Now go and compare that with what they have done with GT Sport updates. The good should over come the bad, easily. And MXT are just an option and it's really out of plain sight. Compare it with NBA2K22 and you'll get what I mean.
MXT's are out of sight? That's simply untrue, every time I boot up my PS5 they are shown when I highlight the GT7 icon, the option to check credits on the home page links directly to them, every time you buy a car you are offered them! They categorically are not out of plain sight, just about any transaction you carry out in GT7 pushes them.
The game will be fine, just trust them.
Given that both the patches we have had for GT7 has downgraded graphics, that they hid the true nature of MTXs until launch and that they previous said they would not use MTXs and then promptly did, I have little reason to take what they say at face value at all.
Yeah, well, Rocket League has some system as well, but Polyphony sometimes gets picky with this stuff and they might be willing to offer something classier. They will go snob with this if they can, they are odd.
That has noting at all to do with the point I made, zero. No reason exists that PD could not have given us the option to sell cars, none. well unless they wanted to create an unbalanced in-game-economy.
In my opinion the negative feedback tends to scream louder, but that doesnt mean they are the majority.
Doesn't mean they aren't either, and it doesn't invalidate issues that exist.
I've play Dirt 2.0 for years, and it didn't come with a lot of stuff at release, not to mention the Colin McRae life section.
And nonetheless it was amazing and it got even better. GT7 odds to become really big just by the end of this year look like a safe bet.
You're once again conflating 'content' with the value that content provides within the game. Dirt 2.0 had a massive amount for players to do, and that starting 'curated' content was build on over time. GT7 is starting from a much lower base.
GT7 has a great amount of content, but for the majority of it, nothing in terms of curated events that actually give a solid reward exists, as a contrast take Grid Legends, a much lower content count, but a huge amount of curated events to use it with, events that reward well and will keep players busy for significantly longer that GT7 in terms of 'single player' events.
Hard to think GT5 and GT6 were part of the Agile trend. Maybe GT6 at some point, but I can't remember how often the updates were. Agile methodology in programming start becoming much more used after 2012. Agile methodology exploded with the new phone era and constants updates. After the N95, iPhone and Androids became the stars of the show and the rest is history. That was a response for a constant and quick consumer request. Every year phones improved a lot and monthly updates started. Now they are done weekly. It's annoying but you get great support. Can't have everything I guess.
I do remember how often they were, and they were frequent enough, however agile is also no excuse for what is quite simple stuff to add.
Are you honestly telling me that they have not had time to put together a series of curated single-player events and championships? They could have pretty much copy/pasted GTS's ones and given them to use to work through are the Cafe was finished, and done so with minimal effort!
You are quite literally defending the indefensible right now.
A whole complete racing game at release in 2022? What world are you living in? 🤣
Expect that for indies and some narrative driven games. Maybe a couple of games in some genres. But not much else.
No, not apart from indie or narrative driven games.
Racing titles with a lengthy and detailed curated single-player are not some mythical unicorn in this day and ages, the last title I can recall that was this lazy ion terms of single player activity (for slightly different reasons) was the Grid 2019 reboot, and that rightly got slated for the same reason GT7 is now.