GT7 September Update Predictions

I'm gonna make some bold claims, and probably get let down come September 22nd/29th.

Three new cars - one modern road, one classic road, one race car.
I'm hoping for the modern road car to be the LFA, but realistically it's anyone's guess. As for the other two, the Chevelle and Delta S4 seem like safe bets, based on the updated "steering parameters" datamine.

No Grand Valley - that's for October.
If we're going by trends, we're getting a new track or track variant every other month. Meaning our precious Grand Valley has to wait for now. Shame.

2 or 3 Menu Books/Extra Menus.
Whenever we don't get a track, we are instead blessed with the wonderful gift of about 9 races and a bunch of roulette tickets. Thank you based PD, thank you based Kaz.

Selling cars?!! :eek::eek::eek:
If Nenkai is right (which he seems to always be), then selling cars in GT7 will be less of the simple clicking acitivity it used to be, and more of a Forza-style auction house. Which, if done right, could massively improve the availability of used/legend cars, clearing the air of that nasty FOMO smell. Hopefully it also means more people have access to the engine swapped/S part cars, which only a lucky few were able to grasp in the Great Bonanza of 1.17.
 
1000% agree. I can't wait to see the rage when its implemented and its identical to the GTS model of selling, and people have to press "delete" 166 times to rid themselves of their NSX hoard. Hopefully the McLaren F1 road car will be in the legends lot at the same time for some added spice when it passes through again without being purchased.
Are you also this smug every time Hagerty adjustments are announced and Legendary cars cost a total of 17 million Credits more?

You cannot tell me that you look at GT7's economy and think it's fine.
I don't get it. There are ways in every Gran Turismo to make reasonable amounts of money quite quickly, but suddenly in GT7 it's not okay to want to have one. And when someone complains about the game's economy, they're immediately shot down for being too impatient and not being a true fan of the series or a true car enthusiast. What the hell collective shift in attitude is this?

Video game discourse is so cripplingly broken it hurts my head. No matter how blatantly anti-consumer a company becomes, there's always someone to defend it or to forget its actions after watching a 3-minute trailer. Can you tell me why it's not okay to call Polyphony out on very deliberately designing GT7 around microtransactions? I genuinely don't understand why I am being talked down to for expecting a company to be better than the likes of EA, Ubisoft or ActiBlizz, which really isn't difficult to achieve.
There are so many things that will make this game better and yet stupid ** such as "selling cars" is by one of the most desired things on these types of threads, and it genuinely wouldn't do ** all to make the game better to play/add replay value, apart from giving people who have NSX's saved from the bonanza the ability to buy the expensive cars that they will then complain are "undriveable" since the efforts to evolve the physics and tuning system were spent on implementing a button to get back pennies for a duplicate or delete a prize car.
Yes I'm sure that writing the 4 lines of code that would add Credits to your balance upon selling a car, based on a % of said car's purchase and tuning value, is going to require thousands of hours of manpower that could otherwise be spent on an entirely different aspect of the game in a different department.
Come on, mate.
Also, In the same spirit as the constant harping on about selling cars, why are we obsessing over "glitching" the Tomahawk and who gives a **** if it makes a race you farm endlessly anyway end two minutes faster? The energy spent posting about hating your game experience as you spend it driving a car so egregiously outlandish and unachievable, on what amounts to tires you would find on a baseline Camry, all to gain 5% more credits per hour then you were before, is just absurd.
There's a difference between trying to get better lap times and obsessing over efficiency. Nobody here does the latter. People are desperate for the Tomahawk exploit to work at all because it's the best way around buying Credits with real money, which nobody wants to do and rightly so. I don't know what to tell you if you choose not to see how effed this game's economy is.
Besides, small things add up over time if you do them a lot. You are right that it's not a massive save given the required overall time investment, but hey, eventually it's going to be an entire race I won't have to do if I consistently save -teen seconds here and there.

People spend energy on posting about hating their game experience because, one, this is a forum on the Internet, and two, because they hate their experience because the experience is awful.
That time could be spent learning the PP system functions to a point as a community that we can present a coherent and accurate argument to PD on why this happens and ways it can be fixed so they realize this needs an overhaul ASAP? Cause right now endlessly posting on forums and reddit about how quickly you can make money in the Tomahawk is only making them implement changes to unbreak this stupid ass car no one cares about from being abused for a credit farm that literally no one enjoys.
And what makes you think Polyphony are going to listen to anything that we players have to say? Have you not been paying attention since Gran Turismo 5's release and how much effort they have put into communicating with us since then? In the last ten years there wasn't a single time I felt that things added to GT5-GT7 were the result of us asking.
Because of the constant abuse of one car for small monetary gain, you're forcing them to react without fixing, but undoing portions their own system of balance by removing what and how it can measure performance. This means the system is not being evolved and made better, or being changed in ways to better reflect gains on track when the only thing they see from a majority of the community when it comes to the PP system is that we're always looking for a new way to break the tomahawk to a quarter of what its PP should be to enter it in a race that's against some mostly stock sports cars.
There is a way to prevent Polyphony from constantly readjusting the PP system - they should stop doing it for the wrong reasons.
They are trying to make us buy microtransactions. The Tomahawk exploit literally costs them money because with a reliable way to earn 1,65 million Credits in an hour, it makes little sense to buy 2 million Credits for 20 dollars/euro.

