I think they are holding back a little on rolling out alot of VR stuff until they know how many will buy the PSVR2 so as not to sink too much money into it if only few people around the globe buys into it.....Spent some time redoing the music rally. Good fun in some classics trying to beat my old times.
After looking at the showrooms I wonder why they didn't go for vr scapes. The potential would be truly special to show off in vr and see a variety of scapes.
I never have suffered motion sickness and I don’t on this VR experience, either. But at times it can feel a bit off. I think I’m gonna get the bands just to see if it eliminates even that little bit of occasional wonkiness. No reason not to try it.Game changer for me man, i can tell my brain wants to revolt but whatever the band does is blocking the feeling
That becomes a self-fulfilling prophecy though -- failure to market PSVR 2 effectively will damage potential sales.I think they are holding back a little on rolling out alot of VR stuff until they know how many will buy the PSVR2 so as not to sink too much money into it if only few people around the globe buys into it.....
I tidied up my play area and moved the rig off to the side out of the way (it was in front of the TV, no need for it there now with VR!)How can you do that? Didn't find this option yet but it seems interesting!
As for the scale it varies depending on the car. In cars while small interiors like the group C cars, your hands tend to seem bigger than in real life, when in most other cars they look very small!
No problem 🙌Kireth, I have never been happier to say that you WERE NOT one of the content creators who hid the inferior image quality.
Not only did you cover it but you said it directly and clearly in the first 2 minutes of that video. I had not seen that video and I'm surprised I didn't because I like your content.
Thank you for coming here and correcting that.
I AM SORRY I MADE THAT MISTAKE
Keep up the great work
I think the timing of the release of PSVR2 couldn't be more worse with the world heading into a deep recession and markets completely voilatile around the globe added to the insane high inflation everywhere because of reckless money printing...... I fear alot of people will hold back on this 550 USD purchase for a long time to come until we see alot more optimism in the markets....That becomes a self-fulfilling prophecy though -- failure to market PSVR 2 effectively will damage potential sales.
Although I am massively impressed with PSVR 2 (hell, GT7 alone has made it worth the purchase) I am slightly anxious about the overall longevity of the platform. The hardware is so damn good it would be TRAGIC for Sony to just let it die because of poor initial sales.
Make sure you have the notification bell on so you don't miss these important videos 😅Kireth, I have never been happier to say that you WERE NOT one of the content creators who hid the inferior image quality.
Not only did you cover it but you said it directly and clearly in the first 2 minutes of that video. I had not seen that video and I'm surprised I didn't because I like your content.
Thank you for coming here and correcting that.
I AM SORRY I MADE THAT MISTAKE
Keep up the great work
I wanted to ask you since I have seen a few of you videos you mentioned briefly that you race irl? could you elaborate a little on this I am pretty curious?Make sure you have the notification bell on so you don't miss these important videos 😅
Thanks for your reply! I will try that 👍I tidied up my play area and moved the rig off to the side out of the way (it was in front of the TV, no need for it there now with VR!)
As a result I did a new play area scan, which included the floor / height measurement.
I was jumping around some circuit experiences and found the starting seating position is borderline ridiculous in some cars (the WRX on Tokyo Expressway), you're practically sat on top of the steering wheel. It would be a big chance, but it would be nice if we could define our preferred seating position for each car, so that you don't have to remember to lean forward just the right amount just before the camera jumps in to the car!
Found the circuit experiences really easy in VR, a lot of sectors only took one attempt, and difficult ones took 4 or 5, most laps only took 1 or 2 attempts. The extra sense of the car's place on the track and size etc. makes it much easier to position it precisely, and braking etc. is so much more intuitive.
Tokyo Expressway is also fun in VR! It feels so fast, and you can press up so close against the walls because you can sense the size of the car.
Having an absolute blast.
Someone asked earlier about previous VR experience, I've done probably 100 hours at least on Assetto Corsa in VR on an Oculus Rift. I never found the scale wrong in AC, and the default driving positions were a bit more consistent. I also don't feel like I noticed any ghosting. Other than that GT7 wins out in every way.
