Hybrid in GT4 ^_^, save game & code in the 1st post

  • Thread starter sucahyo
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Hey guys.......It's driving me crazy watching you guys hybrid like crazy.............somebody pleeeaaase figure out the codes for the NTSC version, or at least the converter to change your codes to use on my PS2.
 
If I knew Visual Basic, I'd have the program ready by now. Currently I've only got a MatLab script that does it for me.
We can also do it faster with Gnumeric or Open Office Calc, the open source alternative of excel. They all support hexadecimal calculation. That means we can copy paste a code and convert it right away.
If cell A1 contain Ford KA engine Code:
20A2A608 000005A1

Then if I need the code for setup B at cell B1, then at cell B1 I enter:
=CONCATENATE(MID(A1;1;2);DEC2HEX(HEX2DEC(MID(A1;3;6))+HEX2DEC(178));MID(A4;9;10))


So you're saying 8000/7FFF is the "limit", and after that value it goes from the lowest all the way to -1... Interesting.
Yes.


And By the way, I've found the addresses for individual gears, too.
Good :).

But Toe seems interesting. I suppose they put "80" as the '0' value in order to enable negative numbers - just like 8000 is the "turning-point" for ride-height.
Yes, in toe case, 0 is the turning point.




On this note, to Sucahyo and Playguy: I found that some cars consistently work in every save. As an example, in all of the saves I posted, the Audi Le Mans Quattro ("Supersonic") works, as well as the MB Motorcarriage and the Autounion + Wing. Also, on those saves, one of my own cars works as well - the S800 Racecar implanted with an S2000 engine 👍
Could this be a clue?
The hard part is figuring out how to make our hybird car all working. I guess we all have to wait until PCSX2 developer realease the fix for memory card corruption bug.


The car, literally, flew in the air. I managed to "break out", Twilight-zone style, on both Trial Mountain, and High Speed Ring.
I like to see what you do to that car 👍 :lol:.


The Turbo/tuning remover-codes seem to do nada. An ex-turbo car will still hang up when NA-tuned, NA-engines won't let turbos on, and Turbo engines don't work on NA/Supercharged engines. They still crash PS2/PCSX2 - so what are they actually for?
I will try to make an NA car with turbo engine and turbo upgrade. And also turbo car with NA engine and NA upgrade.

Also, I found that on the PCSX2, some cars which were driven before importing to PCSx2 are corrupted - so I think we can be 100% sure the issue is with the PS2 --> PCSX2 --> MaxFormat/PS2.
The problem is PCSX2 read the "garage" file incorrectly. So any car that have been driven (and have it's setting stored in "garage" file) have corrupted garage file.


Full 'Grip' settings (pretty bouncy)
I think "grip" also has turning point too. On GT2, I found that 127 is the value for maximum non bouncy very steady mode. If I set it at 0 or at 255, it will result in very bouncy ride.


@4everstock, can you give me some working GT4 Codebreaker code?
 
The corruption problem is definitly a PCSX2 issue,because the first hybrid saves that suca released had only like 11 cars,and none were driven before,because the save was made in PCSX2
 
@4everstock, can you give me some working GT4 Codebreaker code?

These are Gameshark codes that I've used successfully so far on my PS2:
Gran Turismo 4

