How NASCAR Will Fare?

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I thought the idea was that you overtook and then you let the opposition draft past you - so that you could draft them again to catch up the front runners?

Not just run into the back of people?

C.

There is a fine line between bump drafting and just running into someone. It takes a lot of skill to do it succesfully.
Here is a video of Earnhardt Jr. bump drafting. Notice he barely touches the 88.


This is what can happen if it is not done right.
 
I don't follow NASCAR, but I would like to just add that it would be quite awesome if some vintage stock cars were included as well. THAT would be cool.

I must also add that the thought of driving a NASCAR on the Nürburgring seems oddly intriguing.
 
I don't follow NASCAR, but I would like to just add that it would be quite awesome if some vintage stock cars were included as well. THAT would be cool.

I must also add that the thought of driving a NASCAR on the Nürburgring seems oddly intriguing.

Just like how PD had vintage F1 cars in GT3 👍

NASCAR has great finishes on the road courses as well

 
Here is a video of Earnhardt Jr. bump drafting. Notice he barely touches the 88.

That's awesome. As you hear in that video, Earnhardt Jr. quickly became conerned about the engine temperature, since no air flows into the radiator while bump drafting like that.

Would be cool if engine damage was simulated in GT5. Then if you're bump drafting for too long the engine will be overheated, and you'll simply blow it. But I highly doubt this will happen...
 
I don't understand these people who say that NASCAR would be bad because there are people who don't like the series, or the oval tracks.

GT5 will have plenty for you to do outside of the NASCAR racing.

Stop whining.
 
I love NASCAR, and I'm glad it's making it into GT. I've always loved oval racing. I love those moments in "normal" racing, where you get wheel to wheel at extremely high speed... but in NASCAR, that's what it's like 90% of the time. I mean, just look at the first vid posted by Northstar3914. Who could pass that up?

And... just listen to those engines. The sound of those engines just sends a shiver down my spine. It, like F1, is like no other sound on earth.

NASCAR is win in my book :cool:
 
i don't understand these people who say that nascar would be bad because there are people who don't like the series, or the oval tracks.

Gt5 will have plenty for you to do outside of the nascar racing.

Stop whining.

amen !!!
 
Just like how PD had vintage F1 cars in GT3 👍

NASCAR has great finishes on the road courses as well



Will be absolute fun to race there. That was probably the only good DLC on NASCAR 09 was Montreal and it was the most fun to race on. Can't wait to race there on GT5 and just for fun, race some of you F1 fans there in a stock car:sly:
 
I'm a little worried about NASCAR, myself. Simply because of the dynamics of it: because there is so much drafting, it would be very easy to lose a race on the basis that you weren't in the right place at the right time. I pride myself on my 100% win ratio in GT4 as every race is run at at least 100pts. difficulty. But oval circuits and draft-heavy racing threaten to put paid to that.
 
The reason why you see cars bunched up in groups of 40 at Daytona and Talladega is because at those two ovals the cars run restrictors on the carburetors that knock the HP from 830 down to 450.

Therefore the top speeds are knocked down from 230+ to 190mph. If the cars were allowed to reach 230+mph they would have to lift for the corners, therefore it wouldnt all be about drafting but car handling too. Daytona is so bumpy now that good handling cars can pull away from the draft pack. The majority of the tracks, as in 18 out of the 20 ovals require braking

At the Indinapolis oval racing line is crucial just like a road course. Also expect 205mph down the straights in a stock car, but having to brake to around 150 for the corners.

Also PD should reduce the draft effect in GT. It's way too strong and it's unrealistic effect takes away alot of the challenge involved in oval racing.

This video shows how far PD has to go in order to model the draft correctly

 
There is a fine line between bump drafting and just running into someone. It takes a lot of skill to do it succesfully.
Here is a video of Earnhardt Jr. bump drafting. Notice he barely touches the 88.

In real life yes - in GT4 - less so?!

C.
 
