GT7 & PSVR2

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Now my way of looking at it as I explained to her over dinner the other night is that it is still much cheaper than me going out and buying a mid 1980s DeTomasso Panterra GT5-S for around $160,000 that I’m currently lusting over (even if I could find one) 😬. Instead I drove my virtual Panterra and it was glorious.

She still didn’t see that. Somehow the message is getting lost in translation.. 😁
Had a similar conversation - 'cept we have a Camry and I'd love to get a C3 or C4 Corvette. Not that we can afford either . . !

In her defense, she's more worried that if she tired VR she would never speak to me (or anyone) again.

#Surrogates #movie
 
I haven't had chance to race much this week but the few races I have had, I have raced Sophy AI. These may only be three-lap races without penalties (for now), but I have to say that with my ex-racer head on, and particularly in VR, they are incredibly realistic.

As I have commented before, IRL you can spend lap after lap on the tail of the guy in front, with the guy behind you sitting patiently on your tail, each waiting for someone else to make the slightest mistake. DRS makes this situation less of a thing in F1, but in all other series, unless you have some secret technical advantage (unlikely), and unless you're racing in a mixed-class or series with novices in, a three lap race would be a close chain from start to finish, with advancement made only through great skill or being able to take advantage of the slightest little mistake by the guy in front.

So whilst I have read some people say that the Sophy races are really difficult to win in Pro mode, the system is obviously matching the machinery to your choice of car, and the ability to your choice of difficulty, and from my experience, in Pro mode, I would say that PD have got things very right and very realistic. I particularly like the way Sophy defends into bends and throws in a few sudden changes of direction to keep you on your toes ...just like IRL.

On the last hairpin of the last lap of a race, having taken P1 the corner previously, I even had P3 T-bone P2, who in turn spun me sideways, allowing P3 to take the win. IRL he would have let me back through again or been penalised (so Sophy still has some things to learn), but things are all moving in the right direction as far as the AI goes 👍
To one up my experience with the game i got the shifter last month and now with the vr i am having the hardest time racing using the clutch pedal H-shifting. Mainly due to how easy the wheel sequential is i know understand how difficult racing can be when you constantly keep throwing it into the wrong gears…and the clutch - brake- gas dance is insane to learn

I tried racing sophy in VR and got served trying to race with the clutch h-shifting
 
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My best clean yolo/divebomb was on the first fuji/SF23 races back when the SF23s were released (please don’t ask me why I took the final turn like that, I don’t know either):

 
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To one up my experience with the game i got the shifter last month and now with the vr i am having the hardest time racing using the clutch pedal H-shifting. Mainly due to how easy the wheel sequential is i know understand how difficult racing can be when you constantly keep throwing it into the wrong gears…and the clutch - brake- gas dance is insane to learn

I tried racing sophy in VR and got served trying to race with the clutch h-shifting
Yeah, I appreciate racing with 3 pedals, but I'm undoubtedly better with sequential. I find it a lot of fun to learn how to drive with a shifter and different techniques needed to go fast, but my main problem now is I learned how to trail brake with my left foot, and having to learn to effectively trail brake while also heel toe downshifting with my right foot is hard, lol. Lot of fun though.

It is really a shame you can't use it in Sports mode though.
 
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Completed the Masters licenses yesterday. Gold in all of them, but it took a while.

  • For all but maybe 3 of them I used the clutch & shifter during the test. I confess this was a rush and certainly more difficult in a couple places; I confess I didn't even try the clutch more than once for the final S level gold rush.
  • The feeling (especially in an open top) was second to none. Having that additional viewpoint helped me to a great extent.
  • Snow is not my friend. I will chalk some of this up to the fact this track is new, but using a stick shift was no walk in the park! However . . .
  • Shifting from 4th to 2nd was very helpful. In the Shelby Daytona I would routinely skip a gear (or even two!) and that helped both slowing the car and rotating that bad chicken.

I kind of feel bad that I didn't save the replays of each test . . . perhaps only one or two of them. But I could just do them again and save them with better times.

