If GT5 does incorporate a livery editor...

  • Thread starter EJRocky
  • 1,552 comments
  • 322,455 views
Hehe gotta make use of this while it's still applicable:

45404832.jpg

PD must have learned this strategy from Apple. You got to admit it works!
 
I think the sig needs an update soon Dev: "Bad news on GTP: Who cares, it'll be in GT6 and/or who cares, it's not an important feature".

:lol:
 
I get why people want it... but I have never personally used it for anything more than sticking go faster stripes on cars, like the 300zx in Forza 3.... really, it annoys me when people have ridiculous looking cars with needless decals. So, it's a non-feature for me, since I'll rarely, if ever, use it.
 
Probably for DLC. :)


Thats what I was thinking as well and I also think their will be quite a bit of DLC, paid an non paid. Kaz has always been left frustrated after releasing the GT's over the years as he has never manage to put all that he wants in. So I think we should definately get some more features in the way of DLC/Patches.

In the meantime if we are to have GTP championships with team mates etc, just choose the same car colour as your team mate (f you have a team mate) and a different colour cars to the rest of the competitors. haha
 
really, it annoys me when people have ridiculous looking cars with needless decals. So, it's a non-feature for me, since I'll rarely, if ever, use it.

I have never understood why the sour grapes arguments like this get posted...

Real paintjobs are also why you see eyesore cars in real life... however it's also why you see awesome custom paint jobs...

When the livery editor was possibly in GT5 everyone was talking about how awesome certain liveries would be to create...

Now that it's not in... meh ricers abuse the crap out of it...


Really?
 
I have never understood why the sour grapes arguments like this get posted...

Real paintjobs are also why you see eyesore cars in real life... however it's also why you see awesome custom paint jobs...

When the livery editor was possibly in GT5 everyone was talking about how awesome certain liveries would be to create...

Now that it's not in... meh ricers abuse the crap out of it...


Really?
I also said I get why people want it... it's just not something I care about. If people are going to spec up their cars, I'd rather they kept it simple for the paint. Sure, it's artistically impressive and unique, but I always opt for more simple colour schemes and usually only one colour. It's a case of less is more.
 
I agree with you, but if that's your view of it, why bother posting it at all? Just keep it to yourself.
Which I should take into consideration on my own account.
 
I have never understood why the sour grapes arguments like this get posted...

Real paintjobs are also why you see eyesore cars in real life... however it's also why you see awesome custom paint jobs...

When the livery editor was possibly in GT5 everyone was talking about how awesome certain liveries would be to create...

Now that it's not in... meh ricers abuse the crap out of it...


Really?

Look at my old posts and you'll see this does not apply to me. I think there are some folks on here though who always see their glass of GT half full and those who always see it half empty. If someone says they don't mind the feature not being included I choose to believe them and not accuse them of fanboyism.
 
I have never understood why the sour grapes arguments like this get posted...
Well, you could do a little post history before you accuse people of changing their tune. Kind of like we do with you on occasion...

I haven't played FM3 enough to know a whole lot about it, but if it works the same as games I used to play back on the PC... it really shouldn't affect much. Think of it like Photoshop PSD's; if we could create a multi-layered livery, but haven't finished it, it should be saved multi-layered for later use. If it's going to be used in-race, the game would most likely flatten it into a useable textures. Perhaps it saves the original, layered work when you do that too, so you can always go back and play with it if need be. Someone who plays the game regularly could answer.

It shouldn't affect car and track count, though, other than the extra modeling time needed to model, say, tuning company logos and/or decals. If we were given basic shape tools, which I'm quite positive FM3 has, we could recreate most things, though.
Warning, Slip, I'm going to discuss.... Fffffffffooooooooooooorrrrrrrrzz-- :lol:

Anyway, Forza 2's livery editor definitely did not work like that, as when you did something as simple as take a car with numerous layers out for a race, or even a photo shoot, odd layers here and there would shift around. If your car had a locked livery, you were doomed to watch it increasingly turn to crud, unless you could find the original artist and get them to fix it.

