How I USED to make 5,000,000 credits/hour through Custom Races... using a Fiat. But not anymore.

I'm not 100% certain but I suspect lapping cars, as well as place on track effects it too. For example you can cross the yellow lines in some areas and not others. Maybe you can hit cars in some areas and not others?


I just want extra "Favourites" tabs/filters that you can name. It would help so much with garage organization.
It's exactly the same rule as Sardegna, i.e you cannot touch any cars as you climb to position 1, every overtake (position gained) must be clean, but after you hit p1, you can hit them as much as you want when you're lapping them and still get CRB - it is as if they have been turned into moving walls.

That's why, I always drive the first lap at Daytona, to get little Abby cleanly up to the front, and then I slide across the rubber band to the gas pedal and jam the blutac against the stick and away she goes. I have watched her do some brutal ram jobs on lap cars, sometimes punting them off completely as she rides the wall and comes across lapped tommys who don't move out of the way or aren't square on for the contact - occasionally, this can get ugly and she ends up in the infield (and you lose your CRB) but usually she powers on, pushing them out the way and CRB is received at end of race.

They're absolute geniuses. They've managed to get me to run their game for tens of hours over the last few days, even though I also have FM and think it has much better driving physics. It seems worth racking up credits in GT7 just in case I want to play it in the future.
I believe this Daytona exploit was deliberate, as was the tommy exploit, and the cafe menu glitch. I think they like us to think we are really clever and outwitted them but in reality, they hear the cacophony of legitimate complaints, they analyse player data and see player rates falling off, then they drop an unannounced accidental cash cow in a patch release, view the frenzy of gameplay data ramp back up, internet explodes, console playing stats go thru the roof to justify to sony and stakeholders what a successful franchise we have... THIS has happened 3 times now - quite brilliant I must say... and it will happen again... once player activity rescinds and complaints start ramping!

The thing is, that could take a while, as taking the money out of the game (now as of 1.40) means that I don't need to dedicate actual racing time to the most lucrative events to ensure max credits gained. Now, as I see on these forums for many others, I will play all events purely for fun, enjoyment of the car, which means GT7 just got a lot of life for me. I stopped driving in protest over 12 months ago so I have many untouched events to enjoy

Blu Tack.Thats what i use too,so many uses for the sticky blu stuff. :lol:
and every time you squeeze it back on, it's kind of a different shape! So useful :)

No one grinds for fun. No one even states that this grind is fun.


Its fun to have millions of credits so we can do whatever we want and not having to race for money at all. I dont want to do Sardegna anymore. I dont want to race Tomahawks on other circuits. That just as much a grind to me then this. No correction, that's even more of a grind because this can be done afk.
perfectly said. Taking money out of the game (viz this exploit) then puts the game into Assetto Corsa, RF2, R3E realm, where there is no economy, you don't buy car parts (all cars already have adjustable components) and the games are purely about enjoyable driving and great racing - you don't mind not winning in these games as long as you can enjoy great racing. But GT7 relies on you winning because you need Cr to buy uber-expenso cars! GT7 just became a happy place again :) and I know I will never ever have to grind in this game again :):)
 
I believe this Daytona exploit was deliberate, as was the tommy exploit, and the cafe menu glitch. I think they like us to think we are really clever and outwitted them but in reality, they hear the cacophony of legitimate complaints, they analyse player data and see player rates falling off, then they drop an unannounced accidental cash cow in a patch release, view the frenzy of gameplay data ramp back up, internet explodes, console playing stats go thru the roof to justify to sony and stakeholders what a successful franchise we have... THIS has happened 3 times now - quite brilliant I must say... and it will happen again... once player activity rescinds and complaints start ramping!
It happened at least as far back as day 1 of GT6. Day 1 patch, buy VGT for 1mil, revert game to disc version, sell car for 20mil, buy several bank cars, re-patch, rinse and repeat. If I ever boot my PS3 back up, Think I still have 60 or so of those bank cars in inventory. If you really wanted to and were being generously non-cynical, you could call this kind of thing an Easter Egg.
 
No one grinds for fun. No one even states that this grind is fun.
Believe or not but I do, I look for different ways of beating the AI, I've sped them up to make it challenging, i have mixed the AI field with Tomahawks and RB X2014 to see which is better (they tended to migrate and wind up in groups of like cars together)
I have fun with it, you should too.
 
Everyone doing abarth grind, meanwhile me trying to tame this abarth. So here is my tune. I tried this on le mans, daytona road course, deep forest, nurburgring sprint, and even nurburgring 24h layout torrential rain. It's still a dangerous car and handful to drive but at least it won't roll to oblivion easily. Still can't go at dry nurburgring though.
 

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I've reached 70 million and I'm starting to get sleepy even with taking breaks lol

I think I'm gonna stop here...
Why not use a script lol. I pretty much have all of the cars I want besides a few that need an invite. Going to hopefully reach 100ML now for future cars. I have my script pretty much working without error for 12 hours in a row hehe
 
Why not use a script lol. I pretty much have all of the cars I want besides a few that need an invite. Going to hopefully reach 100ML now for future cars. I have my script pretty much working without error for 12 hours in a row hehe
I'm way too lazy to use one lol I'll probably grind again slowly before they drop the fix.
 
