- 472
- France
- poumpoumk
Great idea ! I think its'not far from what I get. I don't see the chromatic abberation as much as in your picture and the interior of the car doesn't seem as grainy (I think). When I look far ahead I can see the screen door effect that is missing in your pic.Alright, as promised, here is my first shot at an approximation of what GT7 looks like to me in PSVR 2. The green dot indicates where I am looking.
For reference: I am short sighted at -3.5 diopters, wearing glasses inside the VR headset. The glasses are only a few months old. With the glasses, my optician said I have 20/20 vision. I push the headset as close to my face as the glasses physically allow.
View attachment 1239071
EDIT: The forum downscales attached images. Here is an imgur link. Click on the photo behind this link to view my image at full size.
EDIT #2: FYI, the sweet spot with full sharpness approximately has the diameter of the speedometer in this car. Outside of the sweet spot, things immediately get notably soft/blurry.
/!\ To compare with what you see in the headset guys, don't gorget to zoom on the picture so the wheel is about its real size (about 35cm). /!\
Could you do this same exercise but with a couple of cars in front of you + a couple of breaking point meters signs + looking in front of you ?
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