yeah i'm out too. There was a lot of guys lagging, i had damage at three corners by half track.
A lot of lagging indeed.
GTRedlinei'll try this again, but if its anywhere near as bad lag i'm out. Laggers and Heavy Damage make me rage.
t_ray_z28Ok guys, seriously, some of us really need to learn to watch our mirrors! I ran 45 laps of that race with a jacked up racecar, because most of the time I went to pass, I got hit like they didn't know I was there.... Kind of irritating.. Just wanted to vent that a bit..
Ok guys, seriously, some of us really need to learn to watch our mirrors! I ran 45 laps of that race with a jacked up racecar, because most of the time I went to pass, I got hit like they didn't know I was there.... Kind of irritating.. Just wanted to vent that a bit..
Sorry. At the last laps I was frustrated that I was almost last so I blocked you a bit. Sorry again! But I did tried to let you through at the corkscrew.
I think we should really look at damage. Right now there's two arguments, that even I'm on the fence on.
For Heavy Damage: It's real racing. If you get hit, you get hit that's racing. Sooner or later you'll stop crashing, and he'll give you more space. It also prevents people from doing stupid overtakes etc.
For Light Damage: If you crash you're still getting slowed down. But light gives you the opportunity to do this, suffer a penalty (engine damage slows you down, a lot) and keep moving without having to go all the way around, down pitlane, exit pit, then go. These can give away minutes. Plus, especially here, it's extremely easy to go off course and hit a wall, not even crashing anyone. This way you can recover from your mistake and move on, again without wasting minutes.
Not to mention the starts, with people lagging and hitting each other.
Thoughts?
So I went with it, another GT1 guy passed me, and the damage didn't help, so I shafted him at the cork screw.
I think we should really look at damage. Right now there's two arguments, that even I'm on the fence on.
For Heavy Damage: It's real racing. If you get hit, you get hit that's racing. Sooner or later you'll stop crashing, and he'll give you more space. It also prevents people from doing stupid overtakes etc.
For Light Damage: If you crash you're still getting slowed down. But light gives you the opportunity to do this, suffer a penalty (engine damage slows you down, a lot) and keep moving without having to go all the way around, down pitlane, exit pit, then go. These can give away minutes. Plus, especially here, it's extremely easy to go off course and hit a wall, not even crashing anyone. This way you can recover from your mistake and move on, again without wasting minutes.
Not to mention the starts, with people lagging and hitting each other.
Thoughts?
I understand your point, but I think the assurance of no crazy banzai moves outweights the negatives of heavy damage. We have a great group of racers here and we are capable of racing clean and conciously enough to prevent the situations.I think we should really look at damage. Right now there's two arguments, that even I'm on the fence on.
For Heavy Damage: It's real racing. If you get hit, you get hit that's racing. Sooner or later you'll stop crashing, and he'll give you more space. It also prevents people from doing stupid overtakes etc.
For Light Damage: If you crash you're still getting slowed down. But light gives you the opportunity to do this, suffer a penalty (engine damage slows you down, a lot) and keep moving without having to go all the way around, down pitlane, exit pit, then go. These can give away minutes. Plus, especially here, it's extremely easy to go off course and hit a wall, not even crashing anyone. This way you can recover from your mistake and move on, again without wasting minutes.
Not to mention the starts, with people lagging and hitting each other.
Thoughts?
I understand your point, but I think the assurance of no crazy banzai moves outweights the negatives of heavy damage.
Hey Jav, I was wondering why we don't just qualify the normal way, then just run a solid 50 laps, in the position we qualified... Everybody is pretty much going to finish the same with or without that 2 extra laps anyway, it would save time, and It would be a whole heck of a lot less confusing.... IMO
And that's a good idea for qualifying. We could still do the pace laps tho to even things out.
That's the idea of separate quali, but it is too time consuming. So for the regular season we will have 25 minutes of mixed qualifying and straight to the race from there.
We will still have the GT2 cars go ahead and get an extra formation lap in.