GT7 & PSVR2

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@Jordan
Superb video, thanks for the coverage and views shared.

Dont know how others feel, but is sim racing on PC at the point of becoming an overblown money fest and that still requires a person to also invest a lot of time in configuring and setting up each title.

The beauty with GT7 and VR2 is not just how good it is to experience and like you say totally changes the game.
Kudos to both Sony/Polophony on so many aspects which you covered so well in the video.

Once again, Sony and a Gran Turismo game, on a console has brought a new technical achievement and benchmark....
Just like they did in the past with high definition 1080i/1080p, 3D support, multi-screens, 4K 60, 3D audio and now in GT7 a VR experience that £ for £ or $ for $ is unrivaled by any platform.

Not only that, we got this for free, nobody a year ago could of imagined such.
 
1. If you drive the BMW Z8 (as an example to compare), are you able to see the speedometer sharp? I don't see it very clear, kind of blurry. I am just able to see how fast I am driving, but it is really blurry. Is that normal?

Thx

I had a similar reaction. My experience suggests you should persevere.

As others have mentioned fit is critical. After making sure you’ve got it placed properly (low at the back) my suggestion would be to redo the calibration, including the eye tracking. Mine had either gone off, or probably more likely, had simply been calibrated the first time when I hadn’t fitted the headset properly.

And then (once you’ve checked the fit and recalibrated) when viewing a menu screen with white text on a black background gently grasp the headset and move it around, noticing how really small movements affect the sharpness. And notice how much less fringing there can be in the centre compared to the corners. My suspicion is that I’ve trained myself over ~15 hours of use to ‘look with my head’ not my eyes.

The second thing is I suspect my eyes/brain have adapted. The VR experience is so convincing that when we look down at the dashboard we have an entire lifetime of experience telling our eyes they’ll need to refocus. But the way the headset works that’s not the case (everything is virtually a couple of metres away). So there’s a decent chance that at the moment you’re not focusing properly, and your brain needs to relearn how to see.
 
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It's like being at a track day :D
Definitely lots of enjoyment for me without travelling to the track. ;)
Is this some kind of bug? I thought it automatically moves you.
I know you, I, and others have mentioned this since launch, but a seat in the grandstands would be the best on some tracks. It'd be great to pick your location anywhere so you could preview seats for a race you may want to buy tickets to.
This was me choosing a spot after a few races. Since the race starts from pit lane, figured I'd try it first.
I did a few races at Nortern Isle again. The glitch happened, but when I tried to set up a position to see the whole track, it locked on a position viewing pit exit down low.
see

its looks exactly like the track days we do. Just insane.
More insane, is watching at the top of the hill. The speed as they approach is definitely eye-opening. I've not been to Willow Springs, but at other tracks I visited, it's that same attitude of cars accelerating out of a corner, down a stretch, approaching and braking entering a corner. I tried that hilltop view. It let me watch for about 30 seconds and kept sending me opposite the Start/Finish checkered flag avatar.
The pit lane and that hilltop, are the best views. Big Willow is just awesome. Can see the whole circuit from the "Big Willow" stands at the top of the circuit.
It’s probably possible to replicate the position of the Auto Addiction YouTube channel at the Nordschleife using this trick.
Speaking on the Nord, we have normal cameras, in pancake mode, that activate for some really good viewpoints. In VR, it's ironic to say, but there are too many vantage points. :lol: Some really cool vantage points of the tarmac itself.
A good editor would have a field day setting up shots. I have no skills. I'd do a race, watch the positions I park at certain spots. Then, repeat consecutive races to get the spots I want.

Good stuff.
 
I had a similar reaction. My experience suggests you should persevere.

As others have mentioned fit is critical. After making sure you’ve got it placed properly (low at the back) my suggestion would be to redo the calibration, including the eye tracking. Mine had either gone off, or probably more likely, had simply been calibrated the first time when I hadn’t fitted the headset properly.

And then (once you’ve checked the fit and recalibrated) when viewing a menu screen with white text on a black background gently grasp the headset and move it around, noticing how really small movements affect the sharpness. And notice how much less fringing there can be in the centre compared to the corners. My suspicion is that I’ve trained myself over ~15 hours of use to ‘look with my head’ not my eyes.

