How I USED to make 5,000,000 credits/hour through Custom Races... using a Fiat. But not anymore.

And there we go!

PXL_20231111_211727645.jpg


I'm going to buy the cars I'm missing from Brand Central now and jump back to the grind

EDIT: And after buying 125 cars I'm at 7 million credits left

Nohatespeech Nohate GIF by Democratic Meme Factory
 
Last edited:
Anybody else doing this grind race not doing a 'rubberband' method using a widebody Abarth? Wondering how the widebody/wide wheel might affect the handling around Daytona.

My current tune seems to be very unstable above 170 MPH. Trying to enter the turns around 160 keeps thing manageable, but could probably be better.
The widebody/wide wheel set up made my car much more stable, enough I don't hit the wall unless I want to. Even lands on its feet after a rogue 200mph wheelie on the back straight.:eek:

Fiat2.gif
 
As "free" credits are spent before paid ones, chances are you've not spent through your pre-order or 25AE (I forget which) bonus yet.
Both are possible, though only on the first account you installed the game on. Pre-order was 100,000 Cr., 25th Anniversary is 1,000,000 Cr. for the disk version and 1,500,000 Cr. for the digital.
 
Big thanks, it's very fast grinding - 1,6M every race! First runs of Abarth were not stable (spins, grass at 2nd lap). After that I set traction control to 1 and it helped.

Anybody else doing this grind race not doing a 'rubberband' method using a widebody Abarth? Wondering how the widebody/wide wheel might affect the handling around Daytona.

My current tune seems to be very unstable above 170 MPH. Trying to enter the turns around 160 keeps thing manageable, but could probably be better.
What helped me with the Abarth was to put Sport Mediums on the front and Racing Softs on the rears, makes the car very stable up to 210 mph...
 
Last edited by a moderator:
Didn't read through the whole thread, but this obviously should signal a huge red flag to PD that they need to revamp the game and include more long duration championship style events with worthwhile rewards, and ditch this whole "short attention span gamer catering" type thing they seem to have going on... The Ferrari Challenge event is like what, 3 races? What the heck. There are a ton of other examples, but I don't have the data in front of me to make a complete example.

And the whole organized by track, and not by championship thing??? PD totally threw the winning GT formula out the window, catering to the online gamer crowd...

We don't just want to drive cars on tracks... We want organized, full scale racing events! I'm biased, because this is the only game I play, but come on... All you had to do was make an updated version of the game containing all of the content from the old games and it would have been legendary. But instead they chased the microtransaction dragon, and left us with an again, half finished product, catering to the aforementioned short attention span gamer demographic... If they didn't do this, people wouldn't be flocking to exploits like this.
 
I’ve actually had enough. Back to racing the cars I like, with good payouts. I can’t see my races being affected by adjusting the PP. I set up my DTM race(4 laps at N24). Whether I used a stock E30(459.10) or DTM tuned E30(638.75), the payout is the same at 384,900. The GTPSP races are the same. Just multiplies by how many laps are set.

The game must have Princess Vanellope behind the wheel of the Tomahawk.
 
[...]and ditch this whole "short attention span gamer catering" type thing they seem to have going on...[...]
Well the short attention span people are exactly the problem nowadays. They want everything now, or preferably already back when they bought the game. Giving today's TikTok people a championship like the GT4 version of the Formula GT for example - 15 races, lasting about an hour and a half each - would be a total disaster. The world has changed and not for the better.
 
Why? Because of bad things in game design

I have the sense that you overacting a bit .
" Bad things " happens every day , every hour ,every minute in real life , but of course we deal with what its closer and in our concern .
Worst bad things are those which cost lives ,like car accidents for example and for sure doesn't enable so many parameters as a game design that are involved many people.
Hopefully errors at game design can be fixed and telling the truth,they don't affect our life a bit .
Nobody force anyone to buy this or that , it's always in our choice and if doesn't fit to our expectations that don't mean that its stupid, silly, wrong or whatever.
A game designer can judge as he have the skills and experience to do so , we are only can express our opinion if we like it or not , but calling a group of people stupid because you don't like a certain outcome is way too light and epidemic.
 
but calling a group of people stupid because you don't like a certain outcome is way too light and epidemic.
They were not my words about stupidness. My "Bad things" were just simple words...you can change them to "flaws", "mistakes" etc. Anyway we know about minuses of the GT7's game design. I'm sad that previous numbered chapters of series were more enjoyable for me.
 
