GT7 Predictions

So you disagree, but what if he's right? Scary thought :dopey::nervous:
Audiman's list is quite pessimistic, but some of it seems quite likely given recent history. I expect the career to be smaller and more limited, MT's are a given, especially if they made some money off it this time around. A focus on graphics and gimmicks is the trend lately and I think GT7 will continue to move in that direction.

I do think the online will be the same as GT6 or slightly enhanced but not with anything that makes online play any better, just more gimmicks like Quick Match, perhaps an expanded QM.
 
Audiman's list is quite pessimistic, but some of it seems quite likely given recent history. I expect the career to be smaller and more limited, MT's are a given, especially if they made some money off it this time around. A focus on graphics and gimmicks is the trend lately and I think GT7 will continue to move in that direction.

I do think the online will be the same as GT6 or slightly enhanced but not with anything that makes online play any better, just more gimmicks like Quick Match, perhaps an expanded QM.

Yeah I understand that, and I actually agree just that Harks100 seems to be the guy that plays both sides whenever I've seen him post. In another way it's almost like whenever someone posts something negative(as I say seen as negative) he has to post an opposite.

That's why I said what I said although I do realize the reverse can happen like in his post, but recent history, and some bad decisions tell me otherwise.
 
LOL i realy don't think that pd will make another mistake for GT7 , if it's a fail like gt5/6 , gran turismo series will R.I.P
i have faith in PD and kazunori ( even if i'm realy disappointed with GT6 and even more with GT5 )
 
FIA GT car list is expanded. FIA racing events to be added to career mode. More international tracks also Road America and Sonoma will make a comeback. Special Stage Route 11. Drag strips and drifting venues from real world locations. Historical tracks, Imola from the 80's and/or the longer version of Hockenheim.

Tuning options will be changed and driving feel has to be upgraded along with interior views and animations.
More tire dynamics like variable inflation compound variations more faithful to real life. Add caster adjustment and animation for tuning adjustments that show what all the adjustments actually do.

The sounds both inside and outside the cars has to be an order of magnitude better or there is no reason to even update the game. Add the ability to change liveries. Ability to drive convertible cars with top up or down. Working sun roofs.
Car doors open/close along with hood/trunk during gallery display and picture mode.

Damage, engine failure, blowouts and towing animations for when you total your ride. FIA driving rules which will be learned in the career/license modes and enforced during on-line racing at room owners discretion.

Course maker and shuffle racing will return. Female drivers, return of open wheel racing cars F1 and Indy.
 
👎

My GT7 predictions are:

  • More cars;
  • More premium cars, less standard cars and more semi-premium cars;
  • More tracks;
  • More online options;
  • Livery Editor;
  • More features;
  • A GT Career, a Open World;
  • Racing Modify, like GT2, but this time for a conversion like an C4 2.0 Coupe VTS to C4 WRC;
  • Duplicates and Limited Versions go to Trim Options and no longer counting as twice;
  • Course Maker with more extension;
  • More online options;
  • Realistic graphics;
  • Every update, new cars and tracks as DLC free download, like the Forza Horizon 2;
  • etc.

Relying on past experience, I think you are going to be gravely disappointed.
 
Relying on past experience, I think you are going to be gravely disappointed.

If they even just fix the A.I that's a better step in the right direction than the sound although both would be great.

Just saying if there is one improvement I'd take over everything else A.I has to be #1
 
If they even just fix the A.I that's a better step in the right direction than the sound although both would be great.

Just saying if there is one improvement I'd take over everything else A.I has to be #1
Imagine a better AI but still having to chase that rabbit with a 30 second deficit :D
Even if they would fix both AI and sounds they are still running behind 10 years on gameplay and online features.
 
Imagine a better AI but still having to chase that rabbit with a 30 second deficit :D
Even if they would fix both AI and sounds they are still running behind 10 years on gameplay and online features.

