How I USED to make 5,000,000 credits/hour through Custom Races... using a Fiat. But not anymore.

The Abarth at Daytona is now paying around 45% of what it was paying before. That still makes it a very acceptable grind.
I checked and I have 61,000 miles clocked on the Abarth. 95% of the miles that I put on it were AFK so I'm good with that and stoked I followed up on this grind.
 
It's a shame I didn't discover this exploit sooner, for people like me who have very little time to play, it was a godsend.. 😭
This.

I only discovered it on the weekend and only got time for about a dozen races or so. Managed to get around 15/16 mil since Sunday, up to just over 31 mil... Would have been nice to get a bit more so I could maybe dream of buying a couple more of the expensive cars!!
 
You can go custom race in lover settings. And then change the better settings. It did not lover the payouts. But i dif not race. Se dont know what the after race is.
 
Looks like they nerfed the payouts and didn’t just adjust the payout based on PP. A 26 lap race that used to net 1,031,000 credits only pays 430,500 even with a stock 30hp 171.25PP Abarth. Greedy PD showing its true colors again
Incorrect. I’ve checked my other custom races using stock cars and they are unchanged
 
You can go custom race in lover settings. And then change the better settings. It did not lover the payouts. But i dif not race. Se dont know what the after race is.
They did lower it, at least for the Daytona oval. How else do you explain going from 1.031M down to 430,500 in a stock Abarth 595 SS against the stock 2,585hp 1358.91PP Tomahawks?
 
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They did lower it, at least for the Daytona oval. How else do you explain going from 1.031M down to 430,500 in a stock Abarth 595 SS against the stock 2,585hp 1358.91PP Tomahawks?
maybe they changed payout increase according to PP level difference? Balanced races seems untouched, but those races with huge PP difference are.
 
They did lower it, at least for the Daytona oval. How else do you explain going from 1.031M down to 430,500 in a stock Abarth 595 SS against the stock 2,585hp 1358.91PP Tomahawks?
That was never the case for me - it was more like 100,000 but I can't remember
 
Oval PP difference calculations are different from other tracks now. The difference multiplier is indeed lower. Feel free to check the difference on the Blue Moon layouts.

However, if you want to find the next grind then just make sure the next car we use has "!" PP. Like so:

1700559999094.png


As this seems to count as the car having 0 PP. So if you can break the tomahawk to have this, then while it may be more manual a grind will still be possible.
 
Can u have now fiat 0pp? How much is daytona for it?
They did lower it, at least for the Daytona oval. How else do you explain going from 1.031M down to 430,500 in a stock Abarth 595 SS against the stock 2,585hp 1358.91PP Tomahawks?

Oval PP difference calculations are different from other tracks now. The difference multiplier is indeed lower. Feel free to check the difference on the Blue Moon layouts.

However, if you want to find the next grind then just make sure the next car we use has "!" PP. Like so:

View attachment 1305266

As this seems to count as the car having 0 PP. So if you can break the tomahawk to have this, then while it may be more manual a grind will still be possible.
 
Can u have now fiat 0pp? How much is daytona for it?
430k for the normal 26 laps. So while still an option if you just want to afk, no where near the optimum.

My theory is:

One Tomahawk X, speed limited to probably 150 ish without any power or weight changes.

One Tomahawk X with "!" PP.

Track of your choice that isn't an oval. (Tokyo might work...)

Max money per min achieved.
 
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Some random thoughts that may be worth looking in to.

Fuel usage... Once the Tomahawks run out of fuel, they're slow. You can adjust pit refuelling time to make that very slow as well... I used this before to beat tomahawks on the nurburgring with a stock Fiat 595, as they ran out of fuel and it's such a long lap they couldn't pit etc. so I eventually just bimbled past.

May be able to make for a winnable race if the Tomahawks are having to pit every lap, although what car the player will be driving will be a challenge... Rotary? Something electric? The key would be keeping it at very low rpm and fairly consistent speed over a lap, something like high speed ring maybe?

