GT7 & PSVR2

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I intend to use the VR2 in some competitions with a friends, where is needed info about tire wear, fuel consumption, fuel available. Is this information already implemented in GT7/VR2?
 
This is the problem with this game.
It wants to do everything, when in reality it can't even get the 2 basic things accomplished.
Graphics and Campaign mode.
How didn't they accomplish having the graphics right? The lighting and modelling is top-notch, the only caveat here are the environments, but they still look great if you don't nitpick.
Asides of that, I think most AAA games want to do everything, hence why they receive a lot of budget to begin with.
 
It just feels a bit strange that they never advertised GT7 for VR until so close to launch, when they’ve actually been preparing since the very beginning.

They couldn't mention it before the headset was announced. And it actually makes sense to wait until closer to release, as it makes more of a splash closer to when people can actually purchase the headset. I don't have any issue with their timing on the GT7 announcement. That said, Sony is waiting an awful long time to have a PSVR2 event of some kind. Assuming they're going to have one. We're rapidly closing in on two weeks until release. You'd think they would be pushing the hype machine into overdrive.
 
Some general details on the VR2:



and something that has been specifically been asked a few times

Do I need a TV to use PS VR2?

A TV is required to set up the PS VR2 unit for the first time. Once you complete the set up, a TV is not required for general PS VR2 game play.
 
Why does everybody act like it's a deal big enough to compensate for lack of content in the game?

The PS4's GT Sport already had all the basic VR Compatability, GT7, being a GT Sport 2.0, just extends it due to increased power of the hardware. Not a big deal at all.

Having VR is great, but boy do we need some events in the game. It's almost dead if you're not playing online. And there are no talks or plans from PD about Cars/Tracks/Career at all, acting like everything is fine.
That's a well-written post about lack of content.

It's kind of my issue as well because I'm so tempted to play this game in VR but I mostly play offline and the best I can do is set the AI drivers to professional and start last and even that's not really competitive.

I would love another level of difficulty and more events. My fear is that, if they are already working on Gran Turismo 8 we won't see much change to the single player campaign.
 
This is the problem with this game.
It wants to do everything, when in reality it can't even get the 2 basic things accomplished.
Graphics and Campaign mode.
GT has never had a solid "campaign", per se. It's always a ton of races in some form of loose grouping, with various pre-requisites. It's different every game, but it's always a variation on that theme, and GT7 is no different.

If anything, the Menu Books in GT7 approach a campaign because they're unlocked by "accomplishment", compared to, say, GT2 where you're just handed a bunch of events and only need a car that can enter and realistically win.

I'd love to see more events, and I think it's an easy ask of Polyphony. But let's be realistic given Polyphony's history--they're not going to add 50 new events. We're going to get a couple every few months at best. And all us GT long-timers already knew that going in.
 
That's a well-written post about lack of content.

It's kind of my issue as well because I'm so tempted to play this game in VR but I mostly play offline and the best I can do is set the AI drivers to professional and start last and even that's not really competitive.

I would love another level of difficulty and more events. My fear is that, if they are already working on Gran Turismo 8 we won't see much change to the single player campaign.
May well not be the same for everyone, but I used to play Assetto Corsa on the PC a lot, and would always just pick my car / track, and lap away, I just really enjoyed the handling and had fun driving the car.

I got a Rift at some point, and from that moment on, I would almost always play with the AI, simply because the other cars being 'there' and, well, car sized, was just so much fun. The graphical quality of GT7 and the PSVR2 by comparison I'd imagine will only add to that.

I agree the whole Café Menu thing wasn't really what I wanted from a GT game, but may well give myself a budget of 30,000 credits or something to pick up a used car and just play the game like the originals... The scope is there to play a campaign in the same way, you just have to decide your starting budget and actually be strict with it. Admittedly there's not the array of championships and things, and the AI can be frustrating at times, but it's doable, and you can always use the Single Race at whatever tracks you want. Yes the rewards are pathetic, but grinding the Sunday Cup 3 race championship to then sell the reward Mazda Demio for 12,000 credits in the first game was also a massive grind, it just felt more fun because we were kids :D
 
I intend to use the VR2 in some competitions with a friends, where is needed info about tire wear, fuel consumption, fuel available. Is this information already implemented in GT7/VR2?
Interested to know this also! I'm assuming they've added MFD info on that VR HUD.
 
I agree the whole Café Menu thing wasn't really what I wanted from a GT game, but may well give myself a budget of 30,000 credits or something to pick up a used car and just play the game like the originals... The scope is there to play a campaign in the same way, you just have to decide your starting budget and actually be strict with it. Admittedly there's not the array of championships and things, and the AI can be frustrating at times, but it's doable, and you can always use the Single Race at whatever tracks you want. Yes the rewards are pathetic, but grinding the Sunday Cup 3 race championship to then sell the reward Mazda Demio for 12,000 credits in the first game was also a massive grind, it just felt more fun because we were kids :D
Yes, I imagine most of us had it down to a science in the early games:

1. License grind
2. Buy Silvia/Miata
3. Grind
4. Turbo Silvia/Miata
5. Grind
6. Skyline
7. Grind
8. Upgrade Skyline
9. Grind
10. Gaze upon your mountains of cash
11. Buy what you REALLY wanted all along

(Oh, and look at the stupid used car dealership every ten days so you don't miss the 22B!)

