Regarding the comments about shadows and the impression that the McLaren F1 seemed to "float" on the track: I just re-watched the footage and it seems to me that PD has had to drastically reduce the shadow effects. It looks like each car has a pre-baked blob of black under the chassis just to give the impression that the car is not hovering over the track. And since this pre-baked shadow blob seems to be restricted to the area under the chassis, it's that lack of shadow around the wheels that gives the impression that the McLaren F1 is floating.
This could just be something related to the promotional footage that was shared. We didn't get to see the gameplay of the few people who were able to try it. Only they could confirm this (although with only one hour of play time and so many questions it's understandable that a detail like this would be the last thing on their minds).
My first drive was in the MX-5 convertible at Laguna Seca in full sunlight and there were definitely shadows. I didn't pay close attention to them but best I can recall, they looked really good.
Yeah same here mate. I can't get on with Cockpit on flat screen. Well I can, but more prone to making a mistake or 3 over the course of races. Can;t see, judge some turns quite as well, spatial awareness etc, Hopefully VR will mitigate these issues as really want to use cockpit, certainly once VR arrives! I'm fine using cockpit with ACC, as the view is highly customizable. In GT7, you feel you;re driving slightly handicapped (not meant in disabled sense OC...) in cockpit view, which is a shame and shouldn;t be the case.
I know what you mean. I don't usually like "Cockpit Cam" in Gran Turismo games, either, but it's a very different experience in VR as your vision isn't locked into the rectangle of the TV.
Having said that, I expect some cars might
not be so great to drive in VR simply because the real-world car itself doesn't have good visibility. I want to experience what the different cars are really like, though, so I actually think that's kind of neat.
I am extremely hyped about this VR mode.
But I see nobody has checked one thing about VR mode... How Pit-stops are working? Is the game goes on flat screen mode every time we are entering the Pit and standard PIT sequence is happening, or did PD added cockpit view in pit stops?
Like the cars without interiors, this was another thing I wanted to check out but unfortunately did not have time.
The game switches so seamlessly between "VR" and "flat screen" modes I'm assuming it just drops back into flat screen for the pits.
As an example of how easily it switches, the "countdown" sequence right before the race starts is in "flat screen" mode, then instantly switches over to VR as you take control of the car.
I think it’s fair to say this will become the pinnacle racing VR experience. Yes, even compared to a 4 grand+PC with additional high-end VR headset and visually leading titles like ACC. Which will still in ways, be outclassed with GT7s graphics and lighting. With no fuss in setup, using PS5, as well as the hardware/software being better optimised too.
Yet even more,for car enthusiasts, the included ability as we had hoped to be able to enjoy viewing ALL the cars in such detail both exterior and interior.
This May Be A Milestone In Gaming!
I think the setup and software optimization is a big deal.
I didn't want to get into the weeds in my article/video, but I think dealing with VR on the PC is often a hassle. You don't typically see that fussy part in YouTube videos, but there is a lot of setup that goes into making it work. Then, when you actually start using it, any time you're not driving, you're awkwardly and blindly reaching around for the keyboard, mouse, or other controllers. VR is cool, but it really needs to be part of a fully integrated hardware/software ecosystem. Otherwise, it quickly becomes more trouble than it's worth, in my experience at least.
Because the entire PS OS and GT7 has been designed for use with a controller/wheel, you don't have to take your hands off the peripheral at any time. It just makes it all more pleasant and accessible.
I checked out Super GT's (Steve Brown) tweet yesterday and he said he was slower and likely will always be slower while using VR. I wonder if he is short-changing himself.
I felt slower, too, and I always have when playing in VR.
I think that's down to two reasons. One, yes, it feels a lot more "real" and thus dangerous, so you drive more conservatively. Second, unless you drive with VR a lot, I think it's such a different visual experience that your reflexes just have to "adjust".
One thing about it, though, is that I felt much more aware of my surroundings with PSVR2. It felt much easier to engage in super-close, wheel-to-wheel racing, probably because my brain was getting more spatial information. I also felt like I could keep track of what was going on behind much better by actually being able to use all the mirrors as I would while driving a real car.