- 154
- Hobbes-R
Hey guys.......It's driving me crazy watching you guys hybrid like crazy.............somebody pleeeaaase figure out the codes for the NTSC version, or at least the converter to change your codes to use on my PS2.
We can also do it faster with Gnumeric or Open Office Calc, the open source alternative of excel. They all support hexadecimal calculation. That means we can copy paste a code and convert it right away.If I knew Visual Basic, I'd have the program ready by now. Currently I've only got a MatLab script that does it for me.
Yes.So you're saying 8000/7FFF is the "limit", and after that value it goes from the lowest all the way to -1... Interesting.
Good .And By the way, I've found the addresses for individual gears, too.
Yes, in toe case, 0 is the turning point.But Toe seems interesting. I suppose they put "80" as the '0' value in order to enable negative numbers - just like 8000 is the "turning-point" for ride-height.
The hard part is figuring out how to make our hybird car all working. I guess we all have to wait until PCSX2 developer realease the fix for memory card corruption bug.On this note, to Sucahyo and Playguy: I found that some cars consistently work in every save. As an example, in all of the saves I posted, the Audi Le Mans Quattro ("Supersonic") works, as well as the MB Motorcarriage and the Autounion + Wing. Also, on those saves, one of my own cars works as well - the S800 Racecar implanted with an S2000 engine 👍
Could this be a clue?
I like to see what you do to that car 👍 .The car, literally, flew in the air. I managed to "break out", Twilight-zone style, on both Trial Mountain, and High Speed Ring.
I will try to make an NA car with turbo engine and turbo upgrade. And also turbo car with NA engine and NA upgrade.The Turbo/tuning remover-codes seem to do nada. An ex-turbo car will still hang up when NA-tuned, NA-engines won't let turbos on, and Turbo engines don't work on NA/Supercharged engines. They still crash PS2/PCSX2 - so what are they actually for?
The problem is PCSX2 read the "garage" file incorrectly. So any car that have been driven (and have it's setting stored in "garage" file) have corrupted garage file.Also, I found that on the PCSX2, some cars which were driven before importing to PCSx2 are corrupted - so I think we can be 100% sure the issue is with the PS2 --> PCSX2 --> MaxFormat/PS2.
I think "grip" also has turning point too. On GT2, I found that 127 is the value for maximum non bouncy very steady mode. If I set it at 0 or at 255, it will result in very bouncy ride.Full 'Grip' settings (pretty bouncy)
@4everstock, can you give me some working GT4 Codebreaker code?
SUCAHYO: @4everstock[/b], can you give me some working GT4 Codebreaker code?
I will try to make an NA car with turbo engine and turbo upgrade. And also turbo car with NA engine and NA upgrade.
We can also do it faster with Gnumeric or Open Office Calc, the open source alternative of excel. They all support hexadecimal calculation. That means we can copy paste a code and convert it right away.
If cell A1 contain Ford KA engine Code:
20A2A608 000005A1
Then if I need the code for setup B at cell B1, then at cell B1 I enter:
=CONCATENATE(MID(A1;1;2);DEC2HEX(HEX2DEC(MID(A1;3;6))+HEX2DEC(178));MID(A4;9;10))
Yes, it's a good thing I found a way to make any car corrupted car usable. Otherwise I can't use any already used car like some of my first savegame.The corruption problem is definitly a PCSX2 issue,because the first hybrid saves that suca released had only like 11 cars,and none were driven before,because the save was made in PCSX2
See if this gameshark code made your car equipped with everything.These are Gameshark codes that I've used successfully so far on my PS2:
Gran Turismo 4
Ok.Sucahyo, I'll convert a couple of the codes to the codebreaker format for you later, the master code and one or two others
I see. That's a good hint 👍. In the mean time I found out that putting Turbo engine on M3 will halt, except for Ford Ka engine. Maybe there is compatibility. Maybe I should equip all turbo engine with ford ka turbo upgrade code.Good luck. Just remember, you can test inside PCSX2 if it works - load up any circuit with the car. If it shows the race-menu, it'll work in PS2.
I see. gnumeric or openoffice is freeware if you want to use it.Too late, my code is ready - and web-based. Making a Javascript is the only way for me without installing extra software, since my Excel doesn't support HEX...
I see. That's a good hint 👍. In the mean time I found out that putting Turbo engine on M3 will halt, except for Ford Ka engine. Maybe there is compatibility. Maybe I should equip all turbo engine with ford ka turbo upgrade code.
Your savegame remind me Gingiba, I intend to put all save game link in the first page, but I think I should make that first page more readable first.........
What car make you lock up? I try to put RX-8 engine on M3 and it does not lock up the game. I can go to race menu (free run). I guess we should find out what engine change is compatible.Also, more findings: Racecar engines, even when the game calls then NA, are counted as Turbos. I found that even the S2000 Race-engine and Alfa Romeo 155 Touringcar, which are definetly NA, lock up on NA cars. Probably because the only tuning they accept is turbo-tuning.
Also, Superchargers and NA-tune seem to be the same, so a NA car can get the Ford GT's engine, or the Jaguar's.
What car make you lock up? I try to put RX-8 engine on M3 and it does not lock up the game. I can go to race menu (free run). I guess we should find out what engine change is compatible.
lol, oops, since I see no NA upgrade for RX-8 I thought it was Turbo type car.....Yes, because the RX-8 engine is NA.
