How many truly new tracks will there be?

  • Thread starter machschnel
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Nope. Cape Ring and Le Mans are also in there. This unknown track is not Silverstone because there are cobble-stone curbs (not present at Silverstone) and metal guardrails (not present at Silverstone.)

Edit: it's also not Copse Corner because there's no grass.

Oh well, I don't know then.
 
Oh well, I don't know then.

It could be Silverstone, but I highly doubt it. I'm wondering if anyone else recognizes it.

Thing is, it looks too narrow to be Silverstone, there isn't a place on Silverstone that looks that "thin" or "claustrophobic." The curbs look wrong... It doesn't give me the same vibes.
 
First of all I`m very very disappointed they release GT6 on ps3...A catastophy, plain...ps3 and it`s network is extremely faulty, embarrasing for Sony, and annoying for us...

It's not that bad, the console is fine. Not great but fine.

And who wants to play on an outdated platform, when a new (and hopefully) better console comes??

Those that don't have the money/ don't plan to buy it?
 
Hmm, unless the new tracks on the disc are Seattle, Apricot, Silverstone and SSR5/7/11 are one track? It's doing my head in. PD should just say these are the tracks. It's not like another developer is going to copy them.( ah skip it. I'll just keep checking these threads for updates)

thanks for the work you guys are putting in to make some sense of this.
 
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I found this video, I don't recognize the track @ 0:39


Does anyone else recognize this track?

It is copse at Silverstone.
 
Not Copse unless they've messed up. Kerbs stop well before the corner.

Copse is from 59 seconds in this video. Kerbs are on the left but they stop well short of the corner.

 
Because of the darkness of the shot it's hard to see where the kerb ends and the green asphalt starts but I still think it's Copse. The whole video is Silverstone except the quick flashback section and the rest matches up, with the old pit exit on the inside.
 
About the DLC, perhaps they will be carried over from GT5? So if you bought Spa for GT5, you'll get it in GT6 and if you didn't you'll have to purchase the DLC to get it. And that's why it's not counted in the number of tracks/locations, because it's optional content and not included in the actual game?

Was just thinking about the same. It might be an explanation for the '7 new locations' vs. 'amount of locations already in GT5' discrepancy...

I honestly wouldn't mind that approach of carrying over the DLC only if you've bought it. Although I can see many people against :)
 
Yes because it would be madness not to include a track like Spa on the disc for everyone to use in A-Spec. The track DLC has been available for GT5 for quite some time, if people haven't bought it yet for GT5 they're unlikely to buy it for GT6 given it would have the exact same limited usage.
 
It seems that we will get the GT5 Dlc tracks + 3 or 4 really new tracks.
It is acceptable if the one dlc track per month really happens.
 
Deleted. Just gonna wait and see.

This is what I think also. We need more info on the game before making all these assumptions. There is a lot of drama and expectations going on in the GT6 forums right now. The announcement that PD gave really planted the seed,and it growing out if control...with mostly hate. But the haters will still likely buy GT6 and come here to say why the hate it,but still play it.

I still think that charging for motegi track was kind of a joke considering it was in GT4 already,and IMO isn't that great. The previous DLC better be a given.
 
Yeah, I bought all the DLC, plus I have GTPSP. I also downloaded the "special"(ha!) cars for GTPSP. I wonder what, rather, how PD will use the Valencia circuit. It was an unexpected bonus. That's a "new" track for GT6.
 
Yeah, I bought all the DLC, plus I have GTPSP. I also downloaded the "special"(ha!) cars for GTPSP. I wonder what, rather, how PD will use the Valencia circuit. It was an unexpected bonus. That's a "new" track for GT6.
Valencia was already in TT and GT4 (hidden) if I remember right.
 
Let's go simply by PD stats/numbers, nothing else. No assumptions, no guessing, just pure PD numbers on the latest version of their website.

*excellent list*

Great post Simon, virtual pint for you sir :cheers:

This has me quite suspicious about the DLC issue. As far as I'm concerned GT6 is essentally GT5 GOTY edition, albeit with some major graphic & physics reworkings; which means all GT5 DLC should be part of the release game. That said, if new DLC's start appearing a few weeks after GT6 hits the stores, then I'm going to feel robbed. Ethically, and in line with Kaz's fan-friendly ethos, all tracks & cars which are ready should be on the disk. Add DLC content as it becomes available - but for goodness sake, if PD/SONY emulates other less scrupulous publishers - my hat will fall off.
 
What if some tracks were dropped?
honestly i would drop Grand valley and trail mountain and take them to be remodeled Grand valley needs to have more scale to it and trail mountain needs to get a new set of tree's
 
What if some tracks were dropped?
honestly i would drop Grand valley and trail mountain and take them to be remodeled Grand valley needs to have more scale to it and trail mountain needs to get a new set of tree's

I'd really be up for making small or mid-size tweaks to existing fantasy tracks like Deep Forest and Trial Mountain. Trial Mountain for example could easily have several layouts that retain the majority of the layout but tweak certain sections and really change the character of the track. One example could be taking out the first left/right in the counter clockwise version and replacing it with a relatively flat or slightly cambered large, fast sweeper into the left hander under the bridge. The left hander at the end of the long straight could easily be turned into a relatively tight, 1st or 2nd gear hairpin corner to really test the brakes. Take out the chicane at the top of the next hill and straighten the track to a 90 degree right hander, perhaps banked several degrees.

To me these are relatively simple changes that retain the majority of the work already done in creating the tracks but giving us what amounts to a nearly new track.
 
I'd really be up for making small or mid-size tweaks to existing fantasy tracks like Deep Forest and Trial Mountain. Trial Mountain for example could easily have several layouts that retain the majority of the layout but tweak certain sections and really change the character of the track. One example could be taking out the first left/right in the counter clockwise version and replacing it with a relatively flat or slightly cambered large, fast sweeper into the left hander under the bridge. The left hander at the end of the long straight could easily be turned into a relatively tight, 1st or 2nd gear hairpin corner to really test the brakes. Take out the chicane at the top of the next hill and straighten the track to a 90 degree right hander, perhaps banked several degrees.

To me these are relatively simple changes that retain the majority of the work already done in creating the tracks but giving us what amounts to a nearly new track.
I mean visual tweaks , yha just cant heavily modify a track that way :crazy:
 
What if some tracks were dropped?
honestly i would drop Grand valley and trail mountain and take them to be remodeled Grand valley needs to have more scale to it and trail mountain needs to get a new set of tree's

Once again, all cars and tracks from GT5 are returning.
 
Not saying you're wrong, but where did it state that?

Playstation Blog
The cars and tracks from Gran Turismo 5 — which has now sold over 10 million copies since launching in 2010 — will return in GT6, but notable new additions will bring the car lineup to over 1,200. Players will also be able to customize their rides to a greater extent than ever before.

Source.
 
I'm curious on how many more tracks will have dynamic weather/time in GT6. What, 1/5 (at most) of GT5's tracks had some combination of them?

I noticed Autumn Ring in screenshots looked much later in the day than in GT5. Either they've simply gave it a new static time-of-day, or it now has dynamic time. Imagine running it, or Deep Forest, or Trial Mountain, or Grand Valley at night.

Honestly, I don't expect every track to receive them, but if PD hasn't went back and added dynamic weather/time to at least some GT5 tracks for GT6, then that's extremely disappointing.
 
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