Improvements you want for the In game Physics Engine and General Driving

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Here you can post ideas and comments about what you want to see in the physics engine like improvements or general ideas for it.

An idea I had was for an In game sport switch for specific cars.

Like On a Vauxhall Astra SRI there is a sport switch that stiffens the suspension and speeds up the acceleration and steering.

I would ike to see something like that implemented so during a race you can press a Button (For example L3) and you activate the sports switch to speed up the car.

Comments?
 
In a race, you'd always have the "Sports" switch turned on though, wouldn't you. No need for the switch any more...
 
Well since Gran Turismo is suppose to be "The Real Driving Simulator" shouldn't there be the option for people to turn the sport switch on or off since it is avaliable in the real car

I mean some people might not like the set up of the car after the sport switch has been pressed so instead just keep it off.
 
Do you really need a sports switch though. You're only going to race and you're not ever really going to turn off the Sports switch are you?
 
I agree. Even though it is a "Driving Simulator" every time I go out on the track telling myself I'm just going to drive slow and see how the physics work, I always end up going far too fast. It's a racing game, not a driving game.
 
I'd like to be able to put the power down better. I don't see the need for different driving modes for cars that you can change during race. You only need the sportiest setting and offering the others is just complicating things unneccisarily. What you could do is change some setting on the fly while racing in race cars of cars with certain parts. May need too many buttons for that to work though, you'd need one to scroll through the parts choose which one you want to change and then you'd need a button to alter the part + and another one to alter it -. Things like the rev limiter, brake bias, boost for the turbo and air/fuel ratio would be alterable like this, things like gear ratios would need to be changed before or after a race and things like downforce could be changed in the pits as well as tyres.

I've though of a way to do this on a DS2 pad buttong wise, but it'd require the R1 and L1 to be used for several things like this......

R1 + up - change part to alter
R1 + down - change part to alter
R1 + left - alter part -
R1 + right - alter part +
L1 + up - lights on/off
L1 + down - rear view
L1 + left - change driving view
L1 + right - change HUD to display different sets of info ect

Could be complicated for some, maight need getting used to if they did do that or similar but I think it could work.
 
Personally I think the general driving physics are about perfect. Realistic enough to be fun, but not so much as to be overly frustrating.

Only thing that really needs work are the Rallies. I don't know what it is but I don't find myself enjoying Rally races in GT4 nearly as much as I did in GT3, the cars just seem overly sluggish and unresponsive on anything but pavement. The tires don't seem to really grip at ALL.

Maybe I just suck at driving. :sly: But I'd like to see that worked on some for the next installment. Other than that I think the physics are ace.
 
A 'sports' button isn't that bad an idea. A lot of cars, like the newer Mercs, BMWs and Audis, have electronic aids and limiters as stock, and it would be nice if there were a control or option for turning off 'stock' driving aids, instead of giving each car the same ASM and TCS. I'd expect to see the speed-killing and over-controlling ASM and TCS that all cars currently get as 'stock' on a Mercedes SL55 (with a 150mph limiter, too :P ), for example, but not on a TVR... not even traction control.

I'm disappointed that GT doesn't reflect which cars come stock with LSDs. Having some cars come stock with stickier sports tires was a step in the right direction, though.
 
niky
A 'sports' button isn't that bad an idea. A lot of cars, like the newer Mercs, BMWs and Audis, have electronic aids and limiters as stock, and it would be nice if there were a control or option for turning off 'stock' driving aids, instead of giving each car the same ASM and TCS. I'd expect to see the speed-killing and over-controlling ASM and TCS that all cars currently get as 'stock' on a Mercedes SL55 (with a 150mph limiter, too :P ), for example, but not on a TVR... not even traction control.

I'm disappointed that GT doesn't reflect which cars come stock with LSDs. Having some cars come stock with stickier sports tires was a step in the right direction, though.
Now that's an idea I agree with. A button that turns on/off driving aids so you don't have to do it in the menu all the time. Still, having a "Sports" button to firm up the suspension is still usless, because if you turn it off the car will handle more badly.
 
