Hybrid in GT4 ^_^, save game & code in the 1st post

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Slightly off-topic here:

Would you guys be able to hybrid in Tourist Trophy? :D (after all, TT uses the GT4 game engine)

Imagine the sort of crazy bikes you could make.... 500bhp scooters, 1000bhp race bikes :drool:
 
Slightly off-topic here:

Would you guys be able to hybrid in Tourist Trophy? :D (after all, TT uses the GT4 game engine)

Imagine the sort of crazy bikes you could make.... 500bhp scooters, 1000bhp race bikes :drool:

Theoretically, yeah - but it would require to re-find all the addresses. I suspect that may take a while, but it seems very likely to happen.


And Saul, I didn't run the 400m test - I don't like them too much. A round around any track will give a much better image about the car's performance. And I have to say, that Volvo is quite "mental".
 
2CV Sahara - A GT4 interpretation of the legendary 2CV Sahara, which was originally a twin-engined version of the 2CV, with each engine responsible for one set of wheels. Therefore, the 4WD is supplied by a Skyline V-spec II Nur, which also donated the engine, suspension, and LSDs (non-adjustable). Weighs in at 410KG, and with 340HP, this car is pretty close to the perfect 2CV. Actually, the perfect one is included - when a Stg.1 turbo is equipped, the car reaches a mindblowing 1250HP!

The Hugo-Panda - A Fiat Panda, re-built as a request from Hugo Boss. Alfa Romeo 155DTM engine, Fiat 500R chassis, and RUF BTR drivetrain. Adjustable Rear-wheel LSD was attached.
 
Did you fit turbo modification for subaru 360? so maybe it's caused by turbo mod.
both the bottom two have a charger id, body and chassis, f1 drivetrain, brakes, wheels, lsd, transmission and suspension, r34 engine, chip, clutch, displacement, balance, flywheel, turbo, intercooler, port polish, propshaft and weight.
 
Thanks, Metar. I'll try to take your creations out for a test drive soon. Is the Panda some sort of driveable? :confused: :lol:
 
Thanks, Metar. I'll try to take your creations out for a test drive soon. Is the Panda some sort of driveable? :confused: :lol:

Never tried it, but it should be mental... Chuckable RR chassis, RR drivetrain, monster-power (compared to the original), and low weight - a recipe for death :P
 
Hey Playguy and Sucahyo........... I'm encountering minor problems at his stage that are distressing me :ouch: ........ I'm getting a little trouble getting the software/hardware together to transfer info from my PS2 MC1 to my flashdrive via the downloading system you recommended........ I'm in the process of obtaining Gameshark Version 5 which is supposed to load from flash drive toi MC1 (but sadly not the other way around)...........that's why I'm also trying to get the MaxDrive disc as well which is supposed to solve thaty problem......then finally I should be able to send Sucahyo the NTSC save...........In the meanwhile, I just have to watch you all Hybrid away :guilty: .................. FOR NOW!!!
 
Hey Playguy and Sucahyo...........I'm having a lot of problems getting the programs ect. downloaded to transfer the NTSC saves from the PS2 MC1 to a flash drive to send to Sucahyo........ so, for the while I just have to watch you all Hybrid away and just sulk................FOR NOW!!!!!!!
 
As Sucahyo mentioned, you take the address of, say, the engine, and go into the Windows Calculator. You switch to Hex-mode (F5), paste the address, and add 178 to the address. The result is the address of the same part, but in Setup B. Example:

Damper address in setup A is 00A2A716. So:
00A2A716 + 178 = 00A2A88E

I haven't tested Setup C yet, but it could be the same (Add 178 to the setupB address).
Yes, like that, and after setup C is the equipment and cleanlines code.

Also announcing: I'm currently gathering the addresses of all the settings - so far, I've almost-completely covered suspension settings, and can, at will, give the car just 1mm of height ;)
I'll release the list once I'm done.
Actually, the ride height value is between -32768 to +32767 mm (2 byte). So, you can set the ride height to -50 too, although this will only displayed in the garage. If you take car with negative ride height to the track it won't move.

Would you guys be able to hybrid in Tourist Trophy? :D (after all, TT uses the GT4 game engine)
My friend has the japanese disc, I think I'll borrow it and see what I can do.

