- 3,965
- Wisconsin
- GTP_Eggstor
There's mileage to consider (rather visible in the UCD, especially before the RNG that controlled mileage was broken), the fact that the parts purchased from the Tuning Shop and installed from the Tuning Parts section of the garage are tied to the vehicle it was bought for/installed on...whether or not the part is actually installed at a given time, potentially vehicle condition.We kinda do know how this could work though. The cars, in the game's data, have a set value. This changes when PD decides it's time to increase the prices. We can see this with engine replacements, when the car's value changes so does the engine replacement's cost. There's no reason selling can't just be based on this value as other things are.
Considering we'll probably get 50% of the car's value at most when selling, there's really no chance we see an exploit where a car that's keeping its previous value in the LCD after an update will sell for more than its buying price. A car would need to more than double in value in that one update, along with it being placed in that short timeframe by PD, who would be aware of the value change and would just need to change which car will appear. There is no risk in selling LCD cars based on the set in-game value.
If they want to overcomplicate things, that's on them. It really does not need to be complicated in any way.
And the 800-ton pair of whales in the pool - the facts that you can't win cars more than once per event, and that the odds of winning a car from the Wheel of Despair are rather low.