GT7 & PSVR2

  • Thread starter gtrotary
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I too think it's where you are looking at the point it switches to VR mode. I find it very irritating if I want to switch the fuel mixture prior to starting the race - I look down to the right, toggle the switches, then it jumps to VR mode I'm not looking straight ahead! Infuriating!

I've made a different observation. I start to position myself when the countdown starts and it always works. Doesn't matter where I'm looking at before. The moment the view switches to VR mode is when the game sets the seating position. So the moment I see the 3 I quickly get in position. It's really stupid and I hope PD changes the approach. Especially because some cars only need minor adjustments and in some cars I really need to get pretty low and then quickly get back into the actual racing position.
But despite all those annoyances I cannot go back to flat. I love VR
Absolutely agree with you guys. It's also why you can hit pause, move your head where you want it, and when you then hit "retry" from the pause menu it updates your seating position. Nothing to do with the countdown as far as I can tell.
 
Have you switched the option on that puts a thick black and white border on you TV screen? I have it on and can play in total darkness with my headset almost at 90 degrees to the TV.
I went to that option and it was turned on. Might be this what was interfering because it has significantly improved after turning it off. I had moved the monitor to the side of the wheel and forgot about that option. thank you!
 
As clarified before, calibration/reset of position of the headset happens when it transitions from flat to VR Mode.

For me i handle it as follows:
When the Countdown starts (at 3) i close my Eyes and try to hold my head/neck/shouldes in a neutral position, when the countdown is on 1 i open my eyes.
I found that with eyes opened during the countdown i sometimes lost that neutral position due to getting distracted by something on the screen.

Works fine for me.
 
Have you noticed how wildly different the 'starting head position' needs to be for many of the GR1 cars, as compared to the more normal cars? I'm tall so I got used to pushing my head forwards and down for the start whilst working my through the game. But with some of the GR1 cars I have to stretch my head upwards and back in the seat in order to be able to see through the slit of the windscreen adequately, without feeling like I'm sucking the steering wheel! ...or upwards and to the left if I don't want to have to drive with my left eye behind a friggin' roll-cage bar. Which reminds me, someone on here said that they are nearly always seeing the 'cage of blindness' in the SF cars, I think it was. Well that means you are sitting too high in your seat so when driving this particular car, lift your head up at the start, as opposed to ducking down. Obviously if you can't then see over the steering wheel, you've gone too far! I don't mind that we have to move our heads at the start of races; I just wish there was some consistency to the movements required 😡
 
As clarified before, calibration/reset of position of the headset happens when it transitions from flat to VR Mode.

For me i handle it as follows:
When the Countdown starts (at 3) i close my Eyes and try to hold my head/neck/shouldes in a neutral position, when the countdown is on 1 i open my eyes.
I found that with eyes opened during the countdown i sometimes lost that neutral position due to getting distracted by something on the screen.

Works fine for me.
You still end up too close to the steering wheel and a bit to low.

I lean forward and slightly down and move back into a natural position after transitioning into VR.
 
So I finally caved and purchased a PSVR2. I really wanted to get back into GT7 but couldn't do it with a flat screen since purchasing a Valve Index about a year ago. I've only been able to use it for ~5 hours so here a my first impressions.

For a console VR headset, this is an absolute bargain. The image quality of the headset is on par with my Valve Index and I'm running that off a 4090 / 13900k. The PS5 is just and absolute beast. I didn't have any issues adjusting the headset to get a clear picture like some people addressed. I'm guessing it's just because you have to do it with all VR headsets, so I went into it with knowledge.

The eye tracking really helps with this headset. It keeps the screen clear for the most part. I only noticed issues while making sharp turns or turning my head faster than normal. I haven't experienced any type of motion sickness, but it would be nice to disable the camera movements or at least reduce them a little. Some cars felt like I was on a boat.

My only gripe is the headset is a little uncomfortable on my nose. I have a larger bridge on my nose, so the headset rests on it and forces me to adjust it more often than my Index.

All in all, this is one hell of a bargain. The PS5 and PSVR2 combined was less than my video card, all while providing the same quality / experience.
 
My only gripe is the headset is a little uncomfortable on my nose. I have a larger bridge on my nose, so the headset rests on it and forces me to adjust it more often than my Index.
I have a wide nose bridge too, and I find that the pupillary distance of the lenses is not as critical as you might think. I open the LPD until I can't feel the headset on my nose, even though the adjustment tool says it's wide (but still showing blue circles) and I don't notice any drop in picture clarity. The other thing you can try is adjusting the top band such that it sits higher on your head.
 
I have a wide nose bridge too, and I find that the pupillary distance of the lenses is not as critical as you might think. I open the LPD until I can't feel the headset on my nose, even though the adjustment tool says it's wide (but still showing blue circles) and I don't notice any drop in picture clarity. The other thing you can try is adjusting the top band such that it sits higher on your head.
I will definitely give those a try. Thanks!
 
Absolutely not.