After seeing a lot of similarity between GT2, GT3 and GT4, I think TT hybrid shouldn't be much different. Bike can not get upside down in TT too right? And if someone has the internal file, I think hybrid code can be created within a month.

that's why I'm also trying to get the MaxDrive disc as well which is supposed to solve thaty problem......then finally I should be able to send Sucahyo the NTSC save...........In the meanwhile, I just have to watch you all Hybrid away :guilty: .................. FOR NOW!!!
That's too bad. It's a pity that there are not many people have NTSC armax.
 
Yes, like that, and after setup C is the equipment and cleanlines code.

Yep. I'm currently trying to build a program that'll convert codes meant for setup A to setup B/C codes...

Actually, the ride height value is between -32768 to +32767 mm (2 byte). So, you can set the ride height to -50 too, although this will only displayed in the garage. If you take car with negative ride height to the track it won't move.

I never mentioned 1mm is the limit - but it's the limit of common sense ;)

The first 00 for each height - thanks to HEX coding, those include the whole range of reasonable heights - from 40mm to 159mm 👍
However, I did get a test done on the second HEX value - fun stuff. How about a Ford Lightning Suspension-Tester? First setup has an extremely high front, with medium-high rear. Setup B has a dropped height (1mm), with extremely hard (hacked) springs. Setup C has equal, super-high settings with veeery soft (0.1/0.1) springrates (hacked).

I'll get back to experimenting - Though, I haven't found the address for Toe yet.

Also: I discovered the 2CV Sahara and the Hugo-Panda don't work... So from now on, I'll check all cars before posting them, by entering a race in PCSX2 - if the car is working, it'll load, if not, it crashes.

So here's a new, working version of the 2CV Sahara!

And for Hugo, whos request (the Panda) didn't work, here's a little treat. Remember, when we discussed hybridding, that you asked if it's possible to give the Triumph a the 427ci engine from the AC? Indeed it's possible, with the Triumph Moroder 427. The Moroder stands for the Cizeta engine located in the 2nd setup.
 
Yep. I'm currently trying to build a program that'll convert codes meant for setup A to setup B/C codes...
If you do it often, you can also do it faster with art of money.




However, I did get a test done on the second HEX value - fun stuff.
The second HEX value is a bit tricky.

0000 = 0
0001 = 1
000F = 15
FFFF = -1
FFFE = -2
7FFF = +32767
8000 = -32768

How about a Ford Lightning Suspension-Tester? First setup has an extremely high front, with medium-high rear. Setup B has a dropped height (1mm), with extremely hard (hacked) springs. Setup C has equal, super-high settings with veeery soft (0.1/0.1) springrates (hacked).
With a bit higher damper value, we will see it bounce more naturally too :).

I'll get back to experimenting - Though, I haven't found the address for Toe yet.
I can help you with the address for suspension setting that also exist in GT2. This is what I know for setup A, PAL:
A2A6E0 = backward gear
A2A6F8 = final drive
A2A701 = front downforce
A2A702 = rear downforce
A2A70C = front height (2 byte)
A2A70E = rear height (2 byte)
A2A710 = TOE
A2A712 = spring rate
A2A714 = grip (Famine site explain this more)
A2A716 = damper
A2A71E = stabilizer
A2A720 = LSD

These address is easy to figure out because the number are easy to find AND arranged exactly like the GT2 one.

Toe value is special:
80 = 0
7F = -1
81 = +1
82 = +2

damper value sequence:
A2A716 = High speed Front Bound
A2A717 = Low speed Front Bound
A2A718 = High speed Front Rebound
A2A719 = Low speed Front Rebound
A2A71A = High speed Rear Bound
A2A71B = Low speed Rear Bound
A2A71C = High speed Rear Rebound
A2A71D = Low speed Rear Rebound

I know this damper value from experimenting in GT2. I try some of this on some of my first GT4 hybrid savegame.

The damper value at 20 is softer than 10, and damper value at 40 definitely softer than 10 (my first GSX/R). For normal range of damper value (between 1 ant 10), I leave the argumentation at GT4 tuning section :).

If you do some of this high and low speed damper experiment, you will see the reason why PD do not make an interface for them. Maybe they will perfect the algorithm for damper in GT5.


