GT7 has failed to be Gran Turismo

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So, if someone expect GT to be easy, and short.... well you took the wrong game ;).
The exact problem is that the game is short. The game basically ends when you are done with the menu books. And it is a boring game even up to that point. Starting to grind in custom races after that is only adding insult to injury. The game only should start in earnest after the menu books. With GT style huge championships, various cup races, endurance events. Where you can enter your car of choice instead of trying to get by with scraps.
 
Yes, but that's the beginning. Once the menu books run out, that's it, there's no new content to unlock. And what you're left with is pretty barren.
You have missions to gold to take free cars, you have trophies to hunt, you have circuit experience to win, you have about 330 cars left to full your collection. Should I mention Daily Races?

Seriously, the game is about 10 days old and you finished all of these, and you are bored at Fisherman Ranch?
 
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You have missions to gold to take free cars
Except for the broken ones. Either way, this is a couple days of content.
you have circuit experience to win
What races will I use this experience with?
you have about 330 cars left to full your collection.
Where will I get the money for these cars?
Should I mention Daily Races?
No, not really.
Seriously, the game is about 10 days old and you finished all of these,
I don't see how this is unreasonable.
and you are bored at Fisherman Ranch?
After about 3 races on it, yes.
 
GUYS CALM DOWN !!!
GT7 IS JUST OUT FOR 10 DAYS...
WAIT FOR FEW UPDATES/EVERYTHING WILL BE FINE !!!
Remember when games not releasing as a finished product was a bad thing?
I miss those times.

GT7 feels like the demo disc version of the game. It abruptly ends, as if I should be buying the full version to keep playing. Except this is the full, $70 version.
 
Do people honestly think the game ends here? For me, there are some huge clues that GT7 will grow and evolve as time goes on. Menu 39 is not the end.

Things are very different now - games tend to come in instalments, there’s add-ons, DLC, updates. It’s not like the days of GT4 when you got everything at once.

I’m confident in the theory of the Menu Books being a prologue / tutorial of sorts. It hardly touched on the actual racecars in the game, and we know from past GTs that there’s usually a whole heap of Group 1, LMP and Endurance events after we’ve dealt with the roadcars. I mean, the penultimate Menu Book was roadcars (Ferrari), then we got one single Group 3 Championship. Almost like the championship was a bit of a teaser, a hint of the direction to come.

Then you’ve got ‘Sarah’, one of the talking heads in the Cafe, saying in as many words she’ll see you again, and being rather enigmatic in doing so!

So yeah, I’m pretty confident we’ve got much more to come. We’ve had ‘Part One’, which covered the absolute basics, introduced new players to the world of cars, and helped demonstrate the principles of racing using roadcars for the vast majority of the time.

‘Part Two’ can lead on from that Group 3 Championship, introducing us to more one-off races featuring Group 3 cars, and even introducing Group 1 / LMP by the second half.

There’s so much potential for PD to keep this alive by simply evolving the events to utilise the faster racecars as time goes on. There’s no real reason why they shouldn’t.

We’re in a situation where the content so far has quite clearly been held back, in conjunction with the fact that future updates are confirmed. Doesn’t that warrant a little bit more optimism?
 
GUYS CALM DOWN !!!
GT7 IS JUST OUT FOR 10 DAYS...
WAIT FOR FEW UPDATES/EVERYTHING WILL BE FINE !!!
Why is the game out at all if it isn't finished yet?
Do people honestly think the game ends here? For me, there are some huge clues that GT7 will grow and evolve as time goes on. Menu 39 is not the end.
Do people honestly think the game ends after the end movie plays and there are no new menu books? That would be so silly. Who would think that? Obviously the game ends at some unknown, random point in the future because PD intentionally cut content from the release version of the game. Apparently people shouldn't expect to get a fully functioning, balanced game at release, but rather just a half-finished, bugged, demo version of the game.
 
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Why is the game out at all if it isn't finished yet?

Do people honestly think the game ends after the end movie plays and there are no new menu books? That would be so silly. Who would think that? Obviously the game ends at some unknown, random point in the future because PD intentionally cut content from the release version of the game. Apparently people shouldn't expect to get a fully functioning, balanced game at release, but rather just a half-finished, bugged, demo version of the game.
You know, I’m annoyed with this too. You’re entitled to feel annoyed. I’m just trying my best to look for something good to come out of this. Be hopeful.
 
Why is the game out at all if it isn't finished yet?