Maybe F3 worked as you speculate, and I was wondering the same thing, that all layers were reduced to a skin. But I think it's just as likely that T10 managed to fix the layer shifting bug, and might account for the 8 car race limit with all those crazy graphics flying around a track. Which by the way, I never saw a private part on a car in a race, imagine that. (Note that I'm not saying you typed a word about it, before you get all huffled)

Maybe this is part of the reason that Kaz is probably leaving this for GT6. He does seem to go all out on his game, doesn't he? He probably wants the ultimate livery editor. As I speculated before, he may want to take Gran Turismo beyond where other games do, such as having livery elements applied to the sides of cars. When you reduce a car to a bunch of "sides," you end up with some unnecessary vinyl and font deformation across curves, as many of us have struggled with on Forza games. He probably wants his livery painter to treat the body of the car as one continuous surface. I'm speculating, but I have a feeling that he's been watching how it works on the other games and wants to do a much better job of it. His team does seem to have novel, well working approaches to everything they accomplish, which is making me look forward to Photo Mode and the Movie Maker.

In any case, something wasn't making him happy. There's the possibility that the code wasn't working the same for the Standard cars, and he wanted it to be universal. It may not be working well enough. It might be causing conflicts with the graphics engine. It's hard to say. I don't think he's afraid of what we'll do to his cars, especially considering that he's basically giving total ownership to us. The community would exile the freak jobs and make them irrelevant pretty quickly.

Still...... he did say it probably wouldn't be in GT5... :lol:
 
Look at my old posts and you'll see this does not apply to me. I think there are some folks on here though who always see their glass of GT half full and those who always see it half empty. If someone says they don't mind the feature not being included I choose to believe them and not accuse them of fanboyism.

It was poorly phrased. I meant that the argument was sour grapes in general (no livery editor? Well I don't like crap paint jobs anyway).

The other part was directed at the forum in general which seems to manage to have plenty of "it's great" and also "it's useless" posts from people that conflict with people in the same threads even who do no more than state it as if it's so, yet somehow I am negative or pointless when I bring it up.

Well, you could do a little post history before you accuse people of changing their tune. Kind of like we do with you on occasion...

I have posted enough it would be amazing if I didn't contradict myself somewhere, but got any examples in mind?
 
Warning, Slip, I'm going to discuss.... Fffffffffooooooooooooorrrrrrrrzz-- :lol:

Hey, when it's on-topic... 👍

Anyway, Forza 2's livery editor definitely did not work like that, as when you did something as simple as take a car with numerous layers out for a race, or even a photo shoot, odd layers here and there would shift around. If your car had a locked livery, you were doomed to watch it increasingly turn to crud, unless you could find the original artist and get them to fix it.

Oof, really? Yeah, that's poor planning, I have no qualms about saying as such.

Maybe F3 worked as you speculate, and I was wondering the same thing, that all layers were reduced to a skin. But I think it's just as likely that T10 managed to fix the layer shifting bug, and might account for the 8 car race limit with all those crazy graphics flying around a track. Which by the way, I never saw a private part on a car in a race, imagine that. (Note that I'm not saying you typed a word about it, before you get all huffled)

Hmm, perhaps; though, again, it'd be a really illogical design choice to have all the layers "active" during a race. Flattening it, like turning a PSD to a PNG viewable for all, makes far more sense. The amount of calculations that would need to be done during crashes, with multiple layers, seems absurd. As for inappropriate images floating around tracks; yeah, I imagine it's a fair minority. I've heard of the usual nazi-themed cars, or a bunch of boobs, or... a Porsche 550 Spyder with James Dean's numbers on it, and a lot of blood around the driver side. I remember actually having to stifle a chuckle... because I have no heart.

