- 665
- GTP_HAAS599
- your kiddin' right?
Hehe gotta make use of this while it's still applicable:
PD must have learned this strategy from Apple. You got to admit it works!
Hehe gotta make use of this while it's still applicable:
i think the sig needs an update soon dev: "bad news on gtp: Who cares, it'll be in gt6 and/or who cares, it's not an important feature".
Skidmarks wasn't important once, too.
Skidmarks wasn't important once, too.
It would be nice to have a Livery editor, but I am not going to lose sleep now we don;t have one.
Probably for DLC.
really, it annoys me when people have ridiculous looking cars with needless decals. So, it's a non-feature for me, since I'll rarely, if ever, use it.
I also said I get why people want it... it's just not something I care about. If people are going to spec up their cars, I'd rather they kept it simple for the paint. Sure, it's artistically impressive and unique, but I always opt for more simple colour schemes and usually only one colour. It's a case of less is more.I have never understood why the sour grapes arguments like this get posted...
Real paintjobs are also why you see eyesore cars in real life... however it's also why you see awesome custom paint jobs...
When the livery editor was possibly in GT5 everyone was talking about how awesome certain liveries would be to create...
Now that it's not in... meh ricers abuse the crap out of it...
Really?
I have never understood why the sour grapes arguments like this get posted...
Real paintjobs are also why you see eyesore cars in real life... however it's also why you see awesome custom paint jobs...
When the livery editor was possibly in GT5 everyone was talking about how awesome certain liveries would be to create...
Now that it's not in... meh ricers abuse the crap out of it...
Really?
Well, you could do a little post history before you accuse people of changing their tune. Kind of like we do with you on occasion...I have never understood why the sour grapes arguments like this get posted...
Warning, Slip, I'm going to discuss.... Fffffffffooooooooooooorrrrrrrrzz--I haven't played FM3 enough to know a whole lot about it, but if it works the same as games I used to play back on the PC... it really shouldn't affect much. Think of it like Photoshop PSD's; if we could create a multi-layered livery, but haven't finished it, it should be saved multi-layered for later use. If it's going to be used in-race, the game would most likely flatten it into a useable textures. Perhaps it saves the original, layered work when you do that too, so you can always go back and play with it if need be. Someone who plays the game regularly could answer.
It shouldn't affect car and track count, though, other than the extra modeling time needed to model, say, tuning company logos and/or decals. If we were given basic shape tools, which I'm quite positive FM3 has, we could recreate most things, though.
Look at my old posts and you'll see this does not apply to me. I think there are some folks on here though who always see their glass of GT half full and those who always see it half empty. If someone says they don't mind the feature not being included I choose to believe them and not accuse them of fanboyism.
Well, you could do a little post history before you accuse people of changing their tune. Kind of like we do with you on occasion...
Warning, Slip, I'm going to discuss.... Fffffffffooooooooooooorrrrrrrrzz--
Anyway, Forza 2's livery editor definitely did not work like that, as when you did something as simple as take a car with numerous layers out for a race, or even a photo shoot, odd layers here and there would shift around. If your car had a locked livery, you were doomed to watch it increasingly turn to crud, unless you could find the original artist and get them to fix it.
Maybe F3 worked as you speculate, and I was wondering the same thing, that all layers were reduced to a skin. But I think it's just as likely that T10 managed to fix the layer shifting bug, and might account for the 8 car race limit with all those crazy graphics flying around a track. Which by the way, I never saw a private part on a car in a race, imagine that. (Note that I'm not saying you typed a word about it, before you get all huffled)
Maybe this is part of the reason that Kaz is probably leaving this for GT6. He does seem to go all out on his game, doesn't he? He probably wants the ultimate livery editor. As I speculated before, he may want to take Gran Turismo beyond where other games do, such as having livery elements applied to the sides of cars. When you reduce a car to a bunch of "sides," you end up with some unnecessary vinyl and font deformation across curves, as many of us have struggled with on Forza games. He probably wants his livery painter to treat the body of the car as one continuous surface. I'm speculating, but I have a feeling that he's been watching how it works on the other games and wants to do a much better job of it. His team does seem to have novel, well working approaches to everything they accomplish, which is making me look forward to Photo Mode and the Movie Maker.
In any case, something wasn't making him happy. There's the possibility that the code wasn't working the same for the Standard cars, and he wanted it to be universal. It may not be working well enough. It might be causing conflicts with the graphics engine. It's hard to say. I don't think he's afraid of what we'll do to his cars, especially considering that he's basically giving total ownership to us. The community would exile the freak jobs and make them irrelevant pretty quickly.
Still...... he did say it probably wouldn't be in GT5...
GT Auto (GT Auto Tuning)
Tires, suspension kits, body / chassis, exhaust system, and engine...The various parts can tune your car.
hope?
Any word on racing modifications?