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Is it required though?
That depends: did you read my personal anecdote?
First the cars in this game have assists, that is the brilliance of the classes that are added. ABS, TC and even Stability Management are used in GT3, well TC and ASM are kind of the same thing there as some manufacturers go more towards a straight up TC approach while others are more on the ASM side and others have a hybrid system that has varying combinations of them based on the setting selected. So while I'm hoping the implementation of these is realistic depending on the car you have selected the reality is the hard core argument of racing without aids doesn't apply because in real life these aids are actually used by the real drivers.
There's absolutely no evidence of the driving aids being anything other than what they've been so far in the GT series, though: that is, a universal system, not one based on any of the aids the car has in the real world. As much as you or I may want to see something like Ferrari's Manettino fully modelled in-game (or Side Slip Control, which would be quite fascinating), it doesn't look like it's happening.
Real life is not what I'm talking about. I'm talking about teaching new players, people that aren't familiar with anything more than the most basic of car functions. You're talking about a whole other point: veteran players and the usual insistence on as little aids as possible.
TLDR: We have realistic driver aids, realistic physics with wheels make a game easy to drive, so the only thing that is really needed is great controller implementation so that it is as easy to drive with a controller as a wheel and then then driving should be easy for everyone. And Matchmaking means that people do not need to drive faster than their ability to have fun.
GT has traditionally had pretty good controller implementation (not the best IMO, but above average), and I agree it should still be a priority: it's what the majority of players are going to be using, after all.
Agreed. I would like to see every single imaginable driver aid put in a game. We have to remember that not everyone is going to spend hours of practice learning how to drive in a video game.
Again, I don't see the issue because most non video game racing people won't even know what is happening when a system like SRF kicks in.
They won't, no, but it means they're not learning the same physics engine. As we've seen in the PS3 games, SRF can and will be taken advantage of to post lap times otherwise impossible. It's an exploit.
Perhaps I should frame it a different way: why should SRF continue to be included in the game?
I hate to say it, but I don't think it would hurt if GTS had a near "auto drive" mode.
I don't think that would be a bad option, either. Get the youngins hooked early, help the genre grow!