GT7 & PSVR2

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The only reason I want deltas, and a map with peoples position, is because everyone else has them. And in these longer FIA races they’ve been giving us…when in high splits, this stuff can matter when you need to call audibles on pit strategy due to other peoples tire choices, where you’ll come out in traffic ect.
Yes should be something realistic like a sign appearing on the side where is written "FastSnail is pitting [H]",

And for delta a sign appearing when you pass the boxes saying "FastSnail -0.850 // RunnerBand +1.334" . That would be enough for me.
 
Yes should be something realistic like a sign appearing on the side where is written "FastSnail is pitting [H]",

And for delta a sign appearing when you pass the boxes saying "FastSnail -0.850 // RunnerBand +1.334" . That would be enough for me.

Yup, pretty much every FIA race this year, besides the ones that had pre-determined weather, were made more difficult because I had no clue where everyone else was…and I came out of the pits into traffic
 
Yesterday I decided to go back to GT7 and PSVR2 because of the update and see if something was added for PSVR2.

I've always found the sense of speed "not really good" with the PSVR2 :
  • one of the reason is probably because we can't lock camera to cockpit (option I was hoping to see with this update)
  • but with an improved 110° FOV vs 70°/80° FOV on the flat screen it should bring so much sense of speed, not as much as triple screen but it still is 30°/40° more than 2D FOV !

I've tested it yesterday trying to compare what I can see on the right/left side with/without PSVR2 and the FOV is nearly the same ! Perhaps it's a little more but it doesn't seem like 110° at all to me ! Am I crazy ? Can you confirm this guy ?


PS : I missed it at the time but @Jordan talk about that in this review :

"Sense of Speed​

The sense of speed is somewhat reduced in VR. On a flat screen, a wider field-of-view is required so you can see the environment around you, and this makes it feel like you are going faster. In VR, such a wide field of view would be disorienting, so it is more narrow.

As a result, you won’t feel like you’re going quite as fast, but because the experience is more immersive, you also won’t feel like you’re missing out on anything."
 
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Agree that a better HUD would be nice but not too upset that it hasn't happened yet, not a deal breaker.
Sense of speed has always been great for me in VR, better than flat for sure...
Apart from the slight reduction of scale (because my pupils are wider than PD's default), I've always found the sense of speed to be very realistic ...which is what we want, no? I don't give two hoots what flat-screen racers experience in terms of 'sense of speed', 'cause flat-screen racing is so 'last year' 😆
 
I decided to do some single player with the new update stuff, i normally only do daily races and the online series competitions.
Is it me or are the graphics significantly wosre in single mode? There was ghosting of the car models and of the name text above the cars and the general frame rate seemed low.
Seems like there is not visual optimisation when AI cars are involved. This might not matter for non VR but it caught my eyes.
This was on the nurburgring gp track of the 1st weekly races. Not a good start. Then it got a lot worse for the next race the Toyota Tundra in the snow, I didnt see the ghosting but I was overwhelmed by the whole cockpit shaking violently and with a nauseating constant frequency. Surely this must be a bug or just a feature that has been forgotten to be turned off for VR mode. Its awful. Its put me off from doing more single player content races. It destroys the eyes and cant be healthy.
We are not meant to see shakes the brain cancels it out using the motion it feels. At least the track and horizon remain still and dont shake but the cockpit flashing around is not bearable for me.
 
I decided to do some single player with the new update stuff, i normally only do daily races and the online series competitions.
Is it me or are the graphics significantly wosre in single mode? There was ghosting of the car models and of the name text above the cars and the general frame rate seemed low.
Seems like there is not visual optimisation when AI cars are involved. This might not matter for non VR but it caught my eyes.
This was on the nurburgring gp track of the 1st weekly races. Not a good start. Then it got a lot worse for the next race the Toyota Tundra in the snow, I didnt see the ghosting but I was overwhelmed by the whole cockpit shaking violently and with a nauseating constant frequency. Surely this must be a bug or just a feature that has been forgotten to be turned off for VR mode. Its awful. Its put me off from doing more single player content races. It destroys the eyes and cant be healthy.
We are not meant to see shakes the brain cancels it out using the motion it feels. At least the track and horizon remain still and dont shake but the cockpit flashing around is not bearable for me.

Since last update? Can't see I've noticed any of that. Although haven't played since new update.

Never been as crisp as pancake mode though, but positives outweigh that imo, and it soon becomes normal/fine.
 
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Yesterday I decided to go back to GT7 and PSVR2 because of the update and see if something was added for PSVR2.

