How didn't they accomplish having the graphics right? The lighting and modelling is top-notch, the only caveat here are the environments, but they still look great if you don't nitpick.This is the problem with this game.
It wants to do everything, when in reality it can't even get the 2 basic things accomplished.
Graphics and Campaign mode.
It just feels a bit strange that they never advertised GT7 for VR until so close to launch, when they’ve actually been preparing since the very beginning.
Do I need a TV to use PS VR2?
A TV is required to set up the PS VR2 unit for the first time. Once you complete the set up, a TV is not required for general PS VR2 game play.
That's a well-written post about lack of content.Why does everybody act like it's a deal big enough to compensate for lack of content in the game?
The PS4's GT Sport already had all the basic VR Compatability, GT7, being a GT Sport 2.0, just extends it due to increased power of the hardware. Not a big deal at all.
Having VR is great, but boy do we need some events in the game. It's almost dead if you're not playing online. And there are no talks or plans from PD about Cars/Tracks/Career at all, acting like everything is fine.
GT has never had a solid "campaign", per se. It's always a ton of races in some form of loose grouping, with various pre-requisites. It's different every game, but it's always a variation on that theme, and GT7 is no different.This is the problem with this game.
It wants to do everything, when in reality it can't even get the 2 basic things accomplished.
Graphics and Campaign mode.
May well not be the same for everyone, but I used to play Assetto Corsa on the PC a lot, and would always just pick my car / track, and lap away, I just really enjoyed the handling and had fun driving the car.That's a well-written post about lack of content.
It's kind of my issue as well because I'm so tempted to play this game in VR but I mostly play offline and the best I can do is set the AI drivers to professional and start last and even that's not really competitive.
I would love another level of difficulty and more events. My fear is that, if they are already working on Gran Turismo 8 we won't see much change to the single player campaign.
Interested to know this also! I'm assuming they've added MFD info on that VR HUD.I intend to use the VR2 in some competitions with a friends, where is needed info about tire wear, fuel consumption, fuel available. Is this information already implemented in GT7/VR2?
Pikes Peak in Vr would be a dream. I’m still missing goodwood time trials challenges from gt6.If PD is ever going to make use of their Pikes Peak license, now is the time!
Yes, I imagine most of us had it down to a science in the early games:I agree the whole Café Menu thing wasn't really what I wanted from a GT game, but may well give myself a budget of 30,000 credits or something to pick up a used car and just play the game like the originals... The scope is there to play a campaign in the same way, you just have to decide your starting budget and actually be strict with it. Admittedly there's not the array of championships and things, and the AI can be frustrating at times, but it's doable, and you can always use the Single Race at whatever tracks you want. Yes the rewards are pathetic, but grinding the Sunday Cup 3 race championship to then sell the reward Mazda Demio for 12,000 credits in the first game was also a massive grind, it just felt more fun because we were kids
Jordan mentioned it in this very thread over the weekend. And I brought it up here a couple weeks ago.Someone mentioned on another forum there's a new VR replay mode. Place your camera in the stands etc. to get a spectators view.
Not read about this anywhere else.
Yes!I intend to use the VR2 in some competitions with a friends, where is needed info about tire wear, fuel consumption, fuel available. Is this information already implemented in GT7/VR2?
It's technically possible, hopefully it can be implemented in a future updateIt’s a shame they can’t somehow match your wheel/hands with the external cameras. So when you go to move a switch on your wheel, your virtual hand moves at the same time too
Unfortunately I did not have time to check cars without modeled interiors during my demo. It will be interesting to see how it is handled.Might have been asked already, but any idea if the cars without a modeled interior will be driveable in VR? I use the Aston Martin VGT mostly for Tokyo grinding, but wondering if I'll need to use something else in VR. Think I saw someone say those cars weren't usable in GTS, not a big deal if they can't be used though.
Yes, I wore the Sony Pulse 3D headset during my demo with the PSVR 2. They worked very well together and both were very comfortable.I apologize if this has been addressed already.
It’s tough keeping up with this rapidly moving thread.
Any word on headset compatibility and comfort?
I have the Sony pulse 3D head set and was curious how these and other headsets fit with the VR head piece.
Thank you.
I intend to use the VR2 in some competitions with a friends, where is needed info about tire wear, fuel consumption, fuel available. Is this information already implemented in GT7/VR2?
Yes, the MFD, HUD, and lap time information are visible as floating boxes placed around the interior of the car. All of the information that you would have with the "flat screen" version of the game is available in VR.Interested to know this also! I'm assuming they've added MFD info on that VR HUD.
