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Two questions:
Why there is not Nurburgring in the Relics Garage?
What is the order (position) of differents cars in the rolling start?:banghead:
Thanks
Hi Jota, There is a Nurbrurgring track, perhaps you haven't entered that "event" yet. Go to your Clubs list, select Relics and look for the Nurb track and enter the event. It will then show up on YOUR events list.

I can't answer the second question other than the Super gts are first to the start, then the 500's, then the 300s. I know Wauk has had, and still may have drivers withdraw and replacements added. We may have to wait a bit since trying to keep up with this is probably driving him nuts! Wauk --->:nervous:

P Mallard
 
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Two questions:
Why there is not Nurburgring in the Relics Garage?
What is the order (position) of differents cars in the rolling start?:banghead:
Thanks
Sometimes if you select "Club Events" without selecting "Relics Garage" first, only 4 of the 5 events appear, I have no clue why. :banghead: If you select "Relics Garage" then "Club Events" all 5 are there. :)
Wauk will reveal all in due time, he has his hands full as well as a full plate. :bowdown: :bowdown:
 
Sometimes if you select "Club Events" without selecting "Relics Garage" first, only 4 of the 5 events appear, I have no clue why. :banghead: If you select "Relics Garage" then "Club Events" all 5 are there. :)
Wauk will reveal all in due time, he has his hands full as well as a full plate. :bowdown: :bowdown:
Hi Geezer - I thought that was because it was an event you hadn't entered yet. It only shows the events you had entered.
 
Dear Geezers, I hope everyone had a great holiday. Happy new Year to everyone.

GBO Possum has taken the time to find the race info and answers to questions scattered throughout the thread and compiled them in one post. Much easier to read and find. Thank you Possum it is much appreciated. :bowdown:

Here's the race info for the next event in early January as it now stands.

There are five cars per class and three classes, GT300, GT500, and SUPER GT.
15 different cars in all.

Each three-man team has one driver from each group. Group A drivers will drive Super GT cars. Group B drivers use GT500 cars and Group C drivers use GT300 cars.

Once everyone has completed the time trials and the driver groups and teams are set you will need only the five cars in the driver and car class you are running. You will be using five cars in the five races.

There are five different tracks one race per track. All three car classes racing at the same time on the same track with all the drivers. Hopefully we will have five teams of three men each competing in three classes at the same time making a fifteen car grid.

The cars.
All the cars have detailed interiors, and with the exception of the Ford GT which only the wheels are paintable, all of the cars are paintable. Each team is known by a color. Each team should paint thier cars in their team color, and should paint their cars, and wheels on the Ford GT, in identical or at least very similar colors. All of the cars may have any numbers you choose, including the choice of no number.

You will only need the five cars for the driver group you are in. The Class you were assigned to was based on the results of the three time trials in Relics garage.

Class C

Subaru BRZ GT300 Base Model '12
Autobacs Garaiya GT300 Base Model '08
Lexus IS 350 GT300 Base Model '08
Subaru Impreza GT300 Base Model '08
RE Amemiya RX-7 GT300 Base Model '06

Class B

Nissan GT-R GT500 Base Model '08
Honda NSX GT500 Base Model '08
Lexus SC430 GT500 Base Model '08
Nissan Z GT500 Base Model '06
Toyota Supra GT500 Base Model '05

Class A

Chevrolet Corvette Z06 (C6) LM Race car '06
Gran Turismo Ford GT LM Spec II Test car
Nissan GT-R R35 Touring car
Citroen GT by Citroen Race car
Pagani Zonda R '09

All cars must be stock as they were when purchased. No tuning or added parts allowed with only these exceptions. You may perform an oil change, you may adjust the brake bias, you may use custom wheels If aavailable. Of note: In the MXB "Pit Service", any service there is allowed. Engine, chassis restore ect.

The car classes are not equal. Group A drivers in super GT cars are only competing among themselves. Group B compete among themselves and group C among themselves.

