GT7 has failed to be Gran Turismo

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don't know why people think adding events over time is going to make the game randomly be like the old days. if we are drip fed 10 events every few months we will consume them as that, a few hours of entertainment with any pick of car and tune because the gap between updates let's use buy and do whatever we want.

gt7 will never provide rags to riches or the classic campaign progression for anyone who buys the game before the final update
 
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My first post on this site in over 10 years. I wish it was to rave about how good GT7 is.

But sadly that’s not the case.

I can honestly say that GT7 is the worst GT out of them all.

Bizarre linear joke of a “career mode” that locks everything in the game until you complete Cafe Missions presented in menus.

95% of the car selection being pre 2017. Almost as if this game is just a GT Sport expansion.

Not being allowed to sell cars, along with low payouts of races and championships. Yes, GT has always been about the grind to get the cars you want, and at least in older GT games there were a few races and championships you could grind to accomplish this, not just one.

Seems everything about this game is designed to funnel players into micro transactions.

What’s even more bizarre than the game design, is that somehow there’s people defending all of this.
 
The campaign in it's current state is definitely a misstep. It's a real shame because I was having fun in most of the events (though rolling my eyes at the increasing rolling start margins) and then there just... wasn't any more.

My understanding was that they'd be adding more events to go with new cars and tracks, I had no reason to expect that the launch campaign would end with no IB, IA or S events.

They'll have to add mid-championship and mid-race saving before we see any proper, long end-game content I expect. End game content that gives you at least 1.8M Cr/h I hope.
 
My first post on this site in over 10 years. I wish it was to rave about how good GT7 is.

But sadly that’s not the case.

I can honestly say that GT7 is the worst GT out of them all.

Bizarre linear joke of a “career mode” that locks everything in the game until you complete Cafe Missions presented in menus.

95% of the car selection being pre 2017. Almost as if this game is just a GT Sport expansion.

Not being allowed to sell cars, along with low payouts of races and championships. Yes, GT has always been about the grind to get the cars you want, and at least in older GT games there were a few races and championships you could grind to accomplish this, not just one.

Seems everything about this game is designed to funnel players into micro transactions.

What’s even more bizarre than the game design, is that somehow there’s people defending all of this.
I posted earlier to gripe at the lack of content - but forgot to mention about the cars! You're so right. My first reaction after scouring the showrooms was actual shock at how dated the offerings were, on what's supposed to be the Grandaddy of these sorts of games - where are all the new cars, and where are the interesting variants? Maybe it's too much to ask but for someone who is really into European track focused machines, I was so sad to see no porsche 992 (and like you say very little added after 2017 which is insane), no ferrari special editions like the old challenge stradale 360 or the scuderia or 458 speciale - why is there no porsche 918? Or Mclaren P1? (I swear Forza has all these cars) I know they're kind of old now but still - I think most people want to drive them. I don't know but for me there doesn't seem to be loads more road cars that I want to drive above GT sport. I was really looking forward to the new M5 CS but apparently that was a stupid expectation 😂 The more I think about it the more this game seems half baked at best.
 
You forgot to mention the farce that is the roulette system that is the only way to unlock certain cars via invite as well as an ENTIRE mechanic that is engine swaps...

It's only a matter of time before we "get" to buy roulette spins which means lootboxes will be an official "required" mechanic...

I agree with everything you said...

This isn't Gran Turismo anymore...

It's an app designed entirely to fleece as much money as it can from the name...

They almost had it right but their
hyper greedy monetization choices ARE going to ruin this game long term...

It isn't too late for them to fix this debacle but us fans CANNOT just "accept" this...

These complaints are warranted and should be spoken...

Us fans deserve better...
 
Instant gratification. Just look at where we’ve come from, 50-60 years ago. It’s marvellous. I’m thankful for getting to experience this game. Sure it can be frustrating not to be able to play but life happens. There’s things much worse.
What point are you even trying to make here? That 50-60 years ago people bought products and didn't care if they were missing parts, or took far longer than is reasonable to actually access the main parts of them?

Did people go to a dance 50 years ago and have to complete some crossword puzzles before they could actually go dancing?
Did people go and buy a wireless and have to listen to static for 5000 hours before it played music?
Did people buy a new fangled car and have to wait 6 months for the dealership to finish building it before they could drive it?

Or did they get this same "instant gratification" you talk of?
 
The Cafe system progression revolves around the acquirement of specific cars to continue.

If you click the info button on the Cafe objective you have, you are not met with a single way to achieve that Cafe objective.

The first option is to buy the car by spending credits. The second option is to drive the races you were given in World Circuits.

This means that, theoretically, you can get through most of the entire Career mode without driving a single lap by spending microtransactions and buying the cars with ingame currency.

