What would you do, then? Have the car flip, and then just re-appear transparent back on the track? There's no way to accurate way to model rolling a car back over in a game unless you just let the car sit there and call it "Game Over".
If you think that's as far as the damage model goes, then you haven't seen the whole damage model....I thought that's what they said they would do at E3, with the demonstration of the SL65 on that little racetrack where he launched the cars off two walls and had to rewind 5 times to get it right?
I mean seriously, if you've done something to launch your car into the air and have it land on it's roof, it's not going to be moving any time soon. If the damage model was more than just scratches and painted on dents you'd see this.
I thought that's what they said they would do at E3, with the demonstration of the SL65 on that little racetrack where he launched the cars off two walls and had to rewind 5 times to get it right?
I mean seriously, if you've done something to launch your car into the air and have it land on it's roof, it's not going to be moving any time soon. If the damage model was more than just scratches and painted on dents you'd see this.
I think you don't really understand what you are talking about...
First off, it's not a physics glitch, it's a purpose built function being missused and then being labled as a glitch. Ever play a multiplayer game where you have to pick up a downed team mate? Ever let go of the button during the getting up process to have your teamate fall back down again? Try Left 4 Dead, pick up a team mate and half way through let go of the button, repeat. That's not a glitch, it's how it's built and it's included so that when you are playing a multiplayer game online or something you don't get flipped first lap and have to sit there the remaining race or quit out. It's a gameplay mechanic to keep the game playable and enjoyable, just like how your driver doesn't die from high speed impacts is there to keep the game within reason for most people to enjoy.
Secondly, the damage engine allows for a lot more than scratches and dents, parts actually fall off, and as reported by T10, if you have mechanical damage turned on, rolling your car will wreak havoc on its driveability.
I honestly have to say I don't think you have played or even investigated in much depth what you are talking about...
My biggest complaint about Forza 3 is that they really dumbed down the physics
The other major complaints I have besides the driving model are the braindead AI and the half-assed "rewind" feature. The rewind feature might have been an okay addition, if it weren't for the fact that you can't turn it off completely and you can use it as many times as you like.At least GRID limited the number of rewinds you could have based on your selected difficulty level.
The AI on the other hand... I know that T10 like copying PD, but this is just taking it too far!The AI in this game is just as retarded as in the earlier GT games. At least the AI in Prologue makes an effort to avoid you.
But autoupgrade?Here we go again T10!
Yes, I have played a LOT of L4D and F3.
No, I do not believe, or have any reason to believe the turtle roll-back-over is just another function added onto the physics engine to let people continue.
Yes I know that the 'simulation' (ad I use that term VERY loosely) damage will have some parts worsen after an impact. But the fact is, the cars STILL drive and drive unrealistically well after an impact, and after a heavy impact that would reduce every single car in real life to scrap, they're still going strong enough to lumber around some more.
You (should) also know that a severe rollover will actually cause some, you know, actual deformation, yes?
Whole ends of cars should be disappearing, pillars should be crumpled; mechanical damage should be more than just something your local mechanic could repair; and that's what I expect from SIMULATION damage.
I'm not asking for the impossible; I don't want it to go into industrial crash structural integrity mode, and base components off their strength and internal design (though it would be nice), I'm just asking for a damage model that belongs in the year 2009, because damage of THIS level has been done before, better and, crucially, more realistically.
I don't know exactly when the work started on GT5 but it's probably around the time PS3 was made available which was at the end of 2006. Let's say late 2006/early 2007 which is a mere 6 months prior to FM2's release.
*snip*
I'd like to see the video where they said that, and a before and after of it's implementation.
As for not crashing right, perhaps I'm not in the most destructible cars? Keep in mind I usually use the koenigsegg, Maserati GT, Bentley, Ferrari 430 and the BMW M3, occasionally breaking out the MC12 or 908 or something.
Which car were you able to reduce to scrap? If it's too much to ask, could you chuck a few pics or a vid up?
For encroaching on cabins, no there hasn't been many out recently that do that, but I remember a few older ones where the roof would crumple into another 2 or 3 polys and the driver's helmet (basically a box) would stick out through said roof.
EDIT: Taurim, does that look closer to GT4 or GT5. Or something like GTHD? It's clearly not running on a next gen graphics engine, only a last gen one made to work on a PS3 with more power.
Thankfully that was scrapped.
Err... yeah, in a $150 a year way. Or more. That's why I don't bother with it, and why the same idea in GT5 didn't sell very well.Pay per car? Hmm iRacing has it, and it works in a way..
It can fill the gap between GT5 release that's for sure, Even though it has some few flaws it's still a hell of a great game.
Off topic, anyone here notice the body roll in Forza 3? It looks weird to see it in replay, is that the physics fault?
This has been my question for a while now.
How realistic is Forza 3 to call it a sim?
For one, this isn't just a Forza issue. A few other developers release content every month you have to pay for, 1 that does it every week.Err... yeah, in a $150 a year way. Or more. That's why I don't bother with it, and why the same idea in GT5 didn't sell very well.
Forza seems to be halfway going that direction, with "monthly" DLC car and track packs coming at a price yet to be revealed. I wasn't a big fan of the FM2 packs, and initially there was quite a riot over the number of Skyline-like minor car changes to a vehicle we already had, and at $10 a pop at first. This could end up costing more than the game itself. What I'd rather see are quarterly or semi-annual packs with a lot of content at a fair price, maybe even DVDs. But since we haven't seen anything of this yet, maybe it'll all be good.
Yes, I have played a LOT of L4D and F3.
No, I do not believe, or have any reason to believe the turtle roll-back-over is just another function added onto the physics engine to let people continue. Quite the contrary, in fact. T10 has shown a lack of polish with body movement in it's games;
I guess we'll just have to agree to disagree, then.On the contrary, the physics are substantially improved and more realistic in FM3 compared to FM2.
Don't like or want Rewind, don't use it. 💡
Sounds like a plan. 👍Then don't use it. You can go all out full hardcore upgrade on your own, and bench it. Autoupgrade is entirely optional, just like rewind.
Funny how I never noticed that; they just kept cutting me in. But hey, like McLaren said, I'm obviously not that far into the game.Yesterday, there must have been no less than 15 different AI throughout my racing that actually went off the track to avoid me.
it's not a bug, it's a feature
The problem i have with that 'tutle rollover' fail vid, is not the trying to flip the car (because as has been said many times, it is a feature, an alternative to pressing a button to reset your car back on the track), but when he hits the wall.
The impact should damage the front right side and push the car into a spin. Instead, it lifts the right wheels up at a perpendicular angle to the ground and the car drives along the barrier horizontally. It does not seem possible to me. Until i see a vid of that in real life, it can't happen, and the physics engine is wrong.(yeah it can't be perfect, but still...)