Good luck out there,

Revengel
 
To one up my experience with the game i got the shifter last month and now with the vr i am having the hardest time racing using the clutch pedal H-shifting. Mainly due to how easy the wheel sequential is i know understand how difficult racing can be when you constantly keep throwing it into the wrong gears…and the clutch - brake- gas dance is insane to learn

I tried racing sophy in VR and got served trying to race with the clutch h-shifting
Lol. I can remember being a teenager on the back roads and trying for 3rd from 5th and getting 1st, with a sharp corner upcoming, featuring a big old creek to keep things fun.

Good times.

Funny thing. Back when i was a kid they taught us all to brake with our left foot. Its actually a lot quicker and subsequently safer. Since VR and the wheel i’ve actually gone back to using the left foot to brake irl. Its kinda fun. Although, the csl’s super stiffness has made my braking irl a bit aggressive.
 
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Funny thing. Back when i was a kid they taught us all to brake with out left foot. Its actually a lot quicker and subsequently safer. Since VR and the wheel i’ve actually gone back to using the left foot to brake irl. Its kinda fun. Although, the csl’s super stiffness has made my braking irl a bit aggressive.
I was doing this prior to VR (and still do) and I have to say the spouse is not too thrilled when I do this in the Camry!

Extra points for drifting in the snow in a parking lot . . .
 
I was doing this prior to VR (and still do) and I have to say the spouse is not too thrilled when I do this in the Camry!

Extra points for drifting in the snow in a parking lot . . .
When i was a teenager it was still completely normal to take a ’new,’ car to a parking lot to find its limits. These days, not so much.

But yeah. She gets mad…slowly getting smoother though..soon she won’t be able to tell. There was a time when i was decent, then manual’s became a myth, eventually i got lazy and just right footed it. Gt7 VR and fanatec have brought back all sorts of skip barber~y memories
 
Here are some recent races that I had fun with. The Clubman Cup + races have been pretty entertaining, and really up the AI game with the car tuning and crazy range of opponents ('32 Ford, Barker Benz, and the 300 SEL mixing it up with modern iron). The AI also seems a little bit more spry lately and less chronically in the way, which is nice. Picking a low PP car for these makes for very competitive and fun racing.

I've also really like the Model 3, and this it looks great with a widebody and some Volks. I never really paid much attention to electric cars in game, but the 3 proves that they can be fun, and the silence/lack of gears really allow one to focus on braking points and smooth inputs. The interior color also changes which is something I didn't notice at first (my stock blue one has a black interior, but the one I bought to modify was white and has a white interior).

Weirdly enough, the two Tesla videos I posted got hundreds of views one day. Don't know how or why, and I don't post for views, but I do wonder what happened when my two Model 3 videos got 540 and 350ish views, and everything else is sitting where they normally do in the double digits. Strange.





 
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Psvr2 wearing is a patience try and fail work.
Now after almost a month, I think I was find the right sequence, and with the use of over ear headphone helpings to keep all in place I think to have find a very good result.

But, yesterday I make a new discover (for Me) that make a subtle but wonderful difference in 3d,speed and right dimension sensation.

I've j read about this and I try.

If I use the setting app I have to set the IPD (interpupillar distance) quite wide 4/5 of possible spacing.

Now a make a try setting lenses using my glasses distance that instead was like 1/3 of possible space.

First sensation on 2D image is a little bit blur on the edge but driving the visual effect is now wow and wonderfull.
I make very little correction on spacing to have the right focus on center but narrow lenses space give me a lot better result.

...Try it, don't have to pay :)
 
Psvr2 wearing is a patience try and fail work.
Now after almost a month, I think I was find the right sequence, and with the use of over ear headphone helpings to keep all in place I think to have find a very good result.

But, yesterday I make a new discover (for Me) that make a subtle but wonderful difference in 3d,speed and right dimension sensation.

I've j read about this and I try.

If I use the setting app I have to set the IPD (interpupillar distance) quite wide 4/5 of possible spacing.

Now a make a try setting lenses using my glasses distance that instead was like 1/3 of possible space.

