- 42
- Australia
But it didnt seem that the eye tracking was active, because when i look to the sides or up and down without moving my head it got blurry. If i move my head that sweetspot-point moved with it.
My understanding of eye tracking was that just moving your gaze should render where you looked.
I think this is just the physics of light and the Fresnel lenses. Looking straight ahead is in the sweet spot, and the further to the edges you look the greater the aberration.
This is most noticeable in the menus because the design
a) has thin white lines on a black background, and
b) is static.
Different wavelengths of light (different colours) are refracted (bent) by different amounts as they pass through a lens (think of the cover of Pink Floyd’s Dark Side of the Moon). White is made by the RGB pixels all being on, and the blue light is bent more by the lenses than the green, which both bend more than the red. Which is why you see the fringeing, and why it gets worse the closer to the edges you look.
The same thing is happening when you’re driving, but there’s fewer instances of high contrast thin white lines on dark backgrounds, and more importantly everything is moving quickly and you’re concentrating on not crashing.
The eye-tracking tech means it displays the area you’re looking at in greater fidelity, but it can’t do anything about the physics of light refraction.
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