I've always found the sense of speed "not really good" with the PSVR2 :
  • one of the reason is probably because we can't lock camera to cockpit (option I was hoping to see with this update)
  • but with an improved 110° FOV vs 70°/80° FOV on the flat screen it should bring so much sense of speed, not as much as triple screen but it still is 30°/40° more than 2D FOV !

I've tested it yesterday trying to compare what I can see on the right/left side with/without PSVR2 and the FOV is nearly the same ! Perhaps it's a little more but it doesn't seem like 110° at all to me ! Am I crazy ? Can you confirm this guy ?


PS : I missed it at the time but @Jordan talk about that in this review :
It’s 110, and i’ve spent a lot of years with cameras.

Anyway re: speed

I can get in my car irl, and think of a speed and the car goes it these days. From 25 to 90mph and i don’t even have to look down and check it. This illustrates how spot on the perception of speed actually is.

Can’t comment on single player as i feel it encourages bad driving habits. Did do the snow track, just to check it out yesterday and found it fairly realistic…and boy do i have a lot of snow miles in trucks lol…things felt so normal i actually started sitting and doing the, in a truck and riding the coaster, thing while driving.
 
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It’s 110, and i’ve spent a lot of years with cameras.

Anyway re: speed

I can get in my car irl, and think of a speed and the car goes it these days. From 25 to 90mph and i don’t even have to look down and check it. This illustrates how spot on the perception of speed actually is. I think.

Can’t comment on single player as i feel it encourages bad driving habits. Did do the snow track, just to check it out yesterday and found it fairly realistic…and boy do i have a lot of snow miles in trucks lol…things felt so normal i actually started sitting and doing the, in a truck and riding the coaster, thing while driving.

Yeah. There's been debate on here before about how realistic the sensation of speed is. I know/assume op means flat v vr, rather than the game overall.

But when I've done over 70 plus maybe an additional pretty significant number on top on(maybe...)... in the middle of a dry 3 Lane motorway at night in my m3 f80 (with no other cars around...) with windows up, it's surprising how it doesn't feel like you're particularly moving as fast as you may think yju woukd. Not like scenery and everything in your vision is whizzing past, and your face being distorted like the woman in the original total recall.

Obviously if you're doing 100+ in narrow roads in a residential area, I imagine it may feel a little different...
 
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The FOV in VR for GT7 is dependent on your head position at the start of a race. By default for most cars it feels too close to the front, resetting it gives you more side views, or the ability to more easily use the side views by glancing over.
 
B80
Yeah. There's been debate on here before about how realistic the sensation of speed is. I know/assume op means flat v vr, rather than the game overall.

But when I've done over 70 plus maybe an additional pretty significant number on top on(maybe...)... in the middle of a dry 3 Lane motorway at night in my m3 f80 (with no other cars around...) with windows up, it's surprising how it doesn't feel like you're particularly moving as fast as you may think yju woukd. Not like scenery and everything in your vision is whizzing past, and your face being distorted like the woman in the original total recall.

Obviously if you're doing 100+ in narrow roads in a residential area, I imagine it may feel a little different...
Ya. I’m on the mid- atl east coast of the states. When you get to north jersey it goes 18 wide. Middle of the nite and it feels like your barely moving.

General rule of thumb for me is. 125~ on 95. Say from Philly to the Md boarder feels like 60~ on a carriage road(back country, narrow, graded, twisty, hilly, beautiful roads!)

Ps: sorry for being pedantic, but its worth mentioning that the fov of the headset is always 110. Just don’t sit up on the wheel like granny, or in the back seat,like a yo boy, and you’ll be fine. Mirrors should always be available peripherally. Doubly so when driving trucks.
 
I have done quite a lot of research on it and finally settled on this setup guide for seating position. I'm a little low as you can see in the image but it's getting there.

th-1151746910.jpg
 
There are also some cars where my head height is nearly touching the ceiling with the wheel in my lap.

In the 190E, the default view, no matter what I do, is at touring car level. Eyes just above the steering wheel. I feel that’s a detail PD purposely set.
 
Agree with the comical vibration using PSVR2 on Lake Louise. I only tried it for the pickup race but it's a ridiculous amount of vibration that is more like the head tracking is glitching (which obviously it isn't)
 
There are also some cars where my head height is nearly touching the ceiling with the wheel in my lap.

In the 190E, the default view, no matter what I do, is at touring car level. Eyes just above the steering wheel. I feel that’s a detail PD purposely set.
To be fair, the 190 and the recent Civics are the crappy drugs dealer cars of the ‘90’s. Subsequently one needs to sit almost in the back seat with one hand on top of the wheel and the other alternating from the chin pose thingy, to adjusting your junk(cause really big pants) in order to truly drive one proper =p.
 