First sensation on 2D image is a little bit blur on the edge but driving the visual effect is now wow and wonderfull.
I make very little correction on spacing to have the right focus on center but narrow lenses space give me a lot better result.

...Try it, don't have to pay :)
I don’t understand. Everybody's IPD is specific to their body so are you suggesting that you see a better effect if you adjust the headset's lens distance differently to what the PS5 tells you to adjust it to? If so, are you winding the lenses further apart from 'centralised', or closer together? I can’t test this at the moment because I’ve just had a tumour removed through my nose, but as soon as my wound is healed enough to wear a PSVR2 again, I can’t wait to get back to racing the Sophy cars again (the update came out just before my surgery). I spent quite a bit of time earlier in the year, reading up about the VR 'scale' issue, but I never tried forcing the lens distance beyond central. Logic says that it should not be a good thing to do but it sounds to me, if I understand you correctly, that you think it's an improvement.
 
Yes, I move lens closer together.

If look at them now they at the same size of the lens in my my glasses.

Before, setting-up with the ps5 app make them a lot wider.

Scale of the object is not changing in this way, but i feel that my perception of distance and 3d effect is better.

Wishing you a speedy recovery and a fast return to race!

Maybe trying it you can tell me that I sad I big bull..its 😜 (hope not)
 
The package arrived today, one week after ordering. Considering it was shipped from China to Europe, I consider it express delivery. Well protected, nice packaging.

Very easy assembly, 5 minutes, and you can start playing. The first thing that caught my eye was the quality of craftsmanship. It's premium, and you can see they didn't skimp on materials. The cushions are very soft and pleasant to the touch.

I only tested one of them, the one with the leather and cooling gel. In reviews, this one had the worst ratings because it doesn't allow air to pass through, so I wanted to try the worst one first, so it could only get better if it was hopeless. But there was no need to exchange it... ;)

Impressions after 2 hours of playing (two sessions of 1 hour each):

Pros:

  • Comfortable, I don't feel like I have anything on my head at all,
  • The central additional strap takes a lot of pressure, so the forehead can rest,
  • No marks on the forehead!
  • The gel cools the forehead and the back of the head for up to 30 minutes,
  • I sweat much less, even after a longer time,
  • The sweet spot doesn't budge at all; the goggles stay firmly on the head, as if they were glued,
  • No headaches, no neck pain,
  • The rear circular element keeps the goggles in place.

Cons:

  • The goggles are noticeably heavier, although when they are on the head, you don't feel the difference because they fit so well,
  • Different way of putting on the goggles, you have to extend the front before putting them on because the top strap blocks the ability to slide them in, although it's not inconvenient; it's just a matter of habit.

That's it. For me, there are more pros than cons; I am satisfied. I will definitely check the other included options (fabric and fabric with cooling gel).

Would I buy them again? Definitely yes.

Should you buy them? It depends on whether you currently feel any discomfort. If you sweat a lot, lose the sweet spot, and are bothered by constantly adjusting the goggles or if you have any pains, I definitely recommend it.

I won't go back to the silicone junk that Sony installed as standard.
Been using it for some weeks now and I agree, it's very comfortable, it really makes a difference and i consider it totally worth it. Never felt the added weight much the contrary the goggles now feel lighter.

But a few issues:

1) Replacing the original padding with Globular's was scary, at least for me, you have to use pressure and a tool (provided) but i really didn't like to force the expensive VR2 that way. Probably for others with more experience will feel easier, but for me... i wouldn't want to do that again, in fact this is the reason i'm not going to put back on the originals to test how they feel now. Globular is going to stay.

2) The back of my head now touches the seat easily. Depending on your seat and your posture this can be an issue or not. Globular makes the back of the goggles considerably thicker because of all the padding.

3) Putting the lenses on is, for me, a bit more difficult (i have a big head) especially managing not to rub the lenses with my face and hence smearing them, but with time I got the way to do it. It's necessary stretch the opening to the max which is a bit concerning but not too bad anyway.

4) It changed the position of the goggles. For some time I was seeing a red halo above letters until I learned to reposition the goggles better.