Personaly I would like to see a vast improvement on the driving-physics as I'm sadly becoming bored with GT4. It is just too easy.

Not even "wild" cars such as the older Rufs are enough of a challenge.


Of course it's challegning to do stellar lap-times though, but still.
 
The other day I walked away from my GT4 for a while and left the BMW rolling across the track until it hit a barrier. When I came back I had cause to watch the replay and half way through there was this segment where I left it to it's own devices ... what I saw DID NOT give me much faith in the GT4 physics engine, I'm afraid.

The BM gentle rolled across the track and hit the barrier (fair enough), it then proceeded to continue pushing against the barrier for the next x-amount of minutes, all the time the rear wheels were constantly moving ... there's no one on the gas and the car is on concrete ... so I was struggling to see how the rear wheels could possibly have enough force to "turn" when the car was being forced into a stationary position by the barrier. Clearly they were braking traction way too easily.

All the time the car was jerking slightly to oneside ... not smoothly, but jerks of 5 degrees or so, until suddenly it spun around ON A DIME, and ended up facing the barrier again ... in this entire 360 degree spin (all done with no gas, mind you), it did not move forward or backward ... just just spun.

Whatever they do in the next GT, I sure hope I don't see BS like this.
 
GT4 is based on a really old physics engine. I hope they update it or start all over again for the next GT
 
FWA2500
being able to change downforce durring pitstops would be nice.....they do it in real life, so why not in the game?

THAT is something I sorely wish were in the game... as well as optional tire wear during practice free-runs.
 
McLaren F1GTR
I hope you're not going to turn this into a joke. I'm dead serious.

It's laziness.
What would reverse lights be used for then? To me they'll be just as usless as turning indicators.
 
turn indicators would be useless, but fun in multiplayer... people use them on track-days to indicate which side you can pass them on when you're lapping them...

I agree... it's the little things that count.
 
DeadlyFred
Personally I think the general driving physics are about perfect. Realistic enough to be fun, but not so much as to be overly frustrating.

Only thing that really needs work are the Rallies. I don't know what it is but I don't find myself enjoying Rally races in GT4 nearly as much as I did in GT3, the cars just seem overly sluggish and unresponsive on anything but pavement. The tires don't seem to really grip at ALL.

Maybe I just suck at driving. :sly: But I'd like to see that worked on some for the next installment. Other than that I think the physics are ace.

I agree! (not that you suck at driving :D ).
The rally mode is just not right. GT3 wasn't perfect by a long shot, but the rally was better than in GT4 (in my opinion).
I hope its something they have another look at for GT5.
 
The rally physics in GT4 are better than GT3's, oit's just that stupid penalty.
 
I think it's ridiculous that it's next to impossible to induce any oversteer in a stock car. I've spun my street car, I watch race car drivers spin their cars in every single race, I watched a show on speed channel where that chick from the Best Damn Sport Show spun out a GTO without trying. Why do I have to manhandle a car and then some to get the rear end to step out in this game!!! I hate understeer! I hate it! I hate it! I hate it!!!!

Okay, feel better now, but seriously, it seems since GT2 the physics engine has always been severly skewed to the understeer side, either that or I just suck at this game, which would be a shame because I've been playing it since it was a demo on a ps1 freebie disc and I thought I was okay at it.

Rally needs an overhaul, and I'm convinced they need to split the GT franchise into an on-road and an off-road version to fine tune the engine to work properly. What would be really cool is if the track accurately degraded over the course of a rally, like if the first car to go had to clear the gravel, but left ruts, watersplashes were emptied little by little as cars passed through them, and rocks were a real threat and could be knocked around the track by passing cars! That would be sweet!

In-race adjustments are direly needed, especially when you go to race the 24 hours of le mans endurance race and are given no practice session. They need to make them available on at least the race cars. I really love the idea of being able to turn the driving aids on and off, or even fine tune them during the race like in modern F1's, JGTC, and Le Mans prototypes among others that I can't remember right now. How about being able to adjust brake balance and sway bar stiffness in the car too, with major suspension adjustments only available on pit stops, with equivelant time penalties.

