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Just thought of something. Isn't the Chaparral VGT driving position head first with your feet behind you? Would be funny rigging the wheel and pedals to match it in VR
How funny -- I was at PD Studio in Japan for their end of year party and I got to experience this as well, same car and track...My first drive was in the MX-5 convertible at Laguna Seca in full sunlight and there were definitely shadows. I didn't pay close attention to them but best I can recall, they looked really good.
I think we all are at this point! 😁I’m a child waiting for christmass 2.
Thought the same when I first tried it in GT sport.Just thought of something. Isn't the Chaparral VGT driving position head first with your feet behind you? Would be funny rigging the wheel and pedals to match it in VR
Lucky you! 😁How funny -- I was at PD Studio in Japan for their end of year party and I got to experience this as well, same car and track...
Then we went for some wacky stuff around the Nordschleife: Tomahawk X, karts, etc.
Driving a kart around the Nordschleife in VR was a really surreal experience, I genuinely felt like I could stop the kart, get up out of it and just walk on the track.
Biggest thing for me having been a pad user for so long and competing on wheel: I'm so used to no feedback that I never really felt in tune with the force feedback on wheels. Driving in VR was the missing component for me that finally made everything the car was doing feel spot on. The difference is seriously impressive, and I think people that have the full experience, while maybe not optimal for some for raw speed, will be wowed by just how fun it is. I loved every second of it.
Shouldn't we have the gear and tach display in the periphery like in GT Sport?I’ve sadly figured out I’m not going to be able to drive in VR, because of the cockpit instrument displays in the cars I like.
They are all in kmh and my brain cannot compute the conversion to a civilised unit, along with all the other stuff it has to do to race. Loads of them don’t even have a proper rev counter either or gear display. I can barely drive in MT with the hud on, this will be terrible.
I drive for Citroen in the GTWS - this is the cockpit of the Gr.4 GT - no clue what gear I’m in.
View attachment 1228275
Sad times, I will be stuck with the boring flat version forever.
All is forgiven.I figure a lot of players, once they experience the PSVR, will probably have to revisit and change their vote of which GT game is the worse in the series, yes?
Well you've got a HUD I'm assuming to your right, like in GTS VR.I’ve sadly figured out I’m not going to be able to drive in VR, because of the cockpit instrument displays in the cars I like.
They are all in kmh and my brain cannot compute the conversion to a civilised unit, along with all the other stuff it has to do to race. Loads of them don’t even have a proper rev counter either or gear display. I can barely drive in MT with the hud on, this will be terrible.
I drive for Citroen in the GTWS - this is the cockpit of the Gr.4 GT - no clue what gear I’m in.
View attachment 1228275
Sad times, I will be stuck with the boring flat version forever.
In some of the pics in this thread, there are instrument displays. We may be able to toggle a few options.I’ve sadly figured out I’m not going to be able to drive in VR, because of the cockpit instrument displays in the cars I like.
They are all in kmh and my brain cannot compute the conversion to a civilised unit, along with all the other stuff it has to do to race. Loads of them don’t even have a proper rev counter either or gear display. I can barely drive in MT with the hud on, this will be terrible.
I drive for Citroen in the GTWS - this is the cockpit of the Gr.4 GT - no clue what gear I’m in.
View attachment 1228275
Sad times, I will be stuck with the boring flat version forever.
Jordan pointed out we can wear glasses, comfortably.Does anyone who plans on getting the PSVR2 wear glasses or contacts? For whatever reason my contacts often get dry and even fall out when I’m playing so I have to wear my glasses and I wonder if it’s comfortable or if the screen is close enough I wouldn’t need my glasses.
Awesome, thanks. I figured they wouldn’t ignore such a large segment of the population when they developed the VR2.Jordan pointed out we can wear glasses, comfortably.
There is a HUD available.They are all in kmh and my brain cannot compute the conversion to a civilised unit, along with all the other stuff it has to do to race. Loads of them don’t even have a proper rev counter either or gear display. I can barely drive in MT with the hud on, this will be terrible.
The traxion article that I quoted the other day said that you have to use the in-cockpit instruments, the HUD that pops up as you look to the side is just the MFD, but I’ll take the word of you guys.There is a HUD available.