The cars in a particular class are not equal. They are fairly close in lap times but all offer different characteristics. You can choose which of the five cars in your class to use in which race. Practicing on the different tracks to decide which car suits which track best for you can make a big difference in how well you do in the races. But, you may only use a car once. 1 car, 1 race. 5 cars, 5 races. Once a car is used it must be retired and may not to be used in any of the remaining races.

The Events will be run in the following sequence, and will be run back to back.

Race 1. Motegi Road Course. 1 lap to set the grid order + 10 laps of racing
Race 2. Fuji Speedway GT. 1 lap to set the grid + 9 laps of racing
Race 3. Nurburging GP/F. 1 lap to set the grid + 9 laps of racing
Race 4. Tokyo R246 Forward. 1 lap to set the grid + 9 laps of racing
Race 5. Grand Valley Speedway Forward. 1 lap to set the grid + 11 laps of racing

There is 1 mandatory pit stop in every race. If you forget, you will be penalized!

Event lobby settings.

Location:- Relics Garage

Fixed host

Microphones enabled

Weather = 0

Track time set to 11:00AM If time ii adjustable

Boost = off

Penalties = Weak

Damage = Off

Grip = Real

Slipstream = Real

Tire wear = Very Fast

Rolling start = Lap one at the start will be used to arange the cars as follows. SuperGT, GT500, GT300. With a space of aproximetly 5-6 cars between groups. When ending lap one and appoaching the start finish line starting lap two all cars should be closely grouped within there classes and mantain a speed of 60mph. One driver will call out "group A ready" pause and "GO" as he croses the line. This wil be the same for group B and group C as thier group appoaches the start finish line.
Much easier to understand and do if you get in a room of about 6 or more and try it than it was to type out.

Tires = Race Hard or less

Tuning Prohibited

Skid Recovery Force (SRF) Prohibited

Active Steering Available

Active Steering Management Available

Driving line Available

Traction Control Available

ABS Available

Room 1 – First event start time January 11th Sunday 10am Los Angeles time, in New York 1pm, in London 6pm, in Finland 9pm.

This room will be hosted by Waukazoo

Team Green

Zona99 - Super GT
elgcee42 - GT500
Whiteford48 - GT300

Team Red

JotaFDuarte - Super GT
Old Geezer - GT500
Geezer1791 - GT300

Team Blue

Pepper Mallard - Super GT
PapaGnr - GT500
GBO Possum - GT300

Team Silver
daduce1947 - Super GT
Mots63 - GT500
WheelerTurner - GT300

Possibly a fifth team entering


Room 2 – First event start time January 10th., in New York at 5pm Saturday., in London at 10pm Satuday January 10th., in West Java at 5am Sunday Jan 11th., in Australia at 8am Sunday Jan. 11th.

This room will be hosted by Waukazoo

Team Yellow

Stewyripper - Super GT
NoSoks - GT500
Karter995 - GT300

Team Orange

Oldboy1943 - Super GT
Rock-n-Soul - GT500
Fun at Sixty - GT300

Team White

Waukazoo - Super GT
Macdog54 - GT500
Ozirules12 - GT300

Scoring? Still working on a way to score between rooms as they will not be equal.
It will be scored on a simple point system. Each driver receives points determined by where they finish within their group.

Group A is only scored against other A drivers, and so on. The points from each driver within each team are then combined. The total from the team score in all 5 races are then combined for an overall winner. Lowest score wins. First place from each group would equal 1 point, second equals 2 points and so on. Three groups three first place's, three seconds and so on. Not finalized and subject to change.

I have five pactice rooms set up in Relics for those that wish to use them. Each is for one of the five tracks. The settings are as they will be on race day including the rolling start lap, but with two additional laps at the end.

The two extra laps will allow you and your team to exit from the track without the results showing in the comments section. That will allow you to avoid posting results, which may be important to anyone not wishing their practice times or choice of car to be posted.

Things to take note of while practicing.

Know where the Start/Finish line is. With a rolling start, lap one is to sort the grid order. During this lap, it is your responsibility to group up with the other drivers of your Class. As you are ending the 1st lap crossing the line and starting lap 2 that is the start of the race.

