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- trk29
Too much head and upper body movement required.👎
That video was uploaded Feb. 2008. Hopefully the have refined it a little in two years.
Too much head and upper body movement required.👎
Of course you'll just need the PSEye. I believe the camera will recognize your face so it can track it and translate the movements in-game.
How will "Face Detection" work with users wearing "3D Glasses"?
BBC reported in a video from a developer that "Move & 3DTV" would be supported together which points to "Orb" being used for detection than actual face detection.
A problem that leaves is will headtracking be limited to "Move" users only?
Looks like you'll only be able to play GT5 using all options looking like a cyborg....
^ So true! We just want a racing game.
No, no, no! I want the smell of the car and the gas as well as the feeling of being hit! Delay it!
In that specific, non-GT5-related example, yes. If it was implemented, it would be done in keeping with the requirements of the game.Too much head and upper body movement required.👎
No, no, no! I want the smell of the car and the gas as well as the feeling of being hit! Delay it!
Too much head and upper body movement required.👎
It's come long way since that.
it's showing AR but it still headtracking.Obviously you can tune the effect,lets say 5 degrees left and right would translate to 90 in game.
I'd really love to see GT5 with headtracking and in 3D across 3 screens i'm sure it would be mind blowing
Introducing the new Sony Sniff..........
To go alongside with the new Sony Help....
........
it's showing AR but it still headtracking.Obviously you can tune the effect,lets say 5 degrees left and right would translate to 90 in game.
............
I give up.
You didn't explain anything,you gave up
...."it's showing AR but it still headtracking.Obviously you can tune the effect,lets say 5 degrees left and right would translate to 90 in game."
The augmented reality is using head and face tracking.And like track ir,if it was used in a game,you could tune how much head input it takes to adjust the in game camera.
Yes, it appears that this has come farther. If the recognition software can determine when your eyes blink, which is what I think I was seeing, I'm sure it could be tuned to (perhaps???) follow your eye's line of sight. Which would be superbly effective in a driving game, even with only one screen. Obviously, the larger your screen or quantity of screens would benefit this tech.
This is the type of peripheral I was expecting, yet at the same time skeptical, that would be in the near future to gaming and 3D interfaces. I wonder if it is "there" yet, but it is still impressive and I can foresee this as useful and standard someday (soon?). 👍
Yes, of course (facepalm) having the screen move about based on your 'line of sight' would be problematic, if not ridiculous. I didn't think that all the way through. But if the tech can detect something as quick and small as your eyelids, then it could detect slight movements in your heads profile and face movements and translate that into a predetermined allowance of screen movement for adjusted FOV. That was my basic deduction. Alas the screen could not and should not follow your movements at free will, that would only make everyone ill and so on.
There is also the fact that using head tracking in a method that amplifies movement (ie turn your head 5 degrees screen rotates 90 degrees) can be very intrusive and introduce a lot of neck fatigue. You have to conciously hold perfectly still lest the screen start swinging around on you. And because there is no physical feedback from the movement (ie you dont feel resistance like pushing against a an analogue stick or trigger) it becuase a constant flexing of the neck muscles to hold your head still.
who cares it wont make the car any faster .. just another gimmick to make you spend ££ on an eye toy ( cynical ol' me ehhh !! )
Who said head tracking is constantly on? Common sense tells me you still have to hold a button (L1?) before head tracking is engaged.