If GT5 does incorporate a livery editor...

  • Thread starter EJRocky
  • 1,552 comments
  • 322,452 views
As i said before but highly doubt this will happen, getting sponsors paying you to race.Including their company logo everywhere.
 
I still want to see where it says that the slide is just a "wishing well" for gt5 and not an actual included features list. When Amar said it was just a tentative list, it was the first time I ever heard that. So I'm asking again for someone to show me where it's confirmed exactly what that screen shows.

It wasn't a wishlist, it was a plan. The problem with a plan is you can call it almost anything you want and it's not necessarily wrong. Is a plan a tentative list? Sure that's another term for it. Is it a wish list? Yeah I guess you can call it that...

But ultimately at the end of the day, what it really is in tangible meaning is a statement as to what's coming... is it literally a promise, cross my heart? No of course not... so the claim can be made it was never promised, but really, that amounts to nothing as nothing is ever really promised... it just does or doesn't make the cut.

The whole "wasn't promised" is just a defensive ploy to disarm a point. Realistically, when you list something as a feature and then don't talke about it again until the product comes out without said feature, it's a lost feature as somewhere it was supposed to be there, and then it ended not being.

But there are a lot of symantec games that can be played to make it sound less significant.

Actually, I see this same thing from you periodically concerning a certain game starting with Forza. ;)

I don't recall being involved much with any of the recent Forza debacles... the last Forza I was really all about was Forza 1...
 
I am not so sure about that.. the description so far seems to sound like you can pick a terrain location and on that you can lay certain kinds of road....

Now a lot about rally tracks is visibility, intricacies and elevation changes... it doesn't sound to me like that's what we are looking at...


I think it sounds a lot like the random map generators of older FPSs... like you take the general map, give me some variables and the computer generates a map based on that.

If you have test the V-rally2 system you will find that it goes pretty much like how is described in the front page,in vrally we had the option of background,with the elevation changes and so on,here is the quote from front page:

Rather than being a fully featured editor – a feature that, Yamauchi confessed, was tinkered with but deemed too complex – the course maker allows players to select certain set parameters to create a track. A theme can be selected, with the Belgian High Fens or Toscana two examples, and the individual track sectors are then defined.

Sectors are edited individually, with frequency of curves, sharpness of corners, degree of topography and banking angle are set with a series of sliders.


now in vrally we got this "sectors" which(in vrally)you can give them some proprieties like:

- 6 options for section curve angle degree and elevation changes on the curve itself affecting the anterior sections.(in the case of GT they mention banking,probably for based for nascar or oval racing)

- and we got the big picture,the backgrounds(weather conditions in vrally)time of day(maybe in GT5),and as mention some fences to choose from.

I see this editor more like vrally2's editor,and I can say that maybe long course can be done(not as long as nurburgring but something between 8km to 10km which seems to be reasonable for the PS3 to handle)
 
If you have test the V-rally2 system you will find that it goes pretty much like how is described in the front page,in vrally we had the option of background,with the elevation changes and so on,here is the quote from front page:

Rather than being a fully featured editor – a feature that, Yamauchi confessed, was tinkered with but deemed too complex – the course maker allows players to select certain set parameters to create a track. A theme can be selected, with the Belgian High Fens or Toscana two examples, and the individual track sectors are then defined.

Sectors are edited individually, with frequency of curves, sharpness of corners, degree of topography and banking angle are set with a series of sliders.


now in vrally we got this "sectors" which(in vrally)you can give them some proprieties like:

- 6 options for section curve angle degree and elevation changes on the curve itself affecting the anterior sections.(in the case of GT they mention banking,probably for based for nascar or oval racing)

- and we got the big picture,the backgrounds(weather conditions in vrally)time of day(maybe in GT5),and as mention some fences to choose from.

I see this editor more like vrally2's editor,and I can say that maybe long course can be done(not as long as nurburgring but something between 8km to 10km which seems to be reasonable for the PS3 to handle)

We'll see... it's all very generalized still but I think there is a lot of wiggle room for the editor to be a great addition... whether it's really granualar or whether it's pretty automated and you get not much real control... just the thought that at least there are a LOT more options for tracks (even if they turn out to be random curves and straights )now has me pretty happy.

But if it IS like Vrally2 editor... I am gonna be getting some serious hangtime in a Veyron!
 
For sure it's something they want to include...and by the looks of things he's fully aware that Forza and forums like this has forced his hand.