Know where the pit entrances are for the five tracks. During practice take note of your tire wear and fuel consumption rates. Deciding when you should pit can either help or hurt. It does make a difference.

Failing to pit will award you a big penalty.

Game Glitches you should watch out for.

Occasionally traction control will default to 5 on cars. Make sure you check your driving options before every race, making sure they are set to your preference.

Occasionally when changing from one car to the next the rest of the drivers will see you on track driving the last car you were in. Leave the track, enter the garage and change cars. Then re-enter the garage and change back to the car you need.

Please keep in mind this is for our enjoyment and it is far from perfect. Hopefully it will still be a fun event. 7f you see any mistakes pleas bring them up so I can edit this. Thanks.
Thanks again to all the geezers whom without their help this would not be ppossible. :gtpflag:
 
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Is this "Geezer Logic"? If it only shows events you have already entered, how do you ever enter an event? :confused: :lol: :lol:
Hi Geez - When you log into the community area, along the top of the screen there is a choice you can make called "Current club events" this shows the club events you have entered without actually going to the specific club menu. I assumed this is where Jota was looking. So if he hadn't entered an event it wouldn't be shown there.

PM
 
Hi Geezers. I've been thinking about pit strategies, and performance changes as fuel is consumed. I had assumed that one of the following would be true.

1. As fuel is consumed, the car gets lighter, so it will accelerate better, or
2. GT6 doesn't take into account changes in the mass of the fuel, so acceleration is unchanged as the tank empties.​

I've just completed some very careful testing. It seems neither of these are true.

Using an old FIAT 500, weight reduction and power maxed out, SS tires, Traction control = 10, auto transmission, testing on SSR X, I saw 0-100 mph times as follows

24.553 seconds with a full tank
25.972 seconds with a ¼ full tank.

About 1½ seconds slower with a lighter car. Huh?

Time measurements are based on captured video, advanced frame-by-frame

I set traction control to 10 to eliminate (hopefully) any tire slip, auto transmission for consistency. I chose the FIAT because it's very light and 100 liters of fuel should represent a significant proportion of its mass.

Tire wear at the end was negligible on the front (still showing 10/10ths) and showing 9/10ths on the rears.

Any ideas about what's going on?
 
About the fuel consumption:
I have been testing this after each update during Nürburg 24' races (super class)
My findings (with some 600 different cars):
- full or empty tank does not change laptimes or acceleration or brake distance or tire wear.
- no change in the way a car handles either
- taking less fuel during pitstop does not change the duration of the pitstop.

PD should implement differences. Maybe they are implemented while racing online, but in career mode (super) there are -sadly- none...
 
Hi and happy new year. I see the geezer room is still active and the race is on. @waukazoo many many thanks for your patience in setting up this event. So as I see it team orange will crush the completion on January 10 Saturday at 1700 or 5:00 pm est.

I have been using the racing simulation in the relics garage trying to develop a strategy. I have given up developing a strategy at all and decided to drive it like ya stole will work the best.

See you all on the 10th at 5:00pm
 
Hi Geezers. I've been thinking about pit strategies, and performance changes as fuel is consumed. I had assumed that one of the following would be true.

1. As fuel is consumed, the car gets lighter, so it will accelerate better, or
2. GT6 doesn't take into account changes in the mass of the fuel, so acceleration is unchanged as the tank empties.​

I've just completed some very careful testing. It seems neither of these are true.

Using an old FIAT 500, weight reduction and power maxed out, SS tires, Traction control = 10, auto transmission, testing on SSR X, I saw 0-100 mph times as follows

24.553 seconds with a full tank
25.972 seconds with a ¼ full tank.

About 1½ seconds slower with a lighter car. Huh?

Time measurements are based on captured video, advanced frame-by-frame

I set traction control to 10 to eliminate (hopefully) any tire slip, auto transmission for consistency. I chose the FIAT because it's very light and 100 liters of fuel should represent a significant proportion of its mass.