The HUD, MFD, and lap time information are all visible while playing in VR.The traxion article that I quoted the other day said that you have to use the in-cockpit instruments, the HUD that pops up as you look to the side is just the MFD, but I’ll take the word of you guys.
Are you using a manual gearbox?After watching @Jordan and other's hands on reviews I've decided to preorder the PSVR2. The anticipation reminds me of getting the Genesis 32X to play Virtual Racing back in the day. I wanted that arcade game experience at home. Fast forward and now I get to have the feeling of driving in real life in my living room. I already have a wheel and rig, so this is just a natural progression for me.
There is one thing though I haven't seen mentioned here and not having much VR racing experience I was wondering about. How much time does it take to get used to driving on the wrong (opposite) side of the car? I know I'll get used to it in time, but it will feel a little awkward at first. I'm assuming because of being on a track it will be easier to get accustomed to.
Yeah, I drive manual but use paddle shifters on the wheel. The reason I asked was because I typically use chase cam. That's always been my preferred view since I grew up playing racing games in arcades and am fast with it. I've never driven a right-hand drive car before.Are you using a manual gearbox?
As the side that it's mounted on, may be weird, with the opposite hand moving for gear changes.
That's a good question. My first laps with the PSVR2 were in the right-hand drive MX-5.There is one thing though I haven't seen mentioned here and not having much VR racing experience I was wondering about. How much time does it take to get used to driving on the wrong (opposite) side of the car? I know I'll get used to it in time, but it will feel a little awkward at first. I'm assuming because of being on a track it will be easier to get accustomed to.
I did the same exact thing about Virtual Racer! I went to the BX at my Air Force base the day it was released and played it for a week straight. Driving on either side of the car is fine because you get a sense of depth and size for the car. You can place it very close to the curb on your right and you have a good idea of how much room is off to your left. I leave my shifter always to the right and after a few corners in, I don't even think about where it's at in the virtual car.After watching @Jordan and other's hands on reviews I've decided to preorder the PSVR2. The anticipation reminds me of getting the Genesis 32X to play Virtual Racing back in the day. I wanted that arcade game experience at home. Fast forward and now I get to have the feeling of driving in real life in my living room. I already have a wheel and rig, so this is just a natural progression for me.
There is one thing though I haven't seen mentioned here and not having much VR racing experience I was wondering about. How much time does it take to get used to driving on the wrong (opposite) side of the car? I know I'll get used to it in time, but it will feel a little awkward at first. I'm assuming because of being on a track it will be easier to get accustomed to.
After watching @Jordan and other's hands on reviews I've decided to preorder the PSVR2. The anticipation reminds me of getting the Genesis 32X to play Virtual Racing back in the day. I wanted that arcade game experience at home. Fast forward and now I get to have the feeling of driving in real life in my living room. I already have a wheel and rig, so this is just a natural progression for me.
There is one thing though I haven't seen mentioned here and not having much VR racing experience I was wondering about. How much time does it take to get used to driving on the wrong (opposite) side of the car? I know I'll get used to it in time, but it will feel a little awkward at first. I'm assuming because of being on a track it will be easier to get accustomed to.
As an European who moved to Japan almost 10 years ago, I can say that you'll get used to it in no time, in real life as well as in-game.Are you using a manual gearbox?
As the side that it's mounted on, may be weird, with the opposite hand moving for gear changes.
Pre-ordered - it looks totally amazing, and I can't wait to play it!
...now does anyone know how I can obtain the McLaren MP4 in preparation? When 1.27 released with that car included, I expected it to be a freebie. Instead it was 8million credits. I put in the hard yards and grinded, but by the time I could afford it, the Legendary car was no longer available to purchase. Arrgghhh! Why is this stuff so needlessly annoying? Just let me pretend to be Senna already!!!
Thanks for all your infos and feedbacks!The HUD, MFD, and lap time information are all visible while playing in VR.
They are displayed as semi-transparent windows floating inside the interior of the car.
all very nice, but increased lap times, not for competitive players
I totally understand and it's a sad truth, even if I think that you can do as well or even better with practice.all very nice, but increased lap times, not for competitive players