The second thing is I suspect my eyes/brain have adapted. The VR experience is so convincing that when we look down at the dashboard we have an entire lifetime of experience telling our eyes they’ll need to refocus. But the way the headset works that’s not the case (everything is virtually a couple of metres away). So there’s a decent chance that at the moment you’re not focusing properly, and your brain needs to relearn how to see.
Thx for your encouraging words! I did try it again and it felt better this time. Maybe my expectations were also a bit too high.

I mean the cockpits look great but reading the actual speed of the real speedometer in the car (not the HUD) is not easy during a race. Same for you I assume? As you said, eye needs time to focus but while racing you only give it a quick glance, its just not very sharp. Text in the menus for example is easy to read and clear
 
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Headset fit is really important and it's kind of annoyingly finicky, but the picture definitely got clearer for me over time as my eyes and brain got used to it. You do need time to adjust because the virtual focal length isn't the same as the actual one, so your eyes are expecting to focus on something (the dashboard) that looks closer than it actually is. On day 1 I couldn't see clear dashboards in GT7 or clear hands in Horizon, and now they're pretty clear in both.

That said, the lens distortion means that if you just glance down with your eyes only, it might not be as clear as possible; you have to actually move your head and center the speedometer to get the best clarity. For me the sharpest part of the image is probably the inner 25 percent of the screen (I would say just about the size of the box that's overlaid when you use the passthrough camera), and it gets progressively blurrier toward the edges.
 
Is this some kind of bug? I thought it automatically moves you.
I know you, I, and others have mentioned this since launch, but a seat in the grandstands would be the best on some tracks. It'd be great to pick your location anywhere so you could preview seats for a race you may want to buy tickets to.
There was already a quite similar bug in flat versions when using music replay. Some tracks just wouldn't play and the camera locked in a single view. Used it to have the whole race in helicopter cam or else 😁
 
Once you get the headset fit right, you should try reducing brightness to 50-75% (depends on your own eyes). OLED panels, combined with the in-game HDR, are so bright, there's no need to run at 100%. This will improve image quality.

You can also change in-game brightness & contrast to get exactly the image you're looking for.
 
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Picked up the PSVR2 over the weekend and have had quite a bit of time with it.. Have been reading this thread since Page 1 so thought i would share my experience – It’s a little long.. apologies.

Firstly, i came into this with a very tapered expectation of the visual fidelity based on this forum and the king of PSVR2 Youtubers Kireth. However, i was still initially underwhelmed with the blur.. Coming from a Photography background i actually liken it to a photo that is ever so slightly out of focus. But i am not going to lie.. Once you get over that, the immersion and depth perception is just incredible.. It has genuinely made this game feel brand new.. and i've put close to 300hrs into this game already.

I was worried that i would suffer from motion sickness since i am unable to read my phone in a car for any extended period of time and suffer from sea sickness, but i can happily say i have experienced nothing other than feeling a little off balance due to inclines/drops/big turns, but that is fading. What i will say is that i have a weak neck, i work with a chiro to help me with headaches/migraines and come from a place of bad neck issues. After racing for about 2hrs on Sunday night i started to get a neck ache and headache.. Stopped for about 5 mins and it went away instantly. Played for another hour with no issues, but after going to bed I woke up the next day with a VERY sore neck and headache.. I was very concerned. However, it did go away after a few hours and I played again last night with no issues and woke up fine this morning. Something I am going to monitor, but thought I would share in case there are others out there.

I’ve seen others talk about tracking issues, and after playing for an hour during the day with sunlight and lights I had 0 issues. Once it got late though I experienced multiple issues and found that lights on full caused issues, so dimming helped and I can also see it really struggles with bare white walls. Another thing I noticed was that when my phone was on my lap the tracking went out.. I think it might have something to do with the IR sensor on the front? Not sure others have seen this.

And lastly, just in regards to the blur… I have everything setup correctly and find that when if I look at the text in the middle of the screen when you hit the pass through and it is crystal clear (if I move the headset in any direction it goes off focus) then I know I have it setup as best as possible. PSA: This is as good a clarity that you’re going to get, so just go with it and tell yourself you are wearing a helmet with a slightly dirty visor!