Tire wear at the end was negligible on the front (still showing 10/10ths) and showing 9/10ths on the rears.

Any ideas about what's going on?

Good job Possum!! Like many others,, I too wondered about the fuel consumption "helping" the car be quicker,, NOW WE KNOW!! Here's another observation perhaps I'
Hi Geezers. I've been thinking about pit strategies, and performance changes as fuel is consumed. I had assumed that one of the following would be true.

1. As fuel is consumed, the car gets lighter, so it will accelerate better, or
2. GT6 doesn't take into account changes in the mass of the fuel, so acceleration is unchanged as the tank empties.​

I've just completed some very careful testing. It seems neither of these are true.

Using an old FIAT 500, weight reduction and power maxed out, SS tires, Traction control = 10, auto transmission, testing on SSR X, I saw 0-100 mph times as follows

24.553 seconds with a full tank
25.972 seconds with a ¼ full tank.

About 1½ seconds slower with a lighter car. Huh?

Time measurements are based on captured video, advanced frame-by-frame

I set traction control to 10 to eliminate (hopefully) any tire slip, auto transmission for consistency. I chose the FIAT because it's very light and 100 liters of fuel should represent a significant proportion of its mass.

Tire wear at the end was negligible on the front (still showing 10/10ths) and showing 9/10ths on the rears.

Any ideas about what's going on?

This is yet another outstanding and ohh so fine piece of investigative research and reporting Possum! GR8 WORK and WELL DUN! :bowdown:

Seriously though,, I too have wondered about this but never took the time to find out,,, NOW WE KNOW!! That old adage we've ALL heard literally "thousands" of times (a little tongue in cheek humor here guys;)) continues to hold true ~ An "informed" GEEZER ,, is a SMARTER GEEZER!:cheers:

Here's another observation I've noticed :confused:,, have any of you felt the second set of tires are "usually" quicker?? :boggled: They almost always are for me and I'm taking that into consideration when picking the lap I'll be pitting. Just a thought,, ;)
As always ~ GEEZERS RULE!! :cheers:
 
About the fuel consumption:
I have been testing this after each update during Nürburg 24' races (super class)
My findings (with some 600 different cars):
- full or empty tank does not change laptimes or acceleration or brake distance or tire wear.
- no change in the way a car handles either
- taking less fuel during pitstop does not change the duration of the pitstop.

PD should implement differences. Maybe they are implemented while racing online, but in career mode (super) there are -sadly- none...

Thank you Fanapryde for this post. My experiences seem to differ just tad ~ or at least I think 💡 it does ~ as the fuel is consumed (yes, tire temp is as well a factor) and the car gets perhaps lighter,, my lap times typically (albeit - slightly) improve. Perhaps it's only my imagination and I'll pay particular attention here to forward,, just to be certain.

Maybe everyone already knows this ~ when in the pits, NEVER accept the amount of fuel the game wants to allocate you!! (Unless you have this happen on some of the tracks ~ you mistakenly hit the throttle or GO button as you're driving into the pits, the option to make adjustments prompt disappears :banghead: and you don't get the chance to make an adjustment!!) AND to note: you can add up to 9 liters with "0" impact to the pit stop time.
 
Good job Possum!! Like many others,, I too wondered about the fuel consumption "helping" the car be quicker,, NOW WE KNOW!! Here's another observation perhaps I'


This is yet another outstanding and ohh so fine piece of investigative research and reporting Possum! GR8 WORK and WELL DUN! :bowdown:

Seriously though,, I too have wondered about this but never took the time to find out,,, NOW WE KNOW!! That old adage we've ALL heard literally "thousands" of times (a little tongue in cheek humor here guys;)) continues to hold true ~ An "informed" GEEZER ,, is a SMARTER GEEZER!:cheers:

Here's another observation I've noticed :confused:,, have any of you felt the second set of tires are "usually" quicker?? :boggled: They almost always are for me and I'm taking that into consideration when picking the lap I'll be pitting. Just a thought,, ;)
As always ~ GEEZERS RULE!! :cheers:


I am still not totally convinced about my results despite the care I took to eliminate driver-induced variation.

