- 29
- Russian Federation
Greetings. I've been observing this issue since the days of Gran Turismo Sport. But after the latest update, I want to draw attention to this problem. This is no longer acceptable, and a game with such fundamental issues cannot be called a simulator. As you know, on a car with a solid axle, the wheel camber angle cannot be changed. Gran Turismo completely ignores this. Here's a list of game updates since its release, in which the suspension was "improved":
Update 1.31
Suspension Physics
・The calculations model of the suspension geometry has been adjusted. This will improve stability of the car orientation during braking, and traction during acceleration.
・The damping characteristics of the suspensions has also been adjusted. This will improve stability of the car when driving over bumps and curbs.
Update 1.25
Other Improvements and Adjustments
1. Physics Simulation Model
- The suspension geometry for each car has been adjusted.
- The initial values for suspension parts have been adjusted.
Update 1.20
Other Improvements and Adjustments
1. Physics Simulation Model
- Adjusted the suspension geometry.
Update 1.13
11. Car Behavior
- Adjusted the geometry calculations algorithm for the suspension. This has resulted in improved traction for rear-wheel drive cars and lessened reactions to weight transfer;
After the major 1.31 update, I expected that this would finally be fixed, but nothing changed. You can check it yourself.
As you can see, the wheel camber angle does change, and the wheels are not "rigidly connected". I wonder, how does this compare to a popular arcade game?
After conducting this check, I was truly disappointed. I want to add that I still love the Gran Turismo series very much, and it brings me a lot of enjoyment despite its flaws. But I really want the series to make a significant leap forward, especially in light of the upcoming major racing simulators such as Assetto Corsa 2 and Forza Motorsport.
Bonus, during the tests, I noticed that the wheels are "clipped" inside the wheel arches to hide the deficiencies in simulating suspension geometry.
Update 1.31
Suspension Physics
・The calculations model of the suspension geometry has been adjusted. This will improve stability of the car orientation during braking, and traction during acceleration.
・The damping characteristics of the suspensions has also been adjusted. This will improve stability of the car when driving over bumps and curbs.
Update 1.25
Other Improvements and Adjustments
1. Physics Simulation Model
- The suspension geometry for each car has been adjusted.
- The initial values for suspension parts have been adjusted.
Update 1.20
Other Improvements and Adjustments
1. Physics Simulation Model
- Adjusted the suspension geometry.
Update 1.13
11. Car Behavior
- Adjusted the geometry calculations algorithm for the suspension. This has resulted in improved traction for rear-wheel drive cars and lessened reactions to weight transfer;
After the major 1.31 update, I expected that this would finally be fixed, but nothing changed. You can check it yourself.
As you can see, the wheel camber angle does change, and the wheels are not "rigidly connected". I wonder, how does this compare to a popular arcade game?
PERFECT
After conducting this check, I was truly disappointed. I want to add that I still love the Gran Turismo series very much, and it brings me a lot of enjoyment despite its flaws. But I really want the series to make a significant leap forward, especially in light of the upcoming major racing simulators such as Assetto Corsa 2 and Forza Motorsport.
Bonus, during the tests, I noticed that the wheels are "clipped" inside the wheel arches to hide the deficiencies in simulating suspension geometry.
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