It depends on weather or not you can live with the default seating position. For me its fine in all of gr4, gr3 and the gr2's i regularly drive. Same goes for the Road Cars i've driven so far. Only some of the gr1's are to close to the wheel and too low by default.

There should be a way to set an offset to the default camera oosition per vehicle nontheless.
Furthermore they should make the 'recenter view' function bindable to buttons and stop useing the options button for that in gt7.
 
Yeah, despite being tall, I just stick with the default seating position because it's too much of a hassle to try and remember the exact spot my head is for whatever car I'm driving, and adds an unnecessary variable into the mix when entering a race, because if I screw it up, it means I'd need to pause the game to readjust, which is really bad for online.

I find the defaults good enough for every car I drive. The only one that stood out as being bad from memory is the Lambo VGT because the cockpit is so tiny, even slightly moving your head triggers the wireframes. It's the most strict I've seen with that, I'm even fine with the SF cars and never trigger that.
 
It depends on weather or not you can live with the default seating position. For me its fine in all of gr4, gr3 and the gr2's i regularly drive. Same goes for the Road Cars i've driven so far. Only some of the gr1's are to close to the wheel and too low by default.

There should be a way to set an offset to the default camera oosition per vehicle nontheless.
Furthermore they should make the 'recenter view' function bindable to buttons and stop useing the options button for that in gt7.
It’s still the wrong position. These cars have seats in certain positions and VR is supposed to emulate you sitting in them not crouching in front of them.

Just look down when GT puts you in a car. 99% of the time the position is wrong relative to the seat and the avatar.

It has nothing to do with preference - it’s all about tolerance.

If you can tolerate crouching in the wrong position - more power to you.
 
I just got my bass shaker (just 1 for now) set up the other day and I've got to say it's immensely added to the immersion! Thanks @roytheboy for providing a great starting point for setting that up and the tuning parameters.

Anyone who's on the fence about it, I can pretty confidently say you won't be disappointed. It's so satisfying to feel the engine, curbing and especially the gear shifts.
 
I just got my bass shaker (just 1 for now) set up the other day and I've got to say it's immensely added to the immersion! Thanks @roytheboy for providing a great starting point for setting that up and the tuning parameters.

Anyone who's on the fence about it, I can pretty confidently say you won't be disappointed. It's so satisfying to feel the engine, curbing and especially the gear shifts.
I’m glad that someone got some use from the article. I forgot to launch my PC yesterday, and started a race without the haptics. It was such a weird experience in VR; I thought my wheelbase was broken. I knew something was missing but it took a few seconds to work out what was wrong. Once you have haptic feedback on your rig you’ll wonder how you ever experienced proper immersion without it.
 
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just tried the GR1 at Fuji, wow it's impressive and so pleasant feeling in that tiny cockpit and seeing the wheels exactly where they go. But it's a pity the brain adapts so quickly and after a while just feels normal again (not completely)
 
Now I've progressed to longer races with pit-stops and penalties etc, I've suddenly realised the problem with trying to race sans-HUD. But even with the HUD, you don't get any obvious warnings about the flags and whilst blue flags are clear to see (not that it matters when you're going for the win), if two cars collide in front of you, you're watching the cars, not the marshals. Then again, every time I've picked up a 3-second penalty for overtaking under a yellow, all I was doing was taking avoiding action during the sudden carnage in front of me. Clearly - and as many have said before me - something needs to be done with the VR HUD to make things better for us VR users.
 
Now I've progressed to longer races with pit-stops and penalties etc, I've suddenly realised the problem with trying to race sans-HUD. But even with the HUD, you don't get any obvious warnings about the flags and whilst blue flags are clear to see (not that it matters when you're going for the win), if two cars collide in front of you, you're watching the cars, not the marshals. Then again, every time I've picked up a 3-second penalty for overtaking under a yellow, all I was doing was taking avoiding action during the sudden carnage in front of me. Clearly - and as many have said before me - something needs to be done with the VR HUD to make things better for us VR users.
Yeah, unfortunately it's hard to race without the hud. Having the radar available, even though it's pretty bad, is helpful in traffic at the start of races. Also, on races like the Le Mans race for the GT Cup last week, it's critical to know tire conditions, access the weather radar, and be able to adjust brake balance + TCS on the fly. When I'm doing short races offline or with a friend I turn off the HUD, but have to leave it on most other times for netplay.

Yellow flag indicators definitely need to be improved.
 
Does it show the same banner indicator that you get when racing on monitor? I honestly can't remember offhand, feel like it doesn't.
No, it doesn't.
Yellow flags get showed and yellow lights back them up. If you don't see them it's on you.
There are plenty of gaps where there are no marshals waving flags or digital signs, so you can be under yellow flags without any way of knowing. For example, I had this myself earlier in Manufacturers. The yellow flags were out during the run down to turn 1 but there was nothing I could see in VR until I was already committed to the turn.

The VR HUD needs to show the yellow banner that gets shown on the regular TV views.
 