The exploit is a bit of a shortcut around the game's awful economy but it still takes an obscene amount of time to earn reasonable money in it. It's already bad enough but it's obvious Polyphony fully choose to keep making it worse for us, because they seem to believe that a game with a player-friendly economy can't be profitable. This is the only reason why they keep readjusting the PP system, it's to stop people from earning Credits too easily.

Neither the absurd economy nor the idiotic pricing of microtransactions are the players' fault. When you make a game, you cannot have things be like this by accident. It's humanly not possible to accidentally make the full context of a game's economy this hostile.
It's insane the amount weight I see people place on farming credits with this absurdly unrealistic car that has no business even having a PP rating in the first place since nothing will ever be able to achieve that performance on tarmac.
It's a video game.
This nonsense makes getting to the important things to fix that much harder to fix.
No. It's Polyphony being a terrible developer whose ways are a complete mystery to everyone outside of their company. Literally nobody knows which major issue is going to get fixed in the next update, if at all. It's 2022 for crying out loud.
Having a mostly accurate PP system would create competitive races outside of BoP Gr3/4 races in sport mode, and, if there is a god, even let us tune the cars we love to perform mostly accurate to reality. I'm sure we would all LOVE to lower our damn cars instead of making monster trucks out of them since doing so makes the game drop the PP rating but somehow increases the grip by a huge amount on track.
That Polyphony themselves don't entirely understand how the PP system works is fully on them.
Things like that make people stop playing since no scale to judge performance plays in favor of those who don't want a fair race and will take advantage of whatever they can. This is why BoP came back after only 2 weeks of letting people tune their own cars in sport mode.
Call me weird but what stops me from playing a game the most is when the game in question feels unrewarding.
BoP came back because tuning completely broke the very first set of online races available after release.
That's two more things that are Polyphony's fault.
With that said, the physics and PP system go hand in hand, so I'm not saying just fixing the PP is the single most important thing, but with the physics in a decent place after the last update, I think this is the missing link to making things feel accurate, balanced, and fair when building cars to race in lobbies or against our friends or just rip around your favorite track for a while. Imagine setting the PP limit on your lobby and knowing for a fact that the performance of whatever you're up against will be similar in terms of lap time of any car in the game if its close to that rating. Making a Trustworthy PP system would create variety for lobbies and custom races that would be amazing to be a part of. Also this would make for different ways to get your car in the performance window you desire, which without a doubt would make the current content so much more filling as we're drip fed crumbs each month like lab mice on life support.
Balance goes right out the window as soon as you decide to have a calculation-based Performance Points system and have it work the same way for all cars. It would need to work a bit differently for every car category to start making any kind of sense.
Apologies for the rant, but maybe we wouldn't care so such about which of our favorite cars are missing from this game or how long it takes to farm credits if we could make the favorites we do have a joy to tailor to our liking the way we would if we owned them IRL.

tldr: Constantly breaking the Tomahawk and obsessing over using it to farm perpetuates a cycle of unbreaking rather than fixing and evolving PP system to accurately measure performance. Fixing the glitch by any means seems to always take priority for PD over resolving and bettering whichever in game system is being abused.
Credits list over 300 people working on Gran Turismo 7. It overwhelmingly does not feel like a 300-staff game.
Fixing exploits in most games takes nowhere close to the amount of time and effort that you think it does. It isn't major work, it's mostly small tweaks in code, terrain collisions, fixes in damage calculations and whatnot.

I've been playing video games for 26 years now and I have never been more frustrated with a developer than I am with Polyphony Digital. GT7 in its current state is an infuriating waste of time and money.
 
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At the very least ONE returning circuit & additional NEW Real-World Circuit by this dreadful year ends.
October-to-December is make-or-break for Polyphony's reputation - And they know it.
 
sooner or later , they really need to have a grind worthy event for Nurburgring 24hr track layout, hopefully before everyone flocks there anyhow once the VR2 kits come out next year, probably in early spring or late winter. though I'm willing to also bet they are holding this off to truly demonstrate sophy-AI as well. damn, licensing is such a drag. we just need to be patient, as I feel we are lucky to be beta testing GT7 well in advance of the typical fashion of an otherwise 3~4 year release after the console.
 
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I always wanted to ask this for the folks who keep saying that. What exactly are these useless cars? What would be a "useful car"?
Probably stemming from the limited dedicated events we have. If you want to use an F1 or SF car for example, you have to detune it against GT3 cars or race it against LMP1 cars, neither really make sense to have as the only options.

