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- They/Them
- Autumnal_Glow
- AutumnalGlow
Comparing Horizon to Gran Turismo is useless. They're very different games. Take a look at FM7 and tell me it's colorful or cringy?Today, Forza has abandoned all that in favor of pink, glitter and cringy memes.
And again, FM7 has a long list of events, a race length option for all career races that can bring standard races up to ~45 minutes and can extend endurance races to absurd lengths, a good money balance where you're not grinding forever but don't have everything instantly, and no cars locked behind FOMO (anymore, at least; Forza isn't flawless either).
What Forza's missing and seriously needs to add is what the Sport mode in GT7 does have, in DR and SR. But the singleplayer content is excellent compared to GT7.
Forza never could've been what it became if it didn't learn from Gran Turismo. Having multiple franchises compete, learning from each other and growing, keeps the genre innovating and improving as they want to pass each other.I distinctly remember reading an interview with Kaz (which I believe was posted here on GTP) from several years ago. In it, one of the things that Kaz mentioned was that he doesn't look at the competition too much when it comes to creating ideas for and developing each Gran Turismo game. Seeing some of the decisions made with GT Sport and GT7, I have a feeling that this thought process still exists in some capacity.
What Kaz seems to not realize (assuming my own assumption is correct) is that the racing genre, while still being a niche within a niche, has grown significantly since the days of GT4 and FM3/4, and as such the demands and expectations for these games have grown too. Gran Turismo no longer exists in its own little bubble like it used to pre-GT5, and several titles and franchises, while maybe not reaching the overall clout of Gran Turismo (though Forza Horizon seems to be the closest to achieving that), have clearly used the various facets of GT as an inspiration, and have taken inspiration from the series' strengths, while also learning how its weaknesses effect the overall product.
Perhaps Kaz, PD and Sony need to give a closer look at their competition and see what they're doing well, and what their shortcomings are, and figure out how to use some of those elements in conjunction with their own ideas to get Gran Turismo truly back on the top step. Otherwise we, the players, will continue be left with a product(s) that has highly-disliked game elements that have been passé in the industry as a whole for the past 5+ years. I dunno about anyone else, but I wouldn't be able to tolerate that for a very long time at all.
Gran Turismo vanished for years and Forza had no true competition left, other than GT Sport, which was much more online focused. And Forza still did learn, they've implemented a penalty system and are looking to increase competitiveness in the next game. What that'll become, we don't know yet, but I have high hopes.
Gran Turismo has not learned anything. They've refused to take hints from other games and as such will not follow what players want and expect out of a modern racing game. And oddly enough, they seem to have refused to follow their older games too. They want to keep doing their own thing, with no guidance or inspiration from elsewhere, and it isn't working.
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