Master code [M] Must Be On
F80ACDED 0CB4CF8D
Infinite:
Fuel
2816ED74 8BE8F9B6
2816ED8B F8AA7AF1
2816EDF6 64E8F919
2823B40A 784269D8
Nitrous
282FA0F1 01969C01
282FA0F2 F7568F65
282FA03A 64AC5274
Tire Wear (Your Car)
2816EDB6 01967A65
2816ED19 F7567A65
2816ED22 6DB98503
2816ED0A 6DB98566
2816ED76 6DB9E4F6
2816ED64 6DB95219
2816EDE5 F8AA7AF1
2816ED9C 83327AF7
2823B464 784269ED
Tire Wear (All Cars)
282FE72B 0CA57A65
Max:
Cash
28BB832B 2B313E14
28BB83FF 25549E2B
Days
28BB91D6 0C10780B
Have:
All Cars Are Free
280CBDE5 6FA17A65
28597274 0C15A42F
285E3F88 6F157A65
All Tune Shop Parts Are Free
280CBDE5 6FA17A65
28597274 0C15A42F
No Crash Penalty Time
282F83AE 0C4914F8
Autopilot
2816EDA0 6A19AC6F
2816ED88 5AB95246
2816EDFF F8AA7AF1
2816ED7C 7CB95246
282E55ED A14269A1
D89CF9FB 0CA5B13E
2816ED2B F7567A56
D89CF9FB 0CA59A3E
2816ED2B 035688D5
(Press [L1] to Activate, [R1] to De-Activate)
Timer Frozen
E81C3490 0C0B6CFF
2816ED40 FBB7A954
2816EDD8 0CC16954
2816EDED 6D2D022B
2816EDD0 A181E56F
2816ED0C FBD9022B
282F8DED A1426965
D89CF9FB 0CA5723E
282F8DED FBD9022B
(Press [L2] to Activate, [R2] to De-Activate)
All Gold B License
48B8E164 0CA17A56
59636082 0CA57A65
All Gold A License
48B81A6F 0CA17A56
59636082 0CA57A65
All Gold IB License
48B81AAE 0CA17A56
59636082 0CA57A65
All Gold IA License
48B81A68 0CA17A56
59636082 0CA57A65
All Gold S License
48B81A64 0CA17A56
59636082 0CA57A65
Idiot CPU Cars:
Enabler
2816ED7C 01967ACB
2816ED68 0C796902
2816EDD6 5A567A65
2816ED6D 40347A71
2816ED1E 6F157A56
2816EDD4 6F427A65
2816ED62 F8AA7AF1
2816ED66 7CC15246
282F82B6 78426978
(NOTE: Must Be On For Idiot CPU Cars)
Idiot CPU Car 1
0817CDE8 0CA57A56
Idiot CPU Car 2
0817CDBF 0CA57A56
Idiot CPU Car 3
0817CDD8 0CA57A56
Idiot CPU Car 4
0817CD47 0CA57A56
Idiot CPU Car 5
0817CDC0 0CA57A56
Player Car Acceleration:
Enabler
28160640 B3F15246
281606D8 49157A0F
281606ED CF137A56
2816060C F8AA7AF1
28160672 B1B9A465
282FED7C 7842692D
(NOTE: Must Be On For Acceleration Codes)
2* Acceleration
281606D0 01968F65
4* Acceleration
281606D0 01968F7C
8* Acceleration
281606D0 01960065
16* Acceleration
281606D0 0196007C
(NOTE: Select Only One Acceleration multiplier)
Enter Garage For:
Full Garage
2816ED03 3FA28865
2816EDF7 599A7A65
2816ED54 59B77A03
2816ED01 591C7A0C
2816ED65 01967AF2
2816ED6F FB417A65
2816EDF1 6FA37A56
2816EDF2 D8E87A03
2816EDCF 6D107A65
2816ED37 6FD07AB2
2816EDA5 2CB77A40
2816ED3A 7822A534
2816EDAF 01A37A7B
2816EDB1 40137A6A
2816EDDE D2B77A40
2816ED57 6F967A56
2816EDE6 84D07AF1
2816ED93 84A57AF2
2816EDE9 84967A03
2816ED51 6AA17A0C
2816ED2D 6F197A56
2816EDAE 6F96525A
2816ED82 0CB969EA
2816ED73 D03488BE
2816ED5A 369A7A65
2816EDF9 361C7A0C
2816EDE0 36B77A03
2816ED86 A1D76EED
2816ED2E 3FA2AC65
280D32FF 784269F1
(NOTE: This will replace cars already in the Garage!)
 
I will try to make an NA car with turbo engine and turbo upgrade. And also turbo car with NA engine and NA upgrade.

Good luck. Just remember, you can test inside PCSX2 if it works - load up any circuit with the car. If it shows the race-menu, it'll work in PS2.

We can also do it faster with Gnumeric or Open Office Calc, the open source alternative of excel. They all support hexadecimal calculation. That means we can copy paste a code and convert it right away.
If cell A1 contain Ford KA engine Code:
20A2A608 000005A1

Then if I need the code for setup B at cell B1, then at cell B1 I enter:
=CONCATENATE(MID(A1;1;2);DEC2HEX(HEX2DEC(MID(A1;3;6))+HEX2DEC(178));MID(A4;9;10))

Too late, my code is ready - and web-based. Making a Javascript is the only way for me without installing extra software, since my Excel doesn't support HEX...