I'm done. I've refunded. I will wait until an actual finished GT comes out. When a real career mode comes out. When all the tracks we used to know return. When new tracks are made. When the environments are actually finished. When the Sport mode is fixed. When the multiplayer is polished. When the game isn't a grind until you can't grind anymore simulator. I've tapped out - thanks Polyphony.
 
I'd say "more than any other game on the market" is a fair meaning for the word "solid", semantics aside.

Not sure what you were expecting - have you seen the amount of detail that goes into creating every single car in Gran Turismo?
Since graphics on the latest versions of FM and GT is mostly equal, it's the choices/options in the single player campaign that is the most important over all other small or big factors.
 
It's like Kaz is just chillin waiting for $ony to give him that fat cheque once they start feeling the heat, then he'll get to work fixing GT7, LOL Must be Kaz' extended holiday season right now
 
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That is typically a casual player claim. Want everything in the second. The game has only 12 days and you already want all the cars all the races and of course unlimited credits. Aren't you mistaken GT and GTA ? That makes me furiously think to my best friend and his Action Replay. God mode, unlimited money and all tracks open. And after 1 month, the game is forgotten because nothing more to discover. You haven't caught the idea of the creators : an homage to the car industry and its mythic models. That's why the café is for. The game tells a story. And if some cars are so expensive is like to make them more desirable. A collection have no point if eveything is free.
Don't spit on it if it is not your type of game, I think Forza Horizon is more dedicated to you. You can drive in mud with a Bugatti, or make insane jumps over rivers with an M3.
If you really were a GT fan from the first hour, you may not wrote all this.
How can you not understand the flawed and erroneous decisions by Kazunori when GT3 & GT4 had much more options and were much more fun to play??
 
Since graphics on the latest versions of FM and GT is mostly equal, it's the choices/options in the single player campaign that is the most important over all other small or big factors.
FM is not in the same league in terms of graphics or physics IMO. Besides, you're deciding between consoles, not just games. I've always preferred the way Gran Turismo looks and drives so have never considered an Xbox
 
"I like the economy."

What economy? Serious question. You can't resell cars which seems hilariously shortsighted in a game that literally features a Hagerty auction house-based dealership. It's been a staple of every GT game except Sport and now this because...why, exactly? You don't want us garnering a collection as quickly as we could in previous games? Why?

Do you know why games with a comparative lack of content have progression gates? It's to mask said lack of content. Or to inhibit FOMO. Or to push micro/macrotransactions.

My virtual F40 is not something I sat on the edge of my seat waiting to buy, nor will the Sauber C9 or any car I want. I just want a straight line to the things that I want which, again, every single GT game has provided, except for Sport and now GT7. I'm not even going to discuss the fact that you need a voucher to purchase certain cars whether you have the money on hand or not. That's just bad game design. End of discussion.

As for the OP, I definitely wouldn't go as far to suggest that GT7 has failed at being Gran Turismo. I would say, however, that it's failed at being a game, and in my opinion GT has progressively fallen further down that hole since maybe GT5 when it was turning more into a means of advertising and not being a game, first and foremost.
Let's revisit this.

Since this post, I've now had the game uninstalled for the past two or three days now. Why, you ask? I ran the 30 lap Tsukuba endurance with the F40 and was genuinely having fun. I came in second because the physics decided to do...whatever this game thinks cars do on a whim but that's beside the point. I finish second and take note of the reward credits, a measly 5,000 cr.

I check and the event itself awards you 10k in total. 10,000 credits for a 30-lap, 30+ minute event. Between that and everything else, I'd had enough and threw it in the bin, figuratively speaking of course. What does this have to do with anything? Well, for me, this game's shelf life is non-existent. I stopped playing this in a shorter span of time than GT Sport. Hell, I stopped in a shorter span of time than GT6. I'd rather play that right now than the garbage state GT7 is in currently.

Now, the statement posed by the OP reassessed by recent events. I still wouldn't go as far to say GT7 has failed at being a Gran Turismo, simply because all of the elements are still there: license tests, missions, GT Auto, customization, the UCD — it's all there. What isn't is the race structure. Is there even a Sunday or Clubman Cup? Genuine question because the way the race menu is structured, I just hit buttons and get into the race, meaning I don't pay too much attention to the event names.

I will say this though: in addition to failing at being a game first and foremost, it's failed at being a conventional Gran Turismo which folds neatly into my original comment as I'm conflating the two as one in the same. Gran Turismo is a racing game, not a wannabe MMO that gets the design ethos wrong even for that genre of game.

If this winds up selling less than even GT6, I'd say good. Maybe it'll teach them not to be so up their own arse next time and actually pay attention to what the competition is doing. I remember a comment Dan Greenawalt made in regards to GT when he was presenting either FM3 or FM4, something to the effect of catching the emperor with its pants down.

