GTPFIA GT World Cup: Congratulations to our champions! MagzireGT1/hon1984GT2

  • Thread starter Jav
  • 4,198 comments
  • 156,435 views

Race day?

  • Saturday anywhere between 4 and 7PM US EST(GMT-4)

    Votes: 8 12.3%
  • Saturday anywhere between 8 and 10PM US EST(GMT-4)

    Votes: 14 21.5%
  • Sunday anywhere between 3 and 7PM US EST(GMT-4)

    Votes: 17 26.2%
  • Sunday anywhere between 8 and 10PM us EST(GMT-4)

    Votes: 26 40.0%

  • Total voters
    65
Status
Not open for further replies.
Well, fortune shone on me, (thanks to PSN's flaky servers) then it kicked me in the face. In turn 4 Tr1mble lost an edge and we both contacted wheels. With heavy damage on, we were forced to pit before even completing lap 1. I was typing out that our team needs better communication, then I was waiting for my car to get back on track, Tr1mble who came in after me left the pits and I was wondering, what's happening? After I typed in my chat I was still sitting on pause. So of course, all this finally broke my cool and I was all over the track and nipped a wall and of course again, Damage...

I don't know about you, but this heavy damage isn't working for me... And I need to learn to keep my cool... Fortunate for my kids, cause now I have time to help them setup their new racetrack...

Happy hunting guys... I'll see you at Nurb next week...
 
That was pure madness. On the first pace lap i was bumped from behind about 15 times and had to pit, which was ok since a lot of us did. However i was one of the last ones to leave the pit and had to get my place back on the second pace lap, however the blue 430 was swerving all over the road(same car that kept hitting me from behind) and i was forced to pit again. When i came out of the pits everyone was on there first lap of the race and i was quite behind. Again, ok, just part of racing. However when i caught the BMW and he lost control and slammed into me causing me to pit again(3rd time, lap 3) i was getting anoyed. However that's racing, he didn't try to spin out. So i continued.

At this point the GT1 cars were catching me, and the first three all bumped me trying to force the line(which according to the rules was mine). And i had to pit again. Sorry to Jav for the bump, i had damage and it pulled to the left on me cutting you off. However i stayed against the wall the next time you caught me to let you through.

Anyway, shortly after a GT1 vette decided to pass me in the middle of the corkscrew and took me out. This was enough for me. I'm not sure if i'll race next week, i'll let you guys know in a day or two.
 
Guys, that race was just not mine.
It was going great, excellent actually, everything was clicking.
But then, I spun, no damage, but it did give a couple GT1 guys a chance to catch up to me.
Who it was, I don't know, but someone shafted me and I had some minor damage.
At that point I couldn't afford a pit stop.
So I went with it, another GT1 guy passed me, and the damage didn't help, so I shafted him at the cork screw.

I guess that's racing, but I ended up getting shafted multiple times the rest of the race.

We really need to turn the damage on low of people are going to keep racing like this.
 
Ok guys, seriously, some of us really need to learn to watch our mirrors! I ran 45 laps of that race with a jacked up racecar, because most of the time I went to pass, I got hit like they didn't know I was there.... Kind of irritating.. Just wanted to vent that a bit..
 
t_ray_z28
Ok guys, seriously, some of us really need to learn to watch our mirrors! I ran 45 laps of that race with a jacked up racecar, because most of the time I went to pass, I got hit like they didn't know I was there.... Kind of irritating.. Just wanted to vent that a bit..

I think we are all having that problem.
Damage needs to be turned down and Jav needs to hand out penalties.
 
FWIW:

Setting map scale to 1. Will help out incredibly. You can see perfectly how close a car is.



This is found when on track. You pause then scroll to the right and click on quick options. Then scroll down to map scale. Set to 1. Scroll down and click ok. ;)
 
Ok guys, seriously, some of us really need to learn to watch our mirrors! I ran 45 laps of that race with a jacked up racecar, because most of the time I went to pass, I got hit like they didn't know I was there.... Kind of irritating.. Just wanted to vent that a bit..