Maybe I'm missing something, but I can't make the Tomahowk's gearbox to have less than 340 km/h top speed.
There's a few ways of going about it but:

1. Slide "Top Speed" all the way left.
2. Then slide Final Drive all the way to the right
3. Then adjust 7th gear all the way right
4. Then adjust 6th gear all the way right
5. Then adjust 5th gear all the way right
6. Then adjust 4th gear all the way right
7. Then adjust 3rd gear all the way right
8. Then adjust 2nd gear all the way right
9. Then adjust 1st gear all the way right
10. Now go back to 7th gear and adjust it all the way to the right again, to its new upper limit, repeating steps 3-9 until 7th is at your desired maximum speed.
11. You can do whatever you want to 1st-6th really
 
I have come to conclusion. They are idiots in pd. So simple.
They're absolute geniuses. They've managed to get me to run their game for tens of hours over the last few days, even though I also have FM and think it has much better driving physics. It seems worth racking up credits in GT7 just in case I want to play it in the future.
 
Thanks to this, I’ve been getting all swaps available and in my favorites swaps getting 2 or 3 each for different tunes. Also I’ve been getting lots of my favorites for making custom classes and more. Just run the Abarth to 100 mil, get cars/swaps/upgrades until I reach 90 mil, and repeat the racing towards 100 mil once more, rinse and repeat. Painting all my swapped cars Crimson Ruby red with black Enkei wheels for easy ID when entering the garage (except the R33, Midnight Purple can’t be replaced 😉).

IMG_5564.jpeg
 
One thing I just noticed - you don't necessarily lose the CRB for hitting a car you're lapping. I just saw my car absolutely smash into the back of a Tomahawk on the straight, as there were two Tomahawks side by side, so not enough space to the wall to fit through. I think it was lap 14 out of 35, so I'd probably lapped them at least 4 times already. The car didn't go out of control, just carried on riding along the wall, and at the end of the race, I had the CRB. So I don't know what the game's logic is - maybe you have to be lapping them, or lapping them for the 2nd, 3rd, whatever, time, for it to regard the contact as not your fault, but I think this explains why we almost always get the CRB.
 
I came here only to post this exact same thing. It's a shame that the users of this game have to find such odd combos, glitches, and rubberbands on their controllers so the computer can drive in circles for hours just so said users can buy the cars in the game.

Shame, shame, shame.
It’s also a shame that Kaz is either delusional about the fact he just described the game he made, or that Sony forced him to design the economy in this way to increase micro transaction revenue.
Either way it’s a shame, it’s the real micro transaction simulator
 
There's a few ways of going about it but:

1. Slide "Top Speed" all the way left.
2. Then slide Final Drive all the way to the right
3. Then adjust 7th gear all the way right
4. Then adjust 6th gear all the way right
5. Then adjust 5th gear all the way right
6. Then adjust 4th gear all the way right
7. Then adjust 3rd gear all the way right
8. Then adjust 2nd gear all the way right
9. Then adjust 1st gear all the way right
10. Now go back to 7th gear and adjust it all the way to the right again, to its new upper limit, repeating steps 3-9 until 7th is at your desired maximum speed.

11. You can do whatever you want to 1st-6th really
Thanks alot!!!
 
Hardly this game then, after 20 months and using other glitches and plain stupid grinding that vast majority of players are so far away from everything you could call this the IRC of games.
Nah you should play the game "normally" for ten years everyday to buy all the cars you want, that's the way.
 
Thanks to this, I’ve been getting all swaps available and in my favorites swaps getting 2 or 3 each for different tunes. Also I’ve been getting lots of my favorites for making custom classes and more. Just run the Abarth to 100 mil, get cars/swaps/upgrades until I reach 90 mil, and repeat the racing towards 100 mil once more, rinse and repeat. Painting all my swapped cars Crimson Ruby red with black Enkei wheels for easy ID when entering the garage (except the R33, Midnight Purple can’t be replaced 😉).

View attachment 1303036
This screenshot epitomises why we should be allowed to "name" our cars. Not so that it overrides the existing names, but gives them a little subtitle.

I'd like to call my Abarth, "Grinder"
 
One thing I just noticed - you don't necessarily lose the CRB for hitting a car you're lapping. I just saw my car absolutely smash into the back of a Tomahawk on the straight, as there were two Tomahawks side by side, so not enough space to the wall to fit through. I think it was lap 14 out of 35, so I'd probably lapped them at least 4 times already. The car didn't go out of control, just carried on riding along the wall, and at the end of the race, I had the CRB. So I don't know what the game's logic is - maybe you have to be lapping them, or lapping them for the 2nd, 3rd, whatever, time, for it to regard the contact as not your fault, but I think this explains why we almost always get the CRB.
I'm not 100% certain but I suspect lapping cars, as well as place on track effects it too. For example you can cross the yellow lines in some areas and not others. Maybe you can hit cars in some areas and not others?

This screenshot epitomises why we should be allowed to "name" our cars. Not so that it overrides the existing names, but gives them a little subtitle.

I'd like to call my Abarth, "Grinder"
I just want extra "Favourites" tabs/filters that you can name. It would help so much with garage organization.
 
Back