Also, the next batch of hybrids:

Jay Leno's Cosmo Sports - Mazda 110S "Cosmo Sports" with Jay Leno's 32-litre V12, pulling an amazing 2140Nm. Also has 4WD, to handle the torque.

VW BugR Racecar - VW Bug tuned for more serious racing. TVR Tuscan engine (360HP, but the noise, oh the noise!), or Mazda RX-8 Type-S engine (285HP, if you feel like cruisin'). Also, highly-adjustable suspension from the Toyota GT-One, as well as LSD, transmission and other gadgetry, such as a carved underbody (what other explanation can there be for extra downforce but no spoiler?), an engine-repositioning to mid-engined or front-engined, and more. And if you want to understand the name, just say BugR quickly. Enjoy 👍

Fiat 500Rocket - despite built on a Fiat 500F frame, that one was only picked for the lighter weight compared to its syblings. The car had the old 500cc replaced by a 1300cc Rotary from the Mazda RX-8, producing 285HP when naturally aspirated. One of the smallest cars in GT4 + 9000RPM Rotary goodness = Tremendous fun.

Formula1 SUV - Just your plain, run-off-the-mill FGT, with a suspension borrowed from the Dodge RAM. HazMat?


DeLorean Suspension-tester: Tried to comply with HazMat's wishes, but GT4 restricts it... Still fun - either lots of rear camber and 1mm height, or lots of camber on both sides + extreme rideheight, or very soft, high height to test off-the-line wheelieing.
 
The corruption problem is definitly a PCSX2 issue,because the first hybrid saves that suca released had only like 11 cars,and none were driven before,because the save was made in PCSX2
Yes, it's a good thing I found a way to make any car corrupted car usable. Otherwise I can't use any already used car like some of my first savegame.

These are Gameshark codes that I've used successfully so far on my PS2:
Gran Turismo 4
See if this gameshark code made your car equipped with everything.
250F6D96 E90F8E67
250F6D96 E90F8E57
250F6D96 E90F8E77

Sucahyo, I'll convert a couple of the codes to the codebreaker format for you later, the master code and one or two others
Ok.

Good luck. Just remember, you can test inside PCSX2 if it works - load up any circuit with the car. If it shows the race-menu, it'll work in PS2.
I see. That's a good hint 👍. In the mean time I found out that putting Turbo engine on M3 will halt, except for Ford Ka engine. Maybe there is compatibility. Maybe I should equip all turbo engine with ford ka turbo upgrade code.

Too late, my code is ready - and web-based. Making a Javascript is the only way for me without installing extra software, since my Excel doesn't support HEX...
I see. gnumeric or openoffice is freeware if you want to use it.

Your savegame remind me Gingiba, I intend to put all save game link in the first page, but I think I should make that first page more readable first.........
 
I see. That's a good hint 👍. In the mean time I found out that putting Turbo engine on M3 will halt, except for Ford Ka engine. Maybe there is compatibility. Maybe I should equip all turbo engine with ford ka turbo upgrade code.

Ford Ka? :yuck:

Also, more findings: Racecar engines, even when the game calls then NA, are counted as Turbos. I found that even the S2000 Race-engine and Alfa Romeo 155 Touringcar, which are definetly NA, lock up on NA cars. Probably because the only tuning they accept is turbo-tuning.

Also, Superchargers and NA-tune seem to be the same, so a NA car can get the Ford GT's engine, or the Jaguar's.

Your savegame remind me Gingiba, I intend to put all save game link in the first page, but I think I should make that first page more readable first.........

Yeah, it really does need a re-sorting...
 
Also, more findings: Racecar engines, even when the game calls then NA, are counted as Turbos. I found that even the S2000 Race-engine and Alfa Romeo 155 Touringcar, which are definetly NA, lock up on NA cars. Probably because the only tuning they accept is turbo-tuning.

Also, Superchargers and NA-tune seem to be the same, so a NA car can get the Ford GT's engine, or the Jaguar's.
What car make you lock up? I try to put RX-8 engine on M3 and it does not lock up the game. I can go to race menu (free run). I guess we should find out what engine change is compatible.
 
What car make you lock up? I try to put RX-8 engine on M3 and it does not lock up the game. I can go to race menu (free run). I guess we should find out what engine change is compatible.

Yes, because the RX-8 engine is NA.