Do people honestly think the game ends after the end movie plays and there are no new menu books? That would be so silly. Who would think that? Obviously the game ends at some unknown, random point in the future because PD intentionally cut content from the release version of the game. Apparently people shouldn't expect to get a fully functioning, balanced game at release, but rather just a half-finished, bugged, demo version of the game.
My guess is that:
  • PD needs the income to finance the further development
  • they chose to launch the basic game and add more content and improvements later

Personally, I am fine with that. I am slightly annoyed with some initial bugs and I think the content is a bit too thin now. But I am happy to play it now and don't mind getting some content later.
 
Excellent summary. I've said it elsewhere but if I'd have known about the economy skewed towards microtransactions I wouldn't have pre ordered the game
This...

The creators made the game in a way for you to collect all the cars, even showing you a menu with every single car in there for you to scroll through to learn about the history of each and every single one of them.
Until here, all is good. I myself have always been a collector in any Gran Turismo game.

Now... The game only allows you to get about 80-90 cars after you have completed everything. And let's not forget, none of these cars are even that expensive aside from 5 or so which would be above 1 million, and yes, none of them are the unicorns that will cost over 10 million.
Which from my calculations, those are going to be the Jaguar XJ13, the Ferrari 330 P4, the Shelby Daytona Coupe, the Ferrari 250 GTO, the Porsche 917k and others who may potentially be as well like the Jaguar D-type, Lamborghini Miura, Alfa Romeo Giulia TZ2 and the legendary Group C cars like the Sauber C9, Mazda 787b, Nissan R92CP, Jaguar XJR9, Porsche 962 C...

Even the rewards have been nerfed. In every numbered title so far, you would get a prize for Bronze, Silver and Gold.
Yet they removed the silver prize for pretty much everything. With 5 Licenses, that's 5 less cars you are not going to get, same with the missions.
Heck, they don't even give you prized cars for passing the circuit experiences. Some cheap or moderately expensive cars would be fine, but not even that. And some of them are ridiculously hard for the average player.

Worst of all is of course, the overall credit income.
You beat all the missions, beat all the licenses, beat all the circuit experiences, beat all of the café menus and win all of the available races on the world circuits... and you get what from all of these events? Probably not even 7 million credits. Which isn't even enough to buy one of the top 5 unicorns of this game.

What do you have to do to earn as much credits as possible in the shortest amount of time? One boring 1v1 Rally Race (with broken jumping physics on top of that) to earn you 97.500 credits in about 3:15 minutes. And this is really the only solution because anything else doesn't even come close to this.

With 7 million credits, of which about 1.5-2 million I'm going to be forced to waste on tuning some cars to win some of the difficult "chase the rabbit" races, so you are actually left with about 5 million to buy cars, you will buy 2 high-end cars that cost over 2 million each, a Veyron and say a Lamborghini Veneno. And you have over 20 of those cars in the game left to buy and this isn't even taking into acount the potential cars that are going to cost that amount like the F40, F50, McLaren F1, etc...
Oh, and this is assuming you even have the invite to buy all these cars... Really??? Why!???? Do I even need to say what is so wrong with this?

Currently, I have an invite to buy a Veyron for 2.000.000 that will end on 25/03/2022, and there's a unicorn like the XJ13 in the legendary dealership for 13.000.000, as well as a new entry to the series that for sure a lot of us would like to drive, the Porsche 911 GT1, for 3.000.000, oh and a fan favourite Ferrari F40 for 1.300.000

That's 19.3 million credits I have to gather in a time period to get all of them before they disappear and I have to wait until God knows how long to see them again.

So, the best way to earn those gargantuan 19.3 million credits is to do the Rally Race for 97.500 credits in 3:15, which taking into account the retrys and loading times is more like 3:30 so I'll go with that.

19.300.000 / 97.500 = 198 races

198 races x 210 seconds (3:30 minutes) = 41.580 seconds... This translates into almost 12 hours... of doing the same boring and crappy Rally Race, over, and over, and over again.
AAAAAAAAAAAAAAAAAAAAAAND, this is also assuming you are extra careful not to bump the other car or you don't get the 50% bonus.

This is absolute torture. Who the hell has fun doing this? It has so many restrictions that it just takes the fun away and just ends up with you frustrating yourself. I do 10 races of that Rally race and get bored and have to switch to another game to actually have some fun.