Same goes for a lot of cars, they add them and your only choice to get your moneys worth or moneys back out of them is to use them in the one worthwhile event they fit into.

I would say a "useful" car fits naturally into dedicated events, and a "useless" car doesn't belong anywhere unless you force it to, or spend tens of millions on custom races to make it fit somewhere. Examples here could be the BRZ GT300 being useful (fitting into Gr.3 and its corresponding events) and the MP4/4 being useless as it has no natural home within the game.
 
I always wanted to ask this for the folks who keep saying that. What exactly are these useless cars? What would be a "useful car"?
Useless cars = every single electric car in the game in any event that has fuel consumption enabled.

Also any and all cars without an event to use them in. Like the "professionally tuned" road cars that can't be used in the "road car" or locked Gr3/4 events that make up 99% of the singleplayer experience.
 
Are you also this smug every time Hagerty adjustments are announced and Legendary cars cost a total of 17 million Credits more?

You cannot tell me that you look at GT7's economy and think it's fine.
I don't get it. There are ways in every Gran Turismo to make reasonable amounts of money quite quickly, but suddenly in GT7 it's not okay to want to have one. And when someone complains about the game's economy, they're immediately shot down for being too impatient and not being a true fan of the series or a true car enthusiast. What the hell collective shift in attitude is this?

Video game discourse is so cripplingly broken it hurts my head. No matter how blatantly anti-consumer a company becomes, there's always someone to defend it or to forget its actions after watching a 3-minute trailer. Can you tell me why it's not okay to call Polyphony out on very deliberately designing GT7 around microtransactions? I genuinely don't understand why I am being talked down to for expecting a company to be better than the likes of EA, Ubisoft or ActiBlizz, which really isn't difficult to achieve.
Typically I'm that smug than on a daily basis. Gonna need a bit to repsond.
 
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tldr: Constantly breaking the Tomahawk and obsessing over using it to farm perpetuates a cycle of unbreaking rather than fixing and evolving PP system to accurately measure performance. Fixing the glitch by any means seems to always take priority for PD over resolving and bettering whichever in game system is being abused.
Two major things.

First, none of us, not you, not me, not any player who is not part of PD, knows at all what PD is working on. Yet, here you are, assuming that a company with hundreds of people is focusing on "reparing" a glitch that players are exploiting... And to make matters worse, this is on them for not implementing it propperly in the first place. They've had many years to test all of this, and 6 months post game launch where they, I don't know, could listen to us giving feedback and actually fix the damn things for once?


As for the other... The economy of this game is mathematically cruel to its players. Even with the Tomahawk PP glitch, its still bad.
However, it's still the less time consuming way to earn credits in this game because this same PD can't bother to make evenly paying events.
And also, you mentioned... 5%? Two minutes faster? Well, let me tell you, what you stated here is wrong.

The NON-GLITCH fastest way to grind credits is about 26 minutes with some normal road tuned cars. And when I say non-glitch, I'm excluding the Chaparral 2J and the Alpine A220, which unlike the Tomahawk, are real life cars that have real life performance, but even these two cars only participate in this event with the performance they have due to this very same PP glitch. With these two cars, you do get in fact about 1-2 minutes faster, as I can run the A220 in less than 25 minutes.

The Tomahawk, I can do it now consistently at about 17 minutes and while not even stressing myself, as you "grind", ergo, repeat, you do get better.

26 minutes at 825k is ~1.9 million per hour.
17 minutes at 825k is ~2.9 million per hour.

This is paying 50% more than the non-glitch way to farm. Which is a gigantic difference. Let me put that into perspective, if you want 100 million credits, which is only scratching the surface of all content of this game, you would need to grind this race 122x.
122 x 17 = 34.5 hours
122 x 26 = 52.8 hours
That's almost 20 more hours over the non-glitch way, and this just to reach 100 million. People have got better things to do with their time so those 20 hours you don't have to grind are a blessing.

Considering how badly done the economy of this game was made, and quite clearly profit driven, I fail to understand any reason to not exploit this glitch.
I've never had the need to "exploit" or "cheat" in any game more than GT7. I've played games for over 20 years of my life now and the only time I've ever cheated was with my friends when I was a young kid playing GTA and other similar games with cheat codes that we've discovered to have "our fun" in the game, that we really didn't need anyway as the games we've played were enjoyable on their own, the cheats were just extra spice.
GT7, in my teen/adult life, has truly been the first game for me where exploits are needed to have any kind of fun with some of this game's content, and this is just sad...
 
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Are you also this smug every time Hagerty adjustments are announced and Legendary cars cost a total of 17 million Credits more?

You cannot tell me that you look at GT7's economy and think it's fine.
I don't get it. There are ways in every Gran Turismo to make reasonable amounts of money quite quickly, but suddenly in GT7 it's not okay to want to have one. And when someone complains about the game's economy, they're immediately shot down for being too impatient and not being a true fan of the series or a true car enthusiast. What the hell collective shift in attitude is this?