I tried both on full-NA cars (those that can't be Turbo-tuned) and factory-NA cars (that can get Turbo, like the Opel Corsa or VW Bug). Both types locked up. I've mainly hybridded NA cars, so I don't know what Turbos will accept, but for NA it seems to go this way:

  • Turbo engine, or NA racecar engine, on NA car - Lockup. (Example: Mazda RX-7 engine in Mazda Cosmo-Sports)
  • Supercharged engine on NA car - works. (Example: Jaguar S-Type R engine in TVR Tuscan)
  • NA engine in Supercharged car - works. (Example: Cizeta engine in Ford GT)
  • Turbo engine in Supercharged car - lockup (not sure, there seem to be exceptions). (Example: Evo engine in Ford GT)
  • Turbo on Turbo, NA on NA, Supercharger on Supercharger - works. (Examples: RX-7 motor in Mitsubishi Evo, Cobra motor in Triumph, Ford GT motor in Jaguar XKR)

Seems to me that Natural-aspiration Race engines act like Turbo ones - which is why I couldn't make a Cosmo Sports with 787B engine.

Also, putting a Stg.x turbo on a car with NA engine (Fiat 500 with Stg.2 Turbo, despite Cizeta NA-motor) will still work.
 
Yes, because the RX-8 engine is NA.
lol, oops, since I see no NA upgrade for RX-8 I thought it was Turbo type car.....

I tried both on full-NA cars (those that can't be Turbo-tuned) and factory-NA cars (that can get Turbo, like the Opel Corsa or VW Bug). Both types locked up. I've mainly hybridded NA cars, so I don't know what Turbos will accept, but for NA it seems to go this way:

  • Turbo engine, or NA racecar engine, on NA car - Lockup. (Example: Mazda RX-7 engine in Mazda Cosmo-Sports)
  • Supercharged engine on NA car - works. (Example: Jaguar S-Type R engine in TVR Tuscan)
  • NA engine in Supercharged car - works. (Example: Cizeta engine in Ford GT)
  • Turbo engine in Supercharged car - lockup (not sure, there seem to be exceptions). (Example: Evo engine in Ford GT)
  • Turbo on Turbo, NA on NA, Supercharger on Supercharger - works. (Examples: RX-7 motor in Mitsubishi Evo, Cobra motor in Triumph, Ford GT motor in Jaguar XKR)

Seems to me that Natural-aspiration Race engines act like Turbo ones - which is why I couldn't make a Cosmo Sports with 787B engine.

Also, putting a Stg.x turbo on a car with NA engine (Fiat 500 with Stg.2 Turbo, despite Cizeta NA-motor) will still work.
It seems interchanging Turbo with NA or NA with turbo need more experimenting.......

I try this so far:
On BMW M3 CSL car: The car still uses Ford KA stage 1 upgrade (tk_ka_01_a 091D).
- RX-8 engine work.
- R32 V spec crash.
- NSX engine work.
- default M3 CSL engine with M3 GTR Race Car turbo upgrade crash.
- M3 GTR Race Car engine with default Ford KA turbo upgrade work.

On TVR Tamora:
- M3 GTR Race Car engine with default Ford KA turbo upgrade work.
- M3 GTR Race Car engine with M3 GTR Race Car turbo upgrade work.
 
See if this gameshark code made your car equipped with everything.
250F6D96 E90F8E67
250F6D96 E90F8E57
250F6D96 E90F8E77

Ok.

alternative codes for GT4 on PS2

CODEBREAKER ARMax

Master ~ FA7A006E 337978ID UBXP-KONR-MECPT
EM3Q-DQBT-26PBW

Max Cash ~ 2A13A301 B8C9425E 0F53-9GA9-8VBZF
2A1F0301 7A726F98 YFH4-PMUM-A1F6J
7HBU-NNT3-RUGDB

Sucahyo, I hope these could help
 
See if this gameshark code made your car equipped with everything.
250F6D96 E90F8E67
250F6D96 E90F8E57
250F6D96 E90F8E77

Ok.


Sucahyo, please disregard the above post.........I did it in a table format, but when I submitted it, it got all jumbled up.

this is supposed to be what it is:

CODEBREAKER Codes for PS2:

Master Code ~
FA7A006E 3379781D
Max Cash ~
2A13A301 B8C9425E
2A1FA301 7A726F98


ARMax Codes for GT4 on PS2:

Master code ~
UBXP-KONR-MECPT
EM3Q-DQBT-26PWB
Max Cash ~
OF53-9GA9-8VBZF
YFH4-PMUM-A1F6J
7HBU-NNT3-RUGDB
 
I just did some testing in PCSX2,and found out that each setup can have a different body.
This means we can have for example a skyline with a normal setup A,a racing modified setup B,and a midget body in setup C(lol).

