monday were filled with similarly ranked drivers as me.
This is probably because you race in Race A. Since DR is not in effect for this race, the grid classification is only from your laptime. At least, that's what I always thought.

It was great to have couple of back to back races together this morning. The second race, where I bump you in turn 1, was the guy behind bumping me into you.

Do you think the super fast guy from race 1 really put is Fuel Mix to 3 like he said. I believe so cause we could keep with him the whole race.

And the last race where we both got a penalty on lap 1. After I cleared the guy between us, I push like hell to catch you up. This is where I put my best lap of the week 46.4 without any drafting. Maybe I was pushing too much cause I got 3-4 track penalty...but I got a 46.4! :cheers:
 
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Do you think the super fast guy from race 1 really put is Fuel Mix to 3 like he said. I believe so cause we could keep with him the whole race.
Oh, maybe so. I thought maybe he didn't like that I won the previous race he and I did, and so he sat up and forward on his chair and got serious. 😄

1742507183832.jpeg


But the real question is....did you also have go to work like I did after our last race?? 😆
 
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