Exactly! Back in the day I liked taking an affordable underdog, shoving 40 psi through it's combustion chambers and throwing a Pep Boys wing on it to finish first place in the race. Now I want to keep cars in games as close as stock as possible and if I do put mods on them, they're mods I'd actually contemplate in real life.This way I don't turn every car into a "silhouette racer" by modifying it until it's nothing like its namesake, and I limit my tendency to spend hours screwing with dampers. Instead, I get lightly-tuned cars that might be what I would have done had I owned that car.... some dampers on a particularly-boaty car, some light weight reduction for a heavy car, etc.
If you don't set yourself limits in tuning, you end up with Forza's current meta where people find unicorn cars and do a standard AWD/engine swap on each car. You're left with a bunch of 800HP AWD Civics and Supras that all drive the same, wondering why you'd even want to collect something like an NSX or F40 or Viper.
I was thinking the same thing too, the only thing that would be super weird is the shifter / handbrake placement of any given rig will likely not match up to the in game models and be really weird. I'm US based so everything is mounted on the right side in my setup, but drive a lot of JDMs, so not really sure how you would handle that smoothly if handtracking was implemented.It’s a shame they can’t somehow match your wheel/hands with the external cameras. So when you go to move a switch on your wheel, your virtual hand moves at the same time too
Yeah - I actually contemplated buying a LHD shifter mount but decided against it as it was quicker to move the mount than it was to move the shifter off the mount.I was thinking the same thing too, the only thing that would be super weird is the shifter / handbrake placement of any given rig will likely not match up to the in game models and be really weird. I'm US based so everything is mounted on the right side in my setup, but drive a lot of JDMs, so not really sure how you would handle that smoothly if handtracking was implemented.
Um you couldn't race any more than one car or for more than 2 laps in gt sport that is why ..Why does everybody act like it's a deal big enough to compensate for lack of content in the game?
The PS4's GT Sport already had all the basic VR Compatability, GT7, being a GT Sport 2.0, just extends it due to increased power of the hardware. Not a big deal at all.
Having VR is great, but boy do we need some events in the game. It's almost dead if you're not playing online. And there are no talks or plans from PD about Cars/Tracks/Career at all, acting like everything is fine.
There’s unlimited offline content in custom race. You can create any event that your imagination allows based on all the available content in the game. As for the difficulty, it’s all about finding the sweet spot.That's a well-written post about lack of content.
It's kind of my issue as well because I'm so tempted to play this game in VR but I mostly play offline and the best I can do is set the AI drivers to professional and start last and even that's not really competitive.
I would love another level of difficulty and more events. My fear is that, if they are already working on Gran Turismo 8 we won't see much change to the single player campaign.
For what it's worth, Pavlov's developpers say that their game runs 10% better on PSVR2 than on a 3090Ti setup, due to rendering being more efficient on consoles than on PC :
(FYI, the NVIDIA 3090Ti graphics card released last year for 1999$ and is still twice the price of a PS5, so you can imagine the price of a full setup + PCVR headset)
Think iRacing or some other sim does that, cool being around the track watchingSomeone mentioned on another forum there's a new VR replay mode. Place your camera in the stands etc. to get a spectators view.
Not read about this anywhere else.
For what it's worth, Pavlov's developpers say that their game runs 10% better on PSVR2 than on a 3090Ti setup, due to rendering being more efficient on consoles than on PC :
(FYI, the NVIDIA 3090Ti graphics card released last year for 1999$ and is still twice the price of a PS5, so you can easily imagine the price of a full setup + PCVR headset)
Yes, the MFD, HUD, and lap time information are visible as floating boxes placed around the interior of the car. All of the information that you would have with the "flat screen" version of the game is available in VR.
Count on us! 👍In early Nov I purchased an Xbox Series X which I am getting a lot of enjoyment from. Sold my PS4 Pro and obviously all the digital games I purchased are no longer accessible. But there has always been one thing I regretted about the move (and made me hesitant about making the move in the first place) and that is no longer being able to play GT7 which I loved. It has been niggling away at me these past 3 months and man I'm so close to just going ahead and buying a PS5 to be able to get on GT7 again and I think the last straw is PSVR2. I had already purchased PS5 entitlement so I don't have to rebuy GT7, but I did delete my save but I don't really care because I am thrilled to be able to start again with the more powerful console and VR. I had always dismissed vr in the past but this latest has has me really excited for the present and future of this technology. I'll be reading lots of user comments when the unit releases just to make sure it's all it's cracked up to be, so please be generous with your impressions because I will be eagerly poring over them for weeks after release as I make my decision on the purchase of a new console and the VR set. I played alot of GT7 in Custom Race mode so I'm more than a little bit thrilled at the prospect of the future enjoyment I'll be able to experience with this potentially ground breaking way to play.