The only suggestion I do have for PD/Sony is to enable a Foveated Rendering slider.. I feel that when I am deep into a race, online/time trial etc I don’t care about what the interior/periphery objects look like.. my eyes are focused intensely on the next corner or even the corner after that.. so things in the distance. I would much prefer to have where I am specifically looking to be rendered in better resolution and care less about everything else. I feel like a slider could help the individual adjust for this and help the Playstation focus its rendering on what benefits the individual driver.

Just my $0.02 – Loving the experience and still genuinely blown away every time I put this headset on!
 
I've never been that great racing online, now I'm starting to get used to racing in VR I've noticed I'm becoming faster. I just came second in a B-S Trial Mountain race. I found that I felt calmer racing in VR, people around me were making more mistakes. I ended up getting the fastest lap too.
I only have PSVR 1st edition... Every time I have guests over who have used my rig, they are, 100% of the time, always faster in VR. Being able to look around a corner, and keeping your eyes planted on an apex makes a HUGE difference.
 


Found this and was wondering if anybody here has experience with those mini infra-red night vision lights? Does it really work? I would like to buy one or two of them to improve tracking on room scale VR games, but didn't see any other video mentionning it so I wonder if it's worth the money.

This is very interesting.. as i said, i notice when i bring my phone near the headset it IR on the top of the phone does mess with the tracking so i believe this would definitely work if they are kept in the same place and when you run your setup. Would love to hear some first hand experience though!
 
How's everyone's eyes doing? I still feel a bit of fatigue after a while and have to stop. Wish I could go a little longer as I feel like there's just no going back to flat screen after this.
My eyes would feel pretty tired after using PSVR for the first week or so, but now I don't get that nearly as much.
 
After playing with the VR on for the last several days, jumped back onto a single player event, playing without the headset on, it was almost unplayable do to the feeling of tunnel vision caused by the wider field of view.
 
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This is very interesting.. as i said, i notice when i bring my phone near the headset it IR on the top of the phone does mess with the tracking so i believe this would definitely work if they are kept in the same place and when you run your setup. Would love to hear some first hand experience though!
Just ordered 2 of those, I will try out and let you know! 👍
 
are the cars lower poly at all, or do they maintain the same LOD from 2D version? I'm talking about opponent cars.

Are the taillights round enough? the wheel arches?
 
Do you have wall sconces at all by chance? My room has a few of them and was wondering if this is throwing it off. Going to use my ceiling lighting to see if there is any difference and cleaned the cameras as well as it said to do that on Sony website.

I play in a large room (home theatre) and have my cockpit in between two seats. Not sure if I'm supposed to leave the cockpit in place when I scan or move it out of the way maybe.

Going to try a few things today to see if it helps any.
Try turning on tracking support. Worked for me.
 
How's everyone's eyes doing? I still feel a bit of fatigue after a while and have to stop. Wish I could go a little longer as I feel like there's just no going back to flat screen after this.
Good. After having it for one week it doesn’t bother me at all. I can do massive spins outs and laugh it off.

I have also tried flat screen, besides the smooth graphics no way am I going back. The hills are just flat, and the corners are so hard to see. Nope.
 
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are the cars lower poly at all, or do they maintain the same LOD from 2D version? I'm talking about opponent cars.

Are the taillights round enough? the wheel arches?
Everything is lower poly for sure.. however they have smoothed it out so you don’t necessarily notice. However this has introduced the slight blur that everyone talks about.

Edit - lower poly might not be correct, lower resolution is probably a better description to what they have done. So to your question, no I don’t believe they have - things are still as round as they are in 2D
 
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Thx for your encouraging words! I did try it again and it felt better this time. Maybe my expectations were also a bit too high.

I mean the cockpits look great but reading the actual speed of the real speedometer in the car (not the HUD) is not easy during a race. Same for you I assume? As you said, eye needs time to focus but while racing you only give it a quick glance, its just not very sharp. Text in the menus for example is easy to read and clear
I’ve basically never used the HUD. I don’t race online, so perhaps I’d feel differently if I did, but for me even on flatscreen it’s primarily about pretending I’m in a real car. Obviously VR isn’t as sharp as my LG OLED, but after getting past my initial disappointment about image quality I’ve been completely rapt with the immersion.