I tend to drive roof view as a lot of cars I don’t get on with the cockpit view.

That said I was driving the DeTomasso Pantera on the Northsliefer (sp) and was loving it and it was making me think I should be doing this in VR.

Now I’m wondering about putting one on my Christmas list though I’m still not sure it’s right for me.

Is it right that there are still issues with it in sports mode such as no position display and that I can adjust my seating position and save that prior to races?

Any other downsides I should con
sider?
 
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I tend to drive roof view as a lot of cars I don’t get on with the cockpit view.

That said I was driving the DeTomasso Pantera on the Northsliefer (sp) and was loving it and it was making me think I should be doing this in VR.

Now I’m wondering about putting one on my Christmas list though I’m still not sure it’s right for me.

Is it right that there are still issues with it in sports mode such as no position display and that I can adjust my seating position and save that prior to races?

Any other downsides I should con
sider?
In the rain, at Spa 800pp and Le Mans 700pp, cars go sliding off, and I've received penalties for passing under yellows, when u can't even see the warnings in VR.

Clean race bonus gone :-(
 
In the rain, at Spa 800pp and Le Mans 700pp, cars go sliding off, and I've received penalties for passing under yellows, when u can't even see the warnings in VR.
It would be nice if they could focus on two things that us VR users need:

1. A spotter / engineer like PC2
2. Customizable HUD, or at least adding pertinent information, to include flags
 
I tend to drive roof view as a lot of cars I don’t get on with the cockpit view.

That said I was driving the DeTomasso Pantera on the Northsliefer (sp) and was loving it and it was making me think I should be doing this in VR.

Now I’m wondering about putting one on my Christmas list though I’m still not sure it’s right for me.

Is it right that there are still issues with it in sports mode such as no position display and that I can adjust my seating position and save that prior to races?

Any other downsides I should con
sider?
Short answer. All the issues are surmountable, and its worth it. Things such as lap counters and other info are annoying, but not deal breakers. The experience, with a decent wheel setup can be very visceral and fun.

I’m actually surprised that you, @newmedia_dev , and a few others on the site haven’t taken the plunge. I smiled like a kid for a week or two..but it was my first vr experience. If you love driving i’d wager you will love driving in vr.
 
I tend to drive roof view as a lot of cars I don’t get on with the cockpit view.

That said I was driving the DeTomasso Pantera on the Northsliefer (sp) and was loving it and it was making me think I should be doing this in VR.

Now I’m wondering about putting one on my Christmas list though I’m still not sure it’s right for me.

Is it right that there are still issues with it in sports mode such as no position display and that I can adjust my seating position and save that prior to races?

Any other downsides I should con
sider?

There’s nothing like it. Get one. It’s amazing.
 
I don't mind it. I have live timing in the real race car, but still cannot see my gap to those in front or behind, other than out the windscreen and in the mirror. I wouldn't mind having the option, of course, but I would likely still leave it off most of the time.
Would you still be happy if everyone else on the real racetrack had this information? I find it very frustrating that we lack such information with VR. Especially as I can't understand it from a technical point of view.
 
I’m actually surprised that you, @newmedia_dev , and a few others on the site haven’t taken the plunge. I smiled like a kid for a week or two..but it was my first vr experience. If you love driving i’d wager you will love driving in vr.
It's a pure cost issue. Upgraded rig, and went from the TGT2 to DD pro (also had to replace the racing TV.....) there is no way the wife is gonna be happy about anymore spending for a while :(
 
Thx for your opinions guys.

Of course the hardware has a 110° hFOV but the video stream sent to the device is 100% controlled by the game developper and I could send a 50° hFOV stream if I wanted to.

I decided to dig more on the subject. As I can only capture the left eye (from the social screen) I tried to flip the picture for the right eye (and I used a formula car which is more symetrical). After that I've scaled the picture (I used the steering wheel as a center) to make this simple GIF that match exactly what my eyes can see on the horizontal axis inside the headset :

GT7-PSCVR2-FOV-comparison.gif


From this GIF you can calculate a ~5% wider hFOV when we're supposed to have a 30%/40% wider hFOV !

@Jordan seems to know more about that than us. Perhaps he discussed that with someone from PD during the official PSVR2 GT demo ?


PS : I didn't recalibrate the position with the PSVR2, so it's the default position (and I assume the same position in space than the flat screen one). I usually try to recalibrate a little back to improve the sense of speed but I doesn't feel good, the steering wheel is too small/far...
 
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I tend to drive roof view as a lot of cars I don’t get on with the cockpit view.

That said I was driving the DeTomasso Pantera on the Northsliefer (sp) and was loving it and it was making me think I should be doing this in VR.