Video game discourse is so cripplingly broken it hurts my head. No matter how blatantly anti-consumer a company becomes, there's always someone to defend it or to forget its actions after watching a 3-minute trailer. Can you tell me why it's not okay to call Polyphony out on very deliberately designing GT7 around microtransactions? I genuinely don't understand why I am being talked down to for expecting a company to be better than the likes of EA, Ubisoft or ActiBlizz, which really isn't difficult to achieve.

Yes I'm sure that writing the 4 lines of code that would add Credits to your balance upon selling a car, based on a % of said car's purchase and tuning value, is going to require thousands of hours of manpower that could otherwise be spent on an entirely different aspect of the game in a different department.
Come on, mate.

There's a difference between trying to get better lap times and obsessing over efficiency. Nobody here does the latter. People are desperate for the Tomahawk exploit to work at all because it's the best way around buying Credits with real money, which nobody wants to do and rightly so. I don't know what to tell you if you choose not to see how effed this game's economy is.
Besides, small things add up over time if you do them a lot. You are right that it's not a massive save given the required overall time investment, but hey, eventually it's going to be an entire race I won't have to do if I consistently save -teen seconds here and there.

People spend energy on posting about hating their game experience because, one, this is a forum on the Internet, and two, because they hate their experience because the experience is awful.

And what makes you think Polyphony are going to listen to anything that we players have to say? Have you not been paying attention since Gran Turismo 5's release and how much effort they have put into communicating with us since then? In the last ten years there wasn't a single time I felt that things added to GT5-GT7 were the result of us asking.

There is a way to prevent Polyphony from constantly readjusting the PP system - they should stop doing it for the wrong reasons.
They are trying to make us buy microtransactions. The Tomahawk exploit literally costs them money because with a reliable way to earn 1,65 million Credits in an hour, it makes little sense to buy 2 million Credits for 20 dollars/euro.

The exploit is a bit of a shortcut around the game's awful economy but it still takes an obscene amount of time to earn reasonable money in it. It's already bad enough but it's obvious Polyphony fully choose to keep making it worse for us, because they seem to believe that a game with a player-friendly economy can't be profitable. This is the only reason why they keep readjusting the PP system, it's to stop people from earning Credits too easily.

Neither the absurd economy nor the idiotic pricing of microtransactions are the players' fault. When you make a game, you cannot have things be like this by accident. It's humanly not possible to accidentally make the full context of a game's economy this hostile.

It's a video game.

No. It's Polyphony being a terrible developer whose ways are a complete mystery to everyone outside of their company. Literally nobody knows which major issue is going to get fixed in the next update, if at all. It's 2022 for crying out loud.

That Polyphony themselves don't entirely understand how the PP system works is fully on them.

Call me weird but what stops me from playing a game the most is when the game in question feels unrewarding.
BoP came back because tuning completely broke the very first set of online races available after release.
That's two more things that are Polyphony's fault.

Balance goes right out the window as soon as you decide to have a calculation-based Performance Points system and have it work the same way for all cars. It would need to work a bit differently for every car category to start making any kind of sense.

Credits list over 300 people working on Gran Turismo 7. It overwhelmingly does not feel like a 300-staff game.
Fixing exploits in most games takes nowhere close to the amount of time and effort that you think it does. It isn't major work, it's mostly small tweaks in code, terrain collisions, fixes in damage calculations and whatnot.

I've been playing video games for 26 years now and I have never been more frustrated with a developer than I am with Polyphony Digital. GT7 in its current state is an infuriating waste of time and money.
I ain’t reading all that lol
 
Two major things.

First, none of us, not you, not me, not any player who is not part of PD, knows at all what PD is working on. Yet, here you are, assuming that a company with hundreds of people is focusing on "reparing" a glitch that players are exploiting... And to make matters worse, this is on them for not implementing it propperly in the first place. They've had many years to test all of this, and 6 months post game launch where they, I don't know, could listen to us giving feedback and actually fix the damn things for once?


As for the other... The economy of this game is mathematically cruel to its players. Even with the Tomahawk PP glitch, its still bad.
However, it's still the less time consuming way to earn credits in this game because this same PD can't bother to make evenly paying events.
And also, you mentioned... 5%? Two minutes faster? Well, let me tell you, what you stated here is wrong.

The NON-GLITCH fastest way to grind credits is about 26 minutes with some normal road tuned cars. And when I say non-glitch, I'm excluding the Chaparral 2J and the Alpine A220, which unlike the Tomahawk, are real life cars that have real life performance, but even these two cars only participate in this event with the performance they have due to this very same PP glitch. With these two cars, you do get in fact about 1-2 minutes faster, as I can run the A220 in less than 25 minutes.

The Tomahawk, I can do it now consistently at about 17 minutes and while not even stressing myself, as you "grind", ergo, repeat, you do get better.

26 minutes at 825k is ~1.9 million per hour.
17 minutes at 825k is ~2.9 million per hour.