And that's just 19.3 million credits for those 4 cars. As I stated above, there's about 12-13 other cars that combined are over 100 million and a ton of others on brand central that also cost over 1 million or 3 million like the P1 GT3, FXXK, Vulcan, Veneno...

If the combined amount of all the cars left for you to buy after you finish the entire game is about 130 million (it's more, but I'm lowballing it) that's 78 hours of doing one race to get those cars.



And we have some people here defending this design?




Oh... But we DO HAVE ANOTHER WAY.

Just... Use your wallet.

😒



Let's just hope this improves. I realize that games will no longer be the complete product on launch day, but this? This is just being scumy.
It's almost as worse as EA with Star Wars battlefront locking away heroes and fan favourites like Darth Vader and Luke Skywalker behind 40 hours (each) of grinding or... you could just pay to unluck them right away.
Or R* with GTA Online.

Come on PD, you made something as amazing as Gran Turismo 4. Just go back to those roots ffs.
 
I bet the game actually can be finished within ten hours.
gt how long to beat.jpg
 
My guess is that:
  • PD needs the income to finance the further development
  • they chose to launch the basic game and add more content and improvements later

Personally, I am fine with that. I am slightly annoyed with some initial bugs and I think the content is a bit too thin now. But I am happy to play it now and don't mind getting some content later.
1. PD has as much money as they want, really. Gran Turismo will profit, and even if it didn't, Sony would still rather give them more money because it's a console seller.
2. why though
 
Oh, in that case it can definitely be completed in under ten hours. That site takes the average time for casual gameplay. Considering you never need to win any races, and that you can complete menu books simply by buying the cars you need, ten hours definitely seems doable. The fastest polled time for GT7 so far seems to only be 14 hours.

Also look at GT7 being 10 times shorter than GT4 for 100% :/
 
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More like PD is always slow to produce the goods no matter what resources they have because they focus on the wrong things, like Lunar buggies for example in a previous game. Wasting time on things like modelling gravity.

Or making 'dynamic' weather instead of making a complete gaming experience.
 
Oh, in that case it can definitely be completed in under ten hours. That site takes the average time for casual gameplay. Considering you never need to win any races, and that you can complete menu books simply by buying the cars you need, ten hours definitely seems doable. The fastest polled time for GT7 so far seems to only be 14 hours.
This really depends, do you mean just finishing the menu books or actually completing every race, mission, license test, circuit experience?

Menu books, probably. You can get through them rather quickly if you really try. But I don't think anyone would complete all of that in 10 hours. Especially not in the current state of the game lol
 
m76
Except you can't unlock everything in GT7 by completing all events, far from it. The notion that you should create your own events to keep playing to grind for credits is utter nonsense.

Besides the issue is not even that I want to own all cars, I just want to own specific cars. Which I Could do in previous games by selling the ones I did not care for. Now I'm shackled with them forever. Create my own events, to unlock cars, to then race where exactly? Oh, yes nowhere since all events are already completed.

The economy of GT7 if it can even be called that is a disaster.
Confused High Quality GIF
 
This really depends, do you mean just finishing the menu books or actually completing every race, mission, license test, circuit experience?

Menu books, probably. You can get through them rather quickly if you really try. But I don't think anyone would complete all of that in 10 hours. Especially not in the current state of the game lol
With how lineair the game is, I would definitely consider finishing the menu books to be completing the game. This isn't like the old games where you can ignore half the events and still reach the ending movie. Any% in GT7 requires you to do literally everything you're told to do, even if you can skip races by buying cars (technically, all you have to do is collect those cars). Everything outside of the menu books feels like bonus material rather than optional events.
 
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Gran Turismo is 25 years old. Whatever it was it hasn’t been for a long time. It has grown, changed and matured. The fact that you don’t like what it has become, is on you, not Gran Turismo. If you don’t like it, let it be and walk away. Things change. That includes all the things you love.
Long read warning. Pick holes in it all you want people, as i won't be making another reply either in this topic or about this topic, as i've said all i want to say below.

I'll start with the quote above and then back and forth blabber about other things i've read in this topic.


Actually, the game 'was what it was' way back (if going by your 'long time' theory) in 2013, with GT6. Or more simply, it 'was what it was' right before GT Sport. So going by the latter, it's been 'the way it was' until just before the last game (GT Sport). Two or three games is hardly a 'long time' in terms of game succession.
Basically i disagree with the claim "it hasn't been that way for a long time" (plus a lot of other 'nothing is wrong' replies in this topic), purely because you are factually wrong - according to a lot (not all, obviously) of GT fans who've played since the first one, like myself, who know the 'GT magic' (the thing about the games that has kept us buying them all these years).