I guess/assume that either a) it can't be done with everything else on PS3 or b) it'll be in an update...which would be sweet...or c) it's saved until GT6 on PS4.

Hehe... it'll be in GT6 :)

45404832.jpg
[/IMG]
 
They didn't include day/night cycles or even just night races (something GT4 already does)

Toscana night is the first example we've had of a proper night race. With lights that actually illuminate. All previous games just had a small floating texture on the ground in front of the car. And it was dark out. ;)

they didn't include dynamic weather, or, in some cases, any weather at all (GT4 has wet races)

Wet race. Singular. And splashing some water on the track isn't really "weather". As for the snow tracks... cars run on them exactly like they did on dirt tracks. So this game will be the first real implementation of weather... depending on what we get.

And any competent PR person would have squashed those assumptions before they got out of hand, though in that respect PD has been consistently terrible rather than just over this single issue (they did the same thing with the Standard cars, and they may be doing the same thing with the Day/Night transitions and weather). Its hard not to make an assumption when all of the PR by the company has lead you to believe your assumption is correct.

Pfft, whatever, hater. I'm just gonna go play with GT4 and it's online feature!

...:lol:

Forza Forza Forza

Why? Why can you never go without mentioning it? Whether or not they've done the same thing (mention features that never make the cut) doesn't make it any less acceptable. PD is the industry's poster-child of over-promising. That slide should've never shown up all those years ago. Tell us what you already know is going to be in the game, PD, not just what you'd like to include.
 
We'll see... it's all very generalized still but I think there is a lot of wiggle room for the editor to be a great addition... whether it's really granualar or whether it's pretty automated and you get not much real control... just the thought that at least there are a LOT more options for tracks (even if they turn out to be random curves and straights )now has me pretty happy.

But if it IS like Vrally2 editor... I am gonna be getting some serious hangtime in a Veyron!

Well it wont be like a development tool,but I'm expecting it to be like Vrally2,if it is then it should have some reasonable parameters(like bumps and elevation change)when creating a track, because a lot of people(including me)make just insane jumps in huge straights with clear roads,but yeah we'll see.
 
Sorry for the slightly late reply:
But that screen is from october 2007 IIRC, GT:HD was scrapped year before that.
I'm trying to piece the whole story together.

No, it is from 2006, in 2007 they already showed Prologue.
 
Hehe... it'll be in GT6 :)
Most likely :(

Toscana night is the first example we've had of a proper night race. With lights that actually illuminate. All previous games just had a small floating texture on the ground in front of the car. And it was dark out. ;)
But it's still more than Forza 3, Ferrari/Supercar Challenge and Race Pro combined :sly:

Wet race. Singular. And splashing some water on the track isn't really "weather". As for the snow tracks... cars run on them exactly like they did on dirt tracks. So this game will be the first real implementation of weather... depending on what we get.
You got me there...but I guess you get my point though anyway. Only Ferrari/Supercar Challenge includes wet track(s).
 
Why? Why can you never go without mentioning it? Whether or not they've done the same thing (mention features that never make the cut) doesn't make it any less acceptable. PD is the industry's poster-child of over-promising. That slide should've never shown up all those years ago. Tell us what you already know is going to be in the game, PD, not just what you'd like to include.
If mentioning Forza puts your panties in a bunch, I'd suggest you pass on by any post which uses the F-wurd. ;) Plus, I think you're overstating how many times I mention Forza here. Just a scouche...

But in case you missed the original post I was replying to, Deve asked about other game companies doing the same thing, overpromising. Turn 10 is simply the most obvious target of abuse in this regard. Sorry if it offended you, but oh well. Frankly, I defy anyone to name one developer which missed an item they said they would "like" to include.

We do have an embargo on certain things we still don't have revealed, and Kazunori sensei has mentioned that only a portion of the tracks are revealed. He hinted that new tracks are forthcoming, and Famine said as much after his interview - more of which we'll have to wait on till tomorrow.

We really know nothing of the modification system just yet. The scary thought is that we might not know everything until TGS. But I expect to learn a few things about it tomorrow, and how far we can take it, at least hints of it. No doubt though, we won't know it all until TGS. I can't imagine what else they're hiding from us. What they've told us so far is freaking huge!
 
True I find it dissapointing.
I know nothing of computing but does the application of thousands of layers on each vehicle somehow limit Forzas track count.

I know an incredible amount of layers can be added, surely this must have a hit on car count.

I really don't know, perhaps the tech heads could answer.
 
I think this is a huge letdown for almost everyone...