That's the thing I mean that part as well if they can fix A.I completely(no more chase the rabbit, and cars having dynamic behavior, also try to overtake even if they fall far behind pack etc.)

If the can do that it's at least worth a consideration. I'll just say I wouldn't have given up on GT6 within a week.
 
That's the thing I mean that part as well if they can fix A.I completely(no more chase the rabbit, and cars having dynamic behavior, also try to overtake even if they fall far behind pack etc.)

If the can do that it's at least worth a consideration. I'll just say I wouldn't have given up on GT6 within a week.
Wishful thinking, i bet Kaz still feels he's on a roll with his 'visionary' racing game, so i don't know if they realize all these things need updating (apart from the sounds which they did admit).

Changing the AI and the race format like you mention are desperately needed, but after you've played countless other racing games in the meantime that have a well thought through career mode with modern day features and customization, it would still be hard to look over those same things lacking in the GT series.

In short; they would need to overhaul their whole game for me to consider buying it again.
 
Wishful thinking, i bet Kaz still feels he's on a roll with his 'visionary' racing game, so i don't know if they realize all these things need updating (apart from the sounds which they did admit).

Changing the AI and the race format like you mention are desperately needed, but after you've played countless other racing games in the meantime that have a well thought through career mode with modern day features and customization, it would still be hard to look over those same things lacking in the GT series.

In short; they would need to overhaul their whole game for me to consider buying it again.

That's what I said at the beginning of the thread. For awhile I got GT6 at christmas(yes it was a gift and I sold it(spare me with "that's just morally wrong parts" it just flat out sucked to me)) Sold it in March was trying to wait on updates see what would happen, and I still remember the day when I was fed up with it. Racing around Ascari Circuit think it was, and it was dull/lifeless it wasn't even funny.

Just like you said I had been purchasing other racing games I don't know the history behind F1 series, nor GRID 1, nor DiRT 3. They could be the worst games ever, but in my opinion each of them beat Gran Turismo 6 by far, and after playing those I truly don't want to go back, and now I've gotten Grid Autosport it's even worse.

I told a friend of mine just recently this isn't saying much, but the fact they actually programmed flies into the game, and I even think I saw a squirrel go back on the California Track. Both those things just blew my mind.

What also got me was the fact that even when cars were long gone a circuit you'd still hear where they were if you slowed down to a stop completely.

These are the kinds of things GT7 has to compete with, and thing is that's GRID Autosport I'd hate to see Project Cars/Driveclub(haven't heard a lot of good things, but still worth a try)/Asseto Corsa.


I think one of the most underrated things about this that I haven't mentioned this game Grid Autosport is on PS3/360 and it's got at least 16 cars on the track, and I got it on PC now I don't know the major differences, but for all this Kaz pushed PS3 limits I calling total Bullsh:censored: after playing the game cause if it's just like it's PC counterpart(minus some graphics features) that's even more against PD/Kaz and makes me think they're lying.
 
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There's been a barrage of reviews today on the PS4 version of PCars as the gaming press were invited to try the game out en masse. Word is up to 45 cars on track offline depending on the size of the track so expect GT7 to make a similar leap in offline car traffic.
 
There's been a barrage of reviews today on the PS4 version of PCars as the gaming press were invited to try the game out en masse. Word is up to 45 cars on track offline depending on the size of the track so expect GT7 to make a similar leap in offline car traffic.

Seriously doubt that not Pcars, but GT7 when you're focusing on 15,000 cars(exaggerated) you can't possible focus on anything else.
 
It better
It all depends on the polygons and features, although I suspect there won't be much difference feature wise between the two games. Both will have full weather, day/night, highly detailed environments etc. . I think PCars will be about 60k polygons per car on console but if GT7 goes for something really high, like 250 or 500k then I doubt you'll get even 32 on the track. DriveClub I believe has 250k polygons and they were only able to get 1080p/30fps and I believe 12 cars on track. I'm sure PD can do better than that but 1080p/60fps + 45 cars + 500k polygons..not very likely.