Not everyone experiences this 'magic' in GT games (and it's probably impossible to describe it), because some people are playing the game for slightly different reasons (usually more so for the racing than the 'story'/campaign/preset races). But it does exist.

It's been the driving factor (no pun intended) for my 'discovery' of cars in real life in the late 1990's, and everything associated with them. I've driven and been in cars that have been in GT games, own or nearly owned them (currently own two cars that are in GT games and nearly bought a third last year), been involved with many car clubs (including eventually taking over ownership of a popular NZ Nissan Skyline club), attended and entered car shows, watched and participated in motorsport events and so on.
Because of GT introducing me to cars, and all the associated events mentioned above, i met the love of my life at a car club meet one year, and have been married to her for ten years next month. If it wasn't for GT, i know for a fact i never would have met her.

So GT7 has lost a lot of that magic for a lot of GT veterans like me - who were hoping this game would bring us back to the GT2 or GT4-6 era - and campaign mode/the lack of pre made races (when compared to GT1-GT6 career mode options) is one of the bigger reasons for this lack of 'proper GT' game feeling. To me, and many others it doesn't feel like GT7 at the moment.
It's not too late - hopefully they vastly add to and improve the game via updates including a massive amount more campaign mode races, the ability to sell cars, bigger race payouts and so on.

Don't get me wrong, i like the Cafe/Menu Book idea. But it shouldn't be 'all there is' to the game, story wise.

I'll just sneak this in here too: You should NEVER have to constantly grind the biggest paying race in car videogames (and the same missions over and over etc in other games) in order to get money; when microtransactions for credits are involved it is clearly a deliberate act by SONY (or other such head companies, like in GTA and other games) to try get a bit of cash flowing from one of their most popular first party titles.
Kazunori has said in the past he's not keen on microtransactions, which is why a lot of the DLC in GT6 was free (or GT5, i can't remember which) so it'll clearly be Sony's decision, again. Microtransactions force players to grind or to pay real cash to get to their goal quicker. Deny it all you want, but that is the main intention, with a lesser intention of existing to help those who want something quicker and don't have the time to grind but do have spare cash. It's just how the world works these days. It's not rocket science.


Anyway, GT6's (which, again, is only two games older than GT7 - not a 'long time' by any means) campaign mode had a great selection of pre-made races, as did all other main GT titles. https://gran-turismo.fandom.com/wiki/GT6_Event_List

THAT is what a lot of us are wanting back. You can harp on about the custom races until the cows come home and milk themselves while being towed by flying pigs, but it's not going to change the fact that a lot of our favourite races from past GT games have gone missing/not made it to GT7 yet. The game just doesn't feel complete.

I'm not dissing custom races, in fact i really love having the option to create them (almost) how i want. BUT, they have no soul. They have no aura around them. They're just races. Which for some of you, is great.

It's probably trivial to a number of you, but a number of us want these old pre-made races handed to us.
It's akin to all movies and games having no title and no advertising/packaging other than a description of what it is; "A film about a robot that comes back in time to kill the person that killed its fellow robots in the future" (aka, custom races) on its otherwise blank dvd case, instead of the title 'The Terminator' and its menacing and enticing looking packaging (aka, pre-made race events by Polyphony). Or "A game where you place blocks to build things" on its otherwise blank dvd case, instead of the name 'Minecraft', and it's colourful inviting packaging.

Custom races don't have the packaging, the branding, the existing format. That's what a lot of us want back. It's what we essentially grew up on.

It's the names of the events, the associated imagery, the preselected opponents, the set tracks, the allocated prize winnings, the race lengths, the event description/title. Custom races do use a few of those things, but they are not the whole package.
To use yet more examples, it's like buying bananas with the skin already peeled off, or tinned sauces poured straight into your pot, or breakfast cereal in plain plastic bags. Yes, you do get the same result in the end, but it's a no frills straight to the point result.
Not everyone wants that in a game, especially not in a game series that hasn't traditionally done things this way in ANY of its main titles (GT Sport isn't a main title when compared to GT1-6, since it was essentially designed around online racing).