That becomes a self-fulfilling prophecy though -- failure to market PSVR 2 effectively will damage potential sales.
Although I am massively impressed with PSVR 2 (hell, GT7 alone has made it worth the purchase) I am slightly anxious about the overall longevity of the platform. The hardware is so damn good it would be TRAGIC for Sony to just let it die because of poor initial sales.
I believe the Foveated Rendering has more to do with streamlining the efficiency of processing rather than any visual effect we can observe. My understanding is that it’s prioritizing the area you are looking at first, (rather than some random pixel algorithm or type of interlacing) attempting to give you the best image even when it’s not complete and lessen the chance of catching artifacts, lack of detail etc… Obviosly it’s rendering other parts as well, maybe a certain % of graphics power is set aside for Fovea Rendering to “boost” what we are looking atOk! Just got mine and did the initial stuff as well as tried a couple of tracks. Initial thoughts:
1) Uhhh wow. My brain doesn't know what to do with whats going on. I couldn't get through one lap of any of the tracks (Grand Valley, Road Atlanta and Nurburgring). Already "recovering" from the first session. Feel out of breath almost. Went to the VR showroom and you want to touch the inside of the car. Seeing my liveries that I've made up close in personal is awe inspiring.
2) Play seated and the system has cut it off a few times asking me to re-scan my room. It takes forever to scan too and I'm not quite sure what it's doing or what it's scanning. Kind of a pain. Does anyone know if you're supposed to scan your wheel and cockpit too?
3) There is definitely a sweet spot with the headset location on your head. The foveated rendering is a little misleading in that I also feel it's more to do with focusing where your head is aimed and not your eyes.
4) The resolution isn't "better" than native 4k. It's straight up not but it doesn't really matter. It's so hard to even describe this. It's like trying to explain the sensation of sex to someone. No amount of words or videos can do it justice you just have to experience it for yourself.
I'm amazed at how some of these guys have seemingly just picked it up and started racing. I thought I'd be able to and couldn't. I was driving the speed limit at Grand Valley and literally pulled the car over at an overlook and put the PB on and took the headset off lol. My brain is like panicking wondering why or how the hell we went from my house to the inside of a car on a California highway. You feel every little dip, drop, rock, etc. I swear it feels like my racing seat is moving.
Glad I'm not the only one, I'm sat here waiting for 5pm to hurry up.Oh god... I am addicted to the GT7 with VR...Sitting in work and thinking about when I can play it more. This is really dreams come true. Incredible. I hope we will get more VR race games for PS5.
No problems on my side. I am doing 1 hour endurance races, and sardenga WTC800 or LeMans WTC700 and don't have any problems, but I do need more breaks than playing on flat screen.Glad I'm not the only one, I'm sat here waiting for 5pm to hurry up.
Its been quite the experince so far and I have been truly loving being this immersed in a game.
Being a PSVR user prior to this, I feel or certainly felt like I already had my VR legs and have been able to jump in for some several hour stints luckily.
That said there's still been a few moments which have caught me out and left me rather nauseous
The first one being on Nurburg in the radical, coming down what I think was kesselchen the car lifted off the ground and was pointing skyward, hit the ground and pirouetted for what felt like miles before the car came to a rest.
It left me feeling rather sick and no choice but to take the headset off for 10 mins while I brought myself together and tried to remind myself it was just a game.
The 2nd time, no crashes, driving Fuji in the Honda RA272 (which I have been loving driving in VR) with a few mates, had no issue until about 4 laps in when it knocked me for six and I took the headset off, not sure if this was down to length of time spent in VR that evening, I'd done around 2 hours at this point.
Anyone experienced anything similar?
I noticed the car that helped me the most was the Ford GT 18 race car. Was able to drive it around both Catalunya and Dragon Trail with no issues after having motion sickness my first run. It hardly rocks or moves at all and stays firmly planted. If people need a car that will help them, this is the one that helped me.I believe the Foveated Rendering has more to do with streamlining the efficiency of processing rather than any visual effect we can observe. My understanding is that it’s prioritizing the area you are looking at first, (rather than some random pixel algorithm or type of interlacing) attempting to give you the best image even when it’s not complete and lessen the chance of catching artifacts, lack of detail etc… Obviosly it’s rendering other parts as well, maybe a certain % of graphics power is set aside for Fovea Rendering to “boost” what we are looking at
I suffer issues from motion sickness as well; I’m on Day 6 now and have made very good progress.