And I say this for a totally silly reason. I typically get better and better lap times in the later part of the race as I practice for our big event in my GT300 cars. It's probably because I'm just getting into the groove, but there's this nagging doubt.

It could be that the FIAT 500 is a Standard car. I've never heard that Premiums have any non-cosmetic advantage over Standards, but it could be the case, and I don't want to lead my fellow geezers astray.

Just to eliminate a source of slow-down for the FIAT, I changed the oil AFTER the testing, but there was no change in PP as a result. It was still PP477. So it wasn't getting "tired".
 
Last week, I was the proud recipient of an invitation from geezer1791 to join the GTP Geezer Club! Obviously, I immediately accepted. I have been lurking on this thread for months and I have always enjoyed this group's humor and wit and I have benefited from the group's knowledge and sage advice.

I've been enjoying the series since GT1. I have had the pleasure of running in a couple of on line leagues on Gt5 & 6. I have never won a league race, but have never failed to have fun. My biggest concern has always been to race as clean as I can and not ruin anyone's race. Although, I probably have.:scared:

I have geezer1791, PapaGnr, steweyripper, and zona 99 as friends already. Any friend requests ( and club invites ) from other members, would be greatly appreciated.

Unfortunately, this geezer is still working. And working more than he would like, so my game time is fairly limited. But I do look forward to meeting you guys on track very much.

Good luck to all in the upcoming big event. It looks incredibly ambitious and incredibly fun.👍 I would love to participate in something similar in the future!

PSN name is thlogan. I answer to Logan, unless it involves taking out trash.
 
Welcome thlogan:cheers:
I too am still working and too much:(. But you won't find a better bunch of guys (or geezers) around. I participate when I can and enjoy it every single time I get on:tup:. Just join us as time allows and you will have fun too:cheers:. See ya on the track soon:gtpflag:
 
Thank you Fanapryde for this post. My experiences seem to differ just tad ~ or at least I think 💡 it does ~ as the fuel is consumed (yes, tire temp is as well a factor) and the car gets perhaps lighter,, my lap times typically (albeit - slightly) improve. Perhaps it's only my imagination and I'll pay particular attention here to forward,, just to be certain.
Also career mode ? Or while online racing ?
 
Also career mode ? Or while online racing ?

Uh Ohh! I apologize that I didn't make that more clear :dunce:, Those observations were noted while I'm ONLINE. I've not used the "career mode" since completing the game months ago. I'm missing some of the coffee breaks but I'm not doing them so I'm at 97%. In the "Go to Track" selection from My Garage the observation I've made is the same as it is in a racing lobby. HTH clear that question partner. :cheers:
 
Uh Ohh! I apologize that I didn't make that more clear :dunce:, Those observations were noted while I'm ONLINE. I've not used the "career mode" since completing the game months ago. I'm missing some of the coffee breaks but I'm not doing them so I'm at 97%. In the "Go to Track" selection from My Garage the observation I've made is the same as it is in a racing lobby. HTH clear that question partner. :cheers:
I thought as much ;)
I have over 90.000 km on the Nordschleife, just driving all premium and some standard cars in the Nürburg 24' races, keeping track of lap-and total times.
Whatever I ask the pitcrew to do with fuel, there is no difference. I even used a chrono to see the difference between no fuel added and a full tank (around 44 litres). It always comes to the same point: waiting for the tires.
Before the second or third update, you could see the pitcrew working (while looking back - also the other pitcrews for that matter) and clearly the fuel guy finished filling long before the tire guys were done. The update took that away. No looking back and in the mirror you can see only a ghost pitlane: doors closed, no crews visible.
I always pit after the first lap and use only RH tires, since you can easily use them in rainy conditions (always wet track in the second lap).
That may make it somewhat more difficult to check car behavior, but I am pretty sure (let's say 99%) that there is no difference while having a full tank as opposed to one that just has enough fuel to get you to the end of the race (trial and error sometimes during the first two weeks, not any more now, since I now always take a full tank because it's the same anyway).
Note that, while doing this, I'm also ONLINE, as always while in GT6. Don't know if ON/OFF would be different in this case ?