We want to feel as though the event we're entering is something special, not just another race. Even GT2 had the ability to create custom races (Event Generator), which i personally used a lot as it created some great racing. But again, it was in a no frills form. It was 100% perfect for what it was, but it was only there for an extra challenge to get a break from the 'campaign mode' or as something to do if you'd completed campaign mode.
It was just racing, no frilly bits with no 'story' behind it. It's fine for some people to live off that sort of thing, but if that's what you want then need to also respect the fact that the same shoes won't fit each person. Respect your fellow gamers and their desires, the game CAN exist (and has done before, as far back as GT2 like i said) to suit all sorts of players: Those who'll live off of custom races, those who'll never use custom races and would prefer everything already made up, and those (like me) who want both.

Stop. Arguing. The. Point. Acknowledge that those of us asking for all these races back have a right to make such requests/wishes, and if you're not going to help us lobby for these things, at least respect our wishes enough to stop promoting custom races as the best thing since the knives designed to slice bread.

To put it more simply to those of you happy with just creating custom races; it'd be a pretty sorry looking game to lots of players if, when you loaded it up, 'campaign' mode was just a 'Custom Race' button. Nothing more. That is NOT GT, and if you haven't noticed that fact over the GT1-GT6 game period then i suspect you were perhaps playing another game.
Pre-made races, and plenty of them, have been a thing in EVERY main title up to GT6. They were omitted in GT Sport, there was an uproar and they got added in. In a bigger capacity than GT7 no less...

I know it's only early days, but you all know how quickly custom races can be made. If we can make them in a couple of minutes, so can the Polyphony team, and within half an hour to an hour they can get all the associated graphics made up for an event and then however long it takes to hardwire it into the game. GT7 has been in development for years i'd say. They could have had just one person working on these races, and massively increased the amount of them in a matter of only a few months (or less).

I've got a whole load of other reasons why i stopped playing the game after four days (a lot of which are not videogame related too) which i'm not going to get into here, but i replied to this topic because i've been getting too annoyed at the heavy overpromotion of custom races as the way to 'complete' this game. You guys are missing the point (which has already been mentioned and overlooked/dismissed by the 'Custom Race Fan Club™').

To conclude i'll lay it out in the quickest and most accurate way possible;

- Campaign mode/preset races/'events with their own splash screens' are, and have always been, essentially GT's 'Story Mode'.

- Custom races are in no way a story.

Some of us want the 'story mode' back, of the type GT has offered us since the very first game. It's as simple as that.

Respect our wishes.
 
With how lineair the game is, I would definitely consider finishing the menu books to be completing the game. This isn't like the old games where you can ignore half the events and still reach the ending movie. Any% in GT7 requires you to do literally everything you're told to do, even if you can skip races by buying cars (technically, all you have to do is collect those cars). Everything outside of the menu books feels like bonus material rather than optional events.
If I'm going by that site, really it would fall under "Main story" right? "Completionist" means 100%. Which, by the way, makes that site's estimate very inaccurate.
 
BTW if people don’t think the game is short and lacks content then why would PD immediately release a press release telling us that they’re going to add more content asap?

We’ve already seen that there is more from the Jimmy Fallon video. Why wasn’t that ready for launch? It’s really not hard to include it. There’s enough cars and tracks for it (they don’t mention tracks in their press release so I doubt that’s the reasoning). Look at earlier maps, there was a specific section for championships. This career mode was rushed.

There’s also been the rumours that there was supposed to be almost double the amount of menu books.

Why are they drip feeding us content? This is a full priced game, a first party £70 at that! They didn’t release the first few missions of Horizon Forbidden West and say hey we’ll give you the rest when you’re done just got wait a few months.

Why are people so defensive of PD? You don’t work there. This isn’t a sports team you have to support. Everyone here is complaining cos they care about GT, the only way PD will make it better is by having discussions like these. So why are you fighting it? It’s genuinely baffling.
 
They should add in auto-x and touge attack events like in best motoring, they should also bring back karting or just have a complete carting series in general.
 
I do agree with the OP that the glacial speed credits are attained does feel like a cynical attempt to push players towards microtransactions.

I've even considered it myself, and I rarely, if ever, spend money on MTX in a game...and definitely not for cosmetics.

I was "invited" to purchase a one million credit Lamborghini when I first loaded in, and with the tuning upgrades that you have to spend if you want to win cafe races, I'm still not able to afford it even if I wanted it...which I don't, as my first big purchase will be the f1 car or the Mazda concept (a personal favourite from GT Sport).

The fact that spending credits is baked into the experience, and nothing is cheap, I'm not surprised some people are resorting to buying credits on the PlayStation store.

You need credits for paint colours, for **** sake.
 
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