Does it show the same banner indicator that you get when racing on monitor? I honestly can't remember offhand, feel like it doesn't.
Don't think so. I don't use the on screen overlay. Just the one that is at dash level.
 
There are plenty of gaps where there are no marshals waving flags or digital signs, so you can be under yellow flags without any way of knowing.
Exactly. I am used to looking for yellow flags for real - I raced roughly twice a week for over ten years and not once did I ever overtake under a yellow. Not once. Then again, in real life, if you pass someone whilst taking avoiding action, you certainly don't get penalised. During the last week or so of having progressed to 'penalty' races, I have been stung three times and I am 99% sure there was not a flag or LED panel to be seen during any of those events. In fact, I was simply taking avoiding action so however you look at it, no flags at that point, or overtaking to avoid a collision because one cannot brake from 100mph+ in one second, the GT7 penalty system needs refining and the HUD needs a flag alert ...in the same way that it needs a pit-board in a user-definable area of the screen.
 
I got myself the PSVR2 yesterday and tried it out. Wow!

Had a look around the showroom first, everything just looks like its there in front of you. Very cool!

Tried out a time trial and I've seen the suggestions to not go to a race car first and ease in a bit instead. So I took a mini cooper. My brother had one years ago, so I thought that would be fun to compare (it's amazing). Then I chose a nice short track, Brands Hatch Indy. What was I thinking! :lol:

The sense of actual movement is incredible and the elevation change... well I could clearly feel it dropping through paddock hill bend even though I was very slow! I did a single seater experience day there years ago, and it is so much like the real thing.

Had to take a break after a few laps, didn't exactly get motion sickness, but I got the feeling it might come on if I kept it up too long. Did take a while for that to settle down.

Had to have an actual race later on though, just to check it out, and I obviously can't help myself so I went for Spa in an NSX. Eau Rouge is everything it should be (scary as hell) and who knew there was so much elevation change on the back not-very-straight? 😁

Another break, then some dailies in flat mode, and then a VR go on the Tsukuba time trial. I thought that circuit was entirely flat, turns out it's not!

Absolutely loving it, but I can see it's going to take a while to get the hang of it for longer races. Just spotting the markers and judging the speed is so so different.
 
I got myself the PSVR2 yesterday and tried it out. Wow!

Had a look around the showroom first, everything just looks like its there in front of you. Very cool!

Tried out a time trial and I've seen the suggestions to not go to a race car first and ease in a bit instead. So I took a mini cooper. My brother had one years ago, so I thought that would be fun to compare (it's amazing). Then I chose a nice short track, Brands Hatch Indy. What was I thinking! :lol:

The sense of actual movement is incredible and the elevation change... well I could clearly feel it dropping through paddock hill bend even though I was very slow! I did a single seater experience day there years ago, and it is so much like the real thing.

Had to take a break after a few laps, didn't exactly get motion sickness, but I got the feeling it might come on if I kept it up too long. Did take a while for that to settle down.

Had to have an actual race later on though, just to check it out, and I obviously can't help myself so I went for Spa in an NSX. Eau Rouge is everything it should be (scary as hell) and who knew there was so much elevation change on the back not-very-straight? 😁

Another break, then some dailies in flat mode, and then a VR go on the Tsukuba time trial. I thought that circuit was entirely flat, turns out it's not!

Absolutely loving it, but I can see it's going to take a while to get the hang of it for longer races. Just spotting the markers and judging the speed is so so different.
Welcome to the soon-to-be-converted 😎. Do yourself a favour and go easy for the first week or two else you’ll have uncomfortable balance problems that will make you doubt your purchase. Better to go easy …unlike what I did! With regards to elevation changes, you have a few treats to come, some of which you definitely need your VR legs for first. But the most enlightening experience is going round the Nordschliefe for the first time in VR - there are bends that you might previously have wondered how you could hold so much speed through, and others that throw you wide no matter how much you brake. Now, with a full sense of the massive elevation changes throughout the Nordschliefe, it’ll suddenly all make sense 👍
 
Welcome to the soon-to-be-converted 😎. Do yourself a favour and go easy for the first week or two else you’ll have uncomfortable balance problems that will make you doubt your purchase. Better to go easy …unlike what I did! With regards to elevation changes, you have a few treats to come, some of which you definitely need your VR legs for first. But the most enlightening experience is going round the Nordschliefe for the first time in VR - there are bends that you might previously have wondered how you could hold so much speed through, and others that throw you wide no matter how much you brake. Now, with a full sense of the massive elevation changes throughout the Nordschliefe, it’ll suddenly all make sense 👍
Yeah I definitely feel like I could have gone easier with my first choices. 😆 No way I think I could manage an actual sport mode race yet and the Nurb can definitely wait for a bit longer.
 
If you haven't already take a stock type 2 samba bus around the Nordschleife,
slow enough and high enough to enjoy the view; unlike a faster car you have time to look around and see the detail without crashing...

:cheers:
 
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