GT7 has failed to be Gran Turismo

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Today, Forza has abandoned all that in favor of pink, glitter and cringy memes.
Comparing Horizon to Gran Turismo is useless. They're very different games. Take a look at FM7 and tell me it's colorful or cringy?

And again, FM7 has a long list of events, a race length option for all career races that can bring standard races up to ~45 minutes and can extend endurance races to absurd lengths, a good money balance where you're not grinding forever but don't have everything instantly, and no cars locked behind FOMO (anymore, at least; Forza isn't flawless either).

What Forza's missing and seriously needs to add is what the Sport mode in GT7 does have, in DR and SR. But the singleplayer content is excellent compared to GT7.

I distinctly remember reading an interview with Kaz (which I believe was posted here on GTP) from several years ago. In it, one of the things that Kaz mentioned was that he doesn't look at the competition too much when it comes to creating ideas for and developing each Gran Turismo game. Seeing some of the decisions made with GT Sport and GT7, I have a feeling that this thought process still exists in some capacity.

What Kaz seems to not realize (assuming my own assumption is correct) is that the racing genre, while still being a niche within a niche, has grown significantly since the days of GT4 and FM3/4, and as such the demands and expectations for these games have grown too. Gran Turismo no longer exists in its own little bubble like it used to pre-GT5, and several titles and franchises, while maybe not reaching the overall clout of Gran Turismo (though Forza Horizon seems to be the closest to achieving that), have clearly used the various facets of GT as an inspiration, and have taken inspiration from the series' strengths, while also learning how its weaknesses effect the overall product.

Perhaps Kaz, PD and Sony need to give a closer look at their competition and see what they're doing well, and what their shortcomings are, and figure out how to use some of those elements in conjunction with their own ideas to get Gran Turismo truly back on the top step. Otherwise we, the players, will continue be left with a product(s) that has highly-disliked game elements that have been passé in the industry as a whole for the past 5+ years. I dunno about anyone else, but I wouldn't be able to tolerate that for a very long time at all.
Forza never could've been what it became if it didn't learn from Gran Turismo. Having multiple franchises compete, learning from each other and growing, keeps the genre innovating and improving as they want to pass each other.

Gran Turismo vanished for years and Forza had no true competition left, other than GT Sport, which was much more online focused. And Forza still did learn, they've implemented a penalty system and are looking to increase competitiveness in the next game. What that'll become, we don't know yet, but I have high hopes.

Gran Turismo has not learned anything. They've refused to take hints from other games and as such will not follow what players want and expect out of a modern racing game. And oddly enough, they seem to have refused to follow their older games too. They want to keep doing their own thing, with no guidance or inspiration from elsewhere, and it isn't working.
 
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m76
This is a rant thread, but rather than an angry rant, it is a very sad rant.

Gran Turismo 7 has unfortunately managed what I thought unthinkable. It failed so miserably that I didn't even play it for 2 days now. I lost all excitement. I had more fun re-playing GT1 and GT2 leading up to the release. Much more fun in fact than GT7 was able to provide so far. I'd hazard that outside of the offshoot releases like the prolouges and sport, this is the worst GT game to date.

I can't point to a single thing that is wrong with GT7, it's a ton of small issues, that might be deemed inconsequential on their own. But put together, it is literally a death of a thousand cuts.

The things that contribute most to the failure are:

  1. Lack of freedom to do as you will.
    With all content locked away, you can't do anything but follow the beaten path. Any individuality is sorely punished by the game. For example I purchased a car early on, but I couldn't really use it beyond a few races, because the game unlocks races that are only suitable for the cars that it gave as prizes for the previous ones.

    This makes GT mode, or career mode if you will a boring grind, and not an exciting wonderland of opportunities like in previous GT games.
    You do not chose the cars you race, and you do not choose the tracks you race on. There is no sense of achievement of making the right choice of cars.

    I was hoping desperately that the menu book nonsense is just part of the tutorial, and soon everything will unlock, but then it continued on and on, trickle feeding content. It's boring me out of my mind.

  2. The bugs and issues surrounding progression and challenges
    Ultimately this was the last straw that broke the horse's back for me. I'm unwilling to waste my time trying to complete missions or challenges that might be bugged. And the casual way in which Polyphony just writes in the "fixed issues" of the release log, that if you previously didn't get a trophy you just need to do the challenges again, boils my blood.

