- 785
- Podium, Center
- Tha-Ghoast
- huh?
Just out of interest, what is that in terms of GMT?
edit,
ah it's now 14:07 EST, I suppose...
EST is -5 hours GMT
so 8:30ET = 01:30 GMT
edit: but its now EDT which is GMT -4 hours so 8:30 EDT = 00:30 GMT
Just out of interest, what is that in terms of GMT?
edit,
ah it's now 14:07 EST, I suppose...
Ok guys, break out your NTSC discs and lets race the SRT people. They should be coming to the race chat around 8:30 EST to do some Expert Suzuka 550pp RWD.
heres the quotes:
I'll be in the chat around that time. I just hope they show.
I guess I'll have to work on getting a FAST car tuned as I've been driving slower cars around Suzuka that are only capable of 17-18 second laps. The Clio should do the job
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I'll be in the chat around that time. I just hope they show.
I guess I'll have to work on getting a FAST car tuned as I've been driving slower cars around Suzuka that are only capable of 17-18 second laps. The Clio should do the job
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Hrm... I guess I stand corrected. I suppose in fairness, I should do a shootout of my own on the two Lagunas between Forza 2 on the 360, and the venerable Gran Turismo 4 on the PLAYSTATION 2!!Im not a expert,but I have driven laguna seca several times in forza 2.
Why don't you tell us how accurate the Nurburgring Nordschleife is in both games.![]()
simracingtonight ~
......If a new company came out with a "Prologue" they would not be able to sell it and make 90 million dollars on it.
I don't care what word they put ont he title, it's a full game. Thats our opinion.. Sorry.. We wish they came out with more tracks, thats all thats really missing. Damage has never been in a GT title.
Only differance were more in cars like the Lotus, Forza mess up big time there.. but hey even GT5P is still missing some notes![]()
http://www.youtube.com/watch?v=5JSrm83uPKo
exact 1:1 copy of same view in Forza 2.
Just for info: all real world tracks in Forza 2 were measured on both sides with modern GPS, subfoot horizontal and less than 5 inches vertical precision. Also major objects along the road like trees were measured as well. Plus thousands of photos and videos were made for each track.
Yes GT doesn't have crash modeling (yet) but when it comes to DRIVING PHYSICS there are people who are sorely mistaken in their underestimations of GT's representation of reality.
I have another bullet for the stupid Forza vs GT argument.
You do not see this kind of news for Forza. If real life race car drivers us GT to learn track layouts and braking points then what more do you want? ISR get a grip.
Then they lied about doing it on the Nurburgring. It's the exact same flawed too wide too flat track as Forza 1, except the bumper boundaries weren't the size of sofa cushions.http://www.youtube.com/watch?v=5JSrm83uPKo
exact 1:1 copy of same view in Forza 2.
Just for info: all real world tracks in Forza 2 were measured on both sides with modern GPS, subfoot horizontal and less than 5 inches vertical precision. Also major objects along the road like trees were measured as well. Plus thousands of photos and videos were made for each track.
Then they lied about doing it on the Nurburgring. It's the exact same flawed too wide too flat track as Forza 1, except the bumper boundaries weren't the size of sofa cushions.![]()
I just posted a video above. Go to Forza 2 and find any difference.
And forget about PC racers. You know, when two or three guys making a game without any money, they don't have too much options about realism like go to real tracks, testing real cars or whatever.
The only one PC racing developers team which has budget and around 50 people is Simbin, the rest don't have money even to get real cars in game
we drive cars every damn day in our lives, so we do know how they handle and feel, sure many of use don't push it to the limit
And forget about PC racers. You know, when two or three guys making a game without any money, they don't have too much options about realism like go to real tracks, testing real cars or whatever.
And forget about PC racers. You know, when two or three guys making a game without any money, they don't have too much options about realism like go to real tracks, testing real cars or whatever.
The only one PC racing developers team which has budget and around 50 people is Simbin, the rest don't have money even to get real cars in game
Heh... you must be joking or trolling.