After LSD maybe are TCSC and ASCC value.
 
Sucahyo
*Long Post*

If I knew Visual Basic, I'd have the program ready by now. Currently I've only got a MatLab script that does it for me.

So you're saying 8000/7FFF is the "limit", and after that value it goes from the lowest all the way to -1... Interesting.

And By the way, I've found the addresses for individual gears, too.

But Toe seems interesting. I suppose they put "80" as the '0' value in order to enable negative numbers - just like 8000 is the "turning-point" for ride-height.

I'll keep experimenting 👍
 
Is there a savegame that contains a lot of cars with for example, snow/dirt tires available on cars that aren't supposed to have them??
 
Is there a savegame that contains a lot of cars with for example, snow/dirt tires available on cars that aren't supposed to have them??

If you have an ARMax, you could use the "Everything equipped" code to give them those snow-tyres. Currently, all hybrid-saves created the other way (Simulating on the PC) have only one car working at a time.


On this note, to Sucahyo and Playguy: I found that some cars consistently work in every save. As an example, in all of the saves I posted, the Audi Le Mans Quattro ("Supersonic") works, as well as the MB Motorcarriage and the Autounion + Wing. Also, on those saves, one of my own cars works as well - the S800 Racecar implanted with an S2000 engine 👍
Could this be a clue?


Also, I took my three cars above for a test-drive. The 2CV, the 280Z and the F150 Lightning. Lessons and expiriences:
  • The 2CV taught me - never forget to actually put the part on the car. I forgot to attach a 4WD drivetrain...
  • The 280Z taught me - never create things you can't handle. With all mods (Stg.3 NA) it reaches around 1150HP. And weighs 1050KG. And spins wheels in 3rd, despite 4WD... But, the noise kicks ass, the handling kicks ass, and the car looks straight out of a Sci-Fi movie.
  • The Lightning taught me - never mess around too many things you can't control. The super-low setup was pretty good - despite 1mm height, it didn't fly any sparks (thanks to the highest springrates possible, even when hacking). The high-front was very funny - under braking, it tended to lift a wheel, and the super-low springrates enabled some hilarious effects. However, it's the 3rd setup which interests me most - super-high setup. The car, literally, flew in the air. I managed to "break out", Twilight-zone style, on both Trial Mountain, and High Speed Ring. I'll post pictures later on...
 
On this note, to Sucahyo and Playguy: I found that some cars consistently work in every save. As an example, in all of the saves I posted, the Audi Le Mans Quattro ("Supersonic") works, as well as the MB Motorcarriage and the Autounion + Wing. Also, on those saves, one of my own cars works as well - the S800 Racecar implanted with an S2000 engine
Could this be a clue?

I've noted that before,it is,indeed,a mystery why these cars still work.another car that works is the Skyline GTS M,but i don't think that one has been modified.I tried to modify it to see if it still worked,but no luck.So,i'm thinking that maybe it's just random cars.It's a fact that since the begging of these saves,some cars worked,others don't.Check my earlier reports about it,some pages before this one.

But we can try to tune an auto union,for example,to see if it has something to do with the car.

The Lightning taught me - never mess around too many things you can't control. The super-low setup was pretty good - despite 1mm height, it didn't fly any sparks (thanks to the highest springrates possible, even when hacking). The high-front was very funny - under braking, it tended to lift a wheel, and the super-low springrates enabled some hilarious effects. However, it's the 3rd setup which interests me most - super-high setup. The car, literally, flew in the air. I managed to "break out", Twilight-zone style, on both Trial Mountain, and High Speed Ring. I'll post pictures later on...

No sparks?~Did you try to make it drag?

But rofl to the truck,it rocks.
 
I've noted that before,it is,indeed,a mystery why these cars still work.another car that works is the Skyline GTS M,but i don't think that one has been modified.I tried to modify it to see if it still worked,but no luck.So,i'm thinking that maybe it's just random cars.It's a fact that since the begging of these saves,some cars worked,others don't.Check my earlier reports about it,some pages before this one.

But we can try to tune an auto union,for example,to see if it has something to do with the car.

I think it has something to do with luck, or the things changed on that car. The Autounion only has a wing, the Motorwagen only more HP, and the S800 Racecar only a different engine. But this is probably more difficult than that, since even stock cars get corrupted...

