- 1,304
- GTP_Majik / Majik893
A deadzone in tracking response sounds good but I think in practice it doesn't work so well. When I used head tracking the distance you could really turn your head and still look at the screen was pretty small, giving up enough of that to gain back some freedom of head movement would eat up quite a bit of it leaving you not much fine control with the rest of your available movement.
You do realise existing headtracking systems have adjustable deadzones, rotatation, translation, smoothing and sensitivity don't you? I must admit that it does take about an hour to really get used to, and I'd implore you to stick with it if you can.
I use Free Track, and I'd say there were too many parables that could be adjusted, and it took a very long time to settle on a comfortable profile. But once set, it's very intuitive and easy to use.
How that will translate to GT5 and PS3, however, I don't know. Even if there are sliders, I can't see it being that complicated, so it may well be hard to find an ideal setup for some. Being able to look towards the apex in some capacity will definitely be a plus though.