I feel GT6 will be a disappointment.

If you want PD to fix gameplay issues e-mail PD what do you think.
You can't contact them actually (or at least you couldn't), there is no email adress available unless you would want to apply for a job there.

Believe me i would have used it already đź‘Ť
 
I wonder if the PD crew actually gave themselves a pat on the back after another release with sterile races and utterly useless AI.



So naive of you. They know what the issues are, if they pay the slightest bit of attention to the online community. I'll vote with my wallet.

It doesn't matter, this demo was to show off the physics model and GT Acadamy 2013 , nothing more... GET OVER IT.
 
First off, great post, White & Nerdy đź‘Ť Agreed with everything that was said.
As they shouldn't.....[snip]
Completely ignoring the competition isn't something that I think is very wise in the long run. Sure, not all trends that are arising amongst other games of the genre should be emulated, but taking a few hints here and there wouldn't be a bad idea. In my opinion, it's better to copy a good idea (in a way that doesn't infringe copy rights) than to come up with a bad idea of your own.

If someone else found a great way of doing something, why not do so yourself? Take the wheel, for example. You can't re-invent it. You may somewhat improve on the idea, but that's it. And at times, it seems that some developers seem to try and invent their own wheel, but come up with something octagonal. They'd be better of just taking notes from someone else who's already created a perfectly round wheel.

Also, one more thing: There being a reason for all the Nissans in GT doesn't make the car list any better. Okay, so Kazunori's got a strong relationship with Nissan and is still involved with the company. That's one way to put it, another would be to call it bias. Whether you paraphrase it in a positive way or a negative one, doesn't really change a thing about the result. And, as can be seen, the majority of people seem to think that the result isn't the best it could be.

It doesn't matter, this demo was to show off the physics model and GT Acadamy 2013 , nothing more... GET OVER IT.
Dunno. You can't release a demo and expect players to focus on the physics alone, can you? I mean, as a developer, you've got to assume that players will look at what they've got (read: the entirety of the demo) and base their impression of the game around what was demonstrated.

As a consumer, on the other hand, I'd consider it rather naive to assume that only the physics (a part people like) are representative of the final product while the AI for example (stuff people didn't like) aren't. That's more wishful thinking, isn't it? Okay, I'll admit that demos aren't necessarily representative of the final game. That's pretty normal, but you either take everything in the demo with a grain of salt or nothing that was presented in the demo.
 
First off, great post, White & Nerdy đź‘Ť Agreed with everything that was said.
Completely ignoring the competition isn't something that I think is very wise in the long run. ..wall of text...


Dunno. You can't release a demo and expect players to focus on the physics alone, can you? I mean, as a developer, you've got to assume that players will look at what they've got (read: the entirety of the demo) and base their impression of the game around what was demonstrated.
..snip....

There is no competition on the PS platform for GT5. Forza is not competition anymore than the NFL is in competition with soccer for fans.

This "demo" is not a GT6 demo, it's a NISSAN GT Academy demo. It showcases new physics and graphics and not much more. Could it have been better? Yes, of course. But it's a demo. Judge the game by the full release. Don't buy it on release day, hang around the forums here in the week after release and you'll see what it's all about.
 
horrible course generator
I think this is a good focus point for my disagreement with your post. I originally thought the Course Maker was kind of an after dinner mint. The courses made with it by PD for the Special Events, while enjoyable, seemed kind of meandering and generic. But the more I raced them, the more I wanted to race them, especially the Eiger forest course. Discovering that I couldn't access it at all outside of the SEs became a big sore point with me, because every time I raced it, the more I liked it. This drove me (ba-dum-bum) to open up the Course Maker back in March and fuss with it.

Well, the first track I made with it, a long meandering squashed broccoli looking map - which they advise you not to try first off - became my favorite course in the game next to the Nordshleife. I intend to chase down some of the better user-made tracks over summer because this is a greatly overlooked feature. Why didn't they offer a more comprehensive from-scratch generator like ModNation Racers offers? Probably because of ram limits, and because most users wouldn't know what the heck to do with it. I think a full blown Course Maker is coming, but will take PS4 to realize properly. But quite a few of us think it's not "horrible" at all.

