GT7 September Update Predictions

New track: Grand Valley Speedway

New cars: Lexus LFA, amemiya aspara rx7, mazda az1

New cafe menu: GT300 cars, Exotic cars
New event: GT300 events, gr2 events
 
Judging from the last two updates:

  • 3 more cars from the leak
  • A track/layout that people will love/hate
  • Still no way to sell cars
  • At least one person not reading the OP in the Undocumented changes thread and @Famine having to remove it.

I win. Thank you, good night and see you on September 29th.
 
Last edited:
New track must be coming this time.
Nenkai stated “the” track so it must be a highly requested and loved one.

My bet was on Apricot Hill, but I am starting to think it will be Grand Valley
I would love either, but Apricot Hill is my personal favourite.

PS I find it hilarious how negative some people are on here about updates. The updates are what keep me exticed! Imagine being upset about more content.

I guess that's why they call it the age of entitlement...
 
I would love either, but Apricot Hill is my personal favourite.

PS I find it hilarious how negative some people are on here about updates. The updates are what keep me exticed! Imagine being upset about more content.

I guess that's why they call it the age of entitlement...
We‘re not upset about receiving content - far from it. It’s the minimal amount of new content being delivered each month we as players aren’t as happy about (and the lack of important bug fixes and features e.g. fix lobbies and ability to sell cars).

3 cars, a new track (or a new layout to an existing track) and a couple of new menu books at most with some in-game fixes which don’t prioritise the main issues the game is facing right now simply isn’t good enough at this point in the game‘s cycle. I stated earlier in this thread that September will be a form of disappointment just like the other months with the typical recipe:

  • 3 cars (I’ll go with 3 I’d love to see this update: Lexus LFA ‘10, Ford Sierra Cosworth RS500 ‘87, RE AMEMIYA Asparadrink RX-7 GT300 ‘06).
  • I can’t see a track this month as they tend to add a new one or new layout every couple of months but if they add one - maybe the Circuit Bugatti layout of Le Mans 24hrs Circuit.
  • Bug fixes to the recent known issues from the last update but not including selling cars and probably lobbies for that matter.

Ok, I think I’ve somewhat made my point but I’ll stop before I go beyond my sanity…
 
We‘re not upset about receiving content - far from it. It’s the minimal amount of new content being delivered each month we as players aren’t as happy about (and the lack of important bug fixes and features e.g. fix lobbies and ability to sell cars).

3 cars, a new track (or a new layout to an existing track) and a couple of new menu books at most with some in-game fixes which don’t prioritise the main issues the game is facing right now simply isn’t good enough at this point in the game‘s cycle. I stated earlier in this thread that September will be a form of disappointment just like the other months with the typical recipe:

  • 3 cars (I’ll go with 3 I’d love to see this update: Lexus LFA ‘10, Ford Sierra Cosworth RS500 ‘87, RE AMEMIYA Asparadrink RX-7 GT300 ‘06).
  • I can’t see a track this month as they tend to add a new one or new layout every couple of months but if they add one - maybe the Circuit Bugatti layout of Le Mans 24hrs Circuit.
  • Bug fixes to the recent known issues from the last update but not including selling cars and probably lobbies for that matter.

Ok, I think I’ve somewhat made my point but I’ll stop before I go beyond my sanity…

It's never enough though is it...

+1 for the LFA though
 
I would love either, but Apricot Hill is my personal favourite.

PS I find it hilarious how negative some people are on here about updates. The updates are what keep me exticed! Imagine being upset about more content.

I guess that's why they call it the age of entitlement...
Yes, imagine feeling entitled to a game in 2022 that has more things to do than one released in 2004, or that they update it with more than 30 minutes of content each month. The cheek of some people.
 
Yes, imagine feeling entitled to a game in 2022 that has more things to do than one released in 2004, or that they update it with more than 30 minutes of content each month. The cheek of some people.

Exactly. A game with realistic physics, incredible graphics and which requires more computing power and programming effort than could have even been contemplated in 2004.

Nothing will ever be good enough.
 
Last edited:
Exactly. A game with realistic physics, incredible graphics and which requires more computing power and programming effort than could have even been contemplated in 2004.

Nothing will ever be good enough.
It doesn't take a huge amount of computing power to create events, does it? Do you truly think three or four races is all a team of 200+ can manage in 30 days? We're not talking about a group of five people where the same guy is doing bug fixes, physics tweaks and making events.
 
Last edited:
I predict a 3-5gb download and me having to wait 15-20minutes for the worlds fastest SSD (or whatever marketing ***** they said) in the PS5 to "copy" the update after downloading it, then subsequently not playing it.
 