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I grind with a swapped Cappuccino, seem to get me a bit less Cr. than the Abarth, but I already possessed the swapped Cappucino and does the job not so bad : +1M every 21min. No script, just some gaffer taper on the throttle on R2, and a bit of rope to give some tension to the right to the left stick used for stearing. I launch by hand, avoid hitting the first Tommy and check in the next straight line if the car stays itself on the right, then I let go and do what I have to do and come back 20min+ later to repeat.

I still found all of this non sensical, and contrarily to @x__myst69__x I don't think this is clever from PD and not sure it is intentionnal either to leave from time to time a way players will be able to cheat the economy of the game. Think Hanlon's razor : "Never attribute to malice that which is adequately explained by stupidity."

A good game economy and regular and engaging events would go a longer way to maintain high numbers of players.

Furthermore, with time, players that play continuously since day one, who would already have used the previous "glitches", will have everyting money can buy in the game, and their only motivation to continue will be the fun to play the game.
 
Why not use a script lol. I pretty much have all of the cars I want besides a few that need an invite. Going to hopefully reach 100ML now for future cars. I have my script pretty much working without error for 12 hours in a row hehe
Which version of Remote Play are people using for this? I can't get any older versions to install on Windows sadly!
 
It's amazing how much faster you can make it with tiny tweaks. I had been doing 35 laps in around 29:34. I realised I wasn't quite using all the nitrous, and going from 10% to 11% got it down to 29:14. Then I also saw I wasn't using all the fuel, and going from 380kph 5th gear to 375kph got it down to 28:56. Doesn't make any material difference to the rate of earning credits, but it's fun to try to optimise it.
Does it make a difference in payout if you enable tyre wear and fuel usage ?
Mine is disabled and I earn 1.7m credits in a 30 lap race.
 
Does it make a difference in payout if you enable tyre wear and fuel usage ?
Mine is disabled and I earn 1.7m credits in a 30 lap race.
Tyre wear and fuel usage has no impact on payout.

It seems that there is a diminishing return with increasing lap count, does someone now about it or is there the info somewhere ?

I heard that after 26 laps there is much lower payout/per lap
 
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Everyone doing abarth grind, meanwhile me trying to tame this abarth. So here is my tune. I tried this on le mans, daytona road course, deep forest, nurburgring sprint, and even nurburgring 24h layout torrential rain. It's still a dangerous car and handful to drive but at least it won't roll to oblivion easily. Still can't go at dry nurburgring though.
Ok try these tyres on your Abarth, SS on the fronts and RM on the rears.
The sport tyres on front will slide more and not be as "grippy" , it will be more stable on the higher speeds of Daytona
 
Everyone doing abarth grind, meanwhile me trying to tame this abarth. So here is my tune. I tried this on le mans, daytona road course, deep forest, nurburgring sprint, and even nurburgring 24h layout torrential rain. It's still a dangerous car and handful to drive but at least it won't roll to oblivion easily. Still can't go at dry nurburgring though.

It’s the front tires. Put Sport (hard/med/soft) or even Comfort Soft on the front and you’ll be amazed how much more controllable it is. Keep Racing Soft on the back, though, for max traction under acceleration.
 
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Speak for yourself.

I grind for fun grinding is 1 of my favorite things to do in games like gt7 and rpgs.
If it's fun it's not grinding anymore.

If PD would fix the bug and diminish the payout on Daytona, no way you would still drive 25 laps around it in an Abarth because you think thats fun. You like the grind because of the payout, that is not what i stated.
 
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It seems that there is a diminishing return with increasing lap count, does someone now about it or is there the info somewhere ?
I’ve not worked out the metric but it’s something like as follows:

100 Cr per km multiplied by Race duration. x200% per 10km up to 100km, then back to the original multiplication from 0-10km distance
Then there is a calculation of players PP against opponents that I can't work out, plus or including x3% for grids of 12 or less and x5% for grids 16
Then (or before) x1% per grid slot from pole
Then AI difficult x0% beginner (or this could be a minus), 1.25% intermediate, 1.5% Professional
Since 1.40 then multiply by circuit experience completion up to x400%

These figures are based on 2 tracks so happy to be corrected!
 
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I’ve not worked out the metric but it’s something like as follows:

Players car PP v AI PP (this does seem to be an average of all the entered cars too)
AI difficulty rating x1 x2 x3
Race duration x10 per 10km up to 100km, then x10 of 10km distance

Since 1.40 then multiply by circuit experience completion up to x4

Plucking these figures out of the air based on 2 tracks so happy to be corrected!

There’s diminishing payout returns after lap 25. That’s all they were asking.
 
Ok so no need to up the lap count above 24, which is the lap count I am currently using. Would be great if it could continue growing the gains at the same rate with higher lap count. I don't bother to use a script but I could let my rubberbanded Cappucino run for longer.
 
Ok so no need to up the lap count above 24, which is the lap count I am currently using. Would be great if it could continue growing the gains at the same rate with higher lap count. I don't bother to use a script but I could let my rubberbanded Cappucino run for longer.
It depends on your availability to re-start the race. A 200 lap race is only good for 2m credits, but if you're going to be away from your console for 3 hours with no means to re-start the race you may as well run it.
 
Shelby Cobra Daytona in the Legends dealer. If anyone is at the 100m credit cap but wants to keep grinding then that's a great investment opportunity 😜
 

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