It seems interchanging Turbo with NA or NA with turbo need more experimenting.......I tried both on full-NA cars (those that can't be Turbo-tuned) and factory-NA cars (that can get Turbo, like the Opel Corsa or VW Bug). Both types locked up. I've mainly hybridded NA cars, so I don't know what Turbos will accept, but for NA it seems to go this way:
- Turbo engine, or NA racecar engine, on NA car - Lockup. (Example: Mazda RX-7 engine in Mazda Cosmo-Sports)
- Supercharged engine on NA car - works. (Example: Jaguar S-Type R engine in TVR Tuscan)
- NA engine in Supercharged car - works. (Example: Cizeta engine in Ford GT)
- Turbo engine in Supercharged car - lockup (not sure, there seem to be exceptions). (Example: Evo engine in Ford GT)
- Turbo on Turbo, NA on NA, Supercharger on Supercharger - works. (Examples: RX-7 motor in Mitsubishi Evo, Cobra motor in Triumph, Ford GT motor in Jaguar XKR)
Seems to me that Natural-aspiration Race engines act like Turbo ones - which is why I couldn't make a Cosmo Sports with 787B engine.
Also, putting a Stg.x turbo on a car with NA engine (Fiat 500 with Stg.2 Turbo, despite Cizeta NA-motor) will still work.
See if this gameshark code made your car equipped with everything.
250F6D96 E90F8E67
250F6D96 E90F8E57
250F6D96 E90F8E77
Ok.
See if this gameshark code made your car equipped with everything.
250F6D96 E90F8E67
250F6D96 E90F8E57
250F6D96 E90F8E77
Ok.
I just did some testing in PCSX2,and found out that each setup can have a different body.
This means we can have for example a skyline with a normal setup A,a racing modified setup B,and a midget body in setup C(lol).
I'm gonna test out in the real thing to see if it really works.
Sounds fun (no maxdrive or anything though)Formula1 SUV - Just your plain, run-off-the-mill FGT, with a suspension borrowed from the Dodge RAM. HazMat?
Did that work?GingibaDeLorean Suspension-tester: Tried to comply with HazMat's wishes, but GT4 restricts it... Still fun - either lots of rear camber and 1mm height, or lots of camber on both sides + extreme rideheight, or very soft, high height to test off-the-line wheelieing.
Did that work?
In case you need car having both turbo and NA upgrade, I post the list in here.Some odd findings there, Sucahyo. I'll get back to testing, as well, and see if the rule is still that way.
Ok.this is supposed to be what it is:
In theory we can also have different color, name, spesification too.I just did some testing in PCSX2,and found out that each setup can have a different body.
Or maybe because primera have both NA and turbo upgrade code?The Calsonic Primera works if you equip a turbo upgrade.Maybe that applies to all cars?
That loks like fun .I dunno if this is normal,i never actually tuned cars to be this fast,but it actually jumps at the hill right at the start of the final straight in Midfield Raceway.
Interesting 👍.While searching for matching parts, I came upon the GTVault Advanced Car-Search feature. Pretty neat - input the type of stuff you're looking for, and it'll tell you what car has it. Need a V10 Turbocharged engine? Input, and find it 👍
I still don't have TT disc yet. But if you can do raw memory dump of TT I can start experimenting right away.Begun work on TT yet Suca?
meaning we can add 178 or 356 to the code and it will change setup B or C to another body.
In case you need car having both turbo and NA upgrade, I post the list in here.
My experiment with Toyota SPRINTER TRUENO BZ-R `98, with all part purchased code. The value of the code, reversed value.
*snip*
I miss the A2A702 value before, maybe it is for turbo whistle code or turbo gauge code?
In theory we can also have different color, name, spesification too.
That loks like fun .
I also manage to use turbo engine on Tamora, although I use a car engine that can receive all upgrade (Trueno BZ-R).I see that pattern of the "Turbo = 1D09". Does that mean we'll have to add the turbo-value "1D09" to all cars so they accept turbo engines?
EDIT-UPDATE: It does!
I managed to attach an ex-NA engine to an ex-Turbo car, by modifying the Turbo line to "1D 09". HP stays the same, and the car works, as showcased by the Brad's Real V8 Turbo, a purple Ibiza Cupra Turbo with a 1.4l, 75HP motor sourced from the NA Audi A2.
Maybe we should update the A2A700 variable too.Am I the only one seeing each of my turbo-cars getting a Suzuki Escudo turbo-sound?
I see .Not only in theory
I see. No suspension hybrid can help? like maybe a 90/90 grip or even 120/120 grip acompany with high damper value and soft spring (Subaru 360 race suspension)?I had troubles with quite a few fast regular cars. The fast hybrids are a pain there, though.
As an example, on the WRS week at Midfield with the Caterham, shifting needed to be done at the exact moment of the crest, so you could maintain maximum traction by effectively "lifting off" on the peak (also, that meant saving lift-off time during the short downhill, by using the in-gear power on that one).
The V8Volvo actually flies there, and the BugR is hell if you sneeze at the throttle over that crest.
I see. I usually use very soft spring rate (< 0.5) and high damper value (> 10) when tuning very light car.The BugR will be hell, no matter what, since that's a law dictated by the same laws that make the Caterham hard to control. It's a 1200HP beast on a 700KG chassis...
It's not a problem, actually, but rather fun. If the engine is in the wrong spot, though, it'll initiate tyre-spin.
To do that, we need high height, powerfull engine and a super sticky tire. At low speed, even a 255 downforce will have no effect.I just got an idea for a hybrid: a normal-looking car that wheelies at low speed! Maybe something like a Honda Beat with a very conservative 900 hp, 0 downforce front, and like 150 rear. Let's see if the 30 mph wheelie is possible!
Ok.
Try this code, codebreaker for equip all:
2AEFBC23 FFFFFFFF
2AEBBC23 FFFFFFFF
2AD7BC23 FFFFFFFF
*edit: code corrected to NTSC