Hybrid in GT4 ^_^, save game & code in the 1st post

  • Thread starter sucahyo
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Cool sucahyo,but unfortunaly looks like soni has forgotten about us...
Tartuk,if we could manage to create a save editor,it would be much easier to do the editing.That means no codes would be needed,just a way to transfer saves,wich in these days is really an easy thing to do.
 
It's the same as a MAX drive or CB.They're all the same.The problem ain't in getting the save file into the computer.The problem is editing it.
 
Would it be simple to modify the nitrous shot hp? Like, set it for 1000hp? That would make a car driveable-use normal engine power on first three, then set up wide overdrive ratios for the final three-up to +400mph.
 
What I currently know, the number of variation in GT4:
- 4 ASCC
- 1317 brake
- 604 brake controller
- 810 car name
- 730 chassis
- 1692 clutch
- 563 computer
- 110 course
- 42 displacement
- 853 drive train
- 731 engine (350z have two)
- 565 engine balancing
- 1687 flywheel
- 2291 gear
- 359 intercooler
- 1750 lighweight
- 3030 lsd
- 1862 muffler
- 1217 na tune
- 706 nos
- 565 port polish
- 334 propeler shaft
- 3 steer (?): n1, st_mtr_gmv_04_a, st_autounion_v16_typec_sl_37_a
- 91 supercharger
- 2596 suspension
- 3 TCSC
- 14 tire compund
- 5 tire force (?)
- 286 tire size (!)
- 1816 turbo kit
- 702 wheel
- 21 wing


Something I consider interesting, car that can have displacement upgrade:
ds_n360_67_b
ds_z_act_70_b
ds__500_f_65_b
ds__500_l_69_b
ds__500_r_72_b
ds_civic_r_97_b
ds_civic_r_98_b
ds_r33_gtr_v_97_b
ds_r34_gtr_m_01_b
ds_r34_gtr_v_99_b
ds_civic_sir2_91_b
ds_civic_sir2_92_b
ds_civic_sir2_93_b
ds_civic_sir2_95_b
ds_r32_gtr_v2_94_b
ds_r34_gtr_v2_00_b
ds_life_step_van_72_b
ds_r32_gtr_stune_00_b
ds_r34_gtr_rtune_99_b
ds_mini_marcos_gt_70_b
ds_r34_gtr_v2_nur_02_b
ds_r32_skyline_gtr_89_b
ds_r32_skyline_gtr_91_b
ds_r33_skyline_gtr_95_b
ds_r33_skyline_gtr_96_b
ds_r33_skyline_gtr_97_b
ds_r34_skyline_gtr_00_b
ds_r34_skyline_gtr_99_b
ds_r32_skyline_gtr_v_93_b
ds_r33_skyline_gtr_v_95_b
ds_r33_skyline_gtr_v_96_b
ds_r34_gtr_v_gtcolor_01_b
ds_r34_skyline_v2_n1_00_b
ds_r32_skyline_gtr_n1_91_b
ds_r33_skyline_gtr_n1_95_b
ds_r32_skyline_gtr_v_n1_93_b
ds_r33_skyline_gtr_v_lm_96_b
ds_r34_gtr_v_gtcolor_pc_01_b
ds_r34_skyline_gtr_v_n1_99_b
ds_r34_skyline_gtr_m_nur_02_b
ds_r34_skyline_gtr_sc_mp2_99_b
ds_r34_skyline_gtr_sc_mp3_00_b

It seems we can use displacement upgrade on other car beside civic and skyline........



Tarkuk of Age 3, we don't know how to change NOS hp yet, but altering gear ratio (or any other suspension setting) is possible.
 
Thanks :).

I need to know wether suspension setting in GT3 located in the same area as car body code. If it is, I want to know too how suspension value are stored. What I curently know about GT3:
- Suspension setting in setting screen is located in shared address. Each suspension setting in setting screen will use 4 byte. This address will only be valid in race mode.
- Suspension setting in game save placed as inverted value.

In GT2 suspension setting located after the car body/engine code.

And I still don't know what to use when changing car body, should I use HEX code or GT3 code if I edit the game save or memory directly.

Do you have gameshark code for PAL GT3 money ?
 
GT3 Money Code Guide

Findings of testing:
Code---------------------------Output
1C04BA20 1456E7A5------------0 Credits
1C04BA20 1456E7A6------------1 Credit
1C04BA20 1456E7A7------------2 Credits
1C04BA20 1456E7A8------------3 Credits
1C04BA20 1456E7A9------------4 Credits
1C04BA20 1456E7AA------------5 Credits
1C04BA20 1456E7AB------------6 Credits
1C04BA20 1456E7AC------------7 Credits
1C04BA20 1456E7AD------------8 Credits
1C04BA20 1456E7AE------------9 Credits
1C04BA20 1456E7AF------------10 Credits
1C04BA20 1456E7B1------------20 Credits
1C04BA20 1456E7B2------------21 Credits
1C04BA20 1456E7C1------------36 Credits
1C04BA20 1456E7C2------------37 Credits
1C04BA20 1456E7F6------------89 Credits


When you increase the hexadecimal value of the last part of code by 1 – it increases the credits value by 1 (note: this only occurs from 1C04BA20 1456E7B1 – 20 Credits – onwards). Therefore, to obtain the credits you want you will need to work out what value to add. You can do this on any calculator that can convert from hexadecimal to decimal. Windows Calculator will do this, and this guide is written for Windows Calculator.

First, switch to Hexadecimal (Hex) mode in Calculator. Then type in 1456E7B1 – which is the second part of the 20 credits code (you could type the whole code in, but the first part shouldn’t be changed for this code). Now, without clearing, switch to Decimal (Dec) mode. A different number appears. Now add the number of credits you want (on top of the 20 already there) and press equals. Now, again without clearing, switch to Hex mode and there you have the second part of your code for the number of credits you want. To use the code, all you have to do is put 1C04BA20 in front of it.
 
Heh, well, I just think we (you) have gotten past a lot of stuff, and it might get more attention. ;)
 
I guess the thread tittle deserve to be changed since we have many progress :).


My first attempt:


Can we call this as hybrid?

I will post the method to do it when I have more complete data
 
I am not sure myself, but it's the car stat of SL65. I'll try to see if the the modification can be saved.

Edit: Modification can be saved. After the game loading the moded car still has the same look:




I change this to create the car:
00A2A5D0 = car id (name) 0103 = nissan canopy, 0203 = granturismo gtr
00A2A5E0 = car body, 0402 = nsx, 4102 = sl65, 4202 = ford mustang, 1001 = GT Alfa

Granturismo GTR with GT Alfa Romeo 155 body and SL65 car stat


edit:
I attach file list that you can use for car id and car body (thanks VV :))
 
suca,that's...that's...THAT'S AWSOME!!!!OH MY GOD!That's the start of hybridation,you are the man YOU ARE THE MAN,MAN lol

Sorry for the spazz out,but this is great,that alfa has the sl stats,making it an FR,so,we can already have a skyline with silvia stats,and txara,we have an FR skyline!!!I'm super happy with this lol.BTW,do you know if cars can be modded at the shop?And do you do this with the PHAST program?


Oh,by the way,i read in PS2savetools.com that they have some program or something about the extraction of gamesaves of PCSX2 memory card.I'm gonna cherck it out.
 
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