  3. Nerfed credit income
    I really don't understand why fans are taking this without saying a word. Are you confused into silence? The game is obviously designed to shepherd people towards microtransactions. I played the game for two weeks and all I have to show for it is two cars that I was able to purchase for 160k and 250k respectively, and some mild upgrades, and about 500k left in credits. It is pathetic, especially considering that the most desirable cars tend to cost a million credits or more.

    Why can't we sell cars, really? Can anyone give a reasonable explanation other than to nerf income? Especially considering that this seems to be a last minute addition since the PS store page of the game still mentions selling as part of the game.

    And then we didn't even mention invites to purchase cars yet. It's 100% a play trying to exploit FOMO. Yeah, buy credits now, otherwise we take away your opportunity to buy the Veyron, or whatever. But they can dangle anything in front of me, I spit on it rather than catch when it comes to microtransactions.

  4. The rest of the minor issues
    Like the weird physics, the cluttered hud with tons of useless stuff, the lack of customization of the view position, the talking heads they didn't even bother to voice all take away from the experience.
The worst part is that game failed by design. As in it's not that they failed to do what they set out to do, but the egregious parts are deliberate design decisions.
You know, I agree. So many button presses to get around the menu, too linear etc, i played it one and a half days came across the bugged tests and missions, I've deleted it from the drive for now, i found it intensely irritating and boring.

A real waste of money, I may come back to it in about a year, hopefully they may have improved it by then.
 
m76
Why can't we sell cars, really? Can anyone give a reasonable explanation other than to nerf income? Especially considering that this seems to be a last minute addition since the PS store page of the game still mentions selling as part of the game.

One plausible explanation is to prevent new players from immediately selling off cars that they might need for future events. The game tends to give you the cars you’ll need for subsequent menu books, so it’s understandable that they might want to prevent new players from shooting themselves in the foot by selling off everything to buy some other car that might not help them progress.

That said, there’s no reason why Polyphony couldn’t make the ability to sell cars an unlockable feature.
 
The things we're "winging" about are highly objective too. You're whining that we want the game to be better and won't accept whatever's given to us as a perfect game.
There's no such thing as a perfect game, and nobody is claiming that GT7 is perfect. The title of the thread is "GT7 has failed to be Gran Turismo"...
 
GT Mode being better than ever is objective? Car and track counts solid? No. Those are very much opinions.
GT7 track count: 90, GT Sport track count: 82, ACC track count: 19, F1 2021 track count: 24.

GT7 car count: 420, GT Sport car count: 324, ACC car count: 31, F1 2021 car count: 10.

That's just based on games I own. What is subjective about those numbers?
 
Today, Forza has abandoned all that in favor of pink, glitter and cringy memes.
Even with evidence about a game 10+ years older and having as much content, if not more, and better design ideas then the latest numbered GT game, you still find a need and desire to bag on Forza and present it as something it isn't.

Absolutely lost cause.
 
Anyone seriously played FM7 and tried to do it with a controller? I had tried a lot, but cars are driving like a boat and it’s all but not a pleasure to navigate them. So I can’t take FM seriously against GT.
GT has by far the best controller steering option on market.
And anyone listened to the car sounds and compared it to GT7 No? Than do a try and come back! So go all to your FM games and have your fun with it, but let us GT players alone with us „old product“….
And many fun with your FM7 soundtrack, ehh, there isn’t anyone, without any rock beats which make me upset when I only start the game..
 
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Gran Turismo has not learned anything. They've refused to take hints from other games and as such will not follow what players want and expect out of a modern racing game. And oddly enough, they seem to have refused to follow their older games too. They want to keep doing their own thing, with no guidance or inspiration from elsewhere, and it isn't working.
Which further proves my thoughts in that Kaz is simply making games for himself and as an exercise to show off how many people he knows in the auto industry, and to pursue his own hobbies within game development. And if people just so happen to like it, then hey, great!

Too bad in 2022 that people don't buy games simply because of the name that's on the box. Especially when the figurehead of that name on the box has, since what, 2005 has had absolutely no idea on how to develop a modern game in any meaningful way that isn't riddled with horrific design choices or are simply hot grease fires to play.

All the while the entire industry has moved on, and learned not only from GT but from other games themselves. All while GT sits like an immoveable object, unwilling to learn or apply anything that might help it stay relevant in the modern age for longer then the month that new games generally have for honeymoons.
 
