Slightly off-topic here:
Would you guys be able to hybrid in Tourist Trophy? (after all, TT uses the GT4 game engine)
Imagine the sort of crazy bikes you could make.... 500bhp scooters, 1000bhp race bikes
both the bottom two have a charger id, body and chassis, f1 drivetrain, brakes, wheels, lsd, transmission and suspension, r34 engine, chip, clutch, displacement, balance, flywheel, turbo, intercooler, port polish, propshaft and weight.Did you fit turbo modification for subaru 360? so maybe it's caused by turbo mod.
Thanks, Metar. I'll try to take your creations out for a test drive soon. Is the Panda some sort of driveable?
Yes, like that, and after setup C is the equipment and cleanlines code.As Sucahyo mentioned, you take the address of, say, the engine, and go into the Windows Calculator. You switch to Hex-mode (F5), paste the address, and add 178 to the address. The result is the address of the same part, but in Setup B. Example:
Damper address in setup A is 00A2A716. So:
00A2A716 + 178 = 00A2A88E
I haven't tested Setup C yet, but it could be the same (Add 178 to the setupB address).
Actually, the ride height value is between -32768 to +32767 mm (2 byte). So, you can set the ride height to -50 too, although this will only displayed in the garage. If you take car with negative ride height to the track it won't move.Also announcing: I'm currently gathering the addresses of all the settings - so far, I've almost-completely covered suspension settings, and can, at will, give the car just 1mm of height
I'll release the list once I'm done.
My friend has the japanese disc, I think I'll borrow it and see what I can do.Would you guys be able to hybrid in Tourist Trophy? (after all, TT uses the GT4 game engine)
That's too bad. It's a pity that there are not many people have NTSC armax.that's why I'm also trying to get the MaxDrive disc as well which is supposed to solve thaty problem......then finally I should be able to send Sucahyo the NTSC save...........In the meanwhile, I just have to watch you all Hybrid away .................. FOR NOW!!!
Yes, like that, and after setup C is the equipment and cleanlines code.
Actually, the ride height value is between -32768 to +32767 mm (2 byte). So, you can set the ride height to -50 too, although this will only displayed in the garage. If you take car with negative ride height to the track it won't move.
If you do it often, you can also do it faster with art of money.Yep. I'm currently trying to build a program that'll convert codes meant for setup A to setup B/C codes...
The second HEX value is a bit tricky.However, I did get a test done on the second HEX value - fun stuff.
With a bit higher damper value, we will see it bounce more naturally too .How about a Ford Lightning Suspension-Tester? First setup has an extremely high front, with medium-high rear. Setup B has a dropped height (1mm), with extremely hard (hacked) springs. Setup C has equal, super-high settings with veeery soft (0.1/0.1) springrates (hacked).
I can help you with the address for suspension setting that also exist in GT2. This is what I know for setup A, PAL:I'll get back to experimenting - Though, I haven't found the address for Toe yet.
Sucahyo*Long Post*
Is there a savegame that contains a lot of cars with for example, snow/dirt tires available on cars that aren't supposed to have them??
On this note, to Sucahyo and Playguy: I found that some cars consistently work in every save. As an example, in all of the saves I posted, the Audi Le Mans Quattro ("Supersonic") works, as well as the MB Motorcarriage and the Autounion + Wing. Also, on those saves, one of my own cars works as well - the S800 Racecar implanted with an S2000 engine
Could this be a clue?
The Lightning taught me - never mess around too many things you can't control. The super-low setup was pretty good - despite 1mm height, it didn't fly any sparks (thanks to the highest springrates possible, even when hacking). The high-front was very funny - under braking, it tended to lift a wheel, and the super-low springrates enabled some hilarious effects. However, it's the 3rd setup which interests me most - super-high setup. The car, literally, flew in the air. I managed to "break out", Twilight-zone style, on both Trial Mountain, and High Speed Ring. I'll post pictures later on...
I've noted that before,it is,indeed,a mystery why these cars still work.another car that works is the Skyline GTS M,but i don't think that one has been modified.I tried to modify it to see if it still worked,but no luck.So,i'm thinking that maybe it's just random cars.It's a fact that since the begging of these saves,some cars worked,others don't.Check my earlier reports about it,some pages before this one.
But we can try to tune an auto union,for example,to see if it has something to do with the car.
No sparks?~Did you try to make it drag?
But rofl to the truck,it rocks.
That means with stock settings,it will probably do some sparks,right?...lol
Gingiba: could you hack 90 degrees of camber onto the F150? That would be hilarious to look at
Good idea 👍
Will try to do so tomorrow, though the next testbed will be the Landrover SUV.
P.S: I dig that quote.
Darn.Update, of the bad kind - won't work. Camber is stored in one HEX value, therefore FF is the maximum camber to get, even hacked. FF(Hex) = 255(Dec), therefore 25.5 degrees is the maximum...
Doesn't look much different to what can be achieved in GT4 anyway :|
What is that DeLorean like to drive? Snap oversteer or what?
💡 FGT SUV. Jack up the ride height to half a meter, replace the engine with something less powerful, make it weight 2.5 tonnes
Sounds awesome25 degrees of camber, +40 Toe, Full 'Grip' settings (pretty bouncy), and 45cm rideheight has more camber indeed.
Gingibain a straight line, it'll do slight slaloms. When you turn the wheel, it just understeers ahead (or to the opposite side). Over the curbs it starts bouncing like wild...
👍GingibaThe FGT SUV idea sounds cool - will try building the world's first 200MPH SUV tomorrow