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I'll refer you to post #2121:Question to those who understand more than me of that topic:
Is what we get now the maximum the psvr2 can deliver? Or would ps5 pro or 6 with the psvr2 would Show a better picture on the same Hardware?
And if that would be the case, could downscaling the graphics in some points and use the freed up compute Power be used to make the picture with a current ps5 and psvr2 'sharper'?
Dont have Another VR game on PS5 yet to compare how other games Look like.
GT7 & PSVR2
to anyone out unsure of they wanna jump into this psvr2 thing or not I can tell you this: This month i spent 1200euro on a logitech g923 wheel and pedals and shifter a playseat and psvr2 never done simracing before and it is totally worth it I am not going back to playing on tv again and now I...
www.gtplanet.net
PSVR2 has a fixed number of vertical lines - 2024, which spread across a 110 degree field of view turns out to be ~19 lines per degree. Your eyes (assuming 20/20) can distinguish as much as 60 lines per degree. There's nothing you can do with the hardware (higher compute) to compensate for the resolution. In a way VR is showing you what it feels like to have 20/60 vision
As far as "freed up compute power" that's what foveated rendering gets you, extra compute power is used to sharpen the image where you are looking - down to the pixel, while areas far from where you are looking will get reduced image quality.
I refer you to post #2121The foveated rendering doesn't seem optimized. So there's probably more headroom for fidelity if they wanted to push it. Currently, everything past 5 lengths in front of you is very poorly rendered, no matter where you're looking. And cockpit elements barely reduce in quality when you look away from them.
I can clearly notice where the player is looking from the feed cam, but I'm honestly shocked that they didn't reduce the detail even further for areas you're not looking at. I imagine it has something to do with Foveated Rendering still being an option rather than being required and having to retain a minimum standard of quality for running in non-foveated mode.
GT7 & PSVR2
to anyone out unsure of they wanna jump into this psvr2 thing or not I can tell you this: This month i spent 1200euro on a logitech g923 wheel and pedals and shifter a playseat and psvr2 never done simracing before and it is totally worth it I am not going back to playing on tv again and now I...
www.gtplanet.net
Essentially says psvr2 can display 2024 lines in a 110 degree field of view which is ~19 lines per degree. Your eyes can distinguish 60 lines per degree at 20/20 vision. The best foveated rendering will not fix this but more lines will - PSVR3