How I USED to make 5,000,000 credits/hour through Custom Races... using a Fiat. But not anymore.

All signs point to Sophy using the custom race mechanic as well. If they want to encourage the community to race against Sophy (thus increasing the amount of Sophy data they get) they really shouldn't just nerf custom race payouts. I'd wager they'll adjust the logic to better account for the PP of the selected cars. Perhaps they'll factor in the transmission configuration as well, although I read in another comment that might have downstream effects on other mechanics in GT7.
It’s not that they need to “nerf” the payments. It’s just making sure the correct Performance points are being used in the payout calculation - this is why this works as the “game” thinks the car should perform worse than it actually does compared to the other vehicles in the race.

This is also why I suspect Sophy is a bit underwhelming when you use a well tuned car
 
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It’s not that they need to “nerf” the payments. It’s just making sure the correct Performance points are being used in the payout collect - this is why this works as the “game” thinks the car should perform worse than it actually does compared to the other vehicles in the race
Which would make sense, but the Abarth still hovers around 500pp while the Tomahawk still rates at over 1000, so one would think pay would still be fairly competitive
All signs point to Sophy using the custom race mechanic as well. If they want to encourage the community to race against Sophy (thus increasing the amount of Sophy data they get) they really shouldn't just nerf custom race payouts. I'd wager they'll adjust the logic to better account for the PP of the selected cars. Perhaps they'll factor in the transmission configuration as well, although I read in another comment that might have downstream effects on other mechanics in GT7.
The transmission thing is interesting. if they take gear ratios into account again, glitched setup could return for other events.
 
It’s not that they need to “nerf” the payments. It’s just making sure the correct Performance points are being used in the payout calculation - this is why this works as the “game” thinks the car should perform worse than it actually does compared to the other vehicles in the race.

This is also why I suspect Sophy is a bit underwhelming when you use a well tuned car
Fingers crossed on this also impacting Sophy. I was really hoping for more of a challenge
 
Which would make sense, but the Abarth still hovers around 500pp while the Tomahawk still rates at over 1000, so one would think pay would still be fairly competitive

The list of known issues doesn't say anything about nerfing payments, just that the PP used for calculating bonus payouts are "incorrectly calculated based of the PP value before any tuning".

I don't see any reason for them to over complicate things by nerfing bonuses or making gear ratios count towards PP, much more likely that they just fix it so that tuned PP is used to calculate the rewards.
 
Slightly off topic,but can anybody tell me what the xjr13 and barker s tourer sell for in the used car section?Need to spend my ill gotten gains somehow.lol
 
Just finished up a session, it was pretty decent with 1404km driven.
I could have spent $300 on microtransactions instead I guess, but it was pretty fun to make that 20,000,000cr enjoying comedy podcasts.
It’s shame it won’t last, but I’ll keep making hay while the sun shines :)

Slightly off topic,but can anybody tell me what the xjr13 and barker s tourer sell for in the used car section?Need to spend my ill gotten gains somehow.lol

Jag: 8,000,000cr
Barker: 6,200,000cr
 
I am not sure this was mentioned in the previous pages of this post but I had found out that the award for these races do NOT increase proportionately. I have my custom race set for 26 laps and that nets me just over 1,000,000 (w/out CRB) so i tried the double of laps (52) thinking i would net 2,000,000 but NOOOO, i get 1,500,000 (all numbers are rounded down for simplicity)
So there you go...
 
I am not sure this was mentioned in the previous pages of this post but I had found out that the award for these races do NOT increase proportionately. I have my custom race set for 26 laps and that nets me just over 1,000,000 (w/out CRB) so i tried the double of laps (52) thinking i would net 2,000,000 but NOOOO, i get 1,500,000 (all numbers are rounded down for simplicity)
So there you go...

You get diminishing payout results once races hit 100km in length, so your 26 laps is the most efficient payout length-wise.
 
I am not sure this was mentioned in the previous pages of this post but I had found out that the award for these races do NOT increase proportionately. I have my custom race set for 26 laps and that nets me just over 1,000,000 (w/out CRB) so i tried the double of laps (52) thinking i would net 2,000,000 but NOOOO, i get 1,500,000 (all numbers are rounded down for simplicity)
So there you go...
It was mentioned in the thread (and OP I think) that anything over 26 starts to give diminishing returns. I usually run the race at 30 laps.
 
