Put my first 3 hours into this headset.
I'd say its fair to call this rendition of Sony's stab at VR a 30% improvement over PSVR1. Its about what I expected it to be, which is pretty damn decent. I've played cockpit view with HUD off exclusively since GTS, so the
wow factor of how the sun shines through wasn't as big of a deal to me. The screen door effect tends to feel worse during night (
a la the Spa 60 minute race), and it still a tad annoying if you're looking well ahead like all racers do irl. If you've trained yourself over the years to pick up landmarks to use as your braking points, having a hard time reading the signs is pretty much a non issue.
If I pay attention to the dark facemark edges surrounding my vision, its noticeable.... but no more noticeable than my goggles (if I pay attention to it) when I'm racing dirt bikes. But like IRL, I'm looking well ahead of anything less than 50 yards ahead of me.... which circles me back to the screen door affect that's still there.
The scale does seem a slosh off the more time I get into the headset. Can't quite put my finger on it on wether PD did it on purpose to compensate for the ability to see the face piece of the VR set in the peripherals or not.
Haven't done an online race yet, but regardless the BIGGEST leap forward is I can play the whole game now.
From a
future-forward point of view, I think the arrival of PSVR2 lays the groundwork for Sony to release the PS5 Pro console for Q4 of this year. I'm guessing that this headset will do a bit better with more horsepower behind it. Especially in the case of Gran Turismo.
5 years from now when we get PS6 and the subsequent PSVR3, I think we'll be in the sweet box of console VR.
On a personal note...
I think this $600 headset ended up sparing me from building a $3000
Binford 5000 PC with the associated peripherals.
So in a sense, I made about $3400 today by buying a PSVR2.
.....Justification in life, is everything
EDIT:
PD, please remove the lap times from the middle of the screen. Make all necessary information toggle-able in the well-placed virtual HUD. Don't mess up a Picasso with a blemish smack dab in the middle. You're better than that.