1000% agree. I can't wait to see the rage when its implemented and its identical to the GTS model of selling, and people have to press "delete" 166 times to rid themselves of their NSX hoard. Hopefully the McLaren F1 road car will be in the legends lot at the same time for some added spice when it passes through again without being purchased.
Are you also this smug every time Hagerty adjustments are announced and Legendary cars cost a total of 17 million Credits more?
You cannot tell me that you look at GT7's economy and think it's fine.
I don't get it. There are ways in every Gran Turismo to make reasonable amounts of money quite quickly, but suddenly in GT7 it's not okay to want to have one. And when someone complains about the game's economy, they're immediately shot down for being too impatient and not being a true fan of the series or a true car enthusiast. What the hell collective shift in attitude is this?
Video game discourse is so cripplingly broken it hurts my head. No matter how blatantly anti-consumer a company becomes, there's always someone to defend it or to forget its actions after watching a 3-minute trailer. Can you tell me why it's not okay to call Polyphony out on very deliberately designing GT7 around microtransactions? I genuinely don't understand why I am being talked down to for expecting a company to be better than the likes of EA, Ubisoft or ActiBlizz, which really isn't difficult to achieve.
There are so many things that will make this game better and yet stupid ** such as "selling cars" is by one of the most desired things on these types of threads, and it genuinely wouldn't do ** all to make the game better to play/add replay value, apart from giving people who have NSX's saved from the bonanza the ability to buy the expensive cars that they will then complain are "undriveable" since the efforts to evolve the physics and tuning system were spent on implementing a button to get back pennies for a duplicate or delete a prize car.
Yes I'm sure that writing the 4 lines of code that would add Credits to your balance upon selling a car, based on a % of said car's purchase and tuning value, is going to require thousands of hours of manpower that could otherwise be spent on an entirely different aspect of the game in a different department.
Come on, mate.
Also, In the same spirit as the constant harping on about selling cars, why are we obsessing over "glitching" the Tomahawk and who gives a **** if it makes a race you farm endlessly anyway end two minutes faster? The energy spent posting about hating your game experience as you spend it driving a car so egregiously outlandish and unachievable, on what amounts to tires you would find on a baseline Camry, all to gain 5% more credits per hour then you were before, is just absurd.
There's a difference between trying to get better lap times and obsessing over efficiency. Nobody here does the latter. People are desperate for the Tomahawk exploit to work at all because it's the best way around buying Credits with real money, which nobody wants to do and rightly so. I don't know what to tell you if you choose not to see how effed this game's economy is.
Besides, small things add up over time if you do them a lot. You are right that it's not a massive save given the required overall time investment, but hey, eventually it's going to be an entire race I won't have to do if I consistently save -teen seconds here and there.
People spend energy on posting about hating their game experience because, one, this is a forum on the Internet, and two, because they hate their experience because the experience is awful.
That time could be spent learning the PP system functions to a point as a community that we can present a coherent and accurate argument to PD on why this happens and ways it can be fixed so they realize this needs an overhaul ASAP? Cause right now endlessly posting on forums and reddit about how quickly you can make money in the Tomahawk is only making them implement changes to unbreak this stupid ass car no one cares about from being abused for a credit farm that literally no one enjoys.
And what makes you think Polyphony are going to listen to anything that we players have to say? Have you not been paying attention since Gran Turismo 5's release and how much effort they have put into communicating with us since then? In the last ten years there wasn't a single time I felt that things added to GT5-GT7 were the result of us asking.
Because of the constant abuse of one car for small monetary gain, you're forcing them to react without fixing, but undoing portions their own system of balance by removing what and how it can measure performance. This means the system is not being evolved and made better, or being changed in ways to better reflect gains on track when the only thing they see from a majority of the community when it comes to the PP system is that we're always looking for a new way to break the tomahawk to a quarter of what its PP should be to enter it in a race that's against some mostly stock sports cars.