Sorry. At the last laps I was frustrated that I was almost last so I blocked you a bit. Sorry again! But I did tried to let you through at the corkscrew.
 
Sorry. At the last laps I was frustrated that I was almost last so I blocked you a bit. Sorry again! But I did tried to let you through at the corkscrew.

Yeah I know, and I'm not mad at anybody perticularly, I just think on these tight tracks, with so many cars, knowing your surroundings is very key! If I feel someone is fast enough to pass, I try my best to leave a full car length on whichever side of me they're going for, as they try to pass, so I don't get them, and they dont get me. If I'm faster, I'll just catch them later.
 
Pre-season race 2 results

GT1
1) Jav
2) Shrugging_Atlas
3)t_ray_z28
4)tatoune
5)Magzire22
6)tr1mble
7)MajikTom - DNF
8)OwensRacing - DNS

GT2
1)GTP_MojoTorker
2)Sephy71
3)jepoks
4)Rich77
5)gtamann123
6)Ruta_Baracuda
7)Gogatrs - DNF
8)P_O_P_E - DNF
 
I think we should really look at damage. Right now there's two arguments, that even I'm on the fence on.

For Heavy Damage: It's real racing. If you get hit, you get hit that's racing. Sooner or later you'll stop crashing, and he'll give you more space. It also prevents people from doing stupid overtakes etc.

For Light Damage: If you crash you're still getting slowed down. But light gives you the opportunity to do this, suffer a penalty (engine damage slows you down, a lot) and keep moving without having to go all the way around, down pitlane, exit pit, then go. These can give away minutes. Plus, especially here, it's extremely easy to go off course and hit a wall, not even crashing anyone. This way you can recover from your mistake and move on, again without wasting minutes.
Not to mention the starts, with people lagging and hitting each other.

Thoughts?
 
Hey Jav, I was wondering why we don't just qualify the normal way, then just run a solid 50 laps, in the position we qualified... Everybody is pretty much going to finish the same with or without that 2 extra laps anyway, it would save time, and It would be a whole heck of a lot less confusing.... IMO
 
I think we should really look at damage. Right now there's two arguments, that even I'm on the fence on.

For Heavy Damage: It's real racing. If you get hit, you get hit that's racing. Sooner or later you'll stop crashing, and he'll give you more space. It also prevents people from doing stupid overtakes etc.

For Light Damage: If you crash you're still getting slowed down. But light gives you the opportunity to do this, suffer a penalty (engine damage slows you down, a lot) and keep moving without having to go all the way around, down pitlane, exit pit, then go. These can give away minutes. Plus, especially here, it's extremely easy to go off course and hit a wall, not even crashing anyone. This way you can recover from your mistake and move on, again without wasting minutes.
Not to mention the starts, with people lagging and hitting each other.

Thoughts?

I like the damage personally.. teaches people not to be stupid... And it teaches me to drive with better reflexes! lol
 
So I went with it, another GT1 guy passed me, and the damage didn't help, so I shafted him at the cork screw.

That was me :) and no worries gogatrs, that's part of the game and i had i lots of fun, even entering the pit with you and mojo 👍
 
I think we should really look at damage. Right now there's two arguments, that even I'm on the fence on.

For Heavy Damage: It's real racing. If you get hit, you get hit that's racing. Sooner or later you'll stop crashing, and he'll give you more space. It also prevents people from doing stupid overtakes etc.

For Light Damage: If you crash you're still getting slowed down. But light gives you the opportunity to do this, suffer a penalty (engine damage slows you down, a lot) and keep moving without having to go all the way around, down pitlane, exit pit, then go. These can give away minutes. Plus, especially here, it's extremely easy to go off course and hit a wall, not even crashing anyone. This way you can recover from your mistake and move on, again without wasting minutes.
Not to mention the starts, with people lagging and hitting each other.

Thoughts?

👍 Light damage, I use light damage in my 3 liter series for this reason.
 
so we're split 1/1 with the votes.

And that's a good idea for qualifying. We could still do the pace laps tho to even things out.