The ! PP is presumably when the game's background calculation (which I think simulates some sort of driving) fails. I would imagine lots of horsepower with comfort hards or a very spiky suspension set-up might be the key to getting that effective 0 PP.

Also, does the game recalculate the winnings upon race start? Enter the race with a low PP setup, and the pre-race view with the grid and payouts etc. is loaded. Do these payouts update if you then change your PP? I'd be surprised if they get recalculated given how seemingly lacklustre PD are with their coding...?

In essence could you nerf your PP with comfort hards and so on, enter the race to get the grid / payouts etc., then switch setup to a much higher PP without triggering a payout recalculation?
 
This made me think of something interesting PD could have done, I'm sure it's been covered elsewhere, but if the online race payouts were significant, and increased significantly with driver level, safety rating, racing licence (all golds etc.), and were then appropriately penalised for significant contact, corner cuts etc, people would presumably be encouraged to race online, cleanly, as the way to grind for credits.

It's a shame that it would inevitably be ruined by troll players punting people off knowing it would ruin their race reward just for the fun of it, but what a difference that would make to the economy. Ah well!
well. Significant clean race bonus would be great for online racing.
 
This made me think of something interesting PD could have done, I'm sure it's been covered elsewhere, but if the online race payouts were significant, and increased significantly with driver level, safety rating, racing licence (all golds etc.), and were then appropriately penalised for significant contact, corner cuts etc, people would presumably be encouraged to race online, cleanly, as the way to grind for credits.

It's a shame that it would inevitably be ruined by troll players punting people off knowing it would ruin their race reward just for the fun of it, but what a difference that would make to the economy. Ah well!
I like that. I’m all for merit… not equality, equity nor buying your way through.
 
If they've torpedo'd the oval circuits, then the old school version of hobbled hawks at the nurb against an engine swapped whatever should still provide OK results. OK not 1.5 million every 20 mins, but beating some hobbled hawks in something with 2-300pp at the Nordschleife should be fun.
 
I'm a big defender of the game, I've put lots of hours in and love it very much, I even don't mind the grind. But it's obvious from the number of people who were using this exploit that the current economy in the game is not right, it is holding the game back and preventing people from fully enjoying everything that it has to offer.
100% this. I have to many real world commitments to play gt7 every day / week and as a result I feel very much locked out of obtaining the high value cars I'd love to drive when I do get a chance to play.
 
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I don't know if this is only for me, but has anyone actually managed to start a custom race with a "!" PP rating? When I try it, it says my car is in violation of regulations or something similar.

Possibly PD's failsafe?
 
I haven’t logged on, and won’t for a day or two, but presumably there is still scope to make decent money? Unless they’ve completely overhauled the PP calcs system, it should still be fairly trivial to nobble a Tomahawk through gear ratios while keeping it at full PP - at which point it becomes a case of trying to find the fastest 400-450pp car possible, and then taking them to a track of your choice. Obviously the payouts won’t be as good, but hopefully there’s still the ability to make a decent bit of coin this way.
 
I haven’t logged on, and won’t for a day or two, but presumably there is still scope to make decent money? Unless they’ve completely overhauled the PP calcs system, it should still be fairly trivial to nobble a Tomahawk through gear ratios while keeping it at full PP - at which point it becomes a case of trying to find the fastest 400-450pp car possible, and then taking them to a track of your choice. Obviously the payouts won’t be as good, but hopefully there’s still the ability to make a decent bit of coin this way.
This is correct. They have, apparently, nerfed payouts for oval circuits, so as long as you do it on any other circuit you're golden. Seems they took the same stance as they did on GT Sport when people were capitalising on a similar exploit.
 
Mines dropped by 85%. Was getting 1,031,700 for 26 laps, now getting 173,000.

If I try with the original non-tuned Abarth it jumps to 430,000.

So they’ve done exactly what they said - mad the payout based on the cars live (tuned) pp not the base pp. Can’t comment on whether suspension etc is being taken into account
Suspension, transmission and LSD settings still do not affect PP, so there's that. I'm thinking a stock Alphard is now one of the metas for this venture.
 
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