-Here are a few tips from something I’ve been writing for the dedicated VR Motion Sickness thread
- Convincing oneself they are only “playing a game” is NOT the solution. It’s an autonomic response, like a reflex, and like many can be overcome. Edit: Obviously can’t get rid of all reflexes but I’m sure at some point we’ve all met someone get over a “flinch” or Gag reflex… All of us who wear contacts had to do this to touch our eyeball. It’s easier for some than others but we all can do it
The gist of it in a very short description… it occurs when our Vestibular & Visual systems send conflicting information about our orientation and position in space in relation to the motion/acceleration we are currently feeling and what we anticipate. It’s the same principle as getting sick in the back of a car, boat etc… we are just experiencing it in the reverse. In VR, we see things our body expects to feel vs being unable to see and anticipate motion we are experiencing. In both cases the sickness stems from the same conflict
*There are a ton of other things we also feel on our bodies when driving that confirm what we are experiencing in different situations… above is just the basic and likely most import cues
Overcoming involves It’s a mixture of proper exposure, minimizing unnecessary effects and slowly retraining the brain.
A few simple tips
Minimize the Intensity
MORE TIPS
- Unclog your ears…Try removing earplugs
- Try to relax & defocus your eyes, even let your eyelids fall a bit. Try not to take-in too much extra detail than the point your looking at, which should be just one spot in the distance for now. Contrary to regular vision, VR keeps a lot in focus at the same
- Don’t consume excessive stimulants before hand… coffee, energy drinks etc… Our Peripheral (vestibular/Otolith) and Central Nervous (eyes) systems are already taxed and struggling
- Drive and accelerate VERY slowly. Day 1 can begin 30-40MPH, if that doesn’t bother then raise in small increment
- Slow down before turns and complete them by turning as slow as you possibly can. This keeps the background from spinning too quick
- Don’t do races with other cars until you’re ready. Use a mode like time trial and go at your own pace and without other cars on the road
- Consider using a timer, its better to do more small sessions than get sick from overdoing it and derailing progress
- Drive cars with a “stiff” suspension, or make it so. You don’t want the car to sway when the wheel turns or excessively rise and dip under acceleration and braking
- Try different cars to see if the layout or openness are less bothersome, try some open designs like the BAC Mono and similar
- When trying faster cars, close eyes/look away at the MUCH faster rolling start
- Try tracks like Goodwood that have no walls, banks, hills, excess foliage and very few turns. If all turns bother you, Route X can be helpful if you close your eyes/skip the bank you start on… and just get to the long straight (Particularly on the first day if you’re having a really hard time).
Stop before or Immediately at the very first signs…
- excessive saliva, swallowing
-dissiness
-headache
-light headed
You can have a solid set of VR legs but some things you've not experienced as much (the pointing skyward, pirouette etc.) can still throw you off. When I first had VR I got used to it fairly quickly, but would still find doing a donut whilst also looking around me, or reversing and coming to a halt would still trigger a 'weird sensation'. It never manifested into motion sickness, but I can see how it could build up.Glad I'm not the only one, I'm sat here waiting for 5pm to hurry up.
Its been quite the experince so far and I have been truly loving being this immersed in a game.
Being a PSVR user prior to this, I feel or certainly felt like I already had my VR legs and have been able to jump in for some several hour stints luckily.
That said there's still been a few moments which have caught me out and left me rather nauseous
The first one being on Nurburg in the radical, coming down what I think was kesselchen the car lifted off the ground and was pointing skyward, hit the ground and pirouetted for what felt like miles before the car came to a rest.
It left me feeling rather sick and no choice but to take the headset off for 10 mins while I brought myself together and tried to remind myself it was just a game.