Free roam
Very few request it, I see no point to it.

Such a volume of pre-order content seems to suggest significant desperation on the part of the developers
Like Naughty Dog and Insomniac for instance? ;)

GT3 had one of the smallest car lists ever seen in the GT, but also one of the best. It was well balanced, lacking the 50,000,000,000 JDM near-duplicates and 60hp sub-sub-sub-sub-sub-subcompacts that have become the butt of jokes (or, in the case of the latter, inexplicable affection) within the GT fanbase. ...PD's scattered, incohesive approach to constructing a game is exemplified by their scattered, incohesive car lists.
Says you. I happen to have a garage stuffed to the roof with Standards, and while a good majority of them are Japanese, I happen to like Japanese cars. I wouldn't keep them if I didn't. But having said that, there is no shortage of Fords, Beemers, Lambos, TVRs, Aston Martins, Jaguars, and some other non-Asian makes. A certain competitor has a car list more slanted in favor of American and European cars, and while that's nice, I also don't like the resulting exclusions.

I really don't find much to commend in lengthy posts detailing why GT5 sucks and why one poster or other is about done with the series unless PD does what they want. Especially in pre-judging a game which we know so very little about. We don't even know if used cars will be in GT6 yet, and that's not a given. GT3 didn't have any either.

As Griffith500 said, rants don't accomplish anything other than reveal how important the poster feels in the grand scheme of things. All developers make the game they want, not just Polyphony Digital, and this shouldn't be a news flash or something. GT6 is going to be what it is, it's likely going to sell like tacos, and be a much better game than GT5 was. If that doesn't suit some of you, oh well.
 
Every car has fans, and is hated by others. You can say PD needs to implement certain popular classics, and add more foreign cars for balance, but they're not "wasting" anything and there's no reason to exclude any car. Modelling cars for a game like this, especially old cars, is partly opportunistic. A true waste of resources and manpower would be to send a crew halfway around the world to photograph and record data for just one or two cars. Developers go with what they can get, when they can get it. Their selections aren't 100% deliberate.

As it happens, tiny ~60hp cars are relatively common in Japan, and they've been building cars of that ilk for over 50 years, so there's plenty of history to cover. And frankly, Gran Turismo has never had the physics fidelity to give slower cars a fair shake. If any GT game can prove the worth of driving a slow car fast, GT6 and its physics improvements could be the one. People are already enjoying themselves with the Leaf in the demo.

The bottom line is, everyone has an opinion on car lists, and none of them are the same. Feel free to ask for more, but asking for cars to be excised won't accomplish anything but flare tempers. So 🤬 off and leave my Subaru 360 alone. ;)

That's exactly what I was talking about - their selections aren't 100% deliberate. For some reason, possibly Sony executive meddling, they've decided that the most important thing is to have the biggest car list out there, so they'll grab just about anything with four wheels and a propulsion system. And yes, since they're in Japan, that means lots of near-duplicate Skylines and Miatas, along with a lot of tragic taller-than-wide boxes. Also, the process of developing and construcing a video game probably approaches zero-sum status. Time spent padding the car list with Mazda Miata Yet Another Editon II (NB, J) '99 or Suzuki Inline3Box Boxline Custom '00 was time not spen adding a Mercedes AMG or a Trans Am. Time spent adding premium kei cars, catering to the millitary history types with Volkswagen Notasgoodasawillysjeep '44, or adding a Tesla Model Self Righeous or Mitsubishi iTiNNiTUS so players can save the planet in GT, is time not spent adding a premium Camaro ZL1 or non-R Zonda. Or Cadillac CTS-V or Ford Mustang Cobra R.

I seem to recall a lot of the patches and updates that improved areas being free, including the majority of DLC.

The majority of DLC was paid for, and it was a real farce when they introduced the first wave. First it was delayed by a week (in North America only, of course), then the car and track packs worked for one account only until a fic on 12/07/11 (NA release was on 10/25/11 IIRC). They did finally figure everything out and get to work on adding premium VW Beetles and Nissan Leaves, however.