Project Cars I believe has really put the focus on racing. You can see from the PC screenshots that they have cars with 250k+ polygons that they are absolutely gorgeous and it would be easy to put that on the screen and show some closeups of nuts and bolts and say, "hey look how cool we are, this is a 1/4 - 20 thread.." Instead they said, "nope, lets stick to 60k polygons, take a bit of heat for our slightly less perfect car visuals, but enable the racers to get 32-45 cars on track offline." Essentially the racing component is core and everything else is built around it.

Contrary to the way some people appear to think around here, the PS4 is not a high end PC gaming machine and it's capabilities are not unlimited. If you were building a gaming PC today, I doubt you'd build anything to the specs of the PS4 because it's just too low. Optimization on consoles allows them to punch above their weight but not that far. Tradeoffs will still have to be made between physics, weather, track details, car details. cars on track etc. It'll be interesting to see what choices PD makes given their past history of choosing visuals over just about everything else.
 
It all depends on the polygons and features, although I suspect there won't be much difference feature wise between the two games. Both will have full weather, day/night, highly detailed environments etc. . I think PCars will be about 60k polygons per car on console but if GT7 goes for something really high, like 250 or 500k then I doubt you'll get even 32 on the track. DriveClub I believe has 250k polygons and they were only able to get 1080p/30fps and I believe 12 cars on track. I'm sure PD can do better than that but 1080p/60fps + 45 cars + 500k polygons..not very likely.

Project Cars I believe has really put the focus on racing. You can see from the PC screenshots that they have cars with 250k+ polygons that they are absolutely gorgeous and it would be easy to put that on the screen and show some closeups of nuts and bolts and say, "hey look how cool we are, this is a 1/4 - 20 thread.." Instead they said, "nope, lets stick to 60k polygons, take a bit of heat for our slightly less perfect car visuals, but enable the racers to get 32-45 cars on track offline." Essentially the racing component is core and everything else is built around it.

Contrary to the way some people appear to think around here, the PS4 is not a high end PC gaming machine and it's capabilities are not unlimited. If you were building a gaming PC today, I doubt you'd build anything to the specs of the PS4 because it's just too low. Optimization on consoles allows them to punch above their weight but not that far. Tradeoffs will still have to be made between physics, weather, track details, car details. cars on track etc. It'll be interesting to see what choices PD makes given their past history of choosing visuals over just about everything else.

That's true, but if they can get 35 cars on track while also making everything else about the game better I'm sold on it, and that might push me to actually get either Higher end PC/PS4.

Still though I seriously doubt PD/Kaz give a crap which is sad cause their once dominance of this genre has literally ended in a whimper.
 
That's what I said at the beginning of the thread. For awhile I got GT6 at christmas(yes it was a gift and I sold it(spare me with "that's just morally wrong parts" it just flat out sucked to me)) Sold it in March was trying to wait on updates see what would happen, and I still remember the day when I was fed up with it. Racing around Ascari Circuit think it was, and it was dull/lifeless it wasn't even funny.

Just like you said I had been purchasing other racing games I don't know the history behind F1 series, nor GRID 1, nor DiRT 3. They could be the worst games ever, but in my opinion each of them beat Gran Turismo 6 by far, and after playing those I truly don't want to go back, and now I've gotten Grid Autosport it's even worse.

I told a friend of mine just recently this isn't saying much, but the fact they actually programmed flies into the game, and I even think I saw a squirrel go back on the California Track. Both those things just blew my mind.

What also got me was the fact that even when cars were long gone a circuit you'd still hear where they were if you slowed down to a stop completely.

These are the kinds of things GT7 has to compete with, and thing is that's GRID Autosport I'd hate to see Project Cars/Driveclub(haven't heard a lot of good things, but still worth a try)/Asseto Corsa.