No sparks?~Did you try to make it drag?

But rofl to the truck,it rocks.

I tried, but I guess the super-hard springs are enough to prevent it even at those speeds.
 
Yeah,the GTS M was stock too.
I think the corruption has soemthing to do with the way PCSX2 saves the game.To prove this,i have to get another game working with PCSX2,and extract the save to see if it works fine in the PS2.

--

That means with stock settings,it will probably do some sparks,right?...lol
 
Update, of the bad kind - won't work. Camber is stored in one HEX value, therefore FF is the maximum camber to get, even hacked. FF(Hex) = 255(Dec), therefore 25.5 degrees is the maximum... At least I've got that :dopey:

I'll get a DeLorean suspension-testbed save up in a couple of minutes. Tried to recreate the suspension of that "Back to the Future" DeLorean, but 90 degrees camber isn't possible.


Sucahyo... I've got a question. The Turbo/tuning remover-codes seem to do nada. An ex-turbo car will still hang up when NA-tuned, NA-engines won't let turbos on, and Turbo engines don't work on NA/Supercharged engines. They still crash PS2/PCSX2 - so what are they actually for? When applying the code for the correct type of car (IE, "Remove NA Tuning" on an NA car), it'll put out rediculous amounts of power, until a new tuning is attached - if the same type, then it'll work, if not, it crashes. Applying wrong-type codes (IE, "Remove Supercharger" on Turbo car) won't do a thing, since those values are already at FF FF FF FF FF FF FF FF...
Any progress on that one?

Also, I found that on the PCSX2, some cars which were driven before importing to PCSx2 are corrupted - so I think we can be 100% sure the issue is with the PS2 --> PCSX2 --> MaxFormat/PS2.


Attached: Setup A to Setup B & C converter. Input Setup A address, and it'll display B and C adresses. Bonus: You can input the whole Xploder adress (20xxxxxxxx), and it'll still give the same result. For your enjoyment, courtesy of a good friend of mine.
 
Update, of the bad kind - won't work. Camber is stored in one HEX value, therefore FF is the maximum camber to get, even hacked. FF(Hex) = 255(Dec), therefore 25.5 degrees is the maximum...
Darn.

Still, 25 degrees of camber is stupidly huge. (pic please!)

What about toe?
 
img0049pg5.jpg
 
Doesn't look much different to what can be achieved in GT4 anyway :|

What is that DeLorean like to drive? Snap oversteer or what?

💡 FGT SUV. Jack up the ride height to half a meter, replace the engine with something less powerful, make it weight 2.5 tonnes :lol:
 
Doesn't look much different to what can be achieved in GT4 anyway :|

What is that DeLorean like to drive? Snap oversteer or what?

💡 FGT SUV. Jack up the ride height to half a meter, replace the engine with something less powerful, make it weight 2.5 tonnes :lol:

You're right, it's the wrong setup which ended up in the picture. The full-camber one, with 25 degrees of camber, +40 Toe, Full 'Grip' settings (pretty bouncy), and 45cm rideheight has more camber indeed. I'll get some pictures of it tomorrow. That one is hell to drive - in a straight line, it'll do slight slaloms. When you turn the wheel, it just understeers ahead (or to the opposite side). Over the curbs it starts bouncing like wild...


The FGT SUV idea sounds cool - will try building the world's first 200MPH SUV tomorrow :P
 
25 degrees of camber, +40 Toe, Full 'Grip' settings (pretty bouncy), and 45cm rideheight has more camber indeed.
Sounds awesome :dopey:

Gingiba
in a straight line, it'll do slight slaloms. When you turn the wheel, it just understeers ahead (or to the opposite side). Over the curbs it starts bouncing like wild...
:scared:

Gingiba
The FGT SUV idea sounds cool - will try building the world's first 200MPH SUV tomorrow :P
👍
 
Not exactly. I could ( my PS3 is down ATM) tune the range rover concept. It can do about 180 really easy. Also, I had an unfinished project a while ago with the Oddesy. my fastest was 198.7 with everything I had. Please for the love of god bring back the escape F1. Oddesy + F1 engine + F1 tyres = good video

Resurrect it from the grave!!
 

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