Comparing Horizon to Gran Turismo is useless. They're very different games. Take a look at FM7 and tell me it's colorful or cringy?

And again, FM7 has a long list of events, a race length option for all career races that can bring standard races up to ~45 minutes and can extend endurance races to absurd lengths, a good money balance where you're not grinding forever but don't have everything instantly, and no cars locked behind FOMO (anymore, at least; Forza isn't flawless either).

What Forza's missing and seriously needs to add is what the Sport mode in GT7 does have, in DR and SR. But the singleplayer content is excellent compared to GT7.


Forza never could've been what it became if it didn't learn from Gran Turismo. Having multiple franchises compete, learning from each other and growing, keeps the genre innovating and improving as they want to pass each other.

Gran Turismo vanished for years and Forza had no true competition left, other than GT Sport, which was much more online focused. And Forza still did learn, they've implemented a penalty system and are looking to increase competitiveness in the next game. What that'll become, we don't know yet, but I have high hopes.

Gran Turismo has not learned anything. They've refused to take hints from other games and as such will not follow what players want and expect out of a modern racing game. And oddly enough, they seem to have refused to follow their older games too. They want to keep doing their own thing, with no guidance or inspiration from elsewhere, and it isn't working.
forza motorsport is and always has been utter crap, it is one of the worst racing games I have ever had the mis fortune to play
and I played all the xbox 360 FM games, and FM6 apex and completed FM7, did everything, own everything, have 100 mill credits
(OK I sort of like it sometimes) but it NEVER came anywhere close to Gran Turismo, even GT5 was better than ANY FM game
(Forza Horizon is a different story, they are GREAT games, 2nd only to Gran Turismo in arcade fun factor)
your forza fanboy attitude explains a LOT, perhaps that is where you belong
 
I'm not saying appealing to casuals is a bad thing. What I meant is that it's not longer fun to master a current GT game, with GT7, there's no reward, because the physics are not there yet, the car collecting is ruthlessly grindy, and there's a huge lack of single player events, there's so many gaps etc for a traditional GT game. Past GT games were appealing to casuals, yes but they also delivered the meat for those that wanted that depth. With GT7 it's like they ONLY appeal to the casuals. It's like a cheap free-to-play throwaway game. Not a good feeling.

I treat all my games both casually and seriously, depending on me. But I need the game to have that depth that past GT games had, otherwise I will not bother even playing it casually. There's nothing interesting about a game that's severely lacking in depth that past titles delivered on in spades. It stinks.
A Full Price free-to-play throwaway game
 
"The game is obviously designed to shepherd people towards microtransactions."

Which is why the PS3 will probably be my last PS Console.

I don't have a PS4 or PS5 and have no plans of getting one. The online DRM of of modern PS and XB consoles' anti-consumer practices
is what pushed me away from modern consoles.

Imagine a game that requires internet and it goes down for some reason or another.
Console gaming in the modern day is about taking away ownership of physical media. You may have part
of the game on the disc, but it's almost worthless without the rest of the data.

What happened to the days of plugging in a cartridge or inserting a disc and just playing the full game?
What happened to using compression to make your game smaller instead of being so large you have to
download the rest of it from the internet?

The latest generation of consoles I have is the seventh, and I have all three.
 
GT7 track count: 90, GT Sport track count: 82, ACC track count: 19, F1 2021 track count: 24.

GT7 car count: 420, GT Sport car count: 324, ACC car count: 31, F1 2021 car count: 10.

That's just based on games I own. What is subjective about those numbers?
There is no objective definition of a "solid" number of cars and tracks. Someone else can think it's not a solid amount for a Gran Turismo game, or they can be unhappy with the contents of the numbers.

If someone doesn't think GT7 encapsulates Gran Turismo, thats their opinion. Don't take it so personally. It doesn't affect your opinion that it's the best Gran Turismo, but it is still an opinion.
 
