Make sure your nostrils aren’t inside the unit.Anyone have a fix for the lenses that fog up during use?
I start sweating quite easily and driving around in the 'mist' is not that fun. You can't focus on the road anymore.
Would it be safe to use a spray like used while diving to keep the lenses from fogging up?
The reason I'm doing the Nordschleife CE is to get that car the next time it comes around.Holy crap.
This thing just paid for itself with one, 45 minute hot lapping session heel-toeing Senna's MP4/4 at Spa 😳
I am getting all kinds of interruptions for play area checks in Puzzling Places, Horizon, Star Wars and Resident Evil 8. Nothing in GT7 yet.Has anyone noticed their head position in the car "drifting"? I noticed this today for the first time, it was strange and a little immersion breaking but not too bad once I knew to anticipate it.
I also notice when I start up the headset it usually asks me to scan my room, which is annoying when I am sitting in my sim rig. My rig is facing the corner of my room so I am thinking maybe it is having problems tracking. I am thinking maybe if I put some stuff on the wall it will have more reference points to track. Overall it is working well once I get over the lower than ideal picture quality that sounds like is just inherent with VR.
Thanks for those first impressions!Put my first 3 hours into this headset.
I'd say its fair to call this rendition of Sony's stab at VR a 30% improvement over PSVR1. Its about what I expected it to be, which is pretty damn decent. I've played cockpit view with HUD off exclusively since GTS, so the wow factor of how the sun shines through wasn't as big of a deal to me. The screen door effect tends to feel worse during night (a la the Spa 60 minute race), and it still a tad annoying if you're looking well ahead like all racers do irl. If you've trained yourself over the years to pick up landmarks to use as your braking points, having a hard time reading the signs is pretty much a non issue.
If I pay attention to the dark facemark edges surrounding my vision, its noticeable.... but no more noticeable than my goggles (if I pay attention to it) when I'm racing dirt bikes. But like IRL, I'm looking well ahead of anything less than 50 yards ahead of me.... which circles me back to the screen door affect that's still there.
The scale does seem a skosh off the more time I get into the headset. Can't quite put my finger on wether PD did it on purpose to compensate for the ability to see the face piece of the VR set in the peripherals or not.
Haven't done an online race yet, but regardless the BIGGEST leap forward is I can play the whole game now.
From a future-forward point of view, I think the arrival of PSVR2 lays the groundwork for Sony to release the PS5 Pro console for Q4 of this year. I'm guessing that this headset will do a bit better with more horsepower behind it. Especially in the case of Gran Turismo.
5 years from now when we get PS6 and the subsequent PSVR3, I think we'll be in the sweet box of console VR.
On a personal note...
I think this $600 headset ended up sparing me from building a $3000 Binford 5000 PC with the associated peripherals.
So in a sense, I made about $3400 today by buying a PSVR2.
.....Justification in life, is everything
EDIT 1: I'm pretty sure that Sony had the GTP crew testing on upgraded console hardware. The screen door effect is noticeable enough to where they would have mentioned it. The GTP cadre would be honest enough in this regard, had they seen what we see
EDIT 2:
PD, please remove the lap times from the middle of the screen. Make all necessary information toggle-able in the well-placed virtual HUD. Don't mess up a Picasso with a blemish smack dab in the middle. You're better than that.
But, for now, Road Atlanta and the GR1's, WOW!
I'd like to give credit to whoever highlighted that track and that race but I can't remember who it was so I hope they raise their hand.
The reason I'm doing the Nordschleife CE is to get that car the next time it comes around.
Has anyone noticed their head position in the car "drifting"? I noticed this today for the first time, it was strange and a little immersion breaking but not too bad once I knew to anticipate it.
@Papiculo64 that's exactly what I've been doing. I keep the headset loose sometimes and it goes back to blurry and I feel sorry for the people who didn't stick with it to really find the sweet spot. Plus it gets easier to find it as I do it more and more.
Doesn’t seem that large FOV for me. But my IPD is only 60, and I think that makes FOV slightly smaller. Also glasses. It was supposed to be noticeably larger than Quest, but I don’t see it. Feels like it limits immersion somewhat. I’m going to get lens inserts, maybe that helps slightly.The FOV with this headset definitely seems larger than my Reverb G2. The G2 makes you constantly aware of it's limited FOV, however after a few minutes you just adapt. The PSVR2 headset is much better, in this regard, and I just imagine I'm wearing a helmet with less than ideal peripheral vision. 😉
That’s what I’m talking about 🤣Holy crap.
This thing just paid for itself with one, 45 minute hot lapping session heel-toeing Senna's MP4/4 at Spa.
With this single update, I just became a real-life race car driver 😳
Well played PD (golf clap)
Well played…
If you have a super bright screen in front of you can cause tracking issues. There is a setting to improve tracking.Has anyone noticed their head position in the car "drifting"? I noticed this today for the first time, it was strange and a little immersion breaking but not too bad once I knew to anticipate it.
I also notice when I start up the headset it usually asks me to scan my room, which is annoying when I am sitting in my sim rig. My rig is facing the corner of my room so I am thinking maybe it is having problems tracking. I am thinking maybe if I put some stuff on the wall it will have more reference points to track. Overall it is working well once I get over the lower than ideal picture quality that sounds like is just inherent with VR.
this is good advice. I have one eye weaker than the other and I kind of biased my position based on that eye and I think this makes stuff way sharper focusing on that eye then slightly add a little bias to my left eye.For those still struggling with the headset positioning, calibration and with finding the sweet spot, I figured out a good way to get it done properly!