Also: used the padded strap even when it said it's for small heads. For me was an added comfort.
 
Yes, I move lens closer together.

If look at them now they at the same size of the lens in my my glasses.

Before, setting-up with the ps5 app make them a lot wider.

Scale of the object is not changing in this way, but i feel that my perception of distance and 3d effect is better.

Wishing you a speedy recovery and a fast return to race!

Maybe trying it you can tell me that I sad I big bull..its 😜 (hope not)
Thanks on two counts 👍

Unfortunately I won’t be able to move the lenses closer together as in the recommended position, they already touch each side of the bridge of my nose 🙁
 
Hi, I did an other video with multi cameras work including PSVR2 (onboard and on track). I recently added buttkickers on my setup. (as per previous video I did at Road Atlanta). Feelings with the left and right shaking are so great and brings so much details in the grip feelings I think. Also, in this video you can easily see Sophy defending its position quite aggressively. Frequently closing the door on me, and sometimes even kicking me to prevent me from passing and trying to get me off the track. I imagine it must have learned this by training on other human players, but isn't It supposed to respect racing etiquette via the reward/penalty system developed in its code?
 
Do your brains interpret the information from your wheels differently when in vr as opposed to flat?

Ps: i should add that I’ve been lost in the sauce working on tuning in my wheels(265mm f1v2 & 330mm round) and might be a little on the hyper sensitive//confused by all the relationships between variables presently.
 
Do your brains interpret the information from your wheels differently when in vr as opposed to flat?
I would imagine that our brains use whatever feedback they sense to make as best a logical picture of our body's environment as they can to work out what is happening around us. In a real car that will include sight, sound, vibrations and, crucially, g-forces. If you take any of those feedback senses away, the brain will do the best it can to work with whatever is left. Except that in the case of missing g-forces (as in what the inner ear is detecting in the way of movement), if the body does not get movement that matches what it sees, it assumes we have been poisoned and issues instructions to our stomach to eject its contents PDQ ...better known as motion sickness.

So in answer to your question (without any specific medical expertise), I would guess that your brain is going to have a far better time of convincing itself that all is well i.e. maximum immersion, if it has more feedback, and totally-encompassing 3D VR is going to be way more convincing to the brain than a little flat screen somewhere in front of you.
 
Do your brains interpret the information from your wheels differently when in vr as opposed to flat?
Here's my take, and I'll use a couple of tracks for reference: Deep Forest at dawn and the current Daytona RC time trial.

I find as a whole I interpret all information differently because I have a much better feel for what's going on with the car. With this in mind, the sensations from the wheel have a different context of the drive as opposed to normally.

Similar to how the same word can have a different impact in a more complex sentence.


On Deep Forest in a convertible (BMW Z8), I can handle the hairpin much better in VR than I did pre-VR. As I turn my head towards the exit of the turn, I can feel just how my car is gripping based on the way the scenery slides around me and how the wheel feels.

Daytona has an extra layer due to the way the perspective moves based on if you're on the banking or not. Still when I'm going into turn 1 it's much easier to tell when the car is getting grip and I'm less "Starsky & Hutch" going around the pile of tires.

TL;DR: Yes, I feel a difference due to the context.
 
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Do your brains interpret the information from your wheels differently when in vr as opposed to flat?
No. You're still feeling for the traction catch by braille. Your visual perception really doesn't inform any sense of grip. I think I'd have to get a butt kicker bass if I want to detect any traction slip with my body.

What VR has improved is my car's stability in staying on the racing line. I can hit apexes and stretch the limits of the race lines very far, as it's much easier to judge where your tires are at all times. The 3D audio also helps, as you can hear your tires squealing to inform you on traction and you can hear cars entering your blind spots.
 
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Pretty much agree with whats been said.

@roytheboy the perceptive forces have been amusing to experience playing out. I’ve been fortunate to live in an area with a lot of old carriage roads. Somewhere between sarg and the nord, with more elevation changes and much narrower roads. Subsequently, in the beginning, i would feel most of the elevation changes in my stomach, that subsided after a few weeks..but I still catch myself leaning into corners.