Anyone seriously played FM7 and tried to do it with a controller? I had tried a lot, but cars are driving like a boat and it’s all but not a pleasure to navigate them.
Did you adjust the deadzone settings in the advanced controller menus at any point? For whatever reason, Forza likes to have a small bit of deadzone on both the sticks and the Acceleration and Brake inputs by default. Removing those deadzones (but still making sure there's enough there so that stick drift isn't an issue) will make the cars much snappier and more responsive, outside of tuning of course.
And anyone listened to the car sounds and compared it to GT7 No? Than do a try and come back!
That's a bit subjective. While GT7 has majorly stepped up in terms of car sounds for the series, I wouldn't by any means call FM7s bad, though there are for sure some lackluster ones. Hopefully the next Forza Motorsport borrows heavily from the work Playground Games have done re-vamping vehicle sounds, as a lot of cars took a big step up in Horizon 5.
So go all to your FM games and have your fun with it, but let us GT players alone with us „old product“….
You do know that some of us who bring up Forza and compare its strengths and weaknesses to GT have also been long time GT players, right? And that it's also possible to enjoy something while being critical of it?
And many fun with your FM7 soundtrack, ehh, there isn’t anyone, without any rock beats which make me upset when I only start the game..
That's still pretty subjective, even though I do agree that FM7s score is ass, especially compared to the wonderful FM6 soundtrack, as well as previous GT soundtracks.

Of course, all of this misses the point that Forza has taken a lot of its inspiration from GT, and in doing so, has sorta reached a similar point of clout that GT long enjoyed pre-GT5. Like I said, perhaps Kaz and PD should take a closer look at Forza's (and other racing titles) strengths and weaknesses, especially since the next Motorsport game seems to have the musings of being a pretty big step-up for the franchise.

Right now PD has something of an advantage with GT7 being out, because they can update the game to make it a more complete product and have greater appeal before the next FM comes out (even though they should've done more of that during initial development), and depending on what T10 cooks up, they can also add their own features to the game to keep up its appeal over time. While I very much hate the notion of "it'll get better with updates," because it's typically used as a cop-out, this might be good for GT7, if PD and Kaz pay attention to player feedback, pay attention to their competition, and pick up the right things from it. This is especially important because Forza, even FM7, is closer to the classic GT Formula than GT7 is at the current moment.
 
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Which further proves my thoughts in that Kaz is simply making games for himself and as an exercise to show off how many people he knows in the auto industry, and to pursue his own hobbies within game development. And if people just so happen to like it, then hey, great!

Too bad in 2022 that people don't buy games simply because of the name that's on the box. Especially when the figurehead of that name on the box has, since what, 2005 has had absolutely no idea on how to develop a modern game in any meaningful way that isn't riddled with horrific design choices or are simply hot grease fires to play.

All the while the entire industry has moved on, and learned not only from GT but from other games themselves. All while GT sits like an immoveable object, unwilling to learn or apply anything that might help it stay relevant in the modern age for longer then the month that new games generally have for honeymoons.
And yet every GT breaks the sales records. Kaz and PD have always made games the way they want to, and that's part of what has made them so successful.

You certainly don't break records by copying what others have done. Some people will complain no matter what.
 
There is no objective definition of a "solid" number of cars and tracks. Someone else can think it's not a solid amount for a Gran Turismo game, or they can be unhappy with the contents of the numbers.

If someone doesn't think GT7 encapsulates Gran Turismo, thats their opinion. Don't take it so personally. It doesn't affect your opinion that it's the best Gran Turismo, but it is still an opinion.
I'd say "more than any other game on the market" is a fair meaning for the word "solid", semantics aside.

Not sure what you were expecting - have you seen the amount of detail that goes into creating every single car in Gran Turismo?
 
And yet every GT breaks the sales records.
By virtue of being a Sony first party title. Yet would you consider GT5 and 6 to be fantastic titles? GT Sport?

I sure wouldn't, for all three. Nor GT7.


You certainly don't break records by copying what others have done.
I wonder why then a good chunk of the player base of GT jumped ship to Forza during the 7th generation. Surely because Polyphony were busy making their own unique games that ran like garbage, rehashed mostly uprezzed PS2 models in order to pad out the car list, and promptly stopped bothering with making AI actually good during racing in order to present the most realistic, life like car models that had to be scrapped anyway one generation later because they weren't good enough.

That definitely worked out well for them, instead of leading them here directly and indirectly.


have you seen the amount of detail that goes into creating every single car in Gran Turismo?
Not everything is about graphical prowess and know how.
 