Going by my experience with FM3, no. I have no artistic talent therefore could not make anything worth a damn in the game. If the editor was to be made more user friendly, then definitely agree.
 
Going by my experience with FM3, no. I have no artistic talent therefore could not make anything worth a damn in the game. If the editor was to be made more user friendly, then definitely agree.

I actually found the paintshop to be very useable after a little tinkering... I never cranked out any masterpieces, but I dressed up a few cars without too much trouble...

To each their own but I was surprised how much I liked the editor after I initially hated it a lot for it's weirdness.

True I find it dissapointing.
I know nothing of computing but does the application of thousands of layers on each vehicle somehow limit Forzas track count.

I know an incredible amount of layers can be added, surely this must have a hit on car count.

I really don't know, perhaps the tech heads could answer.



Track count? I don't think so... the number of layers available I think counts more towards use of RAM and even then only in the editor. Once you get into a race I am pretty sure it rasterizes all the layers down to one layer and draws that on.
 
Going by my experience with FM3, no. I have no artistic talent therefore could not make anything worth a damn in the game. If the editor was to be made more user friendly, then definitely agree.

Same here. The only thing I ever did was put stripes on a viper or buy real life designs for a car like Gulf colors for the Ford GT, LeMans Liveried Focus RS's, etc.
 
I'm not really bummed about no livery editor. I was one of the few arguing against it. I guess PD saw my posts and realized they should pull it out of the game. So everyone that is upset can blame me.

I still get all the stock colors to choose from and I don't have to worry about racing online with someone with a penis going down the side of his car. I'm happy
 
Sorry I meant car count 8 vs 16 sort of thing.
Maybe having 16 cars meant having to drop the editor.
I could fully understand the lack of editor if that was the case.
Like I said I wouldn't know a computer program from a cows arse though.
 
I'm not really bummed about no livery editor. I was one of the few arguing against it. I guess PD saw my posts and realized they should pull it out of the game. So everyone that is upset can blame me.

I still get all the stock colors to choose from and I don't have to worry about racing online with someone with a penis going down the side of his car. I'm happy

sorry for double post.

It's ok for a penis shaped track though is it?

Most rediculous argument against liveries ever.
Plenty of penises inside the car online mate.
 
Sorry I meant car count 8 vs 16 sort of thing.
Maybe having 16 cars meant having to drop the editor.
I could fully understand the lack of editor if that was the case.
Like I said I wouldn't know a computer program from a cows arse though.

nah, doesnt work like that. must be time constraints, hopefully they have left the game in a way that a future addition via good old dlc woudnt be impossible. or even do it the pc way and have the editor as a seperate program. i dunno, something is better than nothing :dopey:
 
True I find it dissapointing.
I know nothing of computing but does the application of thousands of layers on each vehicle somehow limit Forzas track count.

I know an incredible amount of layers can be added, surely this must have a hit on car count.

I really don't know, perhaps the tech heads could answer.

I haven't played FM3 enough to know a whole lot about it, but if it works the same as games I used to play back on the PC... it really shouldn't affect much. Think of it like Photoshop PSD's; if we could create a multi-layered livery, but haven't finished it, it should be saved multi-layered for later use. If it's going to be used in-race, the game would most likely flatten it into a useable textures. Perhaps it saves the original, layered work when you do that too, so you can always go back and play with it if need be. Someone who plays the game regularly could answer.

It shouldn't affect car and track count, though, other than the extra modeling time needed to model, say, tuning company logos and/or decals. If we were given basic shape tools, which I'm quite positive FM3 has, we could recreate most things, though.

Going by my experience with FM3, no. I have no artistic talent therefore could not make anything worth a damn in the game. If the editor was to be made more user friendly, then definitely agree.

Eh... I was hoping for some kind of storefront to sell liveries, so that I could lure people like you into paying for my future car purchases ;).

Tenacious - If you want to play naive and pretend you rarely bring up FM unprovoked, that's your prerogative. I'm sure I'm not the only one who notices it (the "better than Jesus", or whatever you said, yesterday, as just one example).
 
sorry for double post.

It's ok for a penis shaped track though is it?

Most rediculous argument against liveries ever.
Plenty of penises inside the car online mate.


I have no problem with a penis shaped track or whatever people want to put on their car. Sorry for not really caring about liveries being in the game, but cheer up mate, Kaz will have it in GT6.

The first thing I'll do in GT6 will be to put a giant penis down the side of my car to match the one inside! :lol:
 
Back