Every car has fans, and is hated by others. You can say PD needs to implement certain popular classics, and add more foreign cars for balance, but they're not "wasting" anything and there's no reason to
exclude any car. Modelling cars for a game like this,
especially old cars, is partly opportunistic. A true waste of resources and manpower would be to send a crew halfway around the world to photograph and record data for just one or two cars. Developers go with what they can get, when they can get it. Their selections aren't 100% deliberate.
As it happens, tiny ~60hp cars are relatively common in Japan, and they've been building cars of that ilk for over 50 years, so there's plenty of history to cover. And frankly, Gran Turismo has never had the physics fidelity to give slower cars a fair shake. If any GT game can prove the worth of driving a slow car fast, GT6 and its physics improvements could be the one. People are already enjoying themselves with the Leaf in the demo.
The bottom line is, everyone has an opinion on car lists, and none of them are the same. Feel free to ask for more, but asking for cars to be excised won't accomplish anything but flare tempers. So 🤬 off and leave my Subaru 360 alone.
That's exactly what I was talking about - their selections aren't 100% deliberate. For some reason, possibly Sony executive meddling, they've decided that the most important thing is to have the biggest car list out there, so they'll grab just about anything with four wheels and a propulsion system. And yes, since they're in Japan, that means lots of near-duplicate Skylines and Miatas, along with a lot of tragic taller-than-wide boxes. Also, the process of developing and construcing a video game probably approaches zero-sum status. Time spent padding the car list with Mazda Miata Yet Another Editon II (NB, J) '99 or Suzuki Inline3Box Boxline Custom '00 was time not spen adding a Mercedes AMG or a Trans Am. Time spent adding premium kei cars, catering to the millitary history types with Volkswagen Notasgoodasawillysjeep '44, or adding a Tesla Model Self Righeous or Mitsubishi iTiNNiTUS so players can save the planet in GT, is time not spent adding a premium Camaro ZL1 or non-R Zonda. Or Cadillac CTS-V or Ford Mustang Cobra R.
I seem to recall a lot of the patches and updates that improved areas being free, including the majority of DLC.
The majority of DLC was paid for, and it was a real farce when they introduced the first wave. First it was delayed by a week (in North America only, of course), then the car and track packs worked for one account only until a fic on 12/07/11 (NA release was on 10/25/11 IIRC). They did finally figure everything out and get to work on adding premium VW Beetles and Nissan Leaves, however.
Well, to be fair it doesn't actually confirm that. A paint system that uses chips is there but it could well be different in implementation. It is only the speculation of the people here that have elevated this to 'fact' status.
True, there could be ways to have a paint chip system that wasn't totally annoying, but I'm not counting on PD thinking what I'm thinking in that direction.
Again, you assume too much I think. Or maybe you didn't see the spoiler and wider selection of kit parts image which will be available for all cars - that looked like a lot more to mee - but now I'm assuming...
No, I didn't see that image. Can you point me to it?
My impression from the info we've heard is that it will be a lot more controllable and far broader in scope - so I really don't see where you are getting this confirmation from.
Possibly, but according to one of the news articles on here, it will still be a random generator and not a fully manual editor. Why they bother with reprogramming algorithms instead of just giving us full freedom is beyond me.
Increasing the 1,000 car list to at least 1,200 is hardly forgetting an idea. The balance is quite good, moreso than the super car heavy lists in many other games. Not everyone wants to drive those things. I honestly thought when driving around Silverstone in the GT6 demo that I'm really looking forward to driving some sub 400pp cars around that track with the new physics. Those cars in their way are more of a challenge. I remember a Fiat race our group had on Autumn Ring - great fun and really quite gripping in those underpowered little beasts.
I would actually prefer the supercar-heavy lists of other games to what we have now, but my main balance issue is that Japanese cars make up over half of GT5's car list, they made up well over half (probably over 3/4) of GT4's car list, and many of those are nearly identical. And somehow that wasn't a waste?
I think the drop here is more due to the graphical improvements in GT5. I know quite a few have said they cannot see the difference between GT4 and GT5 for some tracks - there again, some people are also saying they can't see any difference between GT5 and the GT6 demo...point is, higher visual fidelity comes at a cost with regard to disc space. True, maybe without a museum card and horn collection more space could have been freed up, but that's just the way they went. The feedback is in, so hopefully they will have looked at that and chosen more wisely, especially as PS3 resource allocation is such an issue.