Which would make sense, but the Abarth still hovers around 500pp while the Tomahawk still rates at over 1000, so one would think pay would still be fairly competitive

The transmission thing is interesting. if they take gear ratios into account again, glitched setup could return for other events.
Polyphony's sloppy fixes to their sloppy code has backed them into a corner.

Rather than fix their glitchy PP system, they took the lazy route and simply excluded most tuning options from the PP calculation. Now, instead of exploiting the PP glitches, we simply exploit the fact that the PP rating (well, custom race payout calculation in this case) doesn't take into account a car's actual tuned performance, which is how we get big money for a Tomahawk losing to an Abarth.

I sincerely hope Polyphony realizes the problem isn't with custom race payouts, it's with their broken fix to a still-broken performance calculation system.

However, given their track record, they'll probably just nerf the heck out of custom race payouts, since that's the easy, 5-minute fix from their perspective.

Really, if I was them, and lazy, i'd simply have engine swaps count towards custom race payout calculation. That is really all that's needed here. MAYBE they will realize and implement that.
 
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You get diminishing payout results once races hit 100km in length, so your 26 laps is the most efficient payout length-wise.
It is if you immediately restart. I'm back to doing 35 lap races because I often forget to check it again till 10+ minutes after it has finished. In theory it gives about 0.3m an hour less, but in practice I reckon I get more per hour with 35 lap races than 26 lap races.
 
I’m going to try and work it out today using this https://gtdb.io/gt7/legend-cars/

I’m going to average their cycle days and then and the average to their last appearance date.
Any results from your investigation? Only considering last appearance but not frequency, the next unicorn cars to appear within the next days should be:
  • McLaren F1 GTR - BMW '95 - Cr. 12,500,000
  • Shelby Cobra Daytona Coupe '64 - Cr. 20,000,000
  • Ferrari 250 GT Berlinetta passo corto '61 - Cr. 8,300,000
After many attempts I finally got my script running on PS4 via Remote Play. Seems like the major point of failure was indeed the WiFi connection. Now on cable it's running smooth and easy - in contrast to the Abarth's engine oil which is in bad state but it won't be deteriorating any more. I hope to wake up tomorrow with another +25,000,000

 
Any results from your investigation? Only considering last appearance but not frequency, the next unicorn cars to appear within the next days should be:
  • McLaren F1 GTR - BMW '95 - Cr. 12,500,000
  • Shelby Cobra Daytona Coupe '64 - Cr. 20,000,000
  • Ferrari 250 GT Berlinetta passo corto '61 - Cr. 8,300,000
After many attempts I finally got my script running on PS4 via Remote Play. Seems like the major point of failure was indeed the WiFi connection. Now on cable it's running smooth and easy - in contrast to the Abarth's engine oil which is in bad state but it won't be deteriorating any more. I hope to wake up tomorrow with another +25,000,000


Literally just finished it: https://www.gtplanet.net/forum/threads/legendary-cars-dealer-refresh.405079/post-14135299

  • McLaren F1 GTR - BMW '95 - Cr. 12,500,000 - I have this appearing tomorrow or Sunday.
  • Shelby Cobra Daytona Coupe '64 - Cr. 20,000,000 - I have this appearing around 14th Nov.
  • Ferrari 250 GT Berlinetta passo corto '61 - Cr. 8,300,000 - I have this appearing around 14th Nov.
 
I'll have to give it a quick try before it's patched out, at least for a laugh.
If we lose 4MCr/h borked Tomahawks, can we at least get 2MCr/h one-make Sophy Bleu as compensation?
 
It's amazing how much faster you can make it with tiny tweaks. I had been doing 35 laps in around 29:34. I realised I wasn't quite using all the nitrous, and going from 10% to 11% got it down to 29:14. Then I also saw I wasn't using all the fuel, and going from 380kph 5th gear to 375kph got it down to 28:56. Doesn't make any material difference to the rate of earning credits, but it's fun to try to optimise it.
 