This is paying 50% more than the non-glitch way to farm. Which is a gigantic difference. Let me put that into perspective, if you want 100 million credits, which is only scratching the surface of all content of this game, you would need to grind this race 122x.
122 x 17 = 34.5 hours
122 x 26 = 52.8 hours
That's almost 20 more hours over the non-glitch way, and this just to reach 100 million. People have got better things to do with their time so those 20 hours you don't have to grind are a blessing.

Considering how badly done the economy of this game was made, and quite clearly profit driven, I fail to understand any reason to not exploit this glitch.
I've never had the need to "exploit" or "cheat" in any game more than GT7. I've played games for over 20 years of my life now and the only time I've ever cheated was with my friends when I was a young kid playing GTA and other similar games with cheat codes that we've discovered to have "our fun" in the game, that we really didn't need anyway as the games we've played were enjoyable on their own, the cheats were just extra spice.
GT7, in my teen/adult life, has truly been the first game for me where exploits are needed to have any kind of fun with some of this game's content, and this is just sad...
I know something far better to do with those 20 hours: play the game in a way that is fun and not repetitive. Unfortunately, there are just 3 other races which have payouts that are even remotely comparable. But of those, I play the ones that have variable weather and I use different cars to keep it at least a bit interesting.
 
I know something far better to do with those 20 hours: play the game in a way that is fun and not repetitive. Unfortunately, there are just 3 other races which have payouts that are even remotely comparable. But of those, I play the ones that have variable weather and I use different cars to keep it at least a bit interesting.
You stated it yourself, only 3 events that are even remotely comparable.

Playing the game in a way that is fun and not repetitive? GT7 as it is now is not that type of game at all. The only thing I've been putting some time on is on the online Time Trials, but even the way these are designed are to be... repetitive... 1 Time Trial every 2 goddamn weeks? lol Another genius idea.
 
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I haven't played since june.
Come back, still lack of content, no new races.
They changed the way tires wear
They made it so even a slight tap with the wall gives you heavy damage to wheels, body, engine.
AI just as stupid,

They should just rename this game Gran Turismo Sport 2 as it really does look like they're just focusing on online events
 
You stated it yourself, only 3 events that are even remotely comparable.

Playing the game in a way that is fun and not repetitive? GT7 as it is now is not that type of game at all. The only thing I've been putting some time on is on the online Time Trials, but even the way these are designed are to be... repetitive... 1 Time Trial every 2 goddamn weeks? lol Another genius idea.
Why then still play the game when it isn’t fun?
 
Two major things.

First, none of us, not you, not me, not any player who is not part of PD, knows at all what PD is working on. Yet, here you are, assuming that a company with hundreds of people is focusing on "reparing" a glitch that players are exploiting... And to make matters worse, this is on them for not implementing it propperly in the first place. They've had many years to test all of this, and 6 months post game launch where they, I don't know, could listen to us giving feedback and actually fix the damn things for once?


As for the other... The economy of this game is mathematically cruel to its players. Even with the Tomahawk PP glitch, its still bad.
However, it's still the less time consuming way to earn credits in this game because this same PD can't bother to make evenly paying events.
And also, you mentioned... 5%? Two minutes faster? Well, let me tell you, what you stated here is wrong.

The NON-GLITCH fastest way to grind credits is about 26 minutes with some normal road tuned cars. And when I say non-glitch, I'm excluding the Chaparral 2J and the Alpine A220, which unlike the Tomahawk, are real life cars that have real life performance, but even these two cars only participate in this event with the performance they have due to this very same PP glitch. With these two cars, you do get in fact about 1-2 minutes faster, as I can run the A220 in less than 25 minutes.

The Tomahawk, I can do it now consistently at about 17 minutes and while not even stressing myself, as you "grind", ergo, repeat, you do get better.

26 minutes at 825k is ~1.9 million per hour.
17 minutes at 825k is ~2.9 million per hour.

This is paying 50% more than the non-glitch way to farm. Which is a gigantic difference. Let me put that into perspective, if you want 100 million credits, which is only scratching the surface of all content of this game, you would need to grind this race 122x.
122 x 17 = 34.5 hours
122 x 26 = 52.8 hours
That's almost 20 more hours over the non-glitch way, and this just to reach 100 million. People have got better things to do with their time so those 20 hours you don't have to grind are a blessing.