I think one of the most underrated things about this that I haven't mentioned this game Grid Autosport is on PS3/360 and it's got at least 16 cars on the track, and I got it on PC now I don't know the major differences, but for all this Kaz pushed PS3 limits I calling total Bullsh:censored: after playing the game cause if it's just like it's PC counterpart(minus some graphics features) that's even more against PD/Kaz and makes me think they're lying.

I gotta also disagree with Kaz saying they've pushed the limits.

Year: 2009
Game: NFS Shift 1
System: PS3

I challenge anyone to find details like this in GT6. Think PD will put this much detail in GT7 on PS4? Probably not.
fGJF7iw.jpg


Try looking at the gauges and dash in GT6. Think they're this clear on your Shelby GT500? Will GT7 be any better?
yrouh5R.jpg


And I thought NFS would be an inferior game graphically.
 
I gotta also disagree with Kaz saying they've pushed the limits.

Year: 2009
Game: NFS Shift 1
System: PS3

I challenge anyone to find details like this in GT6. Think PD will put this much detail in GT7 on PS4? Probably not.
fGJF7iw.jpg


Try looking at the gauges and dash in GT6. Think they're this clear on your Shelby GT500? Will GT7 be any better?
yrouh5R.jpg


And I thought NFS would be an inferior game graphically.

Those are nice, but only thing about screenshots they can be false advertisements as well. Might need to find a video to see. Some things GT does well, but I've seen better, and now I'm on the side that all that pushing PS3 to limits is a complete lie. All you got to do is look no farther than all other games that have come out.

Translated into what I think it means now Kaz is saying "We've pushed the PS3 far as we can take it cause we don't know how to work around it, and we don't feel like doing anything else cause it's so hard and tedious"

I've seen better from games that aren't even racing games and some that are arcade so I know it's got to be a lie now.

Edit: To say just watched part of a video this is awful not saying NFS shift has better Physics or anything like that, but it's definitely got atmosphere which is why I'm loving Grid now, and the first person view is great better than GT6 for sure.

Edit 2: Why did I never check out this game?
 
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What I expect from GT7

Extensive GT Mode that takes months, if not years, to complete
Online mode with invite feature and no less than 16 cars on track
300 Premium cars minimum
At least 5 new track locations
More emphasis on motorsports
Better AI
Better Sounds
No less than 24 cars on track offline
Some Standards updated to premium (Namely, RUF, Supra, M3 E46 etc.)
All VGT's included
 
Way better career mode than gt5/gt6. I predict gt7 career mode will be pretty massive.
250 new cars
I say like MAYBE 25-30 standard cars get upgraded to full premium.
Standard cars will get upgraded but interior view for those cars will not be available. Like there won't be no black out interior either like how it was in gt5/gt6. So standards will look great when it comes to outside appearance but those cars still won't have interior views.
AI will be slightly better
Sound will be a major improvement
Damage will be improved but still meh.
24 cars offline and online will be 16 of course
Livery editor, it won't be impressive but it will be basic. Simple to use.
Manufacturer races (that gt4 had) will return. Every manufacturer will have races available.
10-15 new tracks. (10 will be real life circuits while the other 5 will be fantasy tracks. Maybe a return track from gt3 or gt4.
Online will receive a lot of things and improvements.
Shuffle racing will return.......hopefully!(please kaz)
Photo mode will receive new things and improvements along with way more photo mode locations.
And last great lounge music in the main menu of course like every gran turismo:D


That's my prediction for gt7.:gtpflag: And hopefully all the main features will be in the game at release this time.
 
I forgot the "lacking something that shouldn't be lacking and/or having unchanged something that should be changed"

That's an easy winner though ;) For some it's already confirmed with standard cars inclusion.
 
I gotta also disagree with Kaz saying they've pushed the limits.