And yet every GT breaks the sales records.
Except that's not true. Being a Sony 1st-party title likely helps in getting good numbers, though.
Kaz and PD have always made games the way they want to, and that's part of what has made them so successful.
Yeah, but that only works so well to a degree (coughGT5standardcarscough). At a certain point, you have to move some portion of pride to the side and pay attention to what your consumers are telling you, and what your competition is doing. Otherwise you'll build complacency (which PD has definitely fallen victim to), which'll hurt how much money you're able to make in the long run.
Some people will complain no matter what.
Again, it's possible to like/be fond of something while being critical of its shortcomings. And just because someone has a different opinion than you, doesn't mean they're complaining.
I'd say "more than any other game on the market" is a fair meaning for the word "solid", semantics aside.
But that doesn't make comparisons to previous GT game null-and-void, though. In that area, GT7 has a lot of shortcomings, hence this thread.
Not sure what you were expecting - have you seen the amount of detail that goes into creating every single car in Gran Turismo?
Things like graphical fidelity doesn't make a game good though. Good, enjoyable gameplay does.

As an example, Battlefield V is one of the prettiest, most detailed shooters I've ever played, but its gameplay is terrible. In fact, it's graphical fidelity is a big reason why I think the game is terrible, because player models are so well-done and camoflauge is so good that it makes enemies hard to see, which means I would often get killed by people I legit couldn't see until it was too late, creating a negative gameplay experience, on top of the games lack of content compared to previous entries. On the flipside, Borderlands, while not being a particularly pretty game due to its cell-shading art style, is an incredibly enjoyable loot shooter, as it has a lot of depth in its gameplay, and gives players a lot of options to be as lethal as they want, with plenty of things to do both during and after the main story.

Right now, GT7 has a problem where it has great graphics, among other things, but the gameplay, especially in regards to the endgame and overall economy, leave a lot to be desired, and that's creating a lot of frustration. Meanwhile, it's closest competitor has made a racing game that appeals to a large audience, including a substantial number of people that have never touched racing games in their lives. And a large part of that is because said competitor has used GT as both an inspiration and a base-level blueprint for their franchise, while mixing in their own ideas. What's especially important is that when those ideas don't work, they're willing to revamp and/or scrap them based on feedback, something which PD and Kaz really haven't done.

Edit: Wrong Link
 
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I'd say "more than any other game on the market" is a fair meaning for the word "solid", semantics aside.

Not sure what you were expecting - have you seen the amount of detail that goes into creating every single car in Gran Turismo?
We're not even talking about what I think. We're taking about you thinking your opinions are fact and anyone who doesn't share your views is just whining.

It's perfectly valid for someone to be of the opinion that 424 isn't a solid number for Gran Turismo, they would presumably hold the same opinion about GT3 and GTS. Other games aren't relevant to what someone thinks a GT game should be.
 
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I distinctly remember reading an interview with Kaz (which I believe was posted here on GTP) from several years ago. In it, one of the things that Kaz mentioned was that he doesn't look at the competition too much when it comes to creating ideas for and developing each Gran Turismo game. Seeing some of the decisions made with GT Sport and GT7, I have a feeling that this thought process still exists in some capacity.

What Kaz seems to not realize (assuming my own assumption is correct) is that the racing genre, while still being a niche within a niche, has grown significantly since the days of GT4 and FM3/4, and as such the demands and expectations for these games have grown too. Gran Turismo no longer exists in its own little bubble like it used to pre-GT5, and several titles and franchises, while maybe not reaching the overall clout of Gran Turismo (though Forza Horizon seems to be the closest to achieving that), have clearly used the various facets of GT as an inspiration, and have taken inspiration from the series' strengths, while also learning how its weaknesses effect the overall product.

Perhaps Kaz, PD and Sony need to give a closer look at their competition and see what they're doing well, and what their shortcomings are, and figure out how to use some of those elements in conjunction with their own ideas to get Gran Turismo truly back on the top step. Otherwise we, the players, will continue be left with a product(s) that has highly-disliked game elements that have been passé in the industry as a whole for the past 5+ years. I dunno about anyone else, but I wouldn't be able to tolerate that for a very long time at all.
The problem when it comes to Kaz is he knows there's no competition on the console for "the real car collecting" game. The Playstation is vastly more popular than the Xbox in sales alone. That was true for the PS2, PS3 and PS4. So Kaz for say the last decade, never felt any pressure to compete with the xbox's offerings, he could just focus on wowing the press and enjoy his comfy job knowing that forza isn't particularly a threat to GT sales, because really what other driving game on Playstation comes remotely close to playerbase of any GT? Until forza stepped up their game recently there's been zero competition for playstation owners, it's not enough to Give Kaz' ego the check it needs.