Considering how badly done the economy of this game was made, and quite clearly profit driven, I fail to understand any reason to not exploit this glitch.
I've never had the need to "exploit" or "cheat" in any game more than GT7. I've played games for over 20 years of my life now and the only time I've ever cheated was with my friends when I was a young kid playing GTA and other similar games with cheat codes that we've discovered to have "our fun" in the game, that we really didn't need anyway as the games we've played were enjoyable on their own, the cheats were just extra spice.
GT7, in my teen/adult life, has truly been the first game for me where exploits are needed to have any kind of fun with some of this game's content, and this is just sad...
Lol did you really interpret what I wrote as a defense against the economy of GT7? Because if so, you're incorrect, but that's okay. When you say "the economy" you're referring to the cost of cars and the amount of credits you earn on average from completing events to purchase said cars, correct? Assuming you did, and since things like roulette prize money, Time trial events, circuit experiences, and any other source of income that isn't a repeatable and guaranteed way to earn a set amount of credits is not part of the economy, but an rng or skill based reward, to supplement your income and add a little something extra for getting good at the game or for a brief dopamine hit via good rng. If you take all that into account, the 2ish Million per hour earned from Sardegna WTC800 makes this the 3rd easiest game in the franchise to earn money. that race alone with nothing else adding to that amount. Hell you don't even need an hour and you can buy 3 or 4 cars from the UCD or BC and max them out with cash to spare for your next purchase. Which leads me to the real issue you guys have when interpreting the issues in this game: You don't enjoy playing the game anymore due to needing everything asap.

There's anywhere between 10-20 cars, depending on the person and which of them they actually want to buy, that are super expensive, because they are in real life and making it this way in game keeps that prestige that we all have for things like the F1, and F40, etc. Its also something to save or grind for and gives you a target. Remove the heavier price tag of the literal most sought after things in the game, And it would take no more than an hour to an hour and a half to buy any car you want if its available. That's a perfectly reasonable amount of time 99% of the cars in game, and shouldn't warrant constant rage towards PD because you're angry it actually takes effort to get the most sought after cars. Of course those obsessing over only doing the absolute fastest method to buy the few extremely expensive cars, opposed to pacing themselves and letting the money come naturally by doing an event you enjoy that still pays out decently, never seem to point out that the lack of content via variety in the ways you can farm the highest possible amounts of credits per hour is causing you to not enjoy yourself, or drive anything that you built and perfected driving which earns you the ability to farm that race as fast as possible.

I don't blame anyone for using the Tomahawk or other less "glitched" methods. But, the constant need to break the PP system so people can crash the McLaren F1 into a wall 1 rotation cycle faster isn't going to shine a light on what will actually make this game better or worse. I myself am guilty of adding to this kind of **** during the bonanza because I was angry I couldn't do an engine swap when I wanted to. In that case though I think the solution they need to find to fix that glitch is much less perilous than tampering with PP system. Thankfully Acknowledging my mistakes helps me better understand how to actively not allow my bias's into my judgement on what's most impactful.

Lastly, Just ignore the MTX. The idea the game is designed around them is insane, because if it truly was, there would be an RNG based thing you could spend credits on to earn prizes, not a one time purchase as that doesn't keep making you feel the need to buy them since once you buy it you wont need the MTX anymore.
 
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They should just rename this game Gran Turismo Sport 2 as it really does look like they're just focusing on online events
GT7 physics are - since 1.21 - much better then GT Sport imo. Also the ghost is fixed (with a few exemptions).

All this makes it a lot more fun to test drive every car on several tracks in time trial mode (and compare lap times), focussing on road cars. This is a lot of fun (at least for me). Driving 3-5 cars each day, when not grinding ... , there's many cars I did not even try yet.
 
Lol did you really interpret what I wrote as a defense against the economy of GT7? Because if so, you're incorrect, but that's okay. When you say "the economy" you're referring to the cost of cars and the amount of credits you earn on average from completing events to purchase said cars, correct? Assuming you did, and since things like roulette prize money, Time trial events, circuit experiences, and any other source of income that isn't a repeatable and guaranteed way to earn a set amount of credits is not part of the economy, but an rng or skill based reward, to supplement your income and add a little something extra for getting good at the game or for a brief dopamine hit via good rng. If you take all that into account, the 2ish Million per hour earned from Sardegna WTC800 makes this the 3rd easiest game in the franchise to earn money. that race alone with nothing else adding to that amount. Hell you don't even need an hour and you can buy 3 or 4 cars from the UCD or BC and max them out with cash to spare for your next purchase. Which leads me to the real issue you guys have when interpreting the issues in this game: You don't enjoy playing the game anymore due to needing everything asap.

There's anywhere between 10-20 cars, depending on the person and which of them they actually want to buy, that are super expensive, because they are in real life and making it this way in game keeps that prestige that we all have for things like the F1, and F40, etc. Its also something to save or grind for and gives you a target. Remove the heavier price tag of the literal most sought after things in the game, And it would take no more than an hour to an hour and a half to buy any car you want if its available. That's a perfectly reasonable amount of time 99% of the cars in game, and shouldn't warrant constant rage towards PD because you're angry it actually takes effort to get the most sought after cars. Of course those obsessing over only doing the absolute fastest method to buy the few extremely expensive cars, opposed to pacing themselves and letting the money come naturally by doing an event you enjoy that still pays out decently, never seem to point out that the lack of content via variety in the ways you can farm the highest possible amounts of credits per hour is causing you to not enjoy yourself, or drive anything that you built and perfected driving which earns you the ability to farm that race as fast as possible.

