To the people obsessed with the idea of selling cars - why? Why is this feature being brought up over and over and over again?
Is it because you want more credits to make purchases with? You do realize that PD can just raise the prices of all cars to make the change irrelevant, right?
Is it to clear up a seemingly cluttered garage? Okay, that might make sense. But the collection page will still have a bunch of empty silhouettes. Will that be the new in thing to express annoyance at?
Perhaps it's to rid yourself of duplicates. Sure, but how many duplicates do you have that makes the ability to sell cars something you need post haste? Like a heart attack victim desperately needing his Aspirins.
Or maybe you went ham on the roulette glitch and now have a hundred NSX Gr.B cars sitting in your garage. In which case I have zero sympathy and I doubt PD feels any different.
I'm sorry but the hive mind here has reached Reddit levels. "The ability to sell cars" somehow became a buzzword on GT Planet and it's been annoying to see it pop up again and again and again.
1000% agree. I can't wait to see the rage when its implemented and its identical to the GTS model of selling, and people have to press "delete" 166 times to rid themselves of their NSX hoard. Hopefully the McLaren F1 road car will be in the legends lot at the same time for some added spice when it passes through again without being purchased.
There are so many things that will make this game better and yet stupid **** such as "selling cars" is by one of the most desired things on these types of threads, and it genuinely wouldn't do **** all to make the game better to play/add replay value, apart from giving people who have NSX's saved from the bonanza the ability to buy the expensive cars that they will then complain are "undriveable" since the efforts to evolve the physics and tuning system were spent on implementing a button to get back pennies for a duplicate or delete a prize car.
Also, In the same spirit as the constant harping on about selling cars, why are we obsessing over "glitching" the Tomahawk and who gives a **** if it makes a race you farm endlessly anyway end two minutes faster? The energy spent posting about hating your game experience as you spend it driving a car so egregiously outlandish and unachievable, on what amounts to tires you would find on a baseline Camry, all to gain 5% more credits per hour then you were before, is just absurd.
That time could be spent learning the PP system functions to a point as a community that we can present a coherent and accurate argument to PD on why this happens and ways it can be fixed so they realize this needs an overhaul ASAP? Cause right now endlessly posting on forums and reddit about how quickly you can make money in the Tomahawk is only making them implement changes to unbreak this stupid ass car no one cares about from being abused for a credit farm that literally no one enjoys.
Because of the constant abuse of one car for small monetary gain, you're forcing them to react without fixing, but undoing portions their own system of balance by removing what and how it can measure performance. This means the system is not being evolved and made better, or being changed in ways to better reflect gains on track when the only thing they see from a majority of the community when it comes to the PP system is that we're always looking for a new way to break the tomahawk to a quarter of what its PP should be to enter it in a race that's against some mostly stock sports cars.
It's insane the amount weight I see people place on farming credits with this absurdly unrealistic car that has no business even having a PP rating in the first place since nothing will ever be able to achieve that performance on tarmac. This nonsense makes getting to the important things to fix that much harder to fix. Having a
mostly accurate PP system would create competitive races outside of BoP Gr3/4 races in sport mode, and, if there is a god, even let us tune the cars we love to perform mostly accurate to reality. I'm sure we would all LOVE to lower our damn cars instead of making monster trucks out of them since doing so makes the game drop the PP rating but somehow increases the grip by a huge amount on track.
Things like that make people stop playing since no scale to judge performance plays in favor of those who don't want a fair race and will take advantage of whatever they can. This is why BoP came back after only 2 weeks of letting people tune their own cars in sport mode.
With that said, the physics and PP system go hand in hand, so
I'm not saying just fixing the PP is the single most important thing, but with the physics in a decent place after the last update, I think this is the missing link to making things feel accurate, balanced, and fair when building cars to race in lobbies or against our friends or just rip around your favorite track for a while. Imagine setting the PP limit on your lobby and knowing for a fact that the performance of whatever you're up against will be similar in terms of lap time of any car in the game if its close to that rating. Making a Trustworthy PP system would create variety for lobbies and custom races that would be amazing to be a part of. Also this would make for different ways to get your car in the performance window you desire, which without a doubt would make the current content so much more filling as we're drip fed crumbs each month like lab mice on life support.
Apologies for the rant, but
maybe we wouldn't care so such about which of our favorite cars are missing from this game or how long it takes to farm credits if we could make the favorites
we do have a joy to tailor to our liking the way we would if we owned them IRL.
tldr: Constantly breaking the Tomahawk and obsessing over using it to farm perpetuates a cycle of unbreaking rather than fixing and evolving PP system to accurately measure performance. Fixing the glitch by any means seems to always take priority for PD over resolving and bettering whichever in game system is being abused.