Now I’m wondering about putting one on my Christmas list though I’m still not sure it’s right for me.

Is it right that there are still issues with it in sports mode such as no position display and that I can adjust my seating position and save that prior to races?

Any other downsides I should con
sider?
VR is missing some info such as the full standings, gaps and deltas, but you can still see your own position, lap counter, lap/sector times, fuel/tires, and anything you find on the MFD. Deeper strategizing can be a bit difficult but I've never had any problems being competitive online because of that (DR A+ level). I actually think I stay more focused and get better results when I'm fully immersed in VR, and not staring at numbers.

Seating position can be adjusted but not saved. However, there is a way to start a race with a perfect position every time. For me that is leaning down a bit just before the game puts me into a car. That fixes my seating position more upwards, and I don't have to fiddle after the race has already started. A bit inconvenient but I can live with it.

These issues are very minor when you think of the full experience. It's amazing and blows flat-screen gaming out of the water.
 
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To be fair, the 190 and the recent Civics are the crappy drugs dealer cars of the ‘90’s. Subsequently one needs to sit almost in the back seat with one hand on top of the wheel and the other alternating from the chin pose thingy, to adjusting your junk(cause really big pants) in order to truly drive one proper =p.
‘G’Force drivers 👌👌😂😂
 
It's a pure cost issue. Upgraded rig, and went from the TGT2 to DD pro (also had to replace the racing TV.....) there is no way the wife is gonna be happy about anymore spending for a while :(
I totally get it. These wheels are a lot..and an addictive sinkhole. But when your ready, VR is waiting to make it all feel new again. Flat to me has always been about memorization, where vr makes it more of a visceral experience where the brain incorporates the information by the wheel and allowes you to feel the track..better…somehow…

Its pretty much teh crack 😁
 
I totally get it. These wheels are a lot..and an addictive sinkhole. But when your ready, VR is waiting to make it all feel new again. Flat to me has always been about memorization, where vr makes it more of a visceral experience where the brain incorporates the information by the wheel and allowes you to feel the track..better…somehow…

Its pretty much teh crack 😁
I want that so much to be honest. I'm faster in crappy cockpit cam pretending.

It is what it is though. It's on the wish list as driver especially as driver that's done his miles in these games.

3200 hours of just GT let alone ACC and the 30 years to get here!

I've done VR before and loved it massively and I don't have motion sickness or immersions issues.

Bah I just can't afford it :(
 
It's a pure cost issue. Upgraded rig, and went from the TGT2 to DD pro (also had to replace the racing TV.....) there is no way the wife is gonna be happy about anymore spending for a while :(
I’m currently in the same boat. Got the G29 in January along with a Playseat. Then the DD GT Pro and V2 pedals in July. Now I’m looking to get a $1100 rig that will last into my retirement and potential pc racing down the road. Another $550 for VR is a tall order when my wife thinks GT7 is just a ”game“. 🥵. I have to concede, it is a lot of $$$$ for just a game!

Now my way of looking at it as I explained to her over dinner the other night is that it is still much cheaper than me going out and buying a mid 1980s DeTomasso Panterra GT5-S for around $160,000 that I’m currently lusting over (even if I could find one) 😬. Instead I drove my virtual Panterra and it was glorious.

She still didn’t see that. Somehow the message is getting lost in translation.. 😁
 
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I haven't had chance to race much this week but the few races I have had, I have raced Sophy AI. These may only be three-lap races without penalties (for now), but I have to say that with my ex-racer head on, and particularly in VR, they are incredibly realistic.

As I have commented before, IRL you can spend lap after lap on the tail of the guy in front, with the guy behind you sitting patiently on your tail, each waiting for someone else to make the slightest mistake. DRS makes this situation less of a thing in F1, but in all other series, unless you have some secret technical advantage (unlikely), and unless you're racing in a mixed-class or series with novices in, a three lap race would be a close chain from start to finish, with advancement made only through great skill or being able to take advantage of the slightest little mistake by the guy in front.

So whilst I have read some people say that the Sophy races are really difficult to win in Pro mode, the system is obviously matching the machinery to your choice of car, and the ability to your choice of difficulty, and from my experience, in Pro mode, I would say that PD have got things very right and very realistic. I particularly like the way Sophy defends into bends and throws in a few sudden changes of direction to keep you on your toes ...just like IRL.

On the last hairpin of the last lap of a race, having taken P1 the corner previously, I even had P3 T-bone P2, who in turn spun me sideways, allowing P3 to take the win. IRL he would have let me back through again or been penalised (so Sophy still has some things to learn), but things are all moving in the right direction as far as the AI goes 👍
 
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