I think the idea with 2 quallys tho is too not have the GT1 guys get caught in traffic.
 
I think we should really look at damage. Right now there's two arguments, that even I'm on the fence on.

For Heavy Damage: It's real racing. If you get hit, you get hit that's racing. Sooner or later you'll stop crashing, and he'll give you more space. It also prevents people from doing stupid overtakes etc.

For Light Damage: If you crash you're still getting slowed down. But light gives you the opportunity to do this, suffer a penalty (engine damage slows you down, a lot) and keep moving without having to go all the way around, down pitlane, exit pit, then go. These can give away minutes. Plus, especially here, it's extremely easy to go off course and hit a wall, not even crashing anyone. This way you can recover from your mistake and move on, again without wasting minutes.
Not to mention the starts, with people lagging and hitting each other.

Thoughts?
I understand your point, but I think the assurance of no crazy banzai moves outweights the negatives of heavy damage. We have a great group of racers here and we are capable of racing clean and conciously enough to prevent the situations.
However I want to read how everyone feels about the heavy damage to use the best setting for the group.
 
Hey Jav, I was wondering why we don't just qualify the normal way, then just run a solid 50 laps, in the position we qualified... Everybody is pretty much going to finish the same with or without that 2 extra laps anyway, it would save time, and It would be a whole heck of a lot less confusing.... IMO

We may end up going that route, the only thing I don't like about it is the GT2 guys not finishing the race.
But for quali we will definitely do it the traditional way during the season with, starting at 7:30 with the legality verification process and open quali for both classes.
I still want to have the GT2 cars go ahead and get an extra lap in so they can finish the race.
 
Looks like Jav managed to avoid the worst of the carnage, congrats man! The Nissan GT-R LM concept is competitive after all! But for most others including myself it was a messy race. I don't think the problem is the track or the heavy damage, though. People need to get wrecked enough times to realize they need to be careful, watch mirrors and not make any silly passing maneuvers, especially right after they're lapped :rolleyes: Also, when you do happen to hit someone please don't type, that won't help, all it can do is cause more accidents.

I had a pretty comfortable lead in the 1st stint and then as I was about to pass the slowest GT2 guy for the 3rd time on lap 12 or so he decided to race me, DMG #1.

Regained the lead, was looking good with 40s advantage, lapped Magzire, then a few corners later he wipes me out into the corkscrew. Bilateral DMG (#2).

Then gogatrs GT2 got me from behind just a few laps later, said sorry but that didn't fix my dmg (#3) and I had to pit yet another time.

AFAIK I did not hit anyone and passed cleanly. If anyone has a problem with my driving/passing please let me know, I'll watch the replay and let's get it straightened out before the season starts. I was driving the red Dodge Viper GTS-R Team Oreca.
 
And that's a good idea for qualifying. We could still do the pace laps tho to even things out.

That's the idea of separate quali, but it is too time consuming. So for the regular season we will have 25 minutes of mixed qualifying and straight to the race from there.
We will still have the GT2 cars go ahead and get an extra formation lap in.
 
I think I'll throw my vote in for heavy damage too, just because I feel like with all the crashing eventually people will either quit, or stop. One part that is really annoying tho is that if you wipe out and hit a wall you're in for a pit stop but that also goes with the same rule- they'll either quit or stop crashing. In a way I suppose that makes me/us a better driver.

Guys if you have any feelings about this make sure you speak up about it! I see 11 people viewing this thread, even if it's just a 2 word reply, tell me what you think so we can give you guys the best experience.

So me, jav, t ray for heavy- 3
Ford for light- 1
 
Jav
That's the idea of separate quali, but it is too time consuming. So for the regular season we will have 25 minutes of mixed qualifying and straight to the race from there.
We will still have the GT2 cars go ahead and get an extra formation lap in.

That's what I meant by the pace lap, I definitely agree with getting GT2 out ahead, especially being in the GT2 class I can appreciate having mojo and sephy finish because I'm sure they appreciated knowing the gap, and actually fighting to the finish, not fighting until the timer hits 0.
 
Status
Not open for further replies.
Back