I'm a little worried about NASCAR, myself. Simply because of the dynamics of it: because there is so much drafting, it would be very easy to lose a race on the basis that you weren't in the right place at the right time. I pride myself on my 100% win ratio in GT4 as every race is run at at least 100pts. difficulty. But oval circuits and draft-heavy racing threaten to put paid to that.
GT4 was the first one where I didn't have a 100% ratio just because some of the races did require draft strategies that I would screw up. But Prologue has been much more difficult to get 100% on. However, that may have more to do with their mission style approach than anything else.

But if adding ovals and draft-heavy racing means that people have to learn new forms of driving/racing then I am all for it. I'm not a fan of NASCAR but I am a fan of variety.
 
I think the big problwem with the oval racing in GT was the lack of a full grid. *cough Twin Ring Motegi Enduro *cough* With a bigger field to race with on the ovals, I think I would enjoy the racing more personally. As would others I would imagine.
 
I think the big problwem with the oval racing in GT was the lack of a full grid. *cough Twin Ring Motegi Enduro *cough* With a bigger field to race with on the ovals, I think I would enjoy the racing more personally. As would others I would imagine.
True. But while 16 will make Motegi feel a bit more crowded the super speedways will still feel lonely if you manage to get away from the pack.
 
I'm really looking forward to NASCAR in GT5 :) Go 42!!!

I think to work though they've got to get the subtleties right... but I think one of the keys will be havong no driver aids on the cars, they don't in real life, and with them it will be too easy for a player just to sit on the accelerator for the whole lap, leaving the ASM/TCS to stop it from spinning out. I know thats true of alot of the race cars, but in NASCAR it would get boring on an oval, no feeling of being on the edge.
 
After looking t this image I noticed there are a couple of repeated cars. There are 3 Dupont, Jeff Gordon. 3 Dale Jr, 2 amp and 1 national guard. 2 Napa micheal Waltrip.
Maybe there will only be a few nascar drivers with a lot of extra paint schemes?
Picture:
http://www.blogcdn.com/www.autoblog.com/media/2009/06/18-gt5-high.jpg


What I see is:

Steward Hass Racing - Chevrolet #14
Micheal Waltrip Racing - Toyota #55
Joe Gibbs Racing - Toyota #11
Hendrix Motor Sports - Chevrolet #24 #48 #88

Most likely we will see the top teams. There are 4 manufactures in Sprint cup competition. We see two of them in the trailer, I don't see why we wouldn't see the other 2. Therefore that would lead me to believe that there will be more than just those 4 teams from Nascar. Therefore, there will be more than 12 cars from Nascar. Not including paint schemes.

Dodge and Ford will be there! Even if its just one owner from each manufacture, that will bring then number of cars up to about 20, since Roush Racing has 5 cars, and Penske has 2.

Just a Guess.. ?
 
If you assume they got the license then it would make sense for all the cars to be in the game, the fact that we only see a handful could just be because they've only had since february to do the liveries etc. maybe they only have a few cars finished? Don't get why you'd only have 3 Hendrick cars, and not Mark Martin? Why just Smokes 14 and not Newmans car?
 
If you assume they got the license then it would make sense for all the cars to be in the game, the fact that we only see a handful could just be because they've only had since february to do the liveries etc. maybe they only have a few cars finished? Don't get why you'd only have 3 Hendrick cars, and not Mark Martin? Why just Smokes 14 and not Newmans car?

I think you are right about the liveries not being finished. Afterall, there are 43+ cars with 2 or more different paint schemes each.

In fact, it wouldn't surprise me if PD had that E3 video finished some time ago, and the game is much further along

Also, with the license they should include more then just the Sprint Cup cars, but also the nationwide cars and the Truck series. And, if NASCAR was smart, they would let PD include Grand Am
 
Also PD should reduce the draft effect in GT. It's way too strong and it's unrealistic effect takes away alot of the challenge involved in oval racing.

This video shows how far PD has to go in order to model the draft correctly
So true! It's miles too strong, and it doesn't matter what car you're in, they're all equally good to draft with.