I'm gonna test out in the real thing to see if it really works.

EDIT:
Well,it worked.I fitted an old skyline body in a primera in setup A and it worked.Setup B and C have the stock body,meaning we can add 178 or 356 to the code and it will change setup B or C to another body.
But something locked the game when i tried my primera with 93 calsonic skyline parts.I putted it's engine,suspension,chassis,etc.The transmission was from a 99 skyline,since it has 6 gears,instead of the 5 that the calsonic has(the only flaw in that beast)
Maybe it was teh engine,since the clasonic is a turbo,and the primera is NA stock.I'm gonna try the C setup,it has the nismo 270 R engine and drievtrain,along with driveshaft and suspension.

EDIT2:The Calsonic Primera works if you equip a turbo upgrade.Maybe that applies to all cars?
 
I just did some testing in PCSX2,and found out that each setup can have a different body.
This means we can have for example a skyline with a normal setup A,a racing modified setup B,and a midget body in setup C(lol).

I'm gonna test out in the real thing to see if it really works.

I thought that was pretty obvious? You can also give it matching names - a car that covers both the Midget, Subaru 360 and the 2CV series can be made... While still having FGT specs.
 
Well,i thought it couldn't be done lol

Jesus,this calsonic primera is awsome!It gets something like 1100CV,and with the skyline suspension,it is actually very stable.The only flaw is the brakes,i~think i rigged the calsonic,but now i'm so sure,the car doens't break as god as that skyline.But it's okay,the speed and stability makes up for it lol.

I dunno if this is normal,i never actually tuned cars to be this fast,but it actually jumps at the hill right at the start of the final straight in Midfield Raceway.
 
While searching for matching parts, I came upon the GTVault Advanced Car-Search feature. Pretty neat - input the type of stuff you're looking for, and it'll tell you what car has it. Need a V10 Turbocharged engine? Input, and find it 👍

Which is what I used for the V8 Turbo-Cupra. V8 Turbo sourced from the Audi RS6, which is handily located in the rear, thus shortening the way to the driving wheels ;)
 
Formula1 SUV - Just your plain, run-off-the-mill FGT, with a suspension borrowed from the Dodge RAM. HazMat?
Sounds fun :lol: (no maxdrive or anything though)

Gingiba
DeLorean Suspension-tester: Tried to comply with HazMat's wishes, but GT4 restricts it... Still fun - either lots of rear camber and 1mm height, or lots of camber on both sides + extreme rideheight, or very soft, high height to test off-the-line wheelieing.
Did that work? :D
 
Some odd findings there, Sucahyo. I'll get back to testing, as well, and see if the rule is still that way.
In case you need car having both turbo and NA upgrade, I post the list in here.

My experiment with Toyota SPRINTER TRUENO BZ-R `98, with all part purchased code. The value of the code, reversed value.

Stock:
NA = FFFF
Turbo = 1D09
SC = FFFF
A2A702 = 00000000

Stage 1 NA
NA = C605
Turbo = 1D09
SC = FFFF
A2A702 = 00000000

Stage 2 NA
NA = 4C07
Turbo = 1D09
SC = FFFF
A2A702 = 00000000

Supercharger
NA = FFFF
Turbo = 1D09
SC = 5100
A2A702 = 00000000

Stage 1 turbo
NA = FFFF
Turbo = D90B
SC = FFFF
A2A702 = 00103C55

Stage 2 turbo
NA = FFFF
Turbo = 6D0D
SC = FFFF
A2A702 = 00123C50

Stage 3 turbo
NA = FFFF
Turbo = 130F
SC = FFFF
A2A702 = 00143C4B


VW New Beetle 2.0 `00
Stock
NA = FFFF
Turbo = 1D09
SC = FFFF
A2A702 = 00000000

Stage 1 NA
NA = E105
Turbo = 1D09
SC = FFFF
A2A702 = 00000000

Stage 1 Turbo
NA = FFFF
Turbo = F00B
SC = FFFF
A2A702 = 000C1964

Stage 2 turbo
NA = FFFF
Turbo = 830D
SC = FFFF
A2A702 = 000F195A

Supercharger
NA = FFFF
Turbo = 1D09
SC = 5800
A2A702 = 00000000




I miss the A2A702 value before, maybe it is for turbo whistle code or turbo gauge code?


this is supposed to be what it is:
Ok.