Coffee breaks ... I really dislike the fact that they count for game completion.
After a month or so, I was at 103 % (?) but one or two updates later that was reset to 98%.
Started the coffee breaks, golded the stupid cone things, drifted to gold in some drifting callenges, but not all (I am not good in drifting, never do these seasonals) and that seems to keep me at 99% since months now.
Even did the wole career thing again last month, just to check...but no...still 99%.
 
I agree with ALL the posts regarding Fuel & Tire wear in Normal conditions, BUT (& A BIG BUT), I've lost Online races,

leading entering pit lane with my competitor following me in a few seconds behind. If he pits in front of me, I sometimes

get held until his/her pit crew are finished & then we are both released at the same time with me following out pit lane,

thus having lost my lead, & therefore my possible win. In these cases, fuel depletion & tire wear were set to VERY FAST.

Maybe it's possible that this setting changes the physics regarding fuel usage & tire wear ?

Maybe Speed entering pit lane is an issue & therefore I incurred a Hidden penalty ?

No sour grapes, JUST A WARNING FOR ALL GEEZERS ON RACE DAY.

Know where pit lane is & how you must enter it. The Nurburgring GP 1 has a fairly sharp curve & you can slide through it.

Don't speed entering pit lane. You may get held for a few seconds.

Make sure you take on enough fuel. The number they suggest could be wrong.

Finally, HAVE FUN !! :cheers:

See you all on race day ! :gtpflag:

10-4 on ALL your points 'ol bud Papa.👍 Agree especially with the comment about being held until the guy following you into pit lane leaves his pit, passes you before they let you off the jacks :banghead:. Who knows why but it does happen!!🤬 Perhaps as you say - speed entering pit lane has something to do with it??:sly: :grumpy: :dunce:
 
Hi Geezers. I've been thinking about pit strategies, and performance changes as fuel is consumed. I had assumed that one of the following would be true.

1. As fuel is consumed, the car gets lighter, so it will accelerate better, or
2. GT6 doesn't take into account changes in the mass of the fuel, so acceleration is unchanged as the tank empties.​

I've just completed some very careful testing. It seems neither of these are true.

Using an old FIAT 500, weight reduction and power maxed out, SS tires, Traction control = 10, auto transmission, testing on SSR X, I saw 0-100 mph times as follows

24.553 seconds with a full tank
25.972 seconds with a ¼ full tank.

About 1½ seconds slower with a lighter car. Huh?

Time measurements are based on captured video, advanced frame-by-frame

I set traction control to 10 to eliminate (hopefully) any tire slip, auto transmission for consistency. I chose the FIAT because it's very light and 100 liters of fuel should represent a significant proportion of its mass.

Tire wear at the end was negligible on the front (still showing 10/10ths) and showing 9/10ths on the rears.

Any ideas about what's going on?
Hi Possum,

Just wondering if at the start you noticed any delay in start from one attempt to the next. I had noticed on some of the license tests, the car is sometimes overtaken during the first 100 meters or so by the "fastest attempt line". I think that as the rev limiter goes on and off, it depends on where the start actually takes place and determines the exact start. Also, perhaps using 0 for traction control may eliminate any unintended steering input that would slow acceleration.
 
Hi Possum,

Just wondering if at the start you noticed any delay in start from one attempt to the next. I had noticed on some of the license tests, the car is sometimes overtaken during the first 100 meters or so by the "fastest attempt line". I think that as the rev limiter goes on and off, it depends on where the start actually takes place and determines the exact start. Also, perhaps using 0 for traction control may eliminate any unintended steering input that would slow acceleration.

Good thoughts. :bowdown: I might rerun some tests.

I was thinking that another approach might be to go back to manual gearbox, and measure acceleration from one speed to another with no gear change. And try measuring multiple times to detect inconsistencies. Right now I'm about to focus on practice!
 
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