The only way Kaz would be ever worried is if Forza ended up on a PS5. And as that's never going to happen, Kaz is never worried about what the fans think of any of his games, he has a very close relationship with Sony. Thus he doesn't need to compete.
 
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It's that problem all game designers have to contend with.

Among players there are two contrasting opinions a lot of the time.

One is the group who want a huge campaign that takes time, dedication, perseverance, who enjoy the grind, and get very frustrated when things are too easy.
The other group want to jump on, play how they want, with minimal gate keeping, and get very frustrated when they can't.

Some people can't devote hours and hours progressing through the lower levels till they get to the "good stuff".

How, then, can a game developer create an experience that caters to both those groups, who sit at either end of the extreme?
If they try to find a middle ground that'll invariably lose one, or even both, of those two groups.

Go too far in one direction and you'll probably lose one group anyway.

So, what can they do?

I suppose then, in the end, they have to just make the game they want and hope people like it.

Right?
It's almost like there was a reason the early games had Arcade Mode and GT Mode.
Perhaps Kaz, PD and Sony need to give a closer look at their competition and see what they're doing well, and what their shortcomings are, and figure out how to use some of those elements in conjunction with their own ideas to get Gran Turismo truly back on the top step. Otherwise we, the players, will continue be left with a product(s) that has highly-disliked game elements that have been passé in the industry as a whole for the past 5+ years. I dunno about anyone else, but I wouldn't be able to tolerate that for a very long time at all.
I think part of the problem is that you can have a game that is the best GT game ever, but because the last decade or so of GT games were so behind the times it's still not enough to bring the game up to a modern standard. The bar of "best GT game" was so low that clearing it results in a game that is pretty okay, not one that is categorically genre-defining in the way of old GT games.
Comparing Horizon to Gran Turismo is useless. They're very different games.
Kinda. The one thing that Horizon does well though is pure ridiculous fun, a kind of Top Gear/Grand Tour silly enjoyment of cars. I think it wouldn't hurt most racing games to at least think about including some of that emotion in their games. Driving cars should be fun sometimes, it doesn't have to all be serious business.

Gran Turismo has tried at times, they're just not very good at it (lol Samba Bus race).
forza motorsport is and always has been utter crap, it is one of the worst racing games I have ever had the mis fortune to play
and I played all the xbox 360 FM games, and FM6 apex and completed FM7, did everything, own everything, have 100 mill credits
(OK I sort of like it sometimes) but it NEVER came anywhere close to Gran Turismo, even GT5 was better than ANY FM game
(Forza Horizon is a different story, they are GREAT games, 2nd only to Gran Turismo in arcade fun factor)
your forza fanboy attitude explains a LOT, perhaps that is where you belong
Lol, utter crap that you apparently spent hundreds of hours playing? Righto. Must have been awful, sitting there chained to your Xbox getting whipped every time you stopped playing. I think the guy who is saying that he's played most of the FM games and thinks FH is great might be more of a Forza fanboy than most people here.
 
It not failed, never had so much fun with Gran Turismo! BUT its not perfect.....

  • skidmarks not threre?!
  • chase cam still "strange"
  • money and prizes as IT is is not good!
  • rear wheel drive cars are some Times very strange.....
 
Gran Turismo has tried at times, they're just not very good at it (lol Samba Bus race).
IIRC Gran Turismo games were partly inspired by BestMotoring/Hot Version having watched a few tapes, to me at least it's clear where the part of that idiosyncratic sense of fun comes from, it's not particularly in line with the western crowd to fully understand, appreciate and enjoy a nice little sterile samba bus race in a videogame.
 
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It's not a "short campaign".
How is it not?

 
After completing the menu book there ARE PLENTY of events across the continents to sink your teeth into giving you a wide selection of cars to race with. Personally, I am loving it. The only thing letting this game down is the awful music selection.
 
Really cant believe people are moaning about GT7 when other people dont even have a PS5 or GT7 yet. Thanks for giving your feedback to PD though, at least its not a Project Cars 2 bad ^^,
 
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