Try this code, codebreaker for equip all:
2AEFBC23 FFFFFFFF
2AEBBC23 FFFFFFFF
2AD7BC23 FFFFFFFF
*edit: code corrected to NTSC



I just did some testing in PCSX2,and found out that each setup can have a different body.
In theory we can also have different color, name, spesification too.

The Calsonic Primera works if you equip a turbo upgrade.Maybe that applies to all cars?
Or maybe because primera have both NA and turbo upgrade code?

I dunno if this is normal,i never actually tuned cars to be this fast,but it actually jumps at the hill right at the start of the final straight in Midfield Raceway.
That loks like fun :lol:.


While searching for matching parts, I came upon the GTVault Advanced Car-Search feature. Pretty neat - input the type of stuff you're looking for, and it'll tell you what car has it. Need a V10 Turbocharged engine? Input, and find it 👍
Interesting 👍.

Begun work on TT yet Suca?
I still don't have TT disc yet. But if you can do raw memory dump of TT I can start experimenting right away.
 
meaning we can add 178 or 356 to the code and it will change setup B or C to another body.

You're just a little wrong with the second setup, since you add 178HEX, not the regular 178(dec). 178HEX*2 = 2F0HEX.

Converting HEX to DEC goes like this:

2F0: a=2, b=F, c=0
Decimal number will then be: (a*16^2)+(b*16^1)+c
So 2F0 --> "356" in out normal math, despite being actually 376*2(=752dec)

And 35AD: a=3, b=5, c=A, d=D
Decimal will be: (a*16^3)+(b*16^2)+(c*16^1)+d

Mmmkay?

In case you need car having both turbo and NA upgrade, I post the list in here.

My experiment with Toyota SPRINTER TRUENO BZ-R `98, with all part purchased code. The value of the code, reversed value.

*snip*

I see that pattern of the "Turbo = 1D09". Does that mean we'll have to add the turbo-value "1D09" to all cars so they accept turbo engines?

EDIT-UPDATE: It does! :dopey:
I managed to attach an ex-NA engine to an ex-Turbo car, by modifying the Turbo line to "1D 09". HP stays the same, and the car works, as showcased by the Brad's Real V8 Turbo, a purple Ibiza Cupra Turbo with a 1.4l, 75HP motor sourced from the NA Audi A2.

I miss the A2A702 value before, maybe it is for turbo whistle code or turbo gauge code?

Am I the only one seeing each of my turbo-cars getting a Suzuki Escudo turbo-sound?

In theory we can also have different color, name, spesification too.

Not only in theory ;)

That loks like fun :lol:.

I had troubles with quite a few fast regular cars. The fast hybrids are a pain there, though.

As an example, on the WRS week at Midfield with the Caterham, shifting needed to be done at the exact moment of the crest, so you could maintain maximum traction by effectively "lifting off" on the peak (also, that meant saving lift-off time during the short downhill, by using the in-gear power on that one).
The V8Volvo actually flies there, and the BugR is hell if you sneeze at the throttle over that crest.

And here's the BugR MkII - Back to RR (Drivetrain from the RUF RGT), and with Nardo N3 tyres. Changes as requested by Hugo - the MkI clocks 1'08s on Midfield :D
 
I see that pattern of the "Turbo = 1D09". Does that mean we'll have to add the turbo-value "1D09" to all cars so they accept turbo engines?

EDIT-UPDATE: It does! :dopey:
I managed to attach an ex-NA engine to an ex-Turbo car, by modifying the Turbo line to "1D 09". HP stays the same, and the car works, as showcased by the Brad's Real V8 Turbo, a purple Ibiza Cupra Turbo with a 1.4l, 75HP motor sourced from the NA Audi A2.
I also manage to use turbo engine on Tamora, although I use a car engine that can receive all upgrade (Trueno BZ-R).

Tamora with TrueBZ-R engine and stage 1 turbo upgrade. I don't know how the engine noise sound though. Can you check how this car sound?

On TVR Tamora:
au cerumo engine + A2A700 code= crash
au cerumo turbo + A2A700 code= crash
trueno bz-r engine + A2A700 code = crash
trueno bz-r stage 1 turbo + A2A700 code = crash
trueno bz-r engine, stage 1 turbo + A2A700 code = work





Am I the only one seeing each of my turbo-cars getting a Suzuki Escudo turbo-sound?
Maybe we should update the A2A700 variable too.