There
is a way to prevent Polyphony from constantly readjusting the PP system - they should stop doing it for the wrong reasons.
They are trying to make us buy microtransactions. The Tomahawk exploit literally costs them money because with a reliable way to earn 1,65 million Credits in an hour, it makes little sense to buy 2 million Credits for 20 dollars/euro.
The exploit is a bit of a shortcut around the game's awful economy but it still takes an obscene amount of time to earn reasonable money in it. It's already bad enough but it's obvious Polyphony fully choose to keep making it worse for us, because they seem to believe that a game with a player-friendly economy can't be profitable. This is the only reason why they keep readjusting the PP system, it's to stop people from earning Credits too easily.
Neither the absurd economy nor the idiotic pricing of microtransactions are the players' fault. When you make a game, you cannot have things be like this by accident. It's humanly not possible to accidentally make the full context of a game's economy this hostile.
It's insane the amount weight I see people place on farming credits with this absurdly unrealistic car that has no business even having a PP rating in the first place since nothing will ever be able to achieve that performance on tarmac.
It's a video game.
This nonsense makes getting to the important things to fix that much harder to fix.
No. It's Polyphony being a terrible developer whose ways are a complete mystery to everyone outside of their company. Literally nobody knows which major issue is going to get fixed in the next update, if at all. It's 2022 for crying out loud.
Having a mostly accurate PP system would create competitive races outside of BoP Gr3/4 races in sport mode, and, if there is a god, even let us tune the cars we love to perform mostly accurate to reality. I'm sure we would all LOVE to lower our damn cars instead of making monster trucks out of them since doing so makes the game drop the PP rating but somehow increases the grip by a huge amount on track.
That Polyphony themselves don't entirely understand how the PP system works is fully on them.
Things like that make people stop playing since no scale to judge performance plays in favor of those who don't want a fair race and will take advantage of whatever they can. This is why BoP came back after only 2 weeks of letting people tune their own cars in sport mode.
Call me weird but what stops me from playing a game the most is when the game in question feels unrewarding.
BoP came back because tuning completely broke the very first set of online races available after release.
That's two more things that are Polyphony's fault.
With that said, the physics and PP system go hand in hand, so I'm not saying just fixing the PP is the single most important thing, but with the physics in a decent place after the last update, I think this is the missing link to making things feel accurate, balanced, and fair when building cars to race in lobbies or against our friends or just rip around your favorite track for a while. Imagine setting the PP limit on your lobby and knowing for a fact that the performance of whatever you're up against will be similar in terms of lap time of any car in the game if its close to that rating. Making a Trustworthy PP system would create variety for lobbies and custom races that would be amazing to be a part of. Also this would make for different ways to get your car in the performance window you desire, which without a doubt would make the current content so much more filling as we're drip fed crumbs each month like lab mice on life support.
Balance goes right out the window as soon as you decide to have a calculation-based Performance Points system and have it work the same way for all cars. It would need to work a bit differently for every car category to start making any kind of sense.
Apologies for the rant, but maybe we wouldn't care so such about which of our favorite cars are missing from this game or how long it takes to farm credits if we could make the favorites we do have a joy to tailor to our liking the way we would if we owned them IRL.
tldr: Constantly breaking the Tomahawk and obsessing over using it to farm perpetuates a cycle of unbreaking rather than fixing and evolving PP system to accurately measure performance. Fixing the glitch by any means seems to always take priority for PD over resolving and bettering whichever in game system is being abused.
Credits list over 300 people working on Gran Turismo 7. It overwhelmingly does
not feel like a 300-staff game.
Fixing exploits in most games takes nowhere close to the amount of time and effort that you think it does. It isn't major work, it's mostly small tweaks in code, terrain collisions, fixes in damage calculations and whatnot.
I've been playing video games for 26 years now and I have never been more frustrated with a developer than I am with Polyphony Digital. GT7 in its current state is an infuriating waste of time and money.