Year: 2009
Game: NFS Shift 1
System: PS3

I challenge anyone to find details like this in GT6. Think PD will put this much detail in GT7 on PS4? Probably not.
fGJF7iw.jpg


Try looking at the gauges and dash in GT6. Think they're this clear on your Shelby GT500? Will GT7 be any better?
yrouh5R.jpg


And I thought NFS would be an inferior game graphically.
I've gotta disagree with you there, mate. Shift was a 720p/30fps game, GT5/6 are 1080p/60fps. GT is literally pushing twice the resolution and twice the framerate. In basic terms Shift guys gave themselves 4 times the power for everything else like cars/tracks compared to PD. And yet honestly try playing Shift right after GT and tell me it has better graphics. Not even mentioning horrendous physics/input lag of Shift.

As for the topic, I think history will repeat itself. We saw Forza2/3 before GT5, we're gonna get Forza5/6 before GT7.
 
Those are nice, but only thing about screenshots they can be false advertisements as well. Might need to find a video to see.

Those shots are taken from my tablet pointed at the tv. And a cheap tv. Not even my Bravia.

I've gotta disagree with you there, mate. Shift was a 720p/30fps game, GT5/6 are 1080p/60fps. GT is literally pushing twice the resolution and twice the framerate. In basic terms Shift guys gave themselves 4 times the power for everything else like cars/tracks compared to PD. And yet honestly try playing Shift right after GT and tell me it has better graphics. Not even mentioning horrendous physics/input lag of Shift.

As for the topic, I think history will repeat itself. We saw Forza2/3 before GT5, we're gonna get Forza5/6 before GT7.

I switch between GTAV, GT6, Shift, GT3 and GRID AS. No disputing the HD graphics or frame in GT6. It's the details(no doubt designing the grid girls in Shift took lots of power). Seems like PD added the tesselation for photo shooting and the constellations because they could. Plus, the physics changes aren't the greatest judging by the hardcore suspension tuners in these forums.

If GT5P(which I still have) was excellent graphically, why is it toned down GT6?
I see GT7 with more detailed graphics. Actually seeing the metallic particles in the paint this time. Turn signal activation for photo mode. Heavy lingering smoke/dust for drifting/spin outs during races and dirt racing. Cloud forming and movement. More avatars/off-track bystander interactions. For a start. :sly:
 
GT7 will have better graphics for selected cars and tracks. No other features will be changed dramaticaly, especially single player mode. (maybe online will have more options)
 
I've gotta disagree with you there, mate. Shift was a 720p/30fps game, GT5/6 are 1080p/60fps. GT is literally pushing twice the resolution and twice the framerate. In basic terms Shift guys gave themselves 4 times the power for everything else like cars/tracks compared to PD. And yet honestly try playing Shift right after GT and tell me it has better graphics. Not even mentioning horrendous physics/input lag of Shift.

As for the topic, I think history will repeat itself. We saw Forza2/3 before GT5, we're gonna get Forza5/6 before GT7.
Shift being 30 FPS gives GT6 an instant win, 60 FPS is a must for every racing simulator.
 
Shift being 30 FPS gives GT6 an instant win, 60 FPS is a must for every racing simulator.

Is GT6 even constant 60 FPS? It's been so long, but if not mistaken there was a lot of screen tearing etc.
 
Is GT6 even constant 60 FPS? It's been so long, but if not mistaken there was a lot of screen tearing etc.
Depends on the situation. Digital Foundry has done quite a bit of testing. Frame rates can drop into the 30's or 40's depending on what's happening on screen.
 
Is GT6 even constant 60 FPS? It's been so long, but if not mistaken there was a lot of screen tearing etc.
Well, keep in mind that shift on ps3 was far from stable framerate either, drops from 30 to 20 is even worse than 60 to 40.
 
Well, keep in mind that shift on ps3 was far from stable framerate either, drops from 30 to 20 is even worse than 60 to 40.

I'm only asking because he made it seem like it's 60 straight up no hiccups etc. I didn't play shift though
 
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