How I USED to make 5,000,000 credits/hour through Custom Races... using a Fiat. But not anymore.

As mentioned in a previous post, I've got a PS5/Dual Sense macro that is working almost flawlessly. It runs 27 laps in approximately 23 mins 20 secs. The full macro takes 24 mins 15 secs, which works out to $3.96M per hour. With all of that said, you can't account for every bit of randomness that can happen in these races. Ive come back to my car spinning circles, and upon revisiting the replay there was a 5 Tomahawk pileup on the first lap that wiped me out. All that means is you still need to keep an eye on it every few hours if possible. However, this can generate $42.5M in 12 hours/$95M in 24 hours, so you won't really need to babysit for too long.

First and foremost, this was created using the PS5 Dualsense macro. If you want to replicate this on your PS5/PC, you need to follow the instructions here to get it installed and working with RemotePlay. Whether or not this can be converted to a PS4 macro is beyond me...I only recall seeing a tool to convert PS4 macros to PS5.

Macro XML can be found here.

The Imgur album with all of the setup screenshots can be found here.


A couple of bits of info:
  1. My Abarth oil/engine/body are all "Bad", and there is no issue keeping it this way as it removes some of the randomness that is difficult to accommodate with macros.
  2. Setting the Tomahawk 7th gear at 245km was the sweet spot for how I was approaching this. This allows you to get around them in the first lap, but never have to worry about encountering them again (outside of said 5 Tomahawk pileups mentioned above)
  3. Make sure you have your transmission set to AUTO, and I'd suggest disabling force feedback and rumble. Everything else depends upon the default button mapping.
All you need to do is load the race, get to the start screen, and make sure the arrow is on the "Start" button (as shown in the last image of the Imgur album), then click the play button on the Playstation Macro tool. It should run from there. You can refer to the Imgur album to find a video of what the first lap should look like.

EDIT: One additional tip, consider running this tool to spoof the RemotePlay version on your computer. This will prevent it from asking you to update, and will get rid of the login prompts, which get VERY annoying.
Big thanks, it's very fast grinding - 1,6M every race! First runs of Abarth were not stable (spins, grass at 2nd lap). After that I set traction control to 1 and it helped.
 
And yet they patched out the original Tommy PP money making exploit. They patched out the ticket bonanza, which allowed players to make money... And yet here they are, getting ready to patch out yet another money-making method in a GT game. If anything, PD actually care a bit too much about how players are making money, and in all the wrong ways.

These exploits are all a symptom of a larger problem with the game economic structure. Yet instead of addressing the issues of inflation and poor event payout they're targeting harmless exploits.
I couldn’t have said it better myself.
 
Anybody else doing this grind race not doing a 'rubberband' method using a widebody Abarth? Wondering how the widebody/wide wheel might affect the handling around Daytona.

My current tune seems to be very unstable above 170 MPH. Trying to enter the turns around 160 keeps thing manageable, but could probably be better.
 
It was mentioned in the thread (and OP I think) that anything over 26 starts to give diminishing returns. I usually run the race at 30 laps.
I lost the CRB a couple of times due to my attention waning for a split second - one time I crossed a yellow line, and another I overtook the lead Tomahawk only for it to come back at me at hit me from behind. (OK, I also smashed right into one as well, but hey...)

So I've brought it down to 15 laps - it actually pays out marginally more per lap than 30 laps, and it de-risks losing the CRB slightly too.
 
I thought 100.000.000 is maximum?
 

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Does anyone have a thing where the rolling start interval sticks to 15m? I'm trying to space it out but it's not having it.
 
I thought 100.000.000 is maximum?
In terms of "free" credits, yes. However you can have (almost, I think) as many paid credits as you can buy.
As "free" credits are spent before paid ones, chances are you've not spent through your pre-order or 25AE (I forget which) bonus yet.
 
I just did this. Made plenty of money, but it was tedious and kind of depressing.

Never thought I’d actually enjoy going back to the Le Mans race….
That’s why you use rubberbands or remote play scripts. I earned millions last night while I was having a good night’s sleep. Earning millions right now as I am typing this while taking a crap. Already have a fleet of Jags ready to be sold for credits after this gets patched. Later I will spend a couple of hours racing sport mode daily race 2 instead of having to do Sardegna or Sarthe just to get credits.
 
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Does anyone have a thing where the rolling start interval sticks to 15m? I'm trying to space it out but it's not having it.
Yes, it's been a big since Day 1 in Custom Races for me. As soon as I change it from the default for a race, it gets stuck at the minimum and cannot be changed back. You need to create a new race from scratch to get rid of it.

-

I did a few more runs at Daytona - obviously it's getting a bit boring, but it is also pretty good fun, and I've had a few VERY close shaves with the Tomahawks :lol:

 
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I'm doing "rubberbanding" with the wheel, fully automatic while I do something else, it works! I'm doing 2 million in 32 min, average times of 0:55... I think I can improve it by trying to make the Abarth go a bit quicker and the tomahawks quicker aswell to lower the laptimes. I'm trying stuff.
What's the optimal number of laps to get the most money in less time??
 
