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- FanofGT5
As i said before but highly doubt this will happen, getting sponsors paying you to race.Including their company logo everywhere.
I still want to see where it says that the slide is just a "wishing well" for gt5 and not an actual included features list. When Amar said it was just a tentative list, it was the first time I ever heard that. So I'm asking again for someone to show me where it's confirmed exactly what that screen shows.
Actually, I see this same thing from you periodically concerning a certain game starting with Forza.
I am not so sure about that.. the description so far seems to sound like you can pick a terrain location and on that you can lay certain kinds of road....
Now a lot about rally tracks is visibility, intricacies and elevation changes... it doesn't sound to me like that's what we are looking at...
I think it sounds a lot like the random map generators of older FPSs... like you take the general map, give me some variables and the computer generates a map based on that.
If you have test the V-rally2 system you will find that it goes pretty much like how is described in the front page,in vrally we had the option of background,with the elevation changes and so on,here is the quote from front page:
Rather than being a fully featured editor a feature that, Yamauchi confessed, was tinkered with but deemed too complex the course maker allows players to select certain set parameters to create a track. A theme can be selected, with the Belgian High Fens or Toscana two examples, and the individual track sectors are then defined.
Sectors are edited individually, with frequency of curves, sharpness of corners, degree of topography and banking angle are set with a series of sliders.
now in vrally we got this "sectors" which(in vrally)you can give them some proprieties like:
- 6 options for section curve angle degree and elevation changes on the curve itself affecting the anterior sections.(in the case of GT they mention banking,probably for based for nascar or oval racing)
- and we got the big picture,the backgrounds(weather conditions in vrally)time of day(maybe in GT5),and as mention some fences to choose from.
I see this editor more like vrally2's editor,and I can say that maybe long course can be done(not as long as nurburgring but something between 8km to 10km which seems to be reasonable for the PS3 to handle)
For sure it's something they want to include...and by the looks of things he's fully aware that Forza and forums like this has forced his hand.
I guess/assume that either a) it can't be done with everything else on PS3 or b) it'll be in an update...which would be sweet...or c) it's saved until GT6 on PS4.
They didn't include day/night cycles or even just night races (something GT4 already does)
they didn't include dynamic weather, or, in some cases, any weather at all (GT4 has wet races)
And any competent PR person would have squashed those assumptions before they got out of hand, though in that respect PD has been consistently terrible rather than just over this single issue (they did the same thing with the Standard cars, and they may be doing the same thing with the Day/Night transitions and weather). Its hard not to make an assumption when all of the PR by the company has lead you to believe your assumption is correct.
Forza Forza Forza
We'll see... it's all very generalized still but I think there is a lot of wiggle room for the editor to be a great addition... whether it's really granualar or whether it's pretty automated and you get not much real control... just the thought that at least there are a LOT more options for tracks (even if they turn out to be random curves and straights )now has me pretty happy.
But if it IS like Vrally2 editor... I am gonna be getting some serious hangtime in a Veyron!
But that screen is from october 2007 IIRC, GT:HD was scrapped year before that.
I'm trying to piece the whole story together.
No Livery Editor for GT5 then?
shut
down
everything
Most likelyHehe... it'll be in GT6
But it's still more than Forza 3, Ferrari/Supercar Challenge and Race Pro combinedToscana night is the first example we've had of a proper night race. With lights that actually illuminate. All previous games just had a small floating texture on the ground in front of the car. And it was dark out.
You got me there...but I guess you get my point though anyway. Only Ferrari/Supercar Challenge includes wet track(s).Wet race. Singular. And splashing some water on the track isn't really "weather". As for the snow tracks... cars run on them exactly like they did on dirt tracks. So this game will be the first real implementation of weather... depending on what we get.
If mentioning Forza puts your panties in a bunch, I'd suggest you pass on by any post which uses the F-wurd. Plus, I think you're overstating how many times I mention Forza here. Just a scouche...Why? Why can you never go without mentioning it? Whether or not they've done the same thing (mention features that never make the cut) doesn't make it any less acceptable. PD is the industry's poster-child of over-promising. That slide should've never shown up all those years ago. Tell us what you already know is going to be in the game, PD, not just what you'd like to include.
This has to be a huge let down for the online crowd.
This has to be a huge let down for the online crowd.
I think this is a huge letdown for almost everyone...
Going by my experience with FM3, no. I have no artistic talent therefore could not make anything worth a damn in the game. If the editor was to be made more user friendly, then definitely agree.
True I find it dissapointing.
I know nothing of computing but does the application of thousands of layers on each vehicle somehow limit Forzas track count.
I know an incredible amount of layers can be added, surely this must have a hit on car count.
I really don't know, perhaps the tech heads could answer.
Going by my experience with FM3, no. I have no artistic talent therefore could not make anything worth a damn in the game. If the editor was to be made more user friendly, then definitely agree.
I'm not really bummed about no livery editor. I was one of the few arguing against it. I guess PD saw my posts and realized they should pull it out of the game. So everyone that is upset can blame me.
I still get all the stock colors to choose from and I don't have to worry about racing online with someone with a penis going down the side of his car. I'm happy
Sorry I meant car count 8 vs 16 sort of thing.
Maybe having 16 cars meant having to drop the editor.
I could fully understand the lack of editor if that was the case.
Like I said I wouldn't know a computer program from a cows arse though.
True I find it dissapointing.
I know nothing of computing but does the application of thousands of layers on each vehicle somehow limit Forzas track count.
I know an incredible amount of layers can be added, surely this must have a hit on car count.
I really don't know, perhaps the tech heads could answer.
Going by my experience with FM3, no. I have no artistic talent therefore could not make anything worth a damn in the game. If the editor was to be made more user friendly, then definitely agree.
sorry for double post.
It's ok for a penis shaped track though is it?
Most rediculous argument against liveries ever.
Plenty of penises inside the car online mate.
I have no problem with a penis shaped track or whatever people want to put on their car. Sorry for not really caring about liveries being in the game, but cheer up mate, Kaz will have it in GT6.