I feel like I’ve joined VR at the right point in the development curve. PSVR2 is plug-n-play easy, and the image quality is more than good enough. But at the same time I look forward to what’s in store, when we have image quality that rivals my television’s.
 
I have fiddled with getting the headset in the sweet spot and even just basically held the 'scope' part of the headset into the exact sweetspot with the best clarity for text right in the center of the screen (basically, looking at the word Cafe above the cafe in the main map).

My issue is that text that isnt right around the center of the screen is quite blurry / shimmery. If i just look towards the clock in the top right i can see the color shifting blue-ish top of the clock font numbers. If i physically move my head to put the clock in the center of my view then the clock is perfectly sharp.

This is slightly frustrating when trying to use the car list in the garage - i can keep my head straight ahead and then look at the list of car names on the left with my eyes and the entire list is very blurry - if I move my head to put the text in in the... center of what the lens is displaying i guess? - then i can read it no problem.

I also noticed when adjusting some custom race settings - when you select the time of day slider for example and the UI displays that thin line for you to adjust the time rate - the line itself shimmers in like a RGB pattern and no matter where i place that line in my field of view it continues to shimmer oddly. I saw the same artifact when loading toyko expressway on one of the default camera angles of the track - what looked like a thin line of geometry was rainbow artifacting.

I guess my question is - is this normal? I can still mostly read the blurry car names but its quite distracting... are you supposed to have to move your head and not just adjust your eye gaze to read text that isnt centered in the lens? Do lines that are only a few pixels wide have this odd rainbow color issue?

I dont really have any complaint when behind the wheel of the car in a race - things seem pretty great - albiet a bit lower resolution than i would like. The immersion is wonderful and totally worth the clarity loss.
 
I have fiddled with getting the headset in the sweet spot and even just basically held the 'scope' part of the headset into the exact sweetspot with the best clarity for text right in the center of the screen (basically, looking at the word Cafe above the cafe in the main map).

My issue is that text that isnt right around the center of the screen is quite blurry / shimmery. If i just look towards the clock in the top right i can see the color shifting blue-ish top of the clock font numbers. If i physically move my head to put the clock in the center of my view then the clock is perfectly sharp.

This is slightly frustrating when trying to use the car list in the garage - i can keep my head straight ahead and then look at the list of car names on the left with my eyes and the entire list is very blurry - if I move my head to put the text in in the... center of what the lens is displaying i guess? - then i can read it no problem.

I also noticed when adjusting some custom race settings - when you select the time of day slider for example and the UI displays that thin line for you to adjust the time rate - the line itself shimmers in like a RGB pattern and no matter where i place that line in my field of view it continues to shimmer oddly. I saw the same artifact when loading toyko expressway on one of the default camera angles of the track - what looked like a thin line of geometry was rainbow artifacting.

I guess my question is - is this normal? I can still mostly read the blurry car names but its quite distracting... are you supposed to have to move your head and not just adjust your eye gaze to read text that isnt centered in the lens? Do lines that are only a few pixels wide have this odd rainbow color issue?

I dont really have any complaint when behind the wheel of the car in a race - things seem pretty great - albiet a bit lower resolution than i would like. The immersion is wonderful and totally worth the clarity loss.
For all of the 2D game menus you need to use head tracking to focus on stuff. Eye tracking is only supported when actually in a race or the VR showroom.

You can try to go into the PSVR settings and change the screen size to be smaller, which might help with not having to move your head around as much for those game menus.
 
are the cars lower poly at all, or do they maintain the same LOD from 2D version? I'm talking about opponent cars.

Are the taillights round enough? the wheel arches?
I notice The polygons in the showroom. While racing, not as much. However, due to the 3D effect, we can get closer to the cars and even though it’s lower resolution, the opponent cars seem more detailed.
 
Done my 1st online race in VR , picking race A , Great fun , Looking over your shoulder seeing the car behind just there and catching :) yeah I know I got mirrors but It added too the experience lol.
 
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