I don't blame anyone for using the Tomahawk or other less "glitched" methods. But, the constant need to break the PP system so people can crash the McLaren F1 into a wall 1 rotation cycle faster isn't going to shine a light on what will actually make this game better or worse. I myself am guilty of adding to this kind of **** during the bonanza because I was angry I couldn't do an engine swap when I wanted to. In that case though I think the solution they need to find to fix that glitch is much less perilous than tampering with PP system. Thankfully Acknowledging my mistakes helps me better understand how to actively not allow my bias's into my judgement on what's most impactful.

Lastly, Just ignore the MTX. The idea the game is designed around them is insane, because if it truly was, there would be an RNG based thing you could spend credits on to earn prizes, not a one time purchase as that doesn't keep making you feel the need to buy them since once you buy it you wont need the MTX anymore.
Amen👌
 
Lol did you really interpret what I wrote as a defense against the economy of GT7? Because if so, you're incorrect, but that's okay. When you say "the economy" you're referring to the cost of cars and the amount of credits you earn on average from completing events to purchase said cars, correct? Assuming you did, and since things like roulette prize money, Time trial events, circuit experiences, and any other source of income that isn't a repeatable and guaranteed way to earn a set amount of credits is not part of the economy, but an rng or skill based reward, to supplement your income and add a little something extra for getting good at the game or for a brief dopamine hit via good rng. If you take all that into account, the 2ish Million per hour earned from Sardegna WTC800 makes this the 3rd easiest game in the franchise to earn money. that race alone with nothing else adding to that amount. Hell you don't even need an hour and you can buy 3 or 4 cars from the UCD or BC and max them out with cash to spare for your next purchase. Which leads me to the real issue you guys have when interpreting the issues in this game: You don't enjoy playing the game anymore due to needing everything asap.

I actually did not interpretated that you were defending the economy of GT7, but... you in the next quote below, are actually defending the economy :lol:

You don't get 2 million per hour at Sardegna, you get north of 1.8 million, 1.9 million if you are extremely fast, and this is assuming you don't do glitches of course. Tokyo WTC 600 is both the fastest for glitch and non-glitch, it is in fact why the Tomahawk is widely used in Tokyo in the first place, because it's the most efficient.
As for the game being the 3rd easiest? You are actually completely wrong. Math has been done already, and GT7 is actually the worst in the franchise.

I don't enjoy the game because I have golded everything, races, licenses, missions, I got the Platinum trophy, and after aaaaaall of that, I'm still left hanging with over 97% (I'm not exagerating) of the total credits of the cars left to buy and tune them, and for some of those cars even get a duplicate so that I can have a stock and a fully tuned version or for custom races. And for those massive 97% of credits, for me to get them within a REASONABLE amount of time, I have no choice but to grind the same boring race over and over, because if I actually try to enjoy doing what I want, I would take literally a decade to get it because it simply pays peanuts, and without credits, you really are going to have a hard time enjoying the game.

There's anywhere between 10-20 cars, depending on the person and which of them they actually want to buy, that are super expensive, because they are in real life and making it this way in game keeps that prestige that we all have for things like the F1, and F40, etc. Its also something to save or grind for and gives you a target. Remove the heavier price tag of the literal most sought after things in the game, And it would take no more than an hour to an hour and a half to buy any car you want if its available. That's a perfectly reasonable amount of time 99% of the cars in game, and shouldn't warrant constant rage towards PD because you're angry it actually takes effort to get the most sought after cars. Of course those obsessing over only doing the absolute fastest method to buy the few extremely expensive cars, opposed to pacing themselves and letting the money come naturally by doing an event you enjoy that still pays out decently, never seem to point out that the lack of content via variety in the ways you can farm the highest possible amounts of credits per hour is causing you to not enjoy yourself, or drive anything that you built and perfected driving which earns you the ability to farm that race as fast as possible.

Read above... If I try to add variety or actually enjoy myself doing the races I want to do (custom races, or even sport mode races), I would take thousands of hours to get all of those cars. Sorry, but I play more than just GT7 and I definitely won't be sinking anywhere near 1.000 hours on ANY game, period. Unless, that game actually has content enough to warrant it OUTSIDE of grinding, and that is good obviously.

I don't blame anyone for using the Tomahawk or other less "glitched" methods. But, the constant need to break the PP system so people can crash the McLaren F1 into a wall 1 rotation cycle faster isn't going to shine a light on what will actually make this game better or worse. I myself am guilty of adding to this kind of **** during the bonanza because I was angry I couldn't do an engine swap when I wanted to. In that case though I think the solution they need to find to fix that glitch is much less perilous than tampering with PP system. Thankfully Acknowledging my mistakes helps me better understand how to actively not allow my bias's into my judgement on what's most impactful.

The ticket system is just another awful game design that further frustrates the playerbase for ABSOLUTELY no reason.