GT (and Forza for that matter) are essentially sandboxes that you have to create your own fun in. I do much like you do, but instead of credits I look at the car's PP (GT) or PI (Forza). I tune a GT car to its next highest "bracket" (ie: a car with 647 PP gets tuned to 700), and then race it against whatever it works out to be similar to it.

This way I don't turn every car into a "silhouette racer" by modifying it until it's nothing like its namesake, and I limit my tendency to spend hours screwing with dampers. Instead, I get lightly-tuned cars that might be what I would have done had I owned that car.... some dampers on a particularly-boaty car, some light weight reduction for a heavy car, etc.

If you don't set yourself limits in tuning, you end up with Forza's current meta where people find unicorn cars and do a standard AWD/engine swap on each car. You're left with a bunch of 800HP AWD Civics and Supras that all drive the same, wondering why you'd even want to collect something like an NSX or F40 or Viper.
 
It’s a shame they can’t somehow match your wheel/hands with the external cameras. So when you go to move a switch on your wheel, your virtual hand moves at the same time too
 
It’s a shame they can’t somehow match your wheel/hands with the external cameras. So when you go to move a switch on your wheel, your virtual hand moves at the same time too
It's technically possible, hopefully it can be implemented in a future update
 
Might have been asked already, but any idea if the cars without a modeled interior will be driveable in VR? I use the Aston Martin VGT mostly for Tokyo grinding, but wondering if I'll need to use something else in VR. Think I saw someone say those cars weren't usable in GTS, not a big deal if they can't be used though.
Unfortunately I did not have time to check cars without modeled interiors during my demo. It will be interesting to see how it is handled.
I apologize if this has been addressed already.
It’s tough keeping up with this rapidly moving thread.
Any word on headset compatibility and comfort?
I have the Sony pulse 3D head set and was curious how these and other headsets fit with the VR head piece.
Thank you.
Yes, I wore the Sony Pulse 3D headset during my demo with the PSVR 2. They worked very well together and both were very comfortable.
I intend to use the VR2 in some competitions with a friends, where is needed info about tire wear, fuel consumption, fuel available. Is this information already implemented in GT7/VR2?
Interested to know this also! I'm assuming they've added MFD info on that VR HUD.
Yes, the MFD, HUD, and lap time information are visible as floating boxes placed around the interior of the car. All of the information that you would have with the "flat screen" version of the game is available in VR.
 
This way I don't turn every car into a "silhouette racer" by modifying it until it's nothing like its namesake, and I limit my tendency to spend hours screwing with dampers. Instead, I get lightly-tuned cars that might be what I would have done had I owned that car.... some dampers on a particularly-boaty car, some light weight reduction for a heavy car, etc.

If you don't set yourself limits in tuning, you end up with Forza's current meta where people find unicorn cars and do a standard AWD/engine swap on each car. You're left with a bunch of 800HP AWD Civics and Supras that all drive the same, wondering why you'd even want to collect something like an NSX or F40 or Viper.
Exactly! Back in the day I liked taking an affordable underdog, shoving 40 psi through it's combustion chambers and throwing a Pep Boys wing on it to finish first place in the race. Now I want to keep cars in games as close as stock as possible and if I do put mods on them, they're mods I'd actually contemplate in real life.
 
It’s a shame they can’t somehow match your wheel/hands with the external cameras. So when you go to move a switch on your wheel, your virtual hand moves at the same time too
I was thinking the same thing too, the only thing that would be super weird is the shifter / handbrake placement of any given rig will likely not match up to the in game models and be really weird. I'm US based so everything is mounted on the right side in my setup, but drive a lot of JDMs, so not really sure how you would handle that smoothly if handtracking was implemented.
 
I was thinking the same thing too, the only thing that would be super weird is the shifter / handbrake placement of any given rig will likely not match up to the in game models and be really weird. I'm US based so everything is mounted on the right side in my setup, but drive a lot of JDMs, so not really sure how you would handle that smoothly if handtracking was implemented.
Yeah - I actually contemplated buying a LHD shifter mount but decided against it as it was quicker to move the mount than it was to move the shifter off the mount.

I also want to be able to change my button map depending on the car i.e. the paddles are disabled on cars without paddles and the shifter is disabled on cars with paddles.

The amount of times I start a Sport race and wonder why my car is suddenly in 3rd gear (as I’ve knocked the shifter into 3rd)
 
Why does everybody act like it's a deal big enough to compensate for lack of content in the game?

The PS4's GT Sport already had all the basic VR Compatability, GT7, being a GT Sport 2.0, just extends it due to increased power of the hardware. Not a big deal at all.