Well, to be fair it doesn't actually confirm that. A paint system that uses chips is there but it could well be different in implementation. It is only the speculation of the people here that have elevated this to 'fact' status.

True, there could be ways to have a paint chip system that wasn't totally annoying, but I'm not counting on PD thinking what I'm thinking in that direction.

Again, you assume too much I think. Or maybe you didn't see the spoiler and wider selection of kit parts image which will be available for all cars - that looked like a lot more to mee - but now I'm assuming...

No, I didn't see that image. Can you point me to it?

My impression from the info we've heard is that it will be a lot more controllable and far broader in scope - so I really don't see where you are getting this confirmation from.

Possibly, but according to one of the news articles on here, it will still be a random generator and not a fully manual editor. Why they bother with reprogramming algorithms instead of just giving us full freedom is beyond me.

Increasing the 1,000 car list to at least 1,200 is hardly forgetting an idea. The balance is quite good, moreso than the super car heavy lists in many other games. Not everyone wants to drive those things. I honestly thought when driving around Silverstone in the GT6 demo that I'm really looking forward to driving some sub 400pp cars around that track with the new physics. Those cars in their way are more of a challenge. I remember a Fiat race our group had on Autumn Ring - great fun and really quite gripping in those underpowered little beasts.

I would actually prefer the supercar-heavy lists of other games to what we have now, but my main balance issue is that Japanese cars make up over half of GT5's car list, they made up well over half (probably over 3/4) of GT4's car list, and many of those are nearly identical. And somehow that wasn't a waste?

I think the drop here is more due to the graphical improvements in GT5. I know quite a few have said they cannot see the difference between GT4 and GT5 for some tracks - there again, some people are also saying they can't see any difference between GT5 and the GT6 demo...point is, higher visual fidelity comes at a cost with regard to disc space. True, maybe without a museum card and horn collection more space could have been freed up, but that's just the way they went. The feedback is in, so hopefully they will have looked at that and chosen more wisely, especially as PS3 resource allocation is such an issue.

If disc space had something to do with it, then it goes right back to what I said about allowing the basics to languish. Instead of having more tracks, which are integral to a racing game, they went with horns and museum cards. And then wasted disc space on Cape Ring and London, never-before-seen tracks which regularly ruin online lobbies.

Also, GT as a series, as you've all but said has been focused mostly on fantasy tracks, so new tracks like Cape Ring and Eiger shouldn't be a surprise. I do believe that a lot of the older and favourite tracks will appear as DLC. That is a hope, not an assumption.

My problem was never with fantasy tracks, it was with the tendency of PD to let old tracks, including community favorites, fall by the wayside with every new game. People have wanted Grindelwald, Red Rock Valley, SSR11, and Complex String back since they were removed, and PD's talent for track design seems to have seriously deteriorated since GT3 (though Eiger and El Capitan were pretty good).

I think this is a good focus point for my disagreement with your post. I originally thought the Course Maker was kind of an after dinner mint. The courses made with it by PD for the Special Events, while enjoyable, seemed kind of meandering and generic. But the more I raced them, the more I wanted to race them, especially the Eiger forest course. Discovering that I couldn't access it at all outside of the SEs became a big sore point with me, because every time I raced it, the more I liked it. This drove me (ba-dum-bum) to open up the Course Maker back in March and fuss with it.

It's a sore point with me as well, and I do happen to think they should put their SE courses up for download somewhere. I've even made quite a few courses myself with it, and I just about had a fit when patch 1.06 ruined Mt. Aso. Doesn't mean I wouldn't rather have more control over the course layout. Franly, it does seem a little strange to go to the trouble of programming complicated algorithms instead of giving the players some freedom, thouhg to be honest PD doesn't seem to like the idea of giving the player freedom anyway.

Well, the first track I made with it, a long meandering squashed broccoli looking map - which they advise you not to try first off - became my favorite course in the game next to the Nordshleife. I intend to chase down some of the better user-made tracks over summer because this is a greatly overlooked feature. Why didn't they offer a more comprehensive from-scratch generator like ModNation Racers offers? Probably because of ram limits, and because most users wouldn't know what the heck to do with it. I think a full blown Course Maker is coming, but will take PS4 to realize properly. But quite a few of us think it's not "horrible" at all.

