Prepare yourself for a long one, because I was bored.
I don't think these 'pro' teams are stockpiling drivers, just having a large roster of drivers to choose from because they are racing on many different fronts. You could look at it this way, if Williams eSports have 26 drivers on their roster, which amazingly they seem to have, (I know not all may be GT drivers) only 4 of them can race in one event, so 22 drivers are not filling up other teams. Yes, most teams have been changing drivers for different events, but again, any drivers not racing, are not taking up places in other teams.
Also, if TRL_Lightning is part of Team Redline, then he is not racing with other teams, or making his own team whilst 'signed' for them, same with anyone else who has signed for other eSports teams. The teams are not spreading their talent around, they have a brand to grow, and sponsors to please. And as above, one eSports team has the potential to put out four teams, now that would be stifling of anyone coming through.
"A team of good drivers can beat the best if they manage to hone their defense."
Mmm, doubtful imho. One v one, a defensive driver may be able to hold off another driver, and that is assuming the defensive driver was fast enough to qualify ahead from the start, otherwise it could be over by the first corner.
Four drivers just lessens the odds of a defensive strategy being totally successful imho.
And I don't see how you can reward defensive driving, other than a defensive driver keeping others behind him, and so getting more points, and maybe allowing other team mates ahead gain more points, and maybe also allow them to build up a gap. A lot of maybes there.
Calster did a great job trying that, either by design, or because he couldn't break away, but was unable to do it for the whole race, and even when he was passed, the large lead the rest of his team was able to get, came down very quickly, even without the benefit of slipstream. The Williams drivers were just so much better on the day. Fastest wins, and so it should.
"I want to see strategy, defense and tactics. They do the same thing in real racing, why not here?"
Strategy and tactics are limited because of the format GT Planet has chosen, short races with no tire wear, fuel usage, or compulsory pit stops. Tire wear, fuel usage, and compulsory pit stops all have the potential to add a strategic element, even though not loved by many, but not in short races. Defence is a part every racer has to do, but the aim is to go faster and win, not defend and win.
"I want there to be a clearly defined path for a bunch of guys to get together and go from racing on their couches with DS4's (and eventually DS5's) to competing and losing against Williams and then maybe competing and winning against Williams."
I don't see how GT Planet could do this without having hundreds of regional races around the world.
And anyway, PD have that path in place though for each driver to get to a high level in the GT online races, either FIA races, and/or consistently in the 'daily' races. When someone were consistently winning at high levels, they could be head hunted by a team, or start their own team with players of similar high level, but even then, unless they were invited based on the cumulative levels/results of the members of their team, they would have to take on the big teams somewhere and do well against them.
It depends on how GT Planet plans to choose the teams involved in the future. I'm not sure I have read anywhere what format the races will take in the future, and which, and how many teams will be involved.
With regards to not having a dead second race, I now see the reasoning behind the last race having double points at the GT events, to keep that final race interesting and relevant. Thought that is for individuals over three races, rather than groups of four over two races.
If in the first race players get 8,7,6,5,4,3,2,1 points, and in the second race they get 16,14,12,10,8,6,4,2 points, as there would be double the points available in the second race, no team could win in one race, even if they have the qualifying and fastest lap points. Still Harder to explain in a two race format, but it would not kill the tie after one race, and the 2x faster laps and qualifying points could still split the teams if they happened to get the same points overall. No doubt there is a reason I have not considered why that would not work.
The downside could be potentially less close second races in terms of overall narrowness of points difference till the very end when the last car crosses the line in the second race, though that would have to be tested, as I can't in my head with the multiple combinations of scoring.
And potentially massive final score differences at the end. If a team gets the qualifying point, 2x fastest lap points, and finished in the top four places in each race, it would be a not very close 81 - 30.
Then again, in the current system, it could be 55 - 20 with the same scenario.