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- RomKnight
RomKnight, what version are you playing?
sorry, just seen this... (thread moves fast )
i'll be getting the ps3 version, HOPEFULLY is delivered tonight.
RomKnight, what version are you playing?
@imari
I don't think so. That USB is just for charging the DS3. I know this because i remember playing with it connected to my laptop (not to be on top of the TV)
Still, it is the default intended control device. Any lag inherent to it should be taken into account when designing a game, despite it being wireless. I'll still try both if I can, we'll see how we go.
Probably canned telemetry.
While I appreciate the fact that you posted those videos I don't think they really do justice to the severity of the problem. The article I posted above nails it - lag increases when frame rates drop due to complex action in the game. Testing with the car standing still puts no stress on the game, basically giving it a free pass to show its best response. The thing that is making this game suck for me is that the controller isn't responding well while I am trying to execute turns or burning down a long straight - a moment of complex action for the game. I don't want to sound ungrateful for the effort - but if anyone else runs a test, try it while the game is really cranking.
PS - Just saw your post - apologies, you read the article. Much appreciated, will add a link to this forum in the EA thread. You the man!
PSS - May be able to test myself later. Will try.
-DD
I agree, it'd be good to see the worst that it gets to as well. I might have a go later, but it's tough because you'd want to be actively playing the game and trying to hold yourself in the middle of a pack of cars. That should tax the graphics, physics and AI the hardest. Tough to set up to get a clear shot of the screen and the pad while you're playing though.
Ideally, we'd also want to find which tracks are the heaviest on the console, some stutter more often than others.
But what we have is enough to start on. I'm doing a bit of research now on my monitor, random articles are suggesting that the input lag on the monitor is sub-20ms, which makes things a lot worse for Shift 2.
Good stuff. I agree - it's hard to get a video of it while in the middle of a game. The only reason I'm hesitant to create a video is that I have a bad habit - fingernail biting. I know this isn't a hand modeling contest and it isn't like my hands are THAT funky. Still, if someone out there with mad gaming skills and great looking hands can make this happen, you can be our poster child.
-DD
Gloves. I suggest some nice pink frilly ones with tassels hanging from the wrists. Bonus points if there's a floral pattern somewhere on them.
All I can say- good job. Now check pc version
So it is true. Its not "input lag" is how it is processed/transmitted by/to the game engine...
Well the good news its it can be fixed as told... the bad news are we have to wait... some... time...
Supposedly you can fix it on the PC
http://www.thesixthaxis.com/2011/04/01/shift-2-unleashed-its-not-input-lag/
oh great, so it is a input smoothener coded into the game, then it should be easy as heck to fix for SMS, I don't believe eliminating this feature will impair the ability to drive for pad users either. Someone start a petition over their official forum?
That's what it looks like. I tried to quantify the problem in this posting. At this point I believe it's a pass filter applied to the steering input, i.e. steering input => filter => wheel position. The filter appears to be a low order low pass; could be a simple leaky integrator or something like that. I could repeat the experiment in the linked to posting at different frequencies to generate enough data points to come up with a magnitude and phase plot - no real need to do that though.oh great, so it is a input smoothener coded into the game,...
Indeed. I assume it would be dead easy, as in a five minute fix. They could make it an option: Steering smoothing: on/off (or 0%-100%)....then it should be easy as heck to fix for SMS,...
As Imari mentions, the pad still needs a filter on the input. That's how you can pulse the pads steering buttons to keep the wheel in a certain position. Pad players are well conditioned to be human PWM generators Direct control by the pad would cause the wheels to slam left and right, making the car uncontrollable....I don't believe eliminating this feature will impair the ability to drive for pad users either. Someone start a petition over their official forum?
The really strange thing is: How on earth could a producer of a racing sim/game let this steering response through? How could the testers accept it? And what about their real-life-racing promoters?
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Well, even though it may be possible to adapt, it ruins the realism and immersion for a great number of players. Furthermore, I refuse to even attempt to adapt to a blatantly broken control system - if I did it might ruin my ability to handle correctly implemented systems. Besides I'm just too old for s**t like thatAbout this, i think the explanation is simple. The same way people adapt playing a racing game with a pad, it easier for someone using the wheel to adapt.
Right. If there's only me and the track and a nice sweeper I can manage the lag (I don't want to though!). But once you're in traffic and you need to react instantly and precisely, it falls apart. My biggest problem is when saving it, e.g. catching a slide, I then end up overcompensating too late (the basic problem with lag or deadzones). I've been having serious cases of PIO for half the main straight several times, after spiritedly catching slides in the last corner.You can adapt, but it requires driving unnaturally and you forgo the possibility of making particularly aggressive moves because it's just not possible to react quickly enough if something goes wrong.
I still enjoying the game very much though