Realistic damage models, and how about some super hard tires that will actually last more than one stint? How about accurate fuel consumption and quantities. I'm pretty sure the real life Le Mans prototypes can go more than 6 laps without fuel, and go more than two stints on the right tires.

Ah, I think thats my laundry list. BTW the sports mode button is a good idea as far as electronics go, but I don't think altering your suspension between ride quality and sport mode in a racing game is going to be much help.
 
Physics:

When you tap a car or get tapped in the left/right rear quarter areas, the car should go into a spin or become loose.

It should be possible to roll over. :cool:

General:

A full cockpit view.
 
niky
turn indicators would be useless, but fun in multiplayer... people use them on track-days to indicate which side you can pass them on when you're lapping them...

I agree... it's the little things that count.
Yeah, sometimes me and my cousin just drive slowly and make up a speed limit, go over it and it's like Smokey and the Bandit. Really fun!
 
General things I'd like to see:
Realistic lights--the con to this would be the amount of research the modelers would have to go through to see the programming of the lights on each car.

A cockpit view...or at least one not on the roof of the car and on the grill.

A clutch for MT and, for cars that have it, a "semi-Automatic" transmission.

Having to start the game with stock tires.

In-game:
Physics that would make the game "the real driving simulator" as it promises.

More adjustments to suspension and tires (i.e. in Forza you can adjust caster!!! and tire pressure!!! What an upstart!) Of course within realism for the chassis.

An avatar for yourself. Nothing terribly complex. Just a guy who walks around the garage and drives your cars. lol

On that note, having to drive to each of the dealerships in a town. Oh, and to go to the GT Auto shop in said car. It wouldn't even have to be the one you are about to race--like a truck with a trailer behind it with the car you ARE "in" inside it. You'd still have to drive it but this time following the speed limit.

Starting from an amateur race series and working up to the LMP type races. For example, having to start in the Mazda Series with MX-5s or something like that and then becoming sponsered or having enough money to compete in another series. These series could also be fictional ones as long as they make sense.
Edit: I know that sounds like what you do already, but I mean having to choose only one series at a time and having to put decals etc on your car to differentiate and fall within the specs of the race. Basicallly a factory stock car race series is what I'm trying to say here. Hope that makes sense. lol...

I agree with what was said above, about F1 and LMP drivers, etc, having things adjustable in the cockpit. Like fuel/air ratio and such. That'd be pretty cool if they could incorporate that in into the DS2 (DS3?). It'd be easy to do it with a brand new racing wheel for the PS3 and probably be it's biggest selling point aside from it being...well...a steering wheel of course.

More adjustments during a pitstop.

Some form of damage. I just don't care when I hit the walls now except that I feel like I'm not racing honorably, even if it IS against a bunch of CPU driver's that don't care either.

Newer cars that no one really wants to drive. lol The older ones aren't all that fun, really. There are those that are cool though.

Better light effects from the cars (read: headlights that WORK!). Possibly low- and high-beams as well.

A general "sports" button. Not all cars that have one use it to stiffen suspension or whatever. Some cars it is actually a useful feature during a race, but I can't think of any examples off the top of my head. :P


That's about it or now.
 
I don't know much about transmissions or anything but I think the Automatic trans in this game is kind of weird. When I watch the tachometer in a car (Nissan Pathfinder in this case), the tachometer rises to 3,500 or so and then shifts up. In the game, the car shifts just before it reaches the redline. Keep in mind that the redline for the Pathfinder is above 5,000. I've never driven manual before so please forgive my ignorance but I would think that if you place the same cars in a drag race (Auto vs Manual), the car with the manual transmission should win.

Cars like the Dodge Charger and well basically all the old cars should not have all these electronic stability systems. It just doesn't make any sense for them to have it. Not that it really matters anyway since I turn off ASM Oversteer and TCS for all the stock cars I buy.
 

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