OK, maybe "horrible" was too strong a word, but see above.

Very few request it, I see no point to it.

I don't know, I see plenty of "cruise" and "80MPH COPS" rooms out there. It just seems like giving us some free roam maps to do those things on would greatly enhance the game experience. More than horns and another Nissan Skyline LOL-Spec II '98, certainly.

Like Naughty Dog and Insomniac for instance? ;)

Explain.

Says you. I happen to have a garage stuffed to the roof with Standards, and while a good majority of them are Japanese, I happen to like Japanese cars. I wouldn't keep them if I didn't. But having said that, there is no shortage of Fords, Beemers, Lambos, TVRs, Aston Martins, Jaguars, and some other non-Asian makes. A certain competitor has a car list more slanted in favor of American and European cars, and while that's nice, I also don't like the resulting exclusions.

As do I. I have hundreds of cars I got years ago intending to mod them out, and I like tuning odd cars, but still, less than 10 Camaros and more than 30 Skylines. The Camaro's better-looking variant, the Pontiac Firebird, is among the also-interesting cars that were sadly left out, and you just have to wonder if they'd have been able to add more interesting muscle & exotic cars if they hadn't been so busy trying to increase their car count.

I really don't find much to commend in lengthy posts detailing why GT5 sucks and why one poster or other is about done with the series unless PD does what they want. Especially in pre-judging a game which we know so very little about. We don't even know if used cars will be in GT6 yet, and that's not a given. GT3 didn't have any either.

I wouldn't mind not having used cars. Permanent engine damage is a really obnoxious feature I could have done without.

As Griffith500 said, rants don't accomplish anything other than reveal how important the poster feels in the grand scheme of things. All developers make the game they want, not just Polyphony Digital, and this shouldn't be a news flash or something. GT6 is going to be what it is, it's likely going to sell like tacos, and be a much better game than GT5 was. If that doesn't suit some of you, oh well.

Technically true, but if people were just content to take things as they came, this thread wouldn't exist. PD apparently does read forums, so our feedback could eventually have an effect somewhere down the road.
 
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Such a volume of pre-order content seems to suggest significant desperation on the part of the developers. Usually, the more desperate a game's pre-order bonus packages are, the more disappointing the game itself usually is.
Like Naughty Dog and Insomniac for instance? ;)
I figured these should be connected to help with context. Anyway, come on dude, it's the exact opposite from what I've seen. The popular series are the ones which have the Gold, Platinum, Extra Special Edition or whatever versions with goodies. Forza, Halo, Metal Gear Solid, Devil May Cry, Tekken... most of the special edition versions of games are there to entice some extra cash from faithful fans in exchange for a few nifty trinkets to milk some added profit. It's fairly uncommon for special versions of unpopular or flagging games to be offered because they almost always bomb and cost the company more than if they hadn't bothered. And check the sales figures again, GT5 is still selling right along at good volume, even with a ton of used copies floating around. So your point really doesn't seem to have any weight to it.

Anyway, you sound much less grouchy in your new post, and it seems we're mostly in agreement, and I think most of us really are. There are a few malcontents who are truly sore at Kaz and Polyphony for putting out such a weird un-Gran Turismoey Gran Turismo and want to make a stir about it. Some of them might want to get Kaz's attention for the sake of a better GT6, but it's kind of hard sometimes to tell the difference between that and trolling.

Like I said, GT6 is going to be what it is, and this late in the development cycle, asking for very different goodies might be a lost cause. Like with the Cruise, Cops n Robbers or Cat & Mouse thing, I'm lucky to see one server when I peek at the online list. I see way more dragstrip rooms, so I'm betting we don't see anything like that oddball stuff in GT6, or ever.

For everything else, Kaz remarks in interviews that he's aware of our wish lists. Even though damage is mostly going to be a no-show in GT6, he knows how much a huge number of fans want it, so something substantial is likely going to be made for GT7. The same with a Livery Editor; if a serious one isn't in GT6, he knows there will be an outcry, so one will probably be in GT7. But things like sound have been improving right along in GT5 with updates, so I fully expect a good number of cars if not all of them to be getting an audio tweak in GT6, some a complete makeover. Standards won't be an issue this time, or much of one.