The 2nd time, no crashes, driving Fuji in the Honda RA272 (which I have been loving driving in VR) with a few mates, had no issue until about 4 laps in when it knocked me for six and I took the headset off, not sure if this was down to length of time spent in VR that evening, I'd done around 2 hours at this point.
Anyone experienced anything similar?
The last one about the playseat/headrest is also an issue for me. I would rest my head against the back of it but now the clicker wheel gets in the way and feels weird. Almost feel like Neo from the Matrix when he has the connector thing in the back of his head.I wasn't expecting to see 88 forum pages already... Sorry if I'm repeating previously asked questions.
Again sorry if I'm repeating questions. Thanks!
- my seat and steering wheel have to be IN the play room apparently. When I want to play another (standing) VR2 game, I'm supposed to use the same play zone but my seat is now in the way. I really have to remove my seat every time I play another non-racing VR2 game, or am I missing something?
- what is the best way to share VR2 regularly with another person? My kid's eyes are closer together so I need to recalibrate every time. Because he's much shorter the view onto the steering wheel is different and VR2 doesn't always wants to accept this play zone because it's different from his point of view. Can I create another Playstation account and have that account have its own calibration and play zone? (apart from the lens adjustment dial of course, that's always going to be a manual correction)
- my monitor sometimes turns black when using VR2 instead of showing what the VR2's user is seeing. No deal when I'm using VR2 myself, but annoying when I'm demoing it to someone else. Anyone else experiencing this or knows how to prevent this?
- sometimes VR2 doesn't recognise my play zone while racing, usually just for a few seconds. Just an annoyance offline, but it destroys your race when you're doing live online racing. Again: anyone else experiencing this or knows how to prevent this?
- sometimes VR2 repositions my dashboard and steering wheel during a race, usually higher than before so I can barely see outside the window. Same question...
- I have a foldable Playseat. It used to be very comfortable but now the backend of VR2 is pushing against the headrest so I have to tilt my head a bit forward. Annoying... Any tips?
I always select the "temporary seated" play zone when I starting GT7. That could be that my room is a mess and I never proper finished scanning a playzone, but I'm not sure ...
- my seat and steering wheel have to be IN the play room apparently. When I want to play another (standing) VR2 game, I'm supposed to use the same play zone but my seat is now in the way. I really have to remove my seat every time I play another non-racing VR2 game, or am I missing something?
Try enabling "Tracking Support" which displays a patterned border on your TV to help PSVR2 track with it. Notice that this will make the game content on the TV smaller in case you want to let others watch TV for your play session.
- sometimes VR2 doesn't recognise my play zone while racing, usually just for a few seconds. Just an annoyance offline, but it destroys your race when you're doing live online racing. Again: anyone else experiencing this or knows how to prevent this?
Currently, when switching from cinema mode (virtual flat screen) to VR, it uses your current head orientation as center. So just anticipate this and point your head forward when you expect it switch to VR (like starting the race, exiting pit, entering VR showroom).
- sometimes VR2 repositions my dashboard and steering wheel during a race, usually higher than before so I can barely see outside the window. Same question...
I wondered whether, as a workaround, one could put well-visible marks on the frame of their TV. Kind of like the white dots on motion capture suits for actors. I suppose that if these marks are lit well enough, they may suffice for orientation of the VR2 headset. This wouldn't shrink the game content on screen.Try enabling "Tracking Support" which displays a patterned border on your TV to help PSVR2 track with it. Notice that this will make the game content on the TV smaller in case you want to let others watch TV for your play session.
If I'm not mistaken, there are some cars that don't have an interior rendered and will put you in that position.I've been redoing the World circuits with VR2 and in one race my cockpit view was more like a roof cam. It was very interesting racing with that view. How did that happen?
I started a recording which is saved but it won't open to view it.
I just run mine with the TV off have done so since day one now and have had 0 issues with tracking I did however have some issues with it when TV was turned on for some reason...?I wondered whether, as a workaround, one could put well-visible marks on the frame of their TV. Kind of like the white dots on motion capture suits for actors. I suppose that if these marks are lit well enough, they may suffice for orientation of the VR2 headset. This wouldn't shrink the game content on screen.