McLaren
Premium
- 45,603
- Texas
You'll need the office which is $1m starting, & the cheapest vehicle warehouse at $1.5m. I believe that's it, tmk.Haven't played since before any of the Smuggler's Run stuff came out. How quick would I be able to turn myself around if I invested in I/E? I have $1.7 mill right now and I imagine starting up in I/E is going to take a massive chunk of that, if not all of it.
Turn around time, you'll need to source the 10 Standard & 10 Mid-Range to ensure the game only then sources you the Top End cars. Once you have those 20 (don't export them), the game will continuously source you Top End cars which you should Export for Special Dealers only for the $100,000 sell price (requires $20,000 mod fee before hand to fully modify netting you $80,000 profit). Once it's delivered, spend the 20 minute cooldown sourcing another Top End & doing Headhunter or Sightseer to offset that $20,000 mod fee; can be done in 5 minutes with a Buzzard, very easy work. When the 20 minutes is up, export the Top End, and repeat.
I've found the usual guide that advises to collect all 32 unique cars is pointless; as long as you have the 20 low end cars, you're fine. Even if you get a Top End car before you collect the 20 low ends, export it to generate income; the game will always try to source you cars you don't have until you have all 32 unique models, so you will eventually have the 10 Standard/10 Mid-Range cars all collected.
As far as turning around your investment on I/E work alone, that's 25 Top End exports (with the CEO work thrown in to pay for the mod fee) to offset the initial $2.5 million. With a 20 minute cool down per car export, I'd wager easily less than a week to gain it all back, unless you really game for more than a few hours a day. The real grind is sourcing the cars b/c there's various situations, but you can also do these back to back in an Invite-only session as there's no cool down, iirc. Export requires Public sessions, but there's ways around it for each platform.