I've been big GT-fan for years, but I did get frustrated about waiting and waiting, and finally bought second-hand gaming PC, so I could spend rest of waiting in good racing-sim.
I'm really surpised how much more realistic example iRacing is, than GT5P in every way. Only graphics loose, but it has never been top-five in my priorities. Console-sims needs to improve massively, if they wanted to be even close in realism to some PC-sims.
Sad to say, but I'm sceptic will that jump to 'hardcore realism' ever happen in console section. Most of casual players aint so realism freaks like some of us, and manufacturers most important mission in the end is, keeping casuals happy and making money.
Now I'm wondering why I was so stupid that I never before did that... my gaming PC cost half than my PS3.
Under the limit all cars drive same. So I was driving latest Eclipse a lot, but have no idea is it real in games or not. It stands firm at 60 mph in almost every turn and public roads are definitely not the best place to check how the car spins at 80 mph.
So all I can say it has too much power for FWD when you start from traffic lights and has a huge turning radius. Nice sport seats and suspension as well. LOL
Does it understeer or oversteer and how, from public road driving you will never find out
Heh... you must be joking or trolling.
I've been big GT-fan for years, but I did get frustrated about waiting and waiting, and finally bought second-hand gaming PC, so I could spend rest of waiting in good racing-sim.
Best example is GTR Evolution.
Where did you get it? I want one...
You are so clueless, it's not even funny. Just because the majority hasn't driven the cars in GTR means it actually has a chance of not being get real?Yeah but funny how somehow RACE CARS don't really give me any good feedback.. IDK Never rode a race car before.. its just a car with stiffer suspension and slicks.. right? Only few people know if SIMBIN is making realistic physics or not.. everyone else says its realistic becasue it looks and feel real.. yeah right.. to me GTA4 driving a car feels right, looks good.. is that a sim? no.. Only good sim racer I can think of its the iRacing, yet still improving physics, it has real TRACKS.. so thats an exception.
More garbage coming from you. Because you haven't driven them, their realism must now be questioned and yet, you've never driven half of the cars in GT, and you credit it. Have you ever driven a Lamborghini GTR? I highly doubt so, yet you give credit to Forza 2 as a simulator.Look At games like Forza 2, GT5P. Those guys go out and test out real life cars.. we (players) we drive cars every damn day in our lives, so we do know how they handle and feel, sure many of use don't push it to the limit, but even read a car review, they say if it understeers or over steers, grip levels.. etc and you can compare it with FZ2 or GT5P. Who goes out and reviews race cars? NO ONE! or at least that i never herd off. So yeah PC Race Car SIM racers really I do not consider them a SIMULATOR because only few people really know if it's real or not.
Here's a simple reason as to why race cars aren't reviewed.Well yeah of course, I did mention not many test their car out to max.. you can always go to a race track, test it out for few laps.. But mostly you can read any online or car magazine on how the car performs. Some reviews give you specs.. 0-60, Max G-forces before loosing Grip, How they feel about suspension , etc.. There is always bit more proof then Race car feel.
Have you driven a Viper in real life to the same limits as GT5? If not, how do you know its like the real thing? You have no experience, yet you claim it's more realistic? Once again, your double standard rules are absurd.And since SimBin, and other car games sometimes put a street car, how come it's way better in GT5.. Best example is GTR Evolution. They have R8 (which they say its RWD) They have a vipper, etc.. then try it out in GT5P, wow its like really driving a true to life car in GT5P, in GTR Evo you have sensation you are still in RACE car, not too much feel on when the car is under or over steering.. etc. I jump in a car in GTR EVO, I can just fly with almost any car, its so easy, in GT5 its really challenging to keep the car stable yet have decent lap time. If real life was so easy, should we all be race car drivers?
Simbin has race car experience. All their data also comes from the racing teams. Their tracks are again, also real.Only game I need to try out is iRacing, that game I bet it's better then Gran Turismo, because they have a lot of race car experience, real life laser scan tracks so it adds ton of realism, as well I hear it's still not perfect for physics but so far its one of best.
So what do you mean "real"?