Does anyone have a thing where the rolling start interval sticks to 15m? I'm trying to space it out but it's not having it.
Changing the setting for units to display distance in metric rather than imperial worked for me. Even if you have it set to imperial it still displays the spacing in metric, and it sticks at 15m. If you already have it set to metric, you can try changing it to imperial and back again, maybe going into the race settings in between.
 
Polyphony's sloppy fixes to their sloppy code has backed them into a corner.

Rather than fix their glitchy PP system, they took the lazy route and simply excluded most tuning options from the PP calculation. Now, instead of exploiting the PP glitches, we simply exploit the fact that the PP rating (well, custom race payout calculation in this case) doesn't take into account a car's actual tuned performance, which is how we get big money for a Tomahawk losing to an Abarth.

I sincerely hope Polyphony realizes the problem isn't with custom race payouts, it's with their broken fix to a still-broken performance calculation system.

However, given their track record, they'll probably just nerf the heck out of custom race payouts, since that's the easy, 5-minute fix from their perspective.

Really, if I was them, and lazy, i'd simply have engine swaps count towards custom race payout calculation. That is really all that's needed here. MAYBE they will realize and implement that.
would love to hear what part of this absolutely 100% true post people disagreed with, @neovdr @Nebuc72
 
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Really, if I was them, and lazy, i'd simply have engine swaps count towards custom race payout calculation. That is really all that's needed here. MAYBE they will realize and implement that.
Probably because this is EXACTLY what they're doing.
 
Since we're sharing.

Yesterday morning I started working the "tools" to get this moving. Set everything up as described in the first post, as closely as I could get anyway. Ran the first race about 10am myself, using the DS, for the very first time ever in a GT game. Fired up the VR & wheel and did the CE for Daytona. Tweaked the controller to use motion sense, got the rubber bands situated on the DS throttle, propped the left side on a glove and fired it off. Ran 25 lappers for most of the day. Had one non-CRB race out of the first 5 and thought, ok this oughta be fairly simple. My little Fiat was turning 53s until I wore the UCD oil out. Fresh oil had it running mid 52s.

As the day goes on I get more and more of these kinds of events, while in most cases they were typically hilarious to watch, it's getting on late in the evening, so I decide to tweak the lap counter down and see if I can remove that risk to the CRB. I also changed the start spacing to max, didn't have the issue with that others have described. Does line them up better at the start, making it more reliable getting to the front without incident, although they'll still bunch up later on and cause drafting/passing roadblocks when lapping them.

After trying laps at 20, 24, 21, I settled on 22. The fiat might catch one or two "extra slow" hawks by the end of the race and since at least these two obey the blue flag rules and move left a bit more they are safe passes.

I banked around 42m yesterday and when I finish with it today I should be within 5m of cap. Want a buffer so I'm not losing rewards from the events I do. Yeah, I could roll some credits into cars. Not buying cars that way like I did in GT6. My car buying habits in 7 are a little more, organic I guess, in that I only want to buy cars I need for the league I'm in or when needed for a menu or specific SP event, in that order. Up to now, anything over 2mil didn't get bought. Still going after that MP4/4 outta the master license tests. Speaking of which, MIA10 is calling.

Until later,
Dragonwhisky
 
Changing the setting for units to display distance in metric rather than imperial worked for me. Even if you have it set to imperial it still displays the spacing in metric, and it sticks at 15m. If you already have it set to metric, you can try changing it to imperial and back again, maybe going into the race settings in between.
This has worked for me thank you very much. @Touring Mars have you tried this?
 
Probably because this is EXACTLY what they're doing.
It isn't what they're doing, though... They're going to alter the matching to take your PP in to account, at your state of tune, rather than the stock PP. That's different to just nerfing engine swaps.

The other benefit to this system is that it will also fix the Sophy race matching.
 
Big thanks, it's very fast grinding - 1,6M every race! First runs of Abarth were not stable (spins, grass at 2nd lap). After that I set traction control to 1 and it helped.
Whoops I guess I left that minor detail out. I have my traction control set to 1 as well. Will add that to my original post.

Edit: Also a heads up, I've added a new version of the XML file to the original post. It's not entirely necessary, but it helps account for engine/body degradation to a better degree. You still want to address them every ~$100M in earnings though.
 
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This is the discussion thread for an article on GTPlanet:

Gran Turismo 7 Easy Credit Glitch Will be Patched Soon

A new money earning glitch in Gran Turismo 7, leveraging the recent change in credit rewards introduced in the Spec II update, has now made it onto Polyphony Digital’s “Known Issues” radar ready for a future fix...
But the reason why people do this is because there is no EDITOR in the game yet, where we can change the credit payout, and other stuff. I would pay double for an enhanced GT7 with [game play] editor included.
 
Edit: Also a heads up, I've added a new version of the XML file to the original post. It's not entirely necessary, but it helps account for engine/body degradation to a better degree. You still want to address them every ~$100M in earnings though.
Just go to car settings and back out after each race, and the car's mileage will never increase.
 
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