As I said, I've completed the entire game already, ages ago really aside from the 2-3 races they add per month that takes me 15-20 minutes to complete, and yet the only way for me to get the desirable special tuning parts or engine swaps is via a ticket that I can only get once per day and that is rigged to give you a crap prize 90% of the time.

You feel guilty of using the ticket glitch? I felt pleasure in that after knowing the scumy decisions PD came up with to make this game, especially this awful roulette that isn't even a roulette but the animation of one to make you think it's a roulette when in reality it's a prize that is pre-determinated as soon as you receive the ticket.

Lastly, Just ignore the MTX. The idea the game is designed around them is insane, because if it truly was, there would be an RNG based thing you could spend credits on to earn prizes, not a one time purchase as that doesn't keep making you feel the need to buy them since once you buy it you wont need the MTX anymore.

They literally slashed the payouts by half in the very first update of this game and only went back on that decision an update later because of a colossal backlash by the entire community.

Try to take a guess at the reason why they slashed those payouts... Won't need to say anything more really.
 
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YUP. I think GT8 will be on PS6...6 or 8 years to go.
Truly, I will be done by that time, maybe my grandson will inherit my racing setup. Maybe in 15 years he will be the one we root for in the Americas final. But I am losing interest in the next thing, I still love to sit down and drive for an hour or so with my brother online. I truly want to be better racer but the draw to this game, if only is car collection, then I am out.
I can play COD with my family and have just as much fun.
 
It's more of a wish than a prediction now, but I hope that the feedback from players will help them make the changes in physics they made in 1.20(?) closer to what they did before that.

I am not an excellent skilled player, but I believe I have average skills.
And in fact, I enjoyed playing this game until 1.20.
But after 1.20 many cars suffer from crazy understeer and it is hard to drive cars in this game. And even worse, the changes made in 1.20 seem to work especially badly for DS4+stick steering players like me.

Please, Kaz, give us back the fun driving me had before 1.20.
 
It's more of a wish than a prediction now, but I hope that the feedback from players will help them make the changes in physics they made in 1.20(?) closer to what they did before that.

I am not an excellent skilled player, but I believe I have average skills.
And in fact, I enjoyed playing this game until 1.20.
But after 1.20 many cars suffer from crazy understeer and it is hard to drive cars in this game. And even worse, the changes made in 1.20 seem to work especially badly for DS4+stick steering players like me.

Please, Kaz, give us back the fun driving me had before 1.20.
Strange, on a G29 steering wheel the physics and driving fun have just improved a lot since 1.20. The tyres feel better, brakes do lock up in a more realistic way, some (short wheel based) cars become slightly unstable during hard braking for some corners, power oversteer feels better, Porsches 911 behave more like RWD cars, ... I really love the change. Perhaps you are using too many driving aids? Why not consider installing a steering wheel? Imo that's a must for a driving simulator.
 
Strange, on a G29 steering wheel the physics and driving fun have just improved a lot since 1.20. The tyres feel better, brakes do lock up in a more realistic way, some (short wheel based) cars become slightly unstable during hard braking for some corners, power oversteer feels better, Porsches 911 behave more like RWD cars, ... I really love the change. Perhaps you are using too many driving aids? Why not consider installing a steering wheel? Imo that's a must for a driving simulator.
All driving assist systems are cut except ABS. And the steering wheel is not available in my old house with thin walls and floors. (The noise and vibration from the steering wheel causes complaints)

Hence this change is really critical.
 
they would need something to keep the boomers from complaining, so I vote american muscle

unless all publicity is good
 
All driving assist systems are cut except ABS. And the steering wheel is not available in my old house with thin walls and floors. (The noise and vibration from the steering wheel causes complaints)

Hence this change is really critical.
I understand. No fun when cars are understeering. PD should fix that for controller players.
 
they would need something to keep the boomers from complaining, so I vote american muscle

unless all publicity is good
We’ve had enough US classics in recent updates. Time for some European nostalgia with models like the Ford Sierra RS500, Lancia Delta S4, Mercedes 190E2, Jaguar XJ220 etc.
 
All driving assist systems are cut except ABS. And the steering wheel is not available in my old house with thin walls and floors. (The noise and vibration from the steering wheel causes complaints)

Hence this change is really critical.
I mean, the game is much more realistic now. Why should they downgrade it back?
 
I mean, the game is much more realistic now. Why should they downgrade it back?
There is no problem with better physics.
The biggest problem caused by 1.20 is not with the physics, but with the corrections for the controller.
Many racing games today, including simulators/simcades, incorporate steering corrections (not an assist option) for the controller.

GT7's steering compensation is less optimized for controllers than other games, and even before 1.20 was inferior in terms of steering angle compared to the steering wheel.
And in 1.20, this poor compensation combined with the change in physics resulted in strong understeer when playing with a controller.
If say that a RWD car that was set up for neutral handling before 1.20 now tends to understeer like a drag machine, you can understand why this change is so significant.

This is a particularly critical condition online, where there are many opportunities to race with steering wheel users, and until it is corrected, it is difficult to race with them as before.
 
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