Not being a programmer or video game designer, I wouldn't have a clue. I suspect there's more to it than you think though.
There really isn't. We can even make events ourselves in-game, you think PDs external tooling is more complex? It's a bunch of variables stored into the DB and an image. If one person is taking more than a few hours to create four of those, something is badly wrong at PD.

But you still think 4 in 30 days may be reasonable?
 
Last edited:
There really isn't. We can even make events ourselves in-game, you think PDs external tooling is more complex? It's a bunch of variables stored into the DB and an image. If one person is taking more than a few hours to create four of those, something is badly wrong at PD.

But you still think 4 in 30 days may be reasonable?

Mate, I really don't know and I don't care. Don't you have anything better to do?

Why not just create you own custom races?
 
It's never enough though is it...

+1 for the LFA though
It’s not “it’s never enough” content but simply “there’s not enough” content - there’s way more content in Gran Turismo 4 and that was a one point delivery of content (from 2004!).

If you are happy with the current state of the game then that‘smyour opinion and fair enough. My opinion is that the game is lacking severely and the content delivery is even less than minimal but hey “it’s never enough though is it”.

Yes though, I pray the LFA comes sooner rather than later mind you…
 
Kaz reading this thread :
IMG_20220827_054646.jpg
 
PS I find it hilarious how negative some people are on here about updates. The updates are what keep me exticed! Imagine being upset about more content.
The kind of content they're releasing is simply not up to the standard that people have come to expect from live service games with microtransactions. This is the expectation set by the industry.

The amount of content they're releasing, in terms of even just engagement time, isn't enough considering all that's still missing from the game since launch compared to GTs in the past or to the current competition in the racing game genre. Grid Legends, F1, hell even FH5 have much more fleshed out singleplayer career modes.

PD chose this route instead of releasing a full game.

People are upset because it's hard to see these updates as additional free content when it feels very much like PD's just playing catch up to their own pre-release promises of what the game would be.
 
It's never enough though is it...
Well, we're never going to find out whether more would be enough at this rate. You say it wouldn't, others say it would.
Not being a programmer or video game designer, I wouldn't have a clue. I suspect there's more to it than you think though.
Why not just create you own custom races?
Hmm. So it's too hard for Polyphony to be expected to do more than a handful a month, but players should make their own races with no special rewards and minimal payouts instead? Solid logic.
 
Well, we're never going to find out whether more would be enough at this rate. You say it wouldn't, others say it would.


Hmm. So it's too hard for Polyphony to be expected to do more than a handful a month, but players should make their own races with no special rewards and minimal payouts instead? Solid logic.

As much as it may hurt to admit, gaming economies (and microtransactions) are a part of modern gaming, and necessary for producers to make money from their products.

So yes, I'm sure it would easy enough for PD to make a bunch of extra races with big payouts, but commercially it probably doesn't make sense for them.
 
So yes, I'm sure it would easy enough for PD to make a bunch of extra races with big payouts, but commercially it probably doesn't make sense for them.
Except there are already three races that pay out at about 1.6m per hour. Adding 10 more races which pay out at that same rate would not make it any faster to earn credits or make any difference to MTs. Just more fun/varied, that's all a lot of people want.
 
As much as it may hurt to admit, gaming economies (and microtransactions) are a part of modern gaming, and necessary for producers to make money from their products.

So yes, I'm sure it would easy enough for PD to make a bunch of extra races with big payouts, but commercially it probably doesn't make sense for them.
MTX are one way for producers to make money from their products. I have no problem with microtransactions when they are appropriate.

Another is to charge money to purchase the game.

Another is to do both, I suppose. Because why not make all the money.

If you're saying that Polyphony needs to make it unpleasant to earn money in order to try and drive people towards MTX, then we fundamentally disagree. If Polyphony isn't making enough money selling 10 million copies of a game, then they need to re-evaluate their production costs because honestly what the ****.
 
As much as it may hurt to admit, gaming economies (and microtransactions) are a part of modern gaming, and necessary for producers to make money from their products.

So yes, I'm sure it would easy enough for PD to make a bunch of extra races with big payouts, but commercially it probably doesn't make sense for them.
This is just completely false.

In enters Elden Ring. Sells nearly 17 million copies within six months of its end-of-February 2022 release. Not a single microtransaction. In 2022.

In enters Hades. An indie title that during its two years of early access sold 700'000 copies. Let me add that even in Early Access it felt like a nearly finished game. It sold another 300'000 in its first three days after release. Further sales aren't known but it sold incredibly well; 180'000 reviews on Steam, and not many players bother leave one. Not one microtransaction.

In enters Stardew Valley. A one-man titan of a game which as of May 2022 has sold 20 million copies since its release in January 2020. No microtransactions.

In enters Valheim. 10 million copies between its February 2021 release and now. No microtransactions.