But first be sure that your lenses are perfectly clean since they can get dirty quite easily and it's a deal breaker for VR, especially with those Fresnel lenses.
After that, just launch a race and stop on the side of the track. Move the headband and the mask until you get the best image possible, and use the IPD scroll wheel to make it even neater.
Then close your left eye and adjust the scroll wheel and/or mask position until the image is crystal clear, and do the same with the other eye. Try again until you have a perfect image with both eye separately and with both eyes open. This is imo more precise to set the IPD value this way than using the calibration menu, and once you have it set correctly it's way easier to find the sweet spot in the next session!
Try out and tell me if it works for you, but for me it's working damn good
Thanks for those first impressions!
As for the screen door effect by night, it doesn't bother me anymore since I reduced the screen luminosity to the lowest value. The image quality is not degraded and it's way easier on the eyes!
I didn’t ‘need’ to play it on TV again, I wanted to. I was interested to see what it would be like in a direct back-to-back comparison.So, looks like we are very much alike. It’s kind of curious that you needed to ‘watch again on you tv to ensure that it is indeed better’… so this was expected from the beginning, but if the change was so apparent, you wouldn’t have to compare it right?
Written text might seem aggressive, but I am genuinely interested. I just went to 3 shops in my hometown, just one had it in stock and none had it installed - let alone when trying on the store I dont expect them to properly calibrate it on every testers head. Went with cash in hand and all but chickened out last second.. :/
You beat me to it. I was posting actively in that thread also looking forward to that game thinking it was going to be a great racing title, and may still be. But, unless Microsoft comes up with a plan for virtual reality for that game, My interest has diminishedI'd been looking forward to Motorsport 8, but this has killed it for me I think.
You're not the first person who's mentioned the Barker. What car exactly is that?Edit, Going down the final straight in the Barker gave me time to look around a bit. The leather in that thing is gorgeous. I looked down and just wanted to touch it
Disconnect the ps5 from TV or monitor. Before switching the headset on.I thought I set the PSVR to 120 (in the menu of the PS5) yesterday but then today it was back to grayed out.
How exactly do we do that so it sticks?
Just did it after reading this. Superb experience! Change in time and weather etc. Immense looking around and seeing the rain hitting all the windows whilst cacooned in your car, driving through the forest in pitch black.Oh god. The WTC 800 1 hour SPA race is incredible in VR. I really do recommend to try i out.
Also i feel great after doing it. No more dizzines
The Barker is the old 30's era tourer available in the Legendary dealer. I'd recommend getting it next time it's available, driving it in VR is just beautiful.You beat me to it. I was posting actively in that thread also looking forward to that game thinking it was going to be a great racing title, and may still be. But, unless Microsoft comes up with a plan for virtual reality for that game, My interest has diminished
You're not the first person who's mentioned the Barker. What car exactly is that?
I've also had instances where I've tried to touch something or put my arm out the left side when I was in a convertible.
Turn 10 should be ******** themselves. Imagine if PD upped the ante and delivered GT7 to it's potential, with VR it would be game, set, match.I’m getting really tempted by this but I am concerned about having other racing games ruined by getting this (FM8). At first my excuse was that I don’t even like cockpit mode, but after playing in cockpit mode tonight, I almost think I prefer it. There’s no car in the way of my vision and I tend to look further ahead down the track and I actually end up going off the track less than in 3rd person view. Did they change the look-back function in cockpit view? I swear I remember hitting the look back button and all I could see was that car’s spoiler, but now I get a rear bumper view that is much better than a view of a massive wing and not much else.
Edit: just ordered the PSVR2 LMAO!
your life will never be the same again after thisI’m getting really tempted by this but I am concerned about having other racing games ruined by getting this (FM8). At first my excuse was that I don’t even like cockpit mode, but after playing in cockpit mode tonight, I almost think I prefer it. There’s no car in the way of my vision and I tend to look further ahead down the track and I actually end up going off the track less than in 3rd person view. Did they change the look-back function in cockpit view? I swear I remember hitting the look back button and all I could see was that car’s spoiler, but now I get a rear bumper view that is much better than a view of a massive wing and not much else.
Edit: just ordered the PSVR2 LMAO!
Aside from how GT7 is affected by VR2, the fact that this is essentially plug and play bodes very well for Sony, and the masses. There may be more ”top end” available with PCVR with mods and copious tweaking, but the relative simplicity (getting it dialed in and finding sweet spot notwithstanding) of getting it going can’t be ignored. The few games that are out now to showcase this add to the wow factor in various ways and I think (excluding global economic factors at the moment) this VR2 is a much needed evolution in the implementation of VR to attract many new users overall. That will benefit all of us as it will give the resources for further development and enhancement of this technology. I think this has the potential to expand the scope of this “niche” to more people.your life will never be the same again after this
Indeed. I've been lazy with eye tests the past decade, despite my employer paying for yearly tests. They werent that bad, but when I wore glasses at football (soccer...) matches or TV, it was like going from standard def to HD.This might be obvious to some, but I only found out that VR is affected by short-sightedness.
Because I don't wear glasses when reading, looking at my phone etc, I assumed I wouldn't need them with two massive VR lenses on my eyes. I was wrong -- I guess because your eyes perceive it as real 3D distance.
Anyway, point is it MASSIVELY improves the screen sharpness. So I wonder could some of these people talking about blurriness actually have mild short -sightedness and just haven't been prescribed?
Thank youView attachment 1234134
From the main "overworld" outside of any race.