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- Tetsumura
- Nigel Fox
Frankly, it's fine to say you don't get any special connection to GT5 or Gran Turismo in general. But you insist that because you don't, that those of us who do are fooling ourselves into believing that the cake is there when it's not. And that's just not reasonable. You can't say that people are completely wrongheaded and deluded for experiencing something you don't. You can't state that because you don't like the car list in GT5, we're sheeple or something if we do. And this is what you and critics of Gran Turismo, Polyphony and Kazunori do, and this is the issue I have with you.Jeez, you do sound like I made fun of a holy figure, deeply entwined with your religious believes. Tell you something, what you're displaying here is... Well, it's strange, to say the least. Whether Yamauchi is devoted to the game or not, it doesn't change a thing about the product. That's the first issue I have with this. Just because he tries hard doesn't mean he's creating a great game. I can't play passion, I can't even see or here it. And I certainly can't feel GT oozing with a passion for cars if there's a tiered system in place - and a rather bad car list in place as well. In fact, I'd say that GT5 felt very sterile and completely devoid of passion. If that is what Kazunoris "hard work" amounts to, I'd say that the man has to learn to work smart, not work hard.
The bold part, I'm kind of unsure what you mean. If you mean the malarkey the news media has force fed us over the past four-plus years about Obama being some messianic savior, no, I knew all along that he would be a clumsy oaf of a politician, a liar and something of a dictator. Well, and that the democrat party is trying their hardest to save us from ourselves, that too. But otherwise, I'm not sure what you think I'm being "spoon fed."Let me ask you this: Do you believe what you're being spoon-fed about your politicians as well? You probably don't. And rightfully so. You'd probably also question similar claims by other people. You'd question similar claims if they were made by Dan Greenawalt, I bet, and you'd question similar claims if they were made by Steve Balmer and you'd probably question similar claims if they were made by Larry Probst.
But what I know about Kazunori Yamauchi and Polyphony, I rely on from those who get inside his world, and on rare instances, those who get to know him personally:
I make a point to comment that Yamauchi is the typical genius who is at his own lofty level. When you talk to him you realize it. In the midst of a normal conversation with the teacher there are certain details that suggest that he knows what he is talking about; you are absolutely convinced of this and that no one can say differently on the subject. Furthermore, he doesn't push any unfounded opinions, he won't lead you on or bluff; you feel fully convinced that he speaks with authority, leaving you to listen in silence. He is so respected by the Japanese industry that no one has anything negative to say about him. Not a bad word in the press either. And you know this is not the fear of offending some celebrity or prima donna. It represents the respect he has earned during the last decade as one of the pillars of Japan's video game world.
Now, for the rest...
In a word, yes, especially versus a game made by a developer that seems devoted to the almighty dollar. I'll quote from that interview again:Oh, and one more thing. Him having an army of devoted followers doesn't make the game great, either. In fact, I'd say that it's that group of people that's keeping the series from becoming better (which is what I am hoping for, by the way). Because PD doesn't have to try to get their sales up, they don't have to deliver a product that caters to the audience. They can do whatever they please and be sure that it'll still sell millions. They could release GT5 as it is, add a few premium models and change nothing at all, then claim that the physics have been overhauled as well as the sounds - even though neither was actually done - and half of these diehard GT fans would claim that PD did a marvellous job with GT6.
If that wasn't the case, I'd bet that GT5 wouldn't have released with PS2 cars. I honestly believe that no other developer would've dared to do that, other than PD who can rely on that army of people who are going to buy the game regardless of its quality. Same with the car sounds. Or the sub-par damage model. Things that really, really are a standard nowadays. But, thankfully, they can do their thing (however devoted Kazunori may actually be to that) and not give a damn about anything else. How's that good, I ask you? How's that good for us? For you? Does it make your game better, does it make you feel better while playing it because you believe that Kazunori slept in his office because he had to get stuff done?
Speaking of which, from the outside it seems that Gran Turismo is your life, and you treat and speak of it as your own son. Is that so?
Very true, and if we continue to develop games in the series, it is because we have fun doing it. And yes, if we look back we've lost things along the way because of our dedication to these games, but was it worth it? Sure. (and later) The most important people in my life and close work are of course the employees of Polyphony. We are like a family.
Your great love of cars is well known. Is that the main reason you created and developed Gran Turismo, a game that is always seeking perfection in the simulation?
Yes, one reason is of course my love of driving. I think driving is a wonderful experience and I wish to share it. But another reason is that I want users to spend a good time playing, essentially.
Plus, you assertion that any developer could produce a game with zero improvements and get away with it is just ludicrous. Just look at the arguments in this board. A lot of us are very passionate about Gran Turismo, but just as passionate about what we want to see it evolve into. And that includes me. That sure as heck doesn't sound like a bunch of complacent fanfolk with which PD can pass off whatever they want to. And then of course are your completely incorrect assertions: "sound is completely bad, they didn't even try to provide a damage model, yadda yadda..." And on those PS2 models, you're sure talking to the wrong guy here, because I gave them a chance and I love them. Most of my cars are Standard. And you can accuse me of being one of those blind devoted sheep all you want. But to that I say, having and racing a car is sure a hell of a lot better than not having and racing a car. Am I right? You can feel free to lambast those cars in GT6 too, but I probably won't care then either. I want those cars, and if I didn't, I wouldn't be so adamant about it. If that makes me a fool and a tool, oh well.
I'm going to reiterate amar212's words again, because it seems they completely escape you, or that anyone could say this with any assurance:
Well, one more thing because you posted again.In my personal view all this negativity towards PD/GT5 is just matter of unfulfilled personal expectations.
If you look any other racing game outthere and compare it with GT5, you will find many areas where they also need major improvements. And vice-versa.
It all comes down back to this:
Many games maybe have something what Gran Turismo series does not, but no other game have what Gran Turismo series has.
And what is that "something" I can't elaborate in one forum post, but that "something" makes every single GT game in last 14 years being better than any other racing game outthere for me personally.
Ya know, you say things like that, while the GT6 demo is staring you right in the face with work being done on the tire model in cooperation with Yokohama, and suspension modeling data partner KW Suspensions. They do serious work on the major aspects of car dynamics, and it means nothing to you. I just don't get you, so maybe I'll leave it at this.Thing is, I feel that a lot of people would buy GT6 regardless of how good or bad it was. They simply wouldn't care. They wouldn't judge it (somewhat) objectively. They're not buying it based on how good it is as a product. As such, PD doesn't even have to try to make the game the best it could be.
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