Well, the emperor is stark naked now and it's cold outside.
 
I remember a comment Dan Greenawalt made in regards to GT when he was presenting either FM3 or FM4, something to the effect of catching the emperor with its pants down.

Well, the emperor is stark naked now and it's cold outside.
This is an absolutely brutal, but correct estimation. More then anything else, it is crystal clear that even if there aren't a lot of games in the same car-PG mold as GT continues to posit itself as apart of, the rest of the genre has caught up and you don't have to look far, even on console, to find better racing games. On PC, it is even easier, and of course, the specter of titles like Assetto Corsa which present a endless wealth of mods means that some people are already working on their own GT style career modes:

It is evident now that GT is very much on its last legs as a viable racing game franchise as long as Kaz is in the chair to create it. It is pretty clear to me that Kaz's idea of a game in the modern age is wrapped up in his own circlejerky world, and is wholly incompatible with the racing game market of the moment, absolutely, but also incompatible with the general gaming market that sees GT as simply a cool graphics tech demo.

It is clear to me that GT is not only in a crisis of circumstance, but also in a spiritual crisis as well. All Polyphony and Kaz has done is reminisce about the good ol' days when they ruled the roost - that hasn't been the case since Forza shattered that illusion and provided the first actual challenger to GT with the same amount of resources, and it is clear that Kaz has never really recovered from being beat at his own game. And his incessant return to the nostalgia wells and backwards beliefs on games is more or less killing whatever good will the series had.
 
Believe it or not, yes. Those two did make it in! There's even a few variants of the Sunday Cup. Too bad they're so scattered it really doesn't matter.
Funny. If things are fixed and I have a reason to reinstall I'll actually look over the events names and see what's what.

I know there's no Like The Wind event, only the Gone Like The Wind (really? :lol: ) mission series.
 
Let's revisit this.

Since this post, I've now had the game uninstalled for the past two or three days now. Why, you ask? I ran the 30 lap Tsukuba endurance with the F40 and was genuinely having fun. I came in second because the physics decided to do...whatever this game thinks cars do on a whim but that's beside the point. I finish second and take note of the reward credits, a measly 5,000 cr.

I check and the event itself awards you 10k in total. 10,000 credits for a 30-lap, 30+ minute event. Between that and everything else, I'd had enough and threw it in the bin, figuratively speaking of course. What does this have to do with anything? Well, for me, this game's shelf life is non-existent. I stopped playing this in a shorter span of time than GT Sport. Hell, I stopped in a shorter span of time than GT6. I'd rather play that right now than the garbage state GT7 is in currently.

Now, the statement posed by the OP reassessed by recent events. I still wouldn't go as far to say GT7 has failed at being a Gran Turismo, simply because all of the elements are still there: license tests, missions, GT Auto, customization, the UCD — it's all there. What isn't is the race structure. Is there even a Sunday or Clubman Cup? Genuine question because the way the race menu is structured, I just hit buttons and get into the race, meaning I don't pay too much attention to the event names.

I will say this though: in addition to failing at being a game first and foremost, it's failed at being a conventional Gran Turismo which folds neatly into my original comment as I'm conflating the two as one in the same. Gran Turismo is a racing game, not a wannabe MMO that gets the design ethos wrong even for that genre of game.

If this winds up selling less than even GT6, I'd say good. Maybe it'll teach them not to be so up their own arse next time and actually pay attention to what the competition is doing. I remember a comment Dan Greenawalt made in regards to GT when he was presenting either FM3 or FM4, something to the effect of catching the emperor with its pants down.

Well, the emperor is stark naked now and it's cold outside.
I think what also hurts is the event names are duplicated with minor alterations.

Isn't there like 5 versions of the Sunday and Clubman Cups. They couldn't just call it the FR Challenge like normal and instead the FR Clubman Cup.

I remember seeing the trailers and thinking the Single Race events were going to randomly generated. Like the Sunday Cup would be at High Speed Ring for 1 in game day but after any race the Sunday Cup race moves to a different track and repeat this random track selection making the GT Experience a bit more rogue like which would be cool and would repetition a little bit, but now I don't get why you pick a Track first then an Event and not just the other way around like normal. (Also no, in game day system instead of the mercy of the real day cycle...)
 
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I so agree with you Terroniun-12, anyone with their eyes open can see this. And as this ain`t not bad enough, the car/tire physics are still horrible on some cars. I`ve not only tuned but made car-physics since SportsCarGT and I have never in any game met pathetic physics like in this silly game. Nice graphics but these sudden unstoppable epilleptic spin-off-stunts that some cars suddenly do in GT7 makes it wery hard to continue. And then add 5k for 30 laps on Tsukuba..