In real life, even if you're in a small car behind a huge truck on the highway, there's barely any drafting power at all, unless you're really close behind.

In GT5P on the other hand, you can be in an ordinary low powered car 40-50 yards behind a slightly faster car, you're actually able to catch up with and overtake it! Toooooo unrealistic...

If PD doesn't make anything about this, stock car racing in GT5 will feel really wierd.
 
So true! It's miles too strong, and it doesn't matter what car you're in, they're all equally good to draft with.

In real life, even if you're in a small car behind a huge truck on the highway, there's barely any drafting power at all, unless you're really close behind.

In GT5P on the other hand, you can be in an ordinary low powered car 40-50 yards behind a slightly faster car, you're actually able to catch up with and overtake it! Toooooo unrealistic...

If PD doesn't make anything about this, stock car racing in GT5 will feel really wierd.

I saw in another thread that you mentioned NASCAR 2003. Do you have that sim? If so you know exacly how PD should model the draft. rFactor takes into account vehicle shapes when it models how the draft affects the cars.

As for the current unrealistic draft, it would kill the oval racing

In oval racing the gap from lets say first to second in speed may be .2 per lap

On a road course race the gap may be .2 as well, but an average lap on a roadcourse is around 90 seconds, whereas on most ovals the average lap time is 40 seconds (NASCAR oval laptimes range from 15 - 55 seconds)

After 30 minutes of racing on a roadcourse that averages 90 seconds a lap being .2 faster a lap the gap from first to second would become 4 seconds

After 30 minutes of racing on an oval that averages 40 seconds a lap being .2 faster the gap would be 9 seconds

What this means is that oval racing is a game of tenths and hundredths of a second and over a large amount of short laps that gap can become very large. If you have an unrealistic draft evaporate that .1 a driver beats another driver through a corner then the racing becomes well, stupid. This is also a problem on road courses in GT, but it is worst on ovals because of the long straightaways and constant high speeds.

That does not mean that the draft means nothing in NASCAR. It means alot at the restrictor plate tracks because of the low powered engines powering the boxy cars at high speeds which makes air resistance crucial, but at smaller tracks a driver .2 faster a lap can pull away from a following driver using his draft. As noted in the video I posted the lead car receives a draft boost as well as the trailing car.

I cannot state the following enough. A good handling car that drives well on worn tires is far more important to winning in NASCAR then using the draft. (outside of Daytona and Talladega). Hopefully PD recognizes this and implements proper physics for the car and the draft

So in recap, whoever has the best handling car wins 95% of NASCAR races on ovals, not who made that last lap move using the draft. Hopefully PD models the tire wear for the cars correctly.

In NASCAR tire wear is the opposite of most racing series. You go slower as the run goes on, not faster.

The current Gran Turismo tire model, or at least the GT4 tire model, has the tires "warming up" and getting faster and faster for the first lets say 75% of their lifespan, only to start slowing down and degrading the last 25%.

In NASCAR you're second lap is slower then your first lap, your 3rd lap is slower then your 2nd lap, and so on. It's very different and hopefully PD models it correctly
 
Hence the use of the word "proper.":sly:
Wrong. A NASCAR stockcar is a "proper" racing car. Everything on the car from the beginning is designed for one thing, and that is racing.

Technically, Touring cars, and GT cars are less of "proper" racing cars than NASCAR stockcars, considering they start off as a street car, something that is NOT designed for racing to begin with.
 
GT4 was the first one where I didn't have a 100% ratio just because some of the races did require draft strategies that I would screw up. But Prologue has been much more difficult to get 100% on. However, that may have more to do with their mission style approach than anything else.

But if adding ovals and draft-heavy racing means that people have to learn new forms of driving/racing then I am all for it. I'm not a fan of NASCAR but I am a fan of variety.

There you go, I have learned things from rally,GT cars ,F1 cars that has just increased my passion for motor sports, NASCAR has a thing or two for us as well!
 

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