The context part of this new vr equation is whats been fascinating me lately. I can get the wheel to what seems appropriate on a flat screen..maybe even a little on the heavier side. Then in an instant, once the goggles are down, the wheel feels lighter. To the point where im no longer happy with it. To combat this ive tried to figure out ways to calibrate my perceptions with the wheel/vr and arrived at catching slides. I chose the slide/stepping out thing because..well..i’ve had a lot of vehicles..all sorts of vehicles..step out on me over the years and its a very instinctual recovery at this point. (Solid technique + lots of practice = instinct in this context). Anyway, i’ve discovered that better wheel settings both helps the brain catch and/or prevent the tail stepping out during acceleration as well as making any sort of grip loss a more normal experience. Where lighter settings leave me fishing for recovery, and too heavy often result in me yoking the sucker.
@BallPtPenTheif when i was a teenager it was taught that if your eyes have noticed the problem with your vehicle your most likely already a passenger and its likely too late for a quick clean recovery and its time to entertain planB’s. So yes, always driving by braille, its more of the reaction which occur while in vr, and how they relate to irl. Dunno about you guys, but after years suddenly im braking with my left foot again. Funny part is it wasn’t really by choice. Things went pearshaped. Reactions happened and suddenly the left foot was back. Funny how muscle memory works. Even after 15-20yrs of automatic transmissions.

Anyway, i started typing this too early in the morning and its probably a bit on the rambling side. Appreciate your insights!
 
Here's the WTC800 race from last weeks weekly selections. Even though they're just races that already in game, it's a refreshing thing to have them presented in this way. It's a small change that makes a big difference. Still hoping for more races that embrace the full gamut of cars we have in game, along with more laps and seat time.
This race was strange. I chose the Porsche despite it being 150ish PP down on the competition, and the AI was halfway decent in dealing with the wet conditions. Fuji hasn't always been my best track either, but the AI (as usual) uses the dumbest pit strategy, and were absolutely chugging through their fuel, so I passed pretty much everyone while they were in the pits. I had zero chance of keeping up due to the huge power differences between me and them, but no-stopping gave me a big advantage.

Despite my huge power deficit, made worse by running fuel trim 3 for the no-stop strat, I pulled out a win by keeping the thing on track, running halfway decent laps, and aggressively blocking the hell out of the Aston on the final straight.

 
It’s still crazy how much more different VR looks through the headset lenses than the live image captured. Plus, the difference from cockpit and outside the car. Love the attitudes of the cars. Doesn’t look that violent in the replay, but the headset vibrations and thumping, creates all the immersion.



PD are really good at capturing this type of attitude of the cars, like below.
 
My new Custom Grid set. First test race. One of the most expensive ones :D Mixed 4 MP4/4 and 6 F1500 all painted with liveries inspired by older F1 teams. The 1988 F1 vibes are present! Great race, will definately expand on it.
My new Custom Grid set. First test race. One of the most expensive ones :D Mixed 4 MP4/4 and 6 F1500 all painted with liveries inspired by older F1 teams. The 1988 F1 vibes are present! Great race, will definately expand on it.





The MP4/4 is one of my favorites to drive in VR2, it just looks and feels so amazing. Also love the sound of it and that it has 6 speed manual :D
 
Guys I bit the bullet and bought PS VR2.

All I have to say is it really changes the way videogames are played.

Nothing quite experience of driving an LMP1 at the Norscheliefe I really felt like I was in a real racecar.

One thing after use I get is headaches and some dizziness.
My PSVR2 arrived yesterday and the first thing that I did was check my favourite cars on VR showroom.
The experience really cant be described with words, Im really amazed.

According to some recomendations, my second step was try some races with a slow car on a flat track (Monza on a Golf GTI MK1).
After 30 mins or so, I started to feel dizzy and turned off.

The weird thing.
I woke up today with zero dizziness and didnt play again yet
However, when I tried to check some reviews on you tube this morning I started to fell the same dizzines just watching the movement on a flat screen.

Is this normal?
Hope my brain get accustomed to this because that first experience was really a game changer.
 
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