Maybe this is part of the reason that Kaz is probably leaving this for GT6. He does seem to go all out on his game, doesn't he? He probably wants the ultimate livery editor. As I speculated before, he may want to take Gran Turismo beyond where other games do, such as having livery elements applied to the sides of cars. When you reduce a car to a bunch of "sides," you end up with some unnecessary vinyl and font deformation across curves, as many of us have struggled with on Forza games. He probably wants his livery painter to treat the body of the car as one continuous surface. I'm speculating, but I have a feeling that he's been watching how it works on the other games and wants to do a much better job of it. His team does seem to have novel, well working approaches to everything they accomplish, which is making me look forward to Photo Mode and the Movie Maker.

Meh, he goes all out in some aspects, and kinda doesn't in others. Ridiculously detailed Miura wheels that probably have as many polygons in them as an entire Standard car? Check. The bits and pieces we've heard about the track editor don't sound like it's anything above and beyond what can be done in other games... but it's still so vague we'll find out more as time goes. Both this level of detail and this editor are impressive, no doubt, but they come at a cost.

As for a way to avoid the problem of "sides"... CoolColJ posted an image, somewhere, a day or so ago about a modeling program that allows a user to place a texture onto a model and the engine itself takes care of how to map it properly to avoid those distortions. I won't pretend to know enough to figure out how to manage that with the Premiums in GT5... but I imagine it could be solved given some time. Instead of giving us "sides" like most livery editors, just have the entire car already fully modeled, and we through our shapes or vinyls or what have you at it. Let the game cut off pieces that aren't needed (shutlines, headlights/taillights, etc), and I imagine it could work. It certainly makes more sense than painting flat panels and guessing at where certain edges connect, I'll agree to that (painting liveries in the days of F12k2 mods on PC was hugely time-consuming on that front).

In any case, something wasn't making him happy. There's the possibility that the code wasn't working the same for the Standard cars, and he wanted it to be universal. It may not be working well enough. It might be causing conflicts with the graphics engine. It's hard to say. I don't think he's afraid of what we'll do to his cars, especially considering that he's basically giving total ownership to us. The community would exile the freak jobs and make them irrelevant pretty quickly.

Eh, there's that possibility, sure. But why would he start wanting a universal level of quality now? ;)

Due to how Standards are built though, that's entirely possible. And yes, I agree, anybody who paints stupid liveries probably wouldn't find a favourable place online, just like the punters who currently roam Prologue. The community could take care of that.

Still...... he did say it probably wouldn't be in GT5... :lol:

Honestly, if he's just trying to throw us off a scent (after the Karting and track creator leak forced his hand), and we do end up with one, you won't see me complaining about much because I'll probably be too busy on an endless stream of paint jobs. Jus' sayin'.
 
As I understood it, Forza has always saved paint jobs as layers and rasterized them at race time for use in game.

However through some issue there were times rasterizing would actually change the original layers information corrupting it slightly. Over many rasterizations, this built up.

I assumed it was something like - to rasterize, the layers are stacked and the resolution dropped to a level deemd reasonable to apply to a car skin for racinng. A single layer texture was made from that with transparency and applied to the car. However this downscaling of the layers, while not effecting the actualy artwork since it is vector graphics, did effect the coordinate storage system of said layers causing them to creep a few pixels every time.

That was just my understanding though, and I never did find out if that was exactly why.
 
I don't know if anyone else has posted this but I think this would be awesome to do.
audi_a4_dtm.jpg


It looks kinda hard since I'm not artistic at all but I'm sure other people could easily do this.
 
We've got the mention of racing modifications, and this IS-F Racing Concept has popped up. Is it a "new" car, in the same vein as the LM editions in GT4, or what happens when we apply an R Mod to an IS-F...

Having R Mods back in the game after over a decade does go a small way in making up for a lack of a livery editor...
 
Yay customization details


Translation (from japanese GT site)

Google translated


hope?

Sounds just like GT4, and GT3. From the picture we can also see that weight reduction will also be done in stages like before and the $30k rigidity thing is back as well. But this time we can buy a CF hood. I'm really starting to lose hope for vast turning/customization options that Kaz talked about. There just hasn't been any proof.

4906391029_754ac90e7f_b.jpg
 
this is only a part of gtauto... the remain section like, ecu, suspension are unveiled, there can be more surprise like this...
 
Back