This is Gran Turismo of course, so something about GT6 will anger someone. But I suspect that it's going to be such an overall better game by far that most of us will be plenty happy.
 
Just from the demo alone the game feels much better than GT5. The car feels much more alive now and snappy. Now TCS doesn't equate to on rails driving anymore.
 
I figured these should be connected to help with context. Anyway, come on dude, it's the exact opposite from what I've seen. The popular series are the ones which have the Gold, Platinum, Extra Special Edition or whatever versions with goodies. Forza, Halo, Metal Gear Solid, Devil May Cry, Tekken... most of the special edition versions of games are there to entice some extra cash from faithful fans in exchange for a few nifty trinkets to milk some added profit. It's fairly uncommon for special versions of unpopular or flagging games to be offered because they almost always bomb and cost the company more than if they hadn't bothered.

First off, strike all Microsoft games from your list. As Forza proves, Microsoft is greedy and will do anything to gouge a few more dollars out of the player's pocket. Not only do they have constant pre-order and VIP exclusive content, plus Forza Horizon's $60 season pass with time-sensetive exclusive cars, I was watching a Horizon LP at one point and the loading screens in that game constantly remind you to BUY MORE TOKENS WITH YOUR MICROSOFT POINTS! So to qualify as desperate, an MS exclusive would have to hold back half the game as pre-order content.

My example was, as I said, Shift2 Unleashed. The use of such staple cars as the Silvia and Murcielago as pre-order content doesn't really make much sense (unless you assume EA is just run by jerks) until you realize Shift2 was a horrible game and EA just wanted to sell as many of them as possible before people had a chance to find that out.
 
how do the drive wheels look when the cars accelerate slowly? do the tyres spin/slip/slide the car before it takes off like in GT5? or does the car grip the tarmac and accelerate straight away?
 
It doesn't matter, this demo was to show off the physics model and GT Acadamy 2013 , nothing more... GET OVER IT.

Again, I don't see why they bothered forcing the player to participate in four "races" before getting to the part of the demo that people actually downloaded it for. It does the player or PD no favours whatsoever.
 
Again, I don't see why they bothered forcing the player to participate in four "races" before getting to the part of the demo that people actually downloaded it for. It does the player or PD no favours whatsoever.

I'm pretty sure many people wanted to try out the demo for the physics more than those "races".

Oh no we were slightly inconvenienced by making us do four races. How dare they.

:lol: That was good.
 
There is no competition on the PS platform for GT5. Forza is not competition anymore than the NFL is in competition with soccer for fans.
The game doesn't have to be on your system or directly competing for sales with the game you, as a developer, are creating to take some inspiration from, does it? Seriously, how complacent does a developer have to get to be like "yeah, who cares about the plethora of racing games, they aren't competition to us, any way, so let's just not look at them at all". I don't know about you, but that sort of attitude can't be good for anything. For no product there is.

This "demo" is not a GT6 demo, it's a NISSAN GT Academy demo.
Oh, it's not a GT6 demo? Someone should've told PD!

W4Zppzl.jpg


Also, from the official GT website:

... Not least of these is GT Academy, a collaboration with Nissan to unearth real racing driver talent that first ran in 2008. It was announced during the event that the competition returns for its biggest ever year in 2013, with the entry mechanic set to take place on an exclusive GT6 demo in July.
So, it is very much a Gran Turismo 6 demo, not just a GT Academy '13 demo.

Yes, of course. But it's a demo. Judge the game by the full release.
And what's the point of a demo if you're not supposed to judge the game by it by any means? Also, again: The good is there to stay and the bad is going to be changed for sure? Yeah, right...
 
The same with a Livery Editor; if a serious one isn't in GT6, he knows there will be an outcry, so one will probably be in GT7.

if a serious one isn't in GT5, he knows there will be an outcry, so one will probably be in GT6. Oh...

I think it's fair to say "outcries" don't always equal inclusions in the series. I don't think it's even entirely fair to put the blame on PD for that one; there's only so much time, and they can't be expected to add every in-demand feature. I mean, I'm sure the entire paint chip system took a lot of time.