Not only in theory
I see :D.

I had troubles with quite a few fast regular cars. The fast hybrids are a pain there, though.

As an example, on the WRS week at Midfield with the Caterham, shifting needed to be done at the exact moment of the crest, so you could maintain maximum traction by effectively "lifting off" on the peak (also, that meant saving lift-off time during the short downhill, by using the in-gear power on that one).
The V8Volvo actually flies there, and the BugR is hell if you sneeze at the throttle over that crest.
I see. No suspension hybrid can help? like maybe a 90/90 grip or even 120/120 grip acompany with high damper value and soft spring (Subaru 360 race suspension)?
 
The BugR will be hell, no matter what, since that's a law dictated by the same laws that make the Caterham hard to control. It's a 1200HP beast on a 700KG chassis...
It's not a problem, actually, but rather fun. If the engine is in the wrong spot, though, it'll initiate tyre-spin.
 
I just got an idea for a hybrid: a normal-looking car that wheelies at low speed! Maybe something like a Honda Beat with a very conservative 900 hp, 0 downforce front, and like 150 rear. Let's see if the 30 mph wheelie is possible!
 
The BugR will be hell, no matter what, since that's a law dictated by the same laws that make the Caterham hard to control. It's a 1200HP beast on a 700KG chassis...
It's not a problem, actually, but rather fun. If the engine is in the wrong spot, though, it'll initiate tyre-spin.
I see. I usually use very soft spring rate (< 0.5) and high damper value (> 10) when tuning very light car.

I just got an idea for a hybrid: a normal-looking car that wheelies at low speed! Maybe something like a Honda Beat with a very conservative 900 hp, 0 downforce front, and like 150 rear. Let's see if the 30 mph wheelie is possible!
To do that, we need high height, powerfull engine and a super sticky tire. At low speed, even a 255 downforce will have no effect.

stumpydino post a picture of it here:
https://www.gtplanet.net/forum/showpost.php?p=2634627&postcount=11
img0003mi7.jpg


to do that with normal tire would require another kind of hack, which I never tested on GT4 yet:

http://d.turboupload.com/d/1681558/subaru_360_wheelie.avi.html
 
Say, Sucahyo... Could you do some more research on the subject of rims? The codes you gave out always crash the game...

And on that matter - the turbo/NA stuff still doesn't work in all cases. I managed to attach NA engines to Turbo cars using "1D09" as the turbo, but attaching Turbo/Race engines to NA cars still won't work in many cases. As an example, I tried installing a 787B engine in a Mazda Cosmo Sports - but it keeps crashing, regardless of the turbo/NA code I use. Any help?
 
Ok.

Try this code, codebreaker for equip all:
2AEFBC23 FFFFFFFF
2AEBBC23 FFFFFFFF
2AD7BC23 FFFFFFFF
*edit: code corrected to NTSC


Hey Mr. Sucahyo, I have some good news….. the last code you gave me (above) for “All Parts Purchased” worked!!!….. I converted it to Gameshark format with my MaxConvert converter and with the cheat on , the first car in the garage shows that all the parts are chosen, but only the parts that you can normally buy are the ones that you can actually put on the car and work. Also with the cheat still on, any other car you get into gets the “all parts purchased” set up (until you switch off to game/cheat)………….BUT, the disadvantage is that if you did nothing to the car before you got into it, the weight of the car remains the same as original, and you can’t get it any lighter after the cheat is put on because with the cheat all the Weight Reductions are already purchased and you can’t do it anymore, so the car has to remain with the full weight. Also, (I’m not sure if this affects the car negatively yet) when you go to purchase rims for the car, the highlighted type are “Snow Tyres” and the whitish highlight doesn’t shift to any of the other types, but in the settings area you can choose other tyres ( like S.S. Slicks), but even if you save the game there, when you go into the Rim choosing section the “Snow Tyres” are still highlighted. (I only fear the this may affect tyre grip on asphalt and the visual tyre/rim size diameter increase you normally get when Racing Slicks are bought)
 
Sucahyo, does this mean that I'm any closer to using codes like those from your PAL hybrid Database with codes for all codes for all cars on my NTSC PS 2 version of GT4?
 

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