FM is not in the same league in terms of graphics or physics IMO. Besides, you're deciding between consoles, not just games. I've always preferred the way Gran Turismo looks and drives so have never considered an Xbox
CarreraGT; you need to open up your eyes.
 
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Wow, sick burn.

People have been calling for paid custom races with custom grids for over a decade, so this is nonsense.

Fans cry out for it for ages, they put it in the game, and now according to you they're a 'made up way of playing' that isn't how 'the game was originally intended to be played'.

What are they then? An easter egg? :lol:
At the very least we should have the ability to save custom made events, so that we do not have to recreate them each and every time. The settings I use take far more than 10 clicks.
 
I so agree with you Terroniun-12, anyone with their eyes open can see this. And as this ain`t not bad enough, the car/tire physics are still horrible on some cars. I`ve not only tuned but made car-physics since SportsCarGT and I have never in any game met pathetic physics like in this silly game. Nice graphics but these sudden unstoppable epilleptic spin-off-stunts that some cars suddenly do in GT7 makes it wery hard to continue. And then add 5k for 30 laps on Tsukuba..



CarreraGT; you need to open up your eyes.
I've tried both and made my choice. RWD physics probably need tweaking in GT7 but other than that, Forza just feels like an arcade game in comparison.

PS I remember Sportscar GT, loved that game. Probably the first 'sim' I played and have been hooked ever since
 
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I've tried both and made my choice. RWD physics probably need tweaking in GT7 but other than that, Forza just feels like an arcade game in comparison.

PS I remember Sportscar GT, loved that game. Probably the first 'sim' I played and have been hooked ever since
First; do you concider yourself as a top notch tuner or do you race other "tuners" setups?
(most socalled tuners are just skill-less upgraders)

Forza is not perfect but it has no major faults, a bit to much understeer but an experienced driver/tuner doesn`t need to "start over again" like in GT7.

A strange thing is that some cars, even some FR-cars acts like they should do while others are useless in races
 
but also incompatible with the general gaming market that sees GT as simply a cool graphics tech demo.
I was under the impression that GT7 has the graphics demographic covered, they've got scapes for them alone and they have ray tracing in certain parts of the game, a pretty big feature to have that no other console racing game has AFAIK, GT7 could be a lot higher in the poly counts of the tracks themselves, but I think otherwise it's a graphically good game. I don't see how it rubs the 'graphics tech demo' crowd the wrong way, or how it's incompatible but I'd love to understand lol
 
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First; do you concider yourself as a top notch tuner or do you race other "tuners" setups?
(most socalled tuners are just skill-less upgraders)

Forza is not perfect but it has no major faults, a bit to much understeer but an experienced driver/tuner doesn`t need to "start over again" like in GT7.

A strange thing is that some cars, even some FR-cars acts like they should do while others are useless in races
No I wouldn't consider myself a hardcore tuner. I do bits and pieces, including basic suspension setup to suit my driving style but that's about it
 
I ran the 30 lap Tsukuba endurance with the F40 and was genuinely having fun

I finish second and take note of the reward credits, a measly 5,000 cr.

I check and the event itself awards you 10k in total. 10,000 credits for a 30-lap, 30+ minute event. Between that and everything else, I'd had enough and threw it in the bin, figuratively speaking of course.

.. So ... "I had fun, but I wasn't rewarded enough for having fun, so I rage quit, figuratively speaking of course."



Isn't there like 5 versions of the Sunday and Clubman Cups. They couldn't just call it the FR Challenge like normal and instead the FR Clubman Cup.
Events are separated mostly geographically and by PP, so you have an "American...", "European...", and "Japanese..." version of the classic tournaments, but also 400, 450, 500, 550, 600 etc. versions (currently not every combination is filled, but... updates..).

There is no "FR Clubman cup", and there are "FR challenges"... this is not exhaustive obviously, I made a note of a few events prior to finishing the menu books.

American Clubman Cup 700
American FR Challenge 550
American Sunday Cup 600

Clubman Cup Plus

European Clubman Cup 600
European FR Challenge 550
European Sunday Cup 400
European Sunday Cup 500

Japanese Clubman Cup 550
Japanese 4WD Challenge 600
Japanese FF Challenge 450
Japanese FR Challenge 450

Sunday Cup 400
Sunday Cup 500
Sunday Cup Classic

It's not hard to see how this is going to expand, instead of the FR and FR+ we got in GT Sport, we may now get FR events for 3 regions, and at multiple levels.

Lets say, 400, 450, 500, 550, 600, 700 are standard levels (so 6), × FF, FR, 4WD (so 3), × Americas, European, Asia/Oceania (so ×3) = 54 combos... if each level has just two races, that's 108 races, at three races per level, it's 162 races. In GTS, FR and FR+ Challenges equal 10 events, total. The scalability of GT7 is apparent.
 

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