In enters Terraria. 35 million copies as of March 2021 after a decade on the market; literally THE best selling game on Steam. You guessed it, no microtransactions.

It's unbelievable but sometimes it really is enough to just make a good game to make a lot of money.

If you price your game at the AAA tier of $60-70 and still use microtransactions, you're no longer trying to make a lot of money. You're trying to make all the conceivable money in the world, either because "enough" doesn't exist in your dictionary, or you are not confident in your game's commercial success.

I'll say it again, microtransactions have no place in games with an entry fee, let alone in a 70-dollar first party PlayStation title. I am willing to die on this hill; I'm done with constantly giving companies a pass because something "has become normal".
 
Last edited:
This is just completely false.

In enters Elden Ring. Sells nearly 17 million copies within six months of its end-of-February 2022 release. Not a single microtransaction. In 2022.

In enters Hades. An indie title that during its two years of early access sold 700'000 copies. Let me add that even in Early Access it felt like a nearly finished game. It sold another 300'000 in its first three days after release. Further sales aren't known but it sold incredibly well; 180'000 reviews on Steam, and not many players bother leave one. Not one microtransaction.

In enters Stardew Valley. A one-man titan of a game which as of May 2022 has sold 20 million copies since its release in January 2020. No microtransactions.

In enters Valheim. 10 million copies between its February 2021 release and now. No microtransactions.

In enters Terraria. 35 million copies as of March 2021 after a decade on the market; literally THE best selling game on Steam. You guessed it, no microtransactions.

It's unbelievable but sometimes it really is enough to just make a good game to make a lot of money.

If you price your game at the AAA tier of $60-70 and still use microtransactions, you're no longer trying to make a lot of money. You're trying to make all the conceivable money in the world, either because "enough" doesn't exist in your dictionary, or you are not confident in your game's commercial success.

I'll say it again, microtransactions have no place in games with an entry fee, let alone in a 70-dollar first party PlayStation title. I am willing to die on this hill; I'm done with constantly giving companies a pass because something "has become normal".
You could also mention all the other Sony first party titles without them. Last I checked, MLB: The Show is the only other Sony game with them.

They don't need them to make money. They want them to make even more money.
 
Can someone post what the revenue, cost and profit attributable to PD and/or Gran Turismo 7 is?

That way, I too can gain an informed opinion on this debate.
 
Can someone post what the revenue, cost and profit attributable to PD and/or Gran Turismo 7 is?

That way, I too can gain an informed opinion on this debate.
No, nobody can.
But it feels GT has entered the cash cow phase for Sony. They invest little and try to milk it for revenue.
 
Exactly. A game with realistic physics, incredible graphics and which requires more computing power and programming effort than could have even been contemplated in 2004.

Nothing will ever be good enough.
If they would have delivered a career like the one we got in GT4, 5 or hell even 6, then people probably wouldn't be as upset now with every monthly update that gives us basically nothing. 3 Cars and extra events would then really feel as something 'extra'. Now we can only say that they are trying to finish their game and doing it very very slowly. As i said before: after the backlash for lowering payouts, suddenly they came up with 8 new endurance races, a bunch of new events and a credits upgrade for finishing circuit experience. They did this to silence the complaints from the more casual players and because it probably was starting to hurt their sales, but now that casual players are gone for the most part, they just keep continuing with delivering lazy content, not giving us new events, new circuit experiences, new things to try out...

This game indeed has realistic physics, incredible graphics like you said, but were is the content?? On the outside it looks like a supercar, but on the inside it has the engine of a Fiat 500.

Once again: PD played on millions of people their emotions and lured everybody with their false promises that they were working on a GT4-style career. Instead we got café menu books with an ending that wasn't even finished. Where are the endurance races? The World Championship races? Manufacture races? GT League? B-Spec?
 
To the people obsessed with the idea of selling cars - why? Why is this feature being brought up over and over and over again?

Is it because you want more credits to make purchases with? You do realize that PD can just raise the prices of all cars to make the change irrelevant, right?

Is it to clear up a seemingly cluttered garage? Okay, that might make sense. But the collection page will still have a bunch of empty silhouettes. Will that be the new in thing to express annoyance at?

Perhaps it's to rid yourself of duplicates. Sure, but how many duplicates do you have that makes the ability to sell cars something you need post haste? Like a heart attack victim desperately needing his Aspirins.

Or maybe you went ham on the roulette glitch and now have a hundred NSX Gr.B cars sitting in your garage. In which case I have zero sympathy and I doubt PD feels any different.

I'm sorry but the hive mind here has reached Reddit levels. "The ability to sell cars" somehow became a buzzword on GT Planet and it's been annoying to see it pop up again and again and again.
 
Last edited:
Back