It’s scarce but there’s still a fairly decent handful of cars released within the last five to six years. Especially when focusing on cars celebrated for their handling qualities.
Cars post 2017 in the game currently: Alpine, 1; Mercedes/AMG, 2; Audi, 1; Chevrolet, 2; Ferrari, 1; Ford, 3; Gran Turismo, 1; Genesis, 3; Honda, 2; Lexus, 2; Mazda, 1; Nissan, 3; Porsche, 3; Subaru, 4; Suzuki, 2; Super Formula, 2; Toyota, 8.
Total: 41, without including VGTs. Less than 10% of full list.
Which is why I said your criticism regarding Audi is valid. Though, RS7 is once again too deep into the heavy territory for me to understand why anyone would want to drive it on a racing circuit. It’s little more than a fancy Autobahn cruiser.
The RS7 is just a sportback version of the RS6 Avant, which was a type o car included in previous games. They might not be the typical track machine, but they are great for drag racing. It's the type of car that ticks a lot of boxes, as it has performance, and fits into the "normal car" criteria that quite a few players like, and it's also part of a very competitive segment.
You’re starting to drift away from your original point that the game lacks cars from 2017 and later. Like I said, MC20 is the only recent car from Maserati that doesn’t sacrifice agility for all out luxury and comfort.
The original point goes way beyond 2017+ cars. It's about the lack of cars in general, the lack of representation of certain brands, brands absent from the game and us trying to figure out what's the best way to fix it. The problem with Maserati has been the same since GT5, the GranTurismo S being the only car available, and PD not bothering to add, atleast, the MC12. Now, we will see if the MC20 gets the same treatment.
It's not subjective that it's better to have that Abarth, over just another Miata with a targa top.
Again, you started out by pointing out a lack of cars from 2017 and later, which I replied to specifically. I could also mention several older cars that I feel deserve to be in the game, but I think there’s no point in suddenly changing the subject.
You pretty much argued that there would be no reason to add Opel in the game, due to the lack of sports cars. I just said that, no matter what year we speak of, Opel is clearly a worthy addition.
I keep thinking, why add these big saloons to a circuit driving game when we could have something light and focused instead, such as the Porsche Cayman GT4 coming this week? Driving pleasure is a big deal, and those executive saloons and grand tourers mentioned have most of their merits on public roads.
Why not both? The big saloons perform better than american muscle cars for example. We could even say that they are the european idea of muscle cars. And they are fast, with lap times sometimes comparable to olde supercars. And no one is saying to replace the Cayman GT4 with them.
Why M5 when you can have the M4 or M2? I understand that aesthetics and power might influence your preferences, but I’ll always argue that lighter weight should come first in a game where mastering racing circuits is the main objective.
And why not the 3 of them? All of those cars deserve to be in the game in any of their iterations, each with its purpose and PP range.
I can relate to that. Then again, I see a pattern in the type of cars included and those they for the most part seem to ignore. Exceptions occur, but in general I’d say there’s direction as far as car choices go.
I don't really see a pattern. Plus, with just 3 cars per month, it's hard to get any pattern whatsoever, with the updates getting a mix of Concourse d'Elegance winner, SEMA winner, a Kei car, a duplicate, 2 versions of the same VGT, a nostalgia car, 1 hypercar, 1 sportscar, a LMh, a GT300, a Group 5 car, an old F1 car, a muscle car and the Ford Roadster.
What I see is that they mostly went the "variety" route, which is fine, except that this variety is split in 5 updates, when it should be content for 2 updates, max.