Having VR is great, but boy do we need some events in the game. It's almost dead if you're not playing online. And there are no talks or plans from PD about Cars/Tracks/Career at all, acting like everything is fine.
Um you couldn't race any more than one car or for more than 2 laps in gt sport that is why ..
 
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That's a well-written post about lack of content.

It's kind of my issue as well because I'm so tempted to play this game in VR but I mostly play offline and the best I can do is set the AI drivers to professional and start last and even that's not really competitive.

I would love another level of difficulty and more events. My fear is that, if they are already working on Gran Turismo 8 we won't see much change to the single player campaign.
There’s unlimited offline content in custom race. You can create any event that your imagination allows based on all the available content in the game. As for the difficulty, it’s all about finding the sweet spot.

Some of my very best races are against Group 4 AI where I tune up a road cars. Just keep the pp to a level where a win is barely achievable. Worse tyres lower hp etc. it’s great fun turning road cars into race cars to compete against Gr.4 or Gr.3 cars.
Ive had races where I’m extremely close to the AI lap after lap. Add some tyre wear/fuel or weather strategy in and customise grids including cars from your garage that the AI can drive and you can experience racing far better than the preset chase the rabbit events from PD.

There’s a ton of content. F1, touring cars, GT, prototype, Group C, Rally etc. the only limit is your imagination.
 
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For what it's worth, Pavlov's developpers say that their game runs 10% better on PSVR2 than on a 3090Ti setup, due to rendering being more efficient than on PC :


(FYI, the NVIDIA 3090Ti graphics card released last year for 1999$ and is actually in sales at twice the price of a PS5, so you can easily imagine the price of a full setup + PCVR headset)
 
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For what it's worth, Pavlov's developpers say that their game runs 10% better on PSVR2 than on a 3090Ti setup, due to rendering being more efficient on consoles than on PC :


(FYI, the NVIDIA 3090Ti graphics card released last year for 1999$ and is still twice the price of a PS5, so you can imagine the price of a full setup + PCVR headset)

OK i'm really excited for the PSVR2. Will buy it next month.
 
For what it's worth, Pavlov's developpers say that their game runs 10% better on PSVR2 than on a 3090Ti setup, due to rendering being more efficient on consoles than on PC :


(FYI, the NVIDIA 3090Ti graphics card released last year for 1999$ and is still twice the price of a PS5, so you can easily imagine the price of a full setup + PCVR headset)

Being able to selectively determine the resolution/level of detail based off of eye focus really is going to be huge for performance, glad to hear it already being confirmed before launch. As a software eng, foveated rendering is one of the more exciting features of the headset to me tbh.
 
Yes, the MFD, HUD, and lap time information are visible as floating boxes placed around the interior of the car. All of the information that you would have with the "flat screen" version of the game is available in VR.

Awesome, thanks. ,👍👍

I just made my pre order, in my store was the last basic VR2 pack, now they just have the bundle with horizon game for pre order
 
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In early Nov I purchased an Xbox Series X which I am getting a lot of enjoyment from. Sold my PS4 Pro and obviously all the digital games I purchased are no longer accessible. But there has always been one thing I regretted about the move (and made me hesitant about making the move in the first place) and that is no longer being able to play GT7 which I loved. It has been niggling away at me these past 3 months and man I'm so close to just going ahead and buying a PS5 to be able to get on GT7 again and I think the last straw is PSVR2. I had already purchased PS5 entitlement so I don't have to rebuy GT7, but I did delete my save but I don't really care because I am thrilled to be able to start again with the more powerful console and VR. I had always dismissed vr in the past but this latest has has me really excited for the present and future of this technology. I'll be reading lots of user comments when the unit releases just to make sure it's all it's cracked up to be, so please be generous with your impressions because I will be eagerly poring over them for weeks after release as I make my decision on the purchase of a new console and the VR set. I played alot of GT7 in Custom Race mode so I'm more than a little bit thrilled at the prospect of the future enjoyment I'll be able to experience with this potentially ground breaking way to play.
 
In early Nov I purchased an Xbox Series X which I am getting a lot of enjoyment from. Sold my PS4 Pro and obviously all the digital games I purchased are no longer accessible. But there has always been one thing I regretted about the move (and made me hesitant about making the move in the first place) and that is no longer being able to play GT7 which I loved. It has been niggling away at me these past 3 months and man I'm so close to just going ahead and buying a PS5 to be able to get on GT7 again and I think the last straw is PSVR2. I had already purchased PS5 entitlement so I don't have to rebuy GT7, but I did delete my save but I don't really care because I am thrilled to be able to start again with the more powerful console and VR. I had always dismissed vr in the past but this latest has has me really excited for the present and future of this technology. I'll be reading lots of user comments when the unit releases just to make sure it's all it's cracked up to be, so please be generous with your impressions because I will be eagerly poring over them for weeks after release as I make my decision on the purchase of a new console and the VR set. I played alot of GT7 in Custom Race mode so I'm more than a little bit thrilled at the prospect of the future enjoyment I'll be able to experience with this potentially ground breaking way to play.
Count on us! 👍
 
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