If disc space had something to do with it, then it goes right back to what I said about allowing the basics to languish. Instead of having more tracks, which are integral to a
racing game, they went with
horns and
museum cards. And then wasted disc space on Cape Ring and London, never-before-seen tracks which regularly ruin online lobbies.
Also, GT as a series, as you've all but said has been focused mostly on fantasy tracks, so new tracks like Cape Ring and Eiger shouldn't be a surprise. I do believe that a lot of the older and favourite tracks will appear as DLC. That is a hope, not an assumption.
My problem was never with fantasy tracks, it was with the tendency of PD to let old tracks, including community favorites, fall by the wayside with every new game. People have wanted Grindelwald, Red Rock Valley, SSR11, and Complex String back since they were removed, and PD's talent for track design seems to have seriously deteriorated since GT3 (though Eiger and El Capitan were pretty good).
I think this is a good focus point for my disagreement with your post. I originally thought the Course Maker was kind of an after dinner mint. The courses made with it by PD for the Special Events, while enjoyable, seemed kind of meandering and generic. But the more I raced them, the more I wanted to race them, especially the Eiger forest course. Discovering that I couldn't access it at all outside of the SEs became a big sore point with me, because every time I raced it, the more I liked it. This drove me (ba-dum-bum) to open up the Course Maker back in March and fuss with it.
It's a sore point with me as well, and I do happen to think they should put their SE courses up for download somewhere. I've even made quite a few courses myself with it, and I just about had a fit when patch 1.06 ruined Mt. Aso. Doesn't mean I wouldn't rather have more control over the course layout. Franly, it does seem a little strange to go to the trouble of programming complicated algorithms instead of giving the players some freedom, thouhg to be honest PD doesn't seem to like the idea of giving the player freedom anyway.
Well, the first track I made with it, a long meandering squashed broccoli looking map - which they advise you not to try first off - became my favorite course in the game next to the Nordshleife. I intend to chase down some of the better user-made tracks over summer because this is a greatly overlooked feature. Why didn't they offer a more comprehensive from-scratch generator like ModNation Racers offers? Probably because of ram limits, and because most users wouldn't know what the heck to do with it. I think a full blown Course Maker is coming, but will take PS4 to realize properly. But quite a few of us think it's not "horrible" at all.
OK, maybe "horrible" was too strong a word, but see above.
Very few request it, I see no point to it.
I don't know, I see plenty of "cruise" and "80MPH COPS" rooms out there. It just seems like giving us some free roam maps to do those things on would greatly enhance the game experience. More than horns and another Nissan Skyline LOL-Spec II '98, certainly.
Like Naughty Dog and Insomniac for instance?
Explain.
Says you. I happen to have a garage stuffed to the roof with Standards, and while a good majority of them are Japanese, I happen to like Japanese cars. I wouldn't keep them if I didn't. But having said that, there is no shortage of Fords, Beemers, Lambos, TVRs, Aston Martins, Jaguars, and some other non-Asian makes. A certain competitor has a car list more slanted in favor of American and European cars, and while that's nice, I also don't like the resulting exclusions.
As do I. I have hundreds of cars I got years ago intending to mod them out, and I like tuning odd cars, but still, less than 10 Camaros and more than 30 Skylines. The Camaro's better-looking variant, the Pontiac Firebird, is among the also-interesting cars that were sadly left out, and you just have to wonder if they'd have been able to add more interesting muscle & exotic cars if they hadn't been so busy trying to increase their car count.
I really don't find much to commend in lengthy posts detailing why GT5 sucks and why one poster or other is about done with the series unless PD does what they want. Especially in pre-judging a game which we know so very little about. We don't even know if used cars will be in GT6 yet, and that's not a given. GT3 didn't have any either.
I wouldn't mind not having used cars. Permanent engine damage is a really obnoxious feature I could have done without.
As Griffith500 said, rants don't accomplish anything other than reveal how important the poster feels in the grand scheme of things. All developers make the game they want, not just Polyphony Digital, and this shouldn't be a news flash or something. GT6 is going to be what it is, it's likely going to sell like tacos, and be a much better game than GT5 was. If that doesn't suit some of you, oh well.
Technically true, but if people were just content to take things as they came, this thread wouldn't exist. PD apparently does read forums, so our feedback could eventually have an effect somewhere down the road.