But where is the fun in driving something that you are guaranteed to win, when your reason for the choice of cars is not driving but the rewards? I dont see why you desperatly want to do it on every track and need to convince others this would be better than earning money the easy way.
This mentality is the reason why we still don't have a GT Sport feature in GT7 (payment for SP time trial). Sad that I have to use work-arounds/jump-though-hoops to get a payout incentive for investing my time into the game.

What I mean by this is that if I want to time trial and feel like my time is invested properly, I have to set up a custom race with 1 nerf'd Tommy opponent. Shouldn't have to do this at all, but apparently PD share your mentality.
 
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If they want to kill the grind, then give me more money in the roulette wheel. Sick of the results always default to the lowest or cheapest value
 
Like about a week ago I said that this isn't really an exploit. I said this because this " glitch " has existed since GT Sport. I used to run a community Forum on the PlayStation 4 before Sony remove the feature and many users would contribute extensive change logs. One user was running a hacked ps4 and had access to ver 1.00 of the game . He told me that the custom race feature on GT Sport was bugged because in version 1.0 of the game the AI would adjust to your tuned vehicle when you selected the preset to and Sliders or increase your PP by putting on better tires . I didn't believe him at first but he demonstrated a " proof " to me. If you get a 300 hp car the game automatically picks "n300" on the opponents selection which gives you " native"n 300 cars . If you select any other category and then pick "n300" you will get cars that are upgraded or detuned to exist in the "n300" range. This was because on day 1 the game would recognize your cars actual hp and not its native hp . Now that polyphony has officially recognized that it is a glitch I can resend what I said . This glitch is why Sophy is bugged , it does the exact same thing GT sport does, it selects cars in their native 400pp range not taking into account your car is modded to be 6-700pp.

This got me thinking about his menu " proof" So i started playing around with it .
You can see the game gets confused when you start moving variables.

Create a bugged lap race to make money with 20 detuned tomahawks then save it in the custom race mode.

Once you do this once you do this exit the menu and re-enter it again with your exploit car which is usually a Jeep or whatever you use and load the race again and move the slider from laps to endurance and then move the opponents from 20 to 19 and then back up to 20 you will notice that the game will not scale the reward back to the prior 20 car amount when you move back to 20. Now the weird thing is if you save a race and do this with ONE opponent the max amount is a race with ONE opponent, but if you start adding more opponents the amount goes lower and lower which makes absolutely no sense but this is because every opponent you add if you start with one opponent is being calculated using your car's actual PP and not the bugged base PP and thus the amount goes lower.
 
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The announced patch feels like a band aid fix to a bigger, self made, problem and unfair to blame the players looking for exploits. There will always be a certain number of people doing so, but the sheer amount of YouTube videos that popped up to this exploit alone shows how broken GT7's in game economy is. If the missions would pay out more than once and there were other ways of earning credits in a fair and FUN way, there wouldn't be such a dire need for exploits like this.

Same with bonanza. The wheel of misfortune pissed so many people off right from game launch it was only natural it gained so much popularity among the community. As a developer you can only fix so many bugs but if your core design is flawed, people will always exploit them.

It's Sony's and PD's choice not to address the unbalanced economy but instead adjust the PP calculation. It's kinda funny if you think about it: from the start, players were asking for longer races and more high paying events but since PD never reacted to this critique apart from the human comedy and raising a few payouts just to nerf them again and opt for band aid patches that affect other areas of the game like "fixing" the PP calculation that nerfed the Tomahawk a while back.

Obviously, the PP calculation in custom and quick races IS flawed. Patching this is totally fine, but to me it seems PD is rather interested in protecting their assets in micro transactions than the player.
 
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No, the reason is that a GTS feature wasnt implemented into GT7 right from the start, and PD doesnt seem to care too much about how players are earning their credits in their GT games series.
And yet they patched out the original Tommy PP money making exploit. They patched out the ticket bonanza, which allowed players to make money... And yet here they are, getting ready to patch out yet another money-making method in a GT game. If anything, PD actually care a bit too much about how players are making money, and in all the wrong ways.

These exploits are all a symptom of a larger problem with the game economic structure. Yet instead of addressing the issues of inflation and poor event payout they're targeting harmless exploits.
 
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