Standards won't be an issue this time, or much of one.

Seeing as how all Kaz has said about them is that some select few will be worked on (and obviously, some others have been replaced/augmented with proper Premium counterparts), they'll be nearly the same issue as they were three years ago. Though kudos to PD for getting rid of that silly limitation for Photo Travel; if folks want to see the Standards up close, I say let them. I'd wait before getting too excited at this promise of increased customization, though...

This is Gran Turismo of course, so something about GT6 will anger someone. But I suspect that it's going to be such an overall better game by far that most of us will be plenty happy.

I have little doubt GT6 will be a much better, more well-rounded game than GT5 - and that's even taking into account the past two years of continued refining. I just worry it might be too little too late, and its timing is absolutely crucial this installment; they can't delay it, or it will be releasing after the next-gen systems, and as good as the new physics might be (hopefully, in the final version, a fair sight better than the demo's), I'm not sure the promise of those and a handful of new tracks and cars will be enough to sway the more casual gamers that make up the bulk of GT sales.
 
Oh no we were slightly inconvenienced by making us do four races. How dare they.

Polyphony are free to do as they wish of course, but perhaps hiding the AI (or are they placeholder AI?) away until customers actually put money on the table would have been wise. Not to mention the race was still the same old chase the rabbit, no qualifying deal, which isn't to say it won't be different in GT6, but I'm not exactly optimistic.
 
It doesn't matter, this demo was to show off the physics model and GT Acadamy 2013 , nothing more... GET OVER IT.

I bet you said the same about gt5 prologue and gt5......Name 1 game where the game was vastly improved over the final release?

Why would PD release a demo with no AI, or racing improvements? Aren't Demos supposed to showcase a game for those who may or may not buy the game? Right now people on the fence didn't see a reason to buy gt6, the AI, racing looked bad.

GT cannot get by on physics anymore, where is the racing? It is non existent in GT5 and this needs to be fixed for 6. If not the damage gt5 did to the series will be felt in sales.

It's 2013, it's time for decent races of varying length, good challenging AI, qualifying. The racing in GT is so lifeless as it currently is.
 
It´s the vacuum cleaner used for the GTR sounds?

Anyway it certainly is better then GT 5 physics wise but even if they fix the huge framerate issues and low field of view jury is still out if they can fix the AI and other issues. I suspect it will be to little to late. Sure I am not buying a PS 4 just to run GT 6 as I am not really fan of GT 5 so the odds is still bigger I get GT 6 on PS 3 as it´s less of an investment.
 
There is no competition on the PS platform for GT5. Forza is not competition anymore than the NFL is in competition with soccer for fans.

When there are people like me who could possibly go out and buy a Xbox One for Forza 5/6 instead of a PS4 for GT7 if GT6 shows that PD hadn't learned much from the past 3 years, then I don't see how Forza isn't competiton. My disappointment in GT5 is what made me buy a 360 in the first place to check out Forza, thus giving more money to MS. And I'm not the only one either with this mindset:

OK. After playing the demo a little bit, if GT6 is going to be anything like this, I am selling my PS3, getting an XBOX One and the next Forza.

Ironically, this post was above you.
 
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I'm pretty sure many people wanted to try out the demo for the physics more than those "races".

That's my point. If the AI is that poor, why not cut straight to the time trial?

Oh no we were slightly inconvenienced by making us do four races. How dare they.

There you go - best thing that you can say about the racing aspect of the demo is that it's a "slight inconvenience". As aforementioned by others, a demo is meant to showcase a game, so I really don't see the logic in including those races in the demo when it undermines what PD have been announcing with regards to an AI rebuild. It certainly doesn't reassure me whatsoever, and I am already on the fence regarding whether or not I will buy GT6.

I see, nothing to do with GT6, must be a fake picture posted by HKSracer.

Indeed it is. I thought it was amusing.
 
That's my point. If the AI is that poor, why not cut straight to the time trial?

Hmm, don't know. Not like it was much work anyway, but I'm guessing